Nertea Posted April 30, 2020 Author Share Posted April 30, 2020 8 hours ago, Random Chimp Event said: Ran into an issue when I tried to start up ksp. Tried copy-pasting several of the error lines into google to see if my problem's been solved already, couldn't find anything. Here is my gamedata folder and log. Help would be appreciated, running ksp version 1.7.3 GameData Folder https://drive.google.com/open?id=1886l9v_oPB_o0DbhqExKCMJosrXzpA7Z Couldn't put the whole log into a spoiler so uploaded to drive. I don't see any of my mods in this list: Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 KSPModFileLocalizer v0.2.3.2 BlendshapeModelLoader v1.0.0.0 TexturesUnlimited v0.0.0.0 B9PartSwitch v2.5.1.0 / vv2.5.1 Chatterer v0.9.97.0 MiniAVC v1.0.3.2 Firespitter v7.3.6867.18541 KerbalEngineer v1.1.3.0 KerbalEngineer.Unity v1.0.0.0 MiniAVC v1.0.3.2 kOS v1.1.9.0 KSPWheel v0.0.0.0 SmokeScreen v2.8.1.0 KerbalAlarmClock v3.11.0.0 Scale v2.4.3.8 Scale_Redist v1.0.0.0 / v2.4.3.8 Folders and files in GameData: 000_TexturesUnlimited B9AnimationModules B9PartSwitch B9_Aerospace B9_Aerospace_ProceduralWings Chatterer Firespitter JSI KerbalEngineer KerbalFoundries kOS KSPWheel ProceduralParts SmokeScreen Stock folder: Squad TriggerTech TweakScale KSPModFileLocalizer.dll ModuleManager.4.0.3.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree README.md Are you sure you're in the right place? Quote Link to comment Share on other sites More sharing options...
Random Chimp Event Posted April 30, 2020 Share Posted April 30, 2020 Every time I searched for errors in b9partswitch it brought me here, wasn't sure where to look Quote Link to comment Share on other sites More sharing options...
derega16 Posted May 5, 2020 Share Posted May 5, 2020 (edited) Do you have any plan for rover parts?, I found that part mod for unmanned rover is lacking, like bigger/smaller or more advance rover core, maybe a nice addition to NF exploration. Edited May 5, 2020 by derega16 Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted May 5, 2020 Share Posted May 5, 2020 (edited) I'm unsure if this is the appropriate thread, but are there any plans for additional aerospike engine(s)? (excluding NuclearEngines) J2-T? Edited May 5, 2020 by Mountain Parrot Quote Link to comment Share on other sites More sharing options...
MotokiKuN Posted May 5, 2020 Share Posted May 5, 2020 1 hour ago, Mountain Parrot said: I'm unsure if this is the appropriate thread, but are there any plans for additional aerospike engine(s)? (excluding NuclearEngines) J2-T? J-2T are available in Bluedog Design Bureau Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted May 16, 2020 Share Posted May 16, 2020 Is there a version of Far Future Tech that is compatible with 1.9.1? Quote Link to comment Share on other sites More sharing options...
NiL Posted May 16, 2020 Share Posted May 16, 2020 10 hours ago, Gryphorim said: Is there a version of Far Future Tech that is compatible with 1.9.1? No ( Quote Link to comment Share on other sites More sharing options...
amarius1 Posted May 17, 2020 Share Posted May 17, 2020 On 4/29/2020 at 9:18 PM, Nertea said: Thanks, will be in whatever gets released tomorrow... I don't think that's an issue... Those adapters are meant to be used upside down in upper stages similar to the Delta V second stage. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted May 17, 2020 Share Posted May 17, 2020 (edited) 9 hours ago, amarius1 said: Edited May 17, 2020 by Mountain Parrot Wrong thread! Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 20, 2020 Author Share Posted May 20, 2020 Boop. Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted May 21, 2020 Share Posted May 21, 2020 1 hour ago, Nertea said: Boop. Hey, you know what that looks like? Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted May 21, 2020 Share Posted May 21, 2020 6 hours ago, Nertea said: Boop. Is that Far Future Technology I see? Quote Link to comment Share on other sites More sharing options...
Weimaraner Posted May 21, 2020 Share Posted May 21, 2020 43 minutes ago, Mountain Parrot said: Is that Far Future Technology I see? It does look like it Quote Link to comment Share on other sites More sharing options...
NiL Posted May 21, 2020 Share Posted May 21, 2020 11 hours ago, Nertea said: Boop. I cannot believe my eyes. Quote Link to comment Share on other sites More sharing options...
eataTREE Posted May 22, 2020 Share Posted May 22, 2020 OMG. My Kerbals yearn for the stars (and don't believe in cheesy warp drives). Nice plasma-beam effect too. I can't wait to haul out my Kansas-sized radiator panels! Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted May 22, 2020 Share Posted May 22, 2020 1 hour ago, eataTREE said: OMG. My Kerbals yearn for the stars (and don't believe in cheesy warp drives). Nice plasma-beam effect too. I can't wait to haul out my Kansas-sized radiator panels! Don't forget those radiators the length of Florida for those antimatter engines! Quote Link to comment Share on other sites More sharing options...
Cochies Posted May 22, 2020 Share Posted May 22, 2020 Yeeeee!!!! Back to (Far) Future!!!!! Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted May 22, 2020 Share Posted May 22, 2020 No way... With the mention of fusion reactors in the SystemHeat OP... Could it be?!?!? Quote Link to comment Share on other sites More sharing options...
Guest Posted May 22, 2020 Share Posted May 22, 2020 Considering that one of the main obstacles to FFT was the inadequate stock heat system, I'd say this is highly likely. Dang, KSP2 is gonna be a though sell. Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 22, 2020 Author Share Posted May 22, 2020 It makes a DOOF noise. Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted May 22, 2020 Share Posted May 22, 2020 Just now, Nertea said: It makes a DOOF noise. *DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF**DOOF* Like this? Quote Link to comment Share on other sites More sharing options...
eataTREE Posted May 22, 2020 Share Posted May 22, 2020 Inertial pulsed fusion thruster of some sort? Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted May 22, 2020 Share Posted May 22, 2020 (edited) FFT is back! I used to remove the metallic hydrogen parts for "not being realistic" but since KSP2 will use it, it *maybe* exists, and Atomic Rockets is okay with it, I'm okay with it. Here I come 1700 Isp!And obscenely expensive fuel and a "metastable" solid that may explode because quantum. I don't mind this isn't orbiter Anyway, I'm glad that we finally get an alternative to KSPIE in @Nertea's *much* superior artwork Edited May 22, 2020 by Clamp-o-Tron Quote Link to comment Share on other sites More sharing options...
eataTREE Posted May 22, 2020 Share Posted May 22, 2020 Atomic Rockets doesn't forbid much. Reactionless drives and FTL (especially insufficently-well-thought-out FTL drives that would break the universes they appear in) are the only hard no's. Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 22, 2020 Author Share Posted May 22, 2020 So yes, I am working on FFT again. I seem motivated and no more KSP2 for a year gives me some time to finish it. However, a major scope and content restructuring will be happening to make this reasonable. Expect little to no compatibility between older versions and this one. All antimatter mechanics are getting removed: this is necessary to keep the scope reasonable. All inertially confined engines are getting removed for a considerable rework and should not be even considered part of the mod for the time being. This includes the z-pinch driven engines. Magnetically confined fusion engines are being reworked artistically as can be seen, but also mechanically with different sizes and capabilities. Probably more on that as they get done. Fusion reactors are sticking around and should stay largely the same as they are currently. Exotic fission propulsion systems are getting strongly reworked but should still be in the mod. This means the NSWR and FFRE. Metallic hydrogen propulsion might be going away.If not it's getting a similar treatment to the inertially confined engines and getting taken out for a heavy conceptual rework. ISRU equipment is being revised and edited where appropriate. Some of the models are salvageable, others will need a rethink conceptually and artistically. I'm concurrently developing three utility mods that are required to make the mod work the way I want. These will not be optional. SystemHeat, which overhauls heating Waterfall, which is something I and a few others have been working on to drive better engine effects SpaceDust, which is a piece of work to overhaul the buggy garbage mess that is atmospheric and exoatmospheric harvesting in stock. An initial release will be available when the fusion, fission and ISRU systems are done, and the three support mods have reached a sufficient level of stability. Quote Link to comment Share on other sites More sharing options...
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