barfing_skull Posted July 19, 2015 Share Posted July 19, 2015 please please update this for the new 1.0.4 heating systemIs this why my Griffon Century keeps overheating and exploding before making it to space, despite covering it with radiators?I suppose I'll take a look at the Module Manager patch, too. Link to comment Share on other sites More sharing options...
BMot360 Posted July 19, 2015 Share Posted July 19, 2015 I'm testing the petal adapter and is not working I made a model just like the video, so the fairing work well but when I do the first decoupler my main spacecraft just gets stock there, the second decoupler works with the lander, I try to place the main spacecraft higher and the decoupler worked but since the engine is sticking out it creates a cover for it so when you decouple the thing is floating in front of the petal if anyone knows how to fix this that'll be greatHey kaoz.To quote another reply, you'll need to edit the config file for the petal adapter. The location of this file might be different for you, but it should be something similar to C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KWRocketry\Parts\Structural\KWPetalAdapter3mYou will also need to edit your "PetalAdapter3m.cfg" file in order to make the top decouple node work properly. Here is the config change I made, and now it works as expected:Change this line:explosiveNodeID = topTo:explosiveNodeID = topFDown Link to comment Share on other sites More sharing options...
edemlama Posted July 19, 2015 Share Posted July 19, 2015 Hmm, a few pages back in this thread is a patch for module manager that makes some changes. Personally I found that the heating values are the opposite as before and too low if you ask me, but it's a good start if you want to tweak these things yourself. ;-)Greets,JanI use the patch but I don't really see any difference Link to comment Share on other sites More sharing options...
Jananton Posted July 19, 2015 Share Posted July 19, 2015 I use the patch but I don't really see any differencePlease elaborate, no difference with or without patch, or something else?Greets,Jan Link to comment Share on other sites More sharing options...
Streetwind Posted July 20, 2015 Share Posted July 20, 2015 Hi guys, quick question. I browsed 6 pages back but I didn't see it mentioned anywhere, so I can't tell if this is a known issue or not...All the KW Rocketry engines show their heat emissive full-on at all times for me. Even in the VAB. I can see them light up bright red over the course of the first 1-2 seconds when pulled from the parts list. This doesn't actually mean they are overheated; the engines work just fine during flight, heat numbers are nominal. It's just that the emissive glow is constantly displayed at maximum as if they were a second away from blowing.I have followed the install instructions to the letter (pulled the gamedata folder from the zip file and merged), ModuleAnimateEmissive is definitely present, and I also have the community patch. Link to comment Share on other sites More sharing options...
smunisto Posted July 20, 2015 Share Posted July 20, 2015 How about Hot Rockets? If you use it - did you use the latest configs and dll? Did you try deleting the KW config from the HotRockets directory? Link to comment Share on other sites More sharing options...
Streetwind Posted July 20, 2015 Share Posted July 20, 2015 I do not run HotRockets, so that can't be the issue.(I'm not running any FX or beautification mods at all right now. Not enough memory headroom ) Link to comment Share on other sites More sharing options...
edemlama Posted July 20, 2015 Share Posted July 20, 2015 Please elaborate, no difference with or without patch, or something else?Greets,JanI don't see any difference in the heating behavior with or without the patch, there is no change. (probably doing something wrong) Link to comment Share on other sites More sharing options...
Jananton Posted July 20, 2015 Share Posted July 20, 2015 I don't see any difference in the heating behavior with or without the patch, there is no change. (probably doing something wrong)Must be, because before the patch most of the bigger engines started to overheat quite quickly on full throttle with the common kerbalesque explosions included ;-)The only thing that's important using the patch is that its filename must have the extension *.cfg and should be placed in the GameData folder or any sub-folder thereof. I created a Local folder, but putting it directly in GameData should be fine and of course you should have the ModuleManager.2.6.6.dll in GameData too.Greets,Jan Link to comment Share on other sites More sharing options...
RHodeidra Posted July 25, 2015 Share Posted July 25, 2015 I miss the fairings this mod had in earlier versions :/ (and by that I mean I haven't installed KW since 0.23 because and I won't until you deem it ready for 1.0.4).Thanks for the work, good luck with the next version Link to comment Share on other sites More sharing options...
SmashBrown Posted July 25, 2015 Share Posted July 25, 2015 Would love this to come in for 1.04, fairings an all! Good luck with it. Link to comment Share on other sites More sharing options...
blub01 Posted July 26, 2015 Share Posted July 26, 2015 so, i looked at the last 3 pages and didn't find any info on this, does the current build work with KSP 1.0.4, or do i definitely have to wait for an update? Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 26, 2015 Share Posted July 26, 2015 the 2m SPS has .tga files - all the rest of the engines are DDS Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 26, 2015 Share Posted July 26, 2015 so, i looked at the last 3 pages and didn't find any info on this, does the current build work with KSP 1.0.4, or do i definitely have to wait for an update?Yes - parts mods 99% of the time do not break between versions, especially minor ones like 1.0.2 to 1.0.4. There's a hotfix around that patches some things like heat production and cost, but it's by no means required. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 27, 2015 Share Posted July 27, 2015 (edited) Mod released: KW Rocketry Community Fixes It consists of two patch files, the main one and a second optional one. The second one has the potential of breaking current games, so it can be renamed or deleted if desired Submitted to CKAN as well, so hope fully it will be available later today LinuxGuruGamer Edited May 4, 2021 by Snark Link to defunct website removed by moderator Link to comment Share on other sites More sharing options...
gilbr0ther Posted July 27, 2015 Share Posted July 27, 2015 linuxgurugamer said: It consists of two patch files, the main one and a second optional one. The second one has the potential of breaking current games, so it can be renamed or deleted if desired Submitted to CKAN as well, so hope fully it will be available later today LinuxGuruGamer Thanks Guru Link to comment Share on other sites More sharing options...
SilentGunner13 Posted July 28, 2015 Share Posted July 28, 2015 Yes - parts mods 99% of the time do not break between versions, especially minor ones like 1.0.2 to 1.0.4. There's a hotfix around that patches some things like heat production and cost, but it's by no means required.This seems to be an exception for me. KW was causing my game to repeatedly crash anytime I was switching scenes after I'd been on the game for around 15 minutes. How do I know it was KW? Easy. Soon as I removed it, this problem stopped. Does the community fix address this? Link to comment Share on other sites More sharing options...
blowfish Posted July 28, 2015 Share Posted July 28, 2015 This seems to be an exception for me. KW was causing my game to repeatedly crash anytime I was switching scenes after I'd been on the game for around 15 minutes. How do I know it was KW? Easy. Soon as I removed it, this problem stopped. Does the community fix address this?The community fix addresses heating issues. If you're experiencing crashes, you should post your output_log.txt so that someone can determine the source of your errors (this is like rule 0 of getting support). Link to comment Share on other sites More sharing options...
Mecripp Posted July 28, 2015 Share Posted July 28, 2015 This seems to be an exception for me. KW was causing my game to repeatedly crash anytime I was switching scenes after I'd been on the game for around 15 minutes. How do I know it was KW? Easy. Soon as I removed it, this problem stopped. Does the community fix address this?That don't tell anyone anything you might just be really close to your memory limit if your running in 32 bit Link to comment Share on other sites More sharing options...
SilentGunner13 Posted July 28, 2015 Share Posted July 28, 2015 The community fix addresses heating issues. If you're experiencing crashes, you should post your output_log.txt so that someone can determine the source of your errors (this is like rule 0 of getting support).I didn't ask for support. I said that I solved my crashing issue by removing KW and that there's potentially some kind of compatibility issue with it that needs looked at. Link to comment Share on other sites More sharing options...
blowfish Posted July 28, 2015 Share Posted July 28, 2015 I didn't ask for support. I said that I solved my crashing issue by removing KW and that there's potentially some kind of compatibility issue with it that needs looked at.Well, no one will know what the issue is, or for that matter if the issue exists unless you say more than "I had issues." So far you're the only one to report such behavior. Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 28, 2015 Share Posted July 28, 2015 I am running 65 mods on 32 bit and I have no compatibility issues with KW Rocketry its a parts pack and these primarily don't cause issue's If you supply a log we will help pinpoint the issue. If I was to hazard a guess you hit the memory limit like Mecripp suggested Link to comment Share on other sites More sharing options...
Cooper42 Posted July 28, 2015 Share Posted July 28, 2015 I'm getting this error from CKAN after the community update has been added:Installing previously uninstalled mod KWRocketry-CommunityFixesThe following inconsistencies were found:KWRocketry requires ModuleAnimateEmissive but nothing provides itError!AnimateEmissiveModule is available, but not marked as installed."Installed version" column contains "supplied by KW Rocketry" for this mod, but the check box for installed is unticked.So, when trying to install AnimateEmissiveModule, CKAN produces:About to install... * ModuleAnimateEmissive v1.8 (cached) ModuleAnimateEmissive provided by KWRocketry already installed, skippedSuccess!Any suggestions? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 28, 2015 Share Posted July 28, 2015 I didn't ask for support. I said that I solved my crashing issue by removing KW and that there's potentially some kind of compatibility issue with it that needs looked at.OK, no support will be given in this post - no, the fix doesn't address this as the crashes were not the direct fault of KW Rocketry and no compatibility issue between KWR 2.7 and KSP 1.0.4 exists.- - - Updated - - -I'm getting this error from CKAN after the community update has been added:AnimateEmissiveModule is available, but not marked as installed."Installed version" column contains "supplied by KW Rocketry" for this mod, but the check box for installed is unticked.So, when trying to install AnimateEmissiveModule, CKAN produces:Any suggestions?CKAN questions belong in the CKAN thread. Link to comment Share on other sites More sharing options...
SmarterThanMe Posted July 29, 2015 Share Posted July 29, 2015 (edited) Having an interesting error. Interstages aren't appearing and old (pre-fix) craft are broken on load.Everything is installed correctly.This appears in the log:[Error]: [ModuleTweakableJettison] Skipping problematic jettisonModule; this may be a part design problem jettisonModule=KW2mengineMaverickV (ModuleJettison) jettisonModule.jettisonName=2mMavShroud jettisonModule.jettisonTransform=null.Just looking at the log... It seems to load the part and the texture OK, and I can't find any problems. Thoughts anyone? Edited July 29, 2015 by SmarterThanMe Blah Link to comment Share on other sites More sharing options...
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