biohazard15 Posted October 20, 2014 Share Posted October 20, 2014 A problem: KW 2.6d2, fairing on Titan V doesn't decouple when I stage. Changing "IsFairing" parameter in config from False to True fixed that problem, but I wonder - why is it set to False? I suppose you tried to replicate S-II interstage, but it doesn't seem to work (at least for me).BTW, I've tried to replicate it with 5m interstage, but it seems that either T-V second top node or interstage's top (explosive) node is placed wrong - it clips into the engine body. Or I am doing something wrong... Link to comment Share on other sites More sharing options...
sfharris Posted October 20, 2014 Share Posted October 20, 2014 I've had some crashing on the 0.25 OSX version of KSP with KW 2.6d2. Has this come up at all, and is there anywhere to send the crash reports? Link to comment Share on other sites More sharing options...
NathanKell Posted October 20, 2014 Share Posted October 20, 2014 Please follow the guidelines in the "How to get support" sticky -- we need *way* more details than that. Link to comment Share on other sites More sharing options...
OrbitalSolutionsLtd Posted October 20, 2014 Share Posted October 20, 2014 (edited) Anyone else getting the 5m decoupler interstage not decoupling ?Edit : Oh... looks like I'm apparently not the only one Edited October 20, 2014 by OrbitalSolutionsLtd Link to comment Share on other sites More sharing options...
Guest Posted October 21, 2014 Share Posted October 21, 2014 Anyone else getting the 5m decoupler interstage not decoupling ?Edit : Oh... looks like I'm apparently not the only oneInteresting. I just put a prototype Apollo Direct I've been toying with atop a scratch-built KW version of a Saturn V, and she performs like a dream. So much so that I'm considering using the KW version over the Saturn V I've been working with. Everything staged as expected right down the line. Link to comment Share on other sites More sharing options...
OrbitalSolutionsLtd Posted October 21, 2014 Share Posted October 21, 2014 (edited) Well I must have done something bad, every interstage is now completely messed up and doesn't work at all, They make the noise of staging when I activate them, but the vehicle doesn't separate properly and I can even control the throttle of the lower engine ! Maybe a conflict with another mod. That said, the last mod I installed was DMagic Orbital Science.. quite strange.EDIT : It works now. It's my fault, I made a mistake while stacking the parts. One millimeter away and you miss the good attach node y'know Edited October 21, 2014 by OrbitalSolutionsLtd Link to comment Share on other sites More sharing options...
wasmic Posted October 21, 2014 Share Posted October 21, 2014 This mod has EXTREMELY BIG PARTS!!! AND THAT IS NOT A BAD THING!!Please stop yelling so loud, my eyes hurt. Link to comment Share on other sites More sharing options...
somnambulist Posted October 22, 2014 Share Posted October 22, 2014 EDIT : It works now. It's my fault, I made a mistake while stacking the parts. One millimeter away and you miss the good attach node y'know Yeah they are kinda finicky. I switched mine over to omni decouplers -- it simplifies the attach problems and looks more realistic. Link to comment Share on other sites More sharing options...
biohazard15 Posted October 22, 2014 Share Posted October 22, 2014 Okay, it looks like that main perpetrator in my case of malfunctioning Titan V fairings was Tweakable Everything. I've updated it to the latest version (1.5) and they work fine now. Link to comment Share on other sites More sharing options...
DGKacey Posted October 23, 2014 Share Posted October 23, 2014 It would appear that the scaling issue is back. For me at least. I have 2.6d2, and it was working just fine. Then sometime last night, my engines stopped being the right size. I have tried re-installing, to no use. The configs even say the scale should be 1,1,1 Link to comment Share on other sites More sharing options...
TonyC Posted October 28, 2014 Share Posted October 28, 2014 Hi ! How did you manage to make the sounds, especially for the Griffon XX starting up ? I am truly interested in making sounds with this much quality. Link to comment Share on other sites More sharing options...
Temeter Posted October 29, 2014 Share Posted October 29, 2014 Btw, a minor thing: I think the nose-cones need a bit of a cost-rebalance. Afaik the current prices are based on the early ksp-prices, aren't they? These prices have been corrected in the meantime, since they originally were far to high. Kinda weird how such a simple structural piece costs half as much as a 12 ton heavy booster. Link to comment Share on other sites More sharing options...
Winston Posted October 29, 2014 Share Posted October 29, 2014 (edited) Hi ! How did you manage to make the sounds, especially for the Griffon XX starting up ? I am truly interested in making sounds with this much quality.I don't really know anything about sound design, I just get an idea of what I'd like an engine to sound like and then take audio from movies, actual rocket launches, TV shows, documentaries and those sound effect websites and then try to piece them together and layer them to create something that fits.For the Griffon XX, as far as I can remember, I used the sound of a drone crashing and exploding from the movie Oblivion, a couple of sounds from The Hobbit, including Gandalf casting a spell of some sort, some other things I can't remember and several rocket loop sounds in the background fading in/out as needed. The Griffon Century has a lot of stuff in it, from Game of Thrones wildfire to space shuttle launches and a T-Rex roar from Jurassic Park.I can't claim any credit for the individual bits of sound used, all I do is collect hundreds of different sounds from a large variety of sources and edit them together to the best of my meagre Audacity ability. Edited October 29, 2014 by Winston Link to comment Share on other sites More sharing options...
Mystique Posted October 29, 2014 Share Posted October 29, 2014 Did anyone experience wrong delta-v and TWR readouts in MechJeb's delta-v windows when using large SRB like Thor? Problem is that when vessel is launchpad, it shows crazy small TWR, some unrealistic delta-v and burn time much more than it actually is, even though just a second ago in VAB and values were ok. At the same time Engineer Redux is working fine both in VAB and in flight. MJ's stats go back to normal after those SRB's are decoupled. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 29, 2014 Share Posted October 29, 2014 Did anyone experience wrong delta-v and TWR readouts in MechJeb's delta-v windows when using large SRB like Thor?My guess is that sarbian hasn't taken into account that the SRBs can never run below 50% thrust. If you tweak the trust to 0, that means they run at 50%, not 0%. However, I think it Padishar that make KER work correctly with them. Doesn't really bother me as I only use KER in the editors anyway. Link to comment Share on other sites More sharing options...
Marrv Posted October 30, 2014 Share Posted October 30, 2014 Possible bug report;When attaching either KW Rocketry Maverick-1D or KW Rocketry WildCat-V (not tested others yet) to a HH-250-C insulated fuel tank which is attached radially via TT-70 radial decoupler the engines do not attach to the fuel tank base.When clicking to attach they become "stuck" to the cursor. The attach node disappears. Removing the engine (clicking it back on the menu) and trying to put another in its place does not work. Only fix is either Crtl+Z to undo to a state prior to KW engine attachment or load ship.N.B. when going to attach engine it does not "meet" the fuel tank, but is suspended on the node below.I am running quite a few mods, but all where updated yesterday (29/10/14) so all should be current. Career Mode0.25 version numberx86 .exeP.S. re-tested using KW fuel tank on side. Bug still present, KW engines not attaching. I do have TWO version of Maverick-1D in my parts list as well. Any suggestions? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 30, 2014 Share Posted October 30, 2014 Any suggestions?Step one: read thisStep two: clean reinstall of KWRStep three: if problem is still present, please post your output_log.txt. Link to comment Share on other sites More sharing options...
Mystique Posted October 30, 2014 Share Posted October 30, 2014 My guess is that sarbian hasn't taken into account that the SRBs can never run below 50% thrust. If you tweak the trust to 0, that means they run at 50%, not 0%. However, I think it Padishar that make KER work correctly with them. Doesn't really bother me as I only use KER in the editors anyway.Yeah, seems like you're right, this happened to SRBs that were tweaked below 50% of thrust. Link to comment Share on other sites More sharing options...
ravenousjoe Posted November 1, 2014 Share Posted November 1, 2014 (edited) Having major issues with the large 5m tanks and Thor II SRBs. I have four SRBs attached to the large 5m tank via the TT-70 radial decoupler, and upon release they just swing back into the tank. I tried solving the first problem by putting seperatrons on the top and bottom of the SRBs, but now when I decouple the 5m tank disappears even though the parts never interact except minor exhaust gasses from the seperatrons. Any ideas on how I can fix this?Edit: Changed the seperatrons to be 45 degrees outboard of center, so the exhaust no longer hits the tank, it worked "fine". I guess the 5m tanks are just very fragile. Edited November 1, 2014 by ravenousjoe Link to comment Share on other sites More sharing options...
Master Tao Posted November 1, 2014 Share Posted November 1, 2014 Any ideas on how I can fix this?Probably: http://forum.kerbalspaceprogram.com/threads/97285-0-25-Stock-Bug-Fix-ModulesSounds like a stock decoupler bug and sepratron exhaust destroying the tank. You can check the Flight Log (F3) to be sure about the sepratrons. Link to comment Share on other sites More sharing options...
wasmic Posted November 1, 2014 Share Posted November 1, 2014 Did anyone experience wrong delta-v and TWR readouts in MechJeb's delta-v windows when using large SRB like Thor? Problem is that when vessel is launchpad, it shows crazy small TWR, some unrealistic delta-v and burn time much more than it actually is, even though just a second ago in VAB and values were ok. At the same time Engineer Redux is working fine both in VAB and in flight. MJ's stats go back to normal after those SRB's are decoupled.Try the newest version of MechJeb. AFAIK, it's been fixed. Link to comment Share on other sites More sharing options...
Swarova Posted November 2, 2014 Share Posted November 2, 2014 Hey Marrv,I believe I have a solution to your problem as I had an identical issue.Make sure in your KSP GameData folder, you do not have a folder also called GameData with the KW rocketry mod inside of it. I accidently made the mistake of having KW rocketry in both the main folder and putting a sub GameDate folder inside of it with the mod. This duplication caused the double parts and other errors with the KW part I am fairly certain. Link to comment Share on other sites More sharing options...
iFlyAllTheTime Posted November 3, 2014 Share Posted November 3, 2014 The grey Vessel box on the edge of the screenI recently gave in and upgraded to 0.25 and installed all my usual mods I like to have.I noticed the "grey Vessel box" in the VAB now, which I never have before (the reason why I didn't notice it the first time around)I'm not complaining per se, but would just like to know which of my addons added that feature. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted November 3, 2014 Share Posted November 3, 2014 I'm not complaining per se, but would just like to know which of my addons added that feature.KER. It can be disabled if you don't want it, I think. Link to comment Share on other sites More sharing options...
FirstSecondThird Posted November 4, 2014 Share Posted November 4, 2014 KW Rocketryisawesome.bat is a Batch file I am coding!BTW guys, your mod is AWESOME! Loving it! Link to comment Share on other sites More sharing options...
Recommended Posts