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(KSP 1.10 + 1.12 ) Mission Controller 3.2.0 (Final Version) (Updated 6/25/2021)


malkuth

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forget to put the new .dll in the new download. Its fixed now. Just in case anyone downloaded before they saw this message. Man this is why you don't fix nothing when you have no time. :) .dll should have date of 8/2/2014 Time of 6:27 PM.

Thanks for all your hard work on this mod, I (and I am sure many others) really appreciate it! And I know software maintenance while in a crunch is a pain - so many little details that can go wrong...

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Patch 2D

[...]

3. Added option in config file to get rid of Rescue Kerbals from space contract. THIS IS OFF BY DEFAULT. If you want it on change it in Config file. I highly suggest you make sure no other mod does the same thing. If thats the case Keep the MCE version off!

4. Added a little Helper for you if you need it in the Orbital Period contracts. This is another thing you have to TURN ON in config file. I plan on expanding this later on to use something other then the ScreenMessage system of KSP. It works though for now. ;)

But the helper and the rescue kerbal contracts blocker are both by default on ;)

MessageHelpers = True

NoRescueKerbalContracts = True

Edited by acc
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Don't see why would not work now. Other than having to adjust the orbital period values and satellite delivery max and min ApA.

It could make those values available in settings so just be an easy Cfg change.

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Don't see why would not work now. Other than having to adjust the orbital period values and satellite delivery max and min ApA.

It could make those values available in settings so just be an easy Cfg change.

It would be really great if someone would do this!

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I just had a repair mission that I did not use docking on that would say incorrect vessel ID when I would use KAS to attach the repair can to the vessel. I'm pretty sure this worked before. Not sure what happened. Any idea what could cause this? Im still on 2E.

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I just had a repair mission that I did not use docking on that would say incorrect vessel ID when I would use KAS to attach the repair can to the vessel. I'm pretty sure this worked before. Not sure what happened. Any idea what could cause this? Im still on 2E.

No, make sure KAS is in docking mode when you connect winch?

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Shoot. I must have used pipes. I was hoping that I could do the whole thing eva using the grab feature. Was this not an intended way to do it?

IE get close, eva, grab KAS can, attach to sat. then do the things without ever connecting directly to the vessel.

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Ok guys sorry about yesterdays fixes and having to disable orbital reserach and land research. But all is better now.

Patch 2G

1. Fixed Rover Research Orbit goal Not working. Been tested went to mun, everything worked.

2. Fixed Orbital Research Orbit Not working. Been tested went to mun, everything worked.

3. Fixed bug in both rover research and orbital where the contracts would bug out, and no new contracts would load. This would typically happen if you had an active Rover or orbital Contract and left game, and then came back.

4. Small ground radar for Rover research was in the wrong Reserach node, been put were it belongs AdvElectrics.

5. Default Difficulty levels have been adjusted. Easy is still normal prices. Medium is now 3X and hardcore is 6X.

6. The default Hire cost for kerbals has been increased to 4000 Funds.

7. Removed personal Config file from Download and returned default values version.

8. Lots of Debugging code removed from Debug window less spam.

Unless any MAJOR BUG ONLY crop up this is the last release for Preview 2. Next release will be full 1.0 release of MCE after I get the Civilian module worked in I might have a Preview 3 to test that, but I think I will do all testing in house and make sure it works well before release.

Whats Next:

1. Civilian Module

2. Work in fixes to Goals, where if you exit a goal while still working on Orbit (say ApA and PeA) the finished goal will reset to false, until you get it back into place.

3. Other fixes, minor bug squashing.

4. Fixing and implementing the Helper Windows Better.

Edited by malkuth
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Shoot. I must have used pipes. I was hoping that I could do the whole thing eva using the grab feature. Was this not an intended way to do it?

IE get close, eva, grab KAS can, attach to sat. then do the things without ever connecting directly to the vessel.

It has to use the onPartCouple and count as docked. KAS has two settings Docked and just attached. Pretty sure the pipes should count as docked because you can transfer fuel. Unless its hacked not to work that way.

I know for sure that any winch with Dock set true will work. Thats what I used during a test. If not I will have to check it again.

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I'm assuming you do it that way to avoid cheating. Could you make a config option to completely disable the docking goal? Then I can do the repairs like I wanted too, unless of course it causes weirdness.

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I'm assuming you do it that way to avoid cheating. Could you make a config option to completely disable the docking goal? Then I can do the repairs like I wanted too, unless of course it causes weirdness.

its the only way to actually set the target vessel check to be sure its the correct vessel from mission.

Could be disabled I guess from contract side to not have docking goal part. But then you could go to any vessel and it would work for the repair part.

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Umm I just started downloading mods today and it seems that i dont know how to use this mod properly. I cant see the small task bar on up left? Should I be in speficic gamemode or is there a button to open it? I think im blind or smthing like that :D Thx

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Orbit Research is still broken in 2G. Vessel in orbit (98,000 meters) around Mun. Contract window (upper right) confirms I'm in orbit. Yet, I get message that says I'm not in orbit. And why does it say "Probe ready to scan: false"?

hWT8yZ6.jpg

Edited by Apollo13
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Orbit Research is still broken in 2G. Vessel in orbit (98,000 meters) around Mun. Contract window (upper right) confirms I'm in orbit. Yet, I get message that says I'm not in orbit. And why does it say "Probe ready to scan: false"?

http://i.imgur.com/hWT8yZ6.jpg

When installing new version you should reset your current contracts.

Both my test for orbital and landing took place on mun and finished fine. You don't even really need be in orbit only in body influence.

Try clearing current contract accept another one. And try again. If it don't work then I will have to check it out Monday night.

The value that is stored for that mission will be wrong if that contract was accepted before new version, Sorry about that, it's reason I disabled them in first place in previous version.

Edited by malkuth
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Umm I just started downloading mods today and it seems that i dont know how to use this mod properly. I cant see the small task bar on up left? Should I be in speficic gamemode or is there a button to open it? I think im blind or smthing like that :D Thx, sry for double post

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Found this in the config file. Deliver is misspelled. Not sure if it will be a problem, but I figured I'd tell you anyway.

Settings

{

difficutlylevel = 1

HireCost = 4000

EasyMode = 1

MediumMode = 3

HardCoreMode = 6

MessageHelpers = False

NoRescueKerbalContracts = False

StartBuilding = False

maxOrbP = 10860

minOrbP = 10680

contractName = Deliever COMSAT Satellite

bodyNumber = 1

}

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Umm I just started downloading mods today and it seems that i dont know how to use this mod properly. I cant see the small task bar on up left? Should I be in specific gamemode or is there a button to open it? I think i'm blind or something like that :D Thx, sry for double post

There is no taskbar at the upper left corner. There should be a Time warp thingy there. If that's not there, you may need to re-install KSP.

Or, are you referring to blizzy's Toolbar? Many mods include that in their distro files. It must be installed in GameData as it's own folder. You can also download/install it directly.

Edited by Apollo13
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OK. I'll clear the Orbital Research contract. I accepted it before 2F. However, I also had a Mun Rover Contract that I accepted around the same time. It was successful.

Hmmm, strange. Plan on playing a bunch today and will make sure to check them all out again make sure they work. But yeah the value might of been wrong if the contract was a version before g.

- - - Updated - - -

Found this in the config file. Deliver is misspelled. Not sure if it will be a problem, but I figured I'd tell you anyway.

Settings

{

difficutlylevel = 1

HireCost = 4000

EasyMode = 1

MediumMode = 3

HardCoreMode = 6

MessageHelpers = False

NoRescueKerbalContracts = False

StartBuilding = False

maxOrbP = 10860

minOrbP = 10680

contractName = Deliever COMSAT Satellite

bodyNumber = 1

}

Nope no difference that title can be change by you in game for ComSat Missions.

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Umm I just started downloading mods today and it seems that i dont know how to use this mod properly. I cant see the small task bar on up left? Should I be in speficic gamemode or is there a button to open it? I think im blind or smthing like that :D Thx, sry for double post

The mission controller icon is on the upper right hand corner. The MC icon only show in SpaceCenter screen. And the revert button only shows in flight. To install all you need to do is drop the whole MissionControllerMC folder in the GameData folder and you are good to go.

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Orbit Research is still broken in 2G. Vessel in orbit (98,000 meters) around Mun. Contract window (upper right) confirms I'm in orbit. Yet, I get message that says I'm not in orbit. And why does it say "Probe ready to scan: false"?

http://i.imgur.com/hWT8yZ6.jpg

+1 identical with a freshly built ship for a newly accepted contract after the update.

The contract knows am in orbit but the part doesnt. However it records or observes its situation is possibly broken

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