technicalfool Posted July 2, 2014 Share Posted July 2, 2014 (edited) Really like this mod, (makes flying in IVA look good ), but the curse download just gives me error 404. Any help?Searching http://kerbal.curseforge.com for pit internals gives a working link. I've messaged the OP about the 404.[edit] Silly over-sensitive curse-word filter. Needless to say, it's not "pit internals", but the-part-of-an-aircraft-a-pilot-sits-in internals.Well at least it makes my job easier I suppose.[/edit] Edited July 2, 2014 by technicalfool Link to comment Share on other sites More sharing options...
bazz Posted July 2, 2014 Share Posted July 2, 2014 Curse link is broken. Link to comment Share on other sites More sharing options...
crasher925 Posted July 10, 2014 Share Posted July 10, 2014 is this compatable with rastor prop monitor? Link to comment Share on other sites More sharing options...
UAL002 Posted July 10, 2014 Share Posted July 10, 2014 Actually yes. I'm not sure where the config came from. but yea with this and RPM installed I have MFDs. Link to comment Share on other sites More sharing options...
mike9606 Posted July 10, 2014 Share Posted July 10, 2014 Actually yes. I'm not sure where the config came from. but yea with this and RPM installed I have MFDs.RPM itself has a config for compatibility with this as well as the other add-ons it supports by default. Link to comment Share on other sites More sharing options...
Warpedone Posted July 15, 2014 Share Posted July 15, 2014 finally! thank you Link to comment Share on other sites More sharing options...
UAL002 Posted July 18, 2014 Share Posted July 18, 2014 Whats the word on .24 compatability gents? Link to comment Share on other sites More sharing options...
BigNose Posted July 18, 2014 Share Posted July 18, 2014 Whats the word on .24 compatability gents?Works like a charm. Link to comment Share on other sites More sharing options...
UAL002 Posted July 19, 2014 Share Posted July 19, 2014 Thank you sir. Link to comment Share on other sites More sharing options...
CrazyCanadian Posted July 28, 2014 Share Posted July 28, 2014 caused crashes for me when loading the SPH. removed and crashes stop... might be because of 64 bit ksp. Link to comment Share on other sites More sharing options...
FortyCaliber Posted August 16, 2014 Share Posted August 16, 2014 Actually yes. I'm not sure where the config came from. but yea with this and RPM installed I have MFDs.I get the following: RasterPropMonitor: INITIALIZATION ERROR, CHECK CONFIGURATION Link to comment Share on other sites More sharing options...
MightyDarkStar Posted August 16, 2014 Share Posted August 16, 2014 Woah, wut is dat? Link to comment Share on other sites More sharing options...
Popeholden Posted August 25, 2014 Share Posted August 25, 2014 I get the following: RasterPropMonitor: INITIALIZATION ERROR, CHECK CONFIGURATIONI get the same. Link to comment Share on other sites More sharing options...
inigma Posted September 21, 2014 Share Posted September 21, 2014 Hello!I wanted to invite you Sam Hall to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have.Inigma's KSP Essentials Mod Listhttp://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29 Link to comment Share on other sites More sharing options...
Mitchz95 Posted October 9, 2014 Share Posted October 9, 2014 Is this 0.25 compatible? Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 9, 2014 Share Posted October 9, 2014 Is this 0.25 compatible?Yeah its working fine, I am also using it with RasterPropMonitor and it is fine. Link to comment Share on other sites More sharing options...
zxczxczbfg Posted October 9, 2014 Share Posted October 9, 2014 Yeah its working fine, I am also using it with RasterPropMonitor and it is fine.That's funny, it doesn't seem to be working on mine. Link to comment Share on other sites More sharing options...
INSULINt Posted October 9, 2014 Share Posted October 9, 2014 I've just finished reinstalling all the mods that weren't depreciated by squad and this works fine out of the zip file for me Link to comment Share on other sites More sharing options...
IrateRedKite Posted October 9, 2014 Share Posted October 9, 2014 I had to make a couple of tweaks to get this running with 0.25. It looks like squad renamed some folders: Rather than mark2cockpit, the part is now called mk1InlineCockpit, so the modulemanager .cfg that comes with the mod doesn't change the right file.Just run a manual install as per the readme, update the part names accordingly, and things should work fine. Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 9, 2014 Share Posted October 9, 2014 I had to make a couple of tweaks to get this running with 0.25. It looks like squad renamed some folders: Rather than mark2cockpit, the part is now called mk1InlineCockpit, so the modulemanager .cfg that comes with the mod doesn't change the right file.Just run a manual install as per the readme, update the part names accordingly, and things should work fine.It shouldn't matter if Squad changes the folder names, they can even change the .cfg name, as long as the PART name inside the .cfg is the same MM will find and change it. Since Squad didn't change the Part name inside .cfg, its still named name = Mark2Cockpit, so its fine. The MM that comes with this Internal mod changes that file: @PART[Mark2Cockpit]. Everything should work fine. Link to comment Share on other sites More sharing options...
NathanKell Posted October 9, 2014 Share Posted October 9, 2014 therealcrow999: this isn't a craft file, this is a mod. That means, since presumably it uses MODEL nodes, that paths *do* matter. Link to comment Share on other sites More sharing options...
Beetlecat Posted October 9, 2014 Share Posted October 9, 2014 It seemed to work fine for me without any edits. Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 9, 2014 Share Posted October 9, 2014 therealcrow999: this isn't a craft file, this is a mod. That means, since presumably it uses MODEL nodes, that paths *do* matter.Yeah I know its not a part, it was an example. Link to comment Share on other sites More sharing options...
zxczxczbfg Posted October 17, 2014 Share Posted October 17, 2014 The updated version is now present at the provided Curse link, though the thread hasn't been updated yet. Link to comment Share on other sites More sharing options...
Dr. Death Posted October 21, 2014 Share Posted October 21, 2014 This should get RMP support Link to comment Share on other sites More sharing options...
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