BigFatStupidHead Posted July 10, 2020 Share Posted July 10, 2020 (edited) 1 hour ago, Nertea said: I made a thing. That is a beautiful thing. Edited July 10, 2020 by BigFatStupidHead *I orginally said "I like your thing." I felt it was a little inappropriate. Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted July 11, 2020 Share Posted July 11, 2020 8 hours ago, SpaceFace545 said: Radiator or a long and thin engine with radiators? Judging by the GitHub and what we've seen, it's probably a Gasdynamic Mirror Fusion engine. It could also be a Dusty Plasma engine, but I'm 99% certain it's the former Quote Link to comment Share on other sites More sharing options...
RandomKerbal Posted July 11, 2020 Share Posted July 11, 2020 (edited) On 6/20/2020 at 5:49 AM, Nertea said: I am hacking through the weeds of system rewrites and have got to the point where I have the spherical tokamak engine ingame. This is a 3.75m part. In nuFFT this takes the role of mid-level fusion engine and has two modes that vary the amount of LH2 the engine uses. More LH2 gives you more thrust at the cost of specific impulse. It also functions as a fully operational fusion reactor, providing up to 500 kW of power to the ship. In contrast to old FFT, this reactor mode correctly hooks into heat systems, and acts basically just like a normal reactor (you used to get free cooling, not anymore). Reactor charge is still needed, among the new fun things are dynamic charge lights on the capacitor that show you when the engine is charged up or operating. Reminds me of the Magnetic-Nozzled Engine from KSP2. Yours must be better as you're well-known for your beautiful texturing and modelling. Edited July 11, 2020 by RandomKerbal Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 11, 2020 Author Share Posted July 11, 2020 7 hours ago, RandomKerbal said: Reminds me of the Magnetic-Nozzled Engine from KSP2. Yours must be better as you're well-known for your beautiful texturing and modelling. Well, magnetic nozzles are pretty common! We're just drawing from the same sources... Anyways: Quote Link to comment Share on other sites More sharing options...
Plutron Posted July 11, 2020 Share Posted July 11, 2020 1 hour ago, Nertea said: Well, magnetic nozzles are pretty common! We're just drawing from the same sources... Anyways: I thought the inertial confinement engines were scrapped! Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 13, 2020 Author Share Posted July 13, 2020 (edited) On 7/11/2020 at 12:33 PM, Plutron said: I thought the inertial confinement engines were scrapped! I brought one of them back . Much revised and refined! Edited July 13, 2020 by Nertea Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 13, 2020 Share Posted July 13, 2020 hey @Nertea is FFT going to be included in community tech tree. right now it's just kinda scattered in there. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 13, 2020 Author Share Posted July 13, 2020 Last I checked it was fairly good, don't know what you mean. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 13, 2020 Share Posted July 13, 2020 5 minutes ago, Nertea said: Last I checked it was fairly good, don't know what you mean. maybe it was, i may have just been not using community tech tree. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 13, 2020 Author Share Posted July 13, 2020 If you weren't using CTT, the question is moot, and I think in that case almost everything gets jammed into nuclear propulsion. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 13, 2020 Share Posted July 13, 2020 50 minutes ago, Nertea said: If you weren't using CTT, the question is moot, and I think in that case almost everything gets jammed into nuclear propulsion. I think that’s what happened Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 13, 2020 Author Share Posted July 13, 2020 Some nice renders for releasing... eventually. This is the lineup of fission engines. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 13, 2020 Share Posted July 13, 2020 10 minutes ago, Nertea said: Some nice renders for releasing... eventually. This is the lineup of fission engines. s3xy Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted July 13, 2020 Share Posted July 13, 2020 Gotta love those fission fragments and nuclear saltwater. Though, personally I'd describe a NSWR not as a constantly detonating nuclear bomb but as a constantly melting down nuclear reactor Quote Link to comment Share on other sites More sharing options...
RandomKerbal Posted July 14, 2020 Share Posted July 14, 2020 12 hours ago, Nertea said: Some nice renders for releasing... eventually. This is the lineup of fission engines. Honestly, what application did you use to make these? Blender? Quote Link to comment Share on other sites More sharing options...
hemeac Posted July 14, 2020 Share Posted July 14, 2020 (edited) 2 hours ago, RandomKerbal said: Honestly, what application did you use to make these? Blender? Six+ years ago he was using 3D Studio Max, but this would be easily possible in Blender. Nertea may disagree, but in my experience with creating custom assets for another game, modelling is relatively easy. The more challenging aspects are creating good textures using a limited texture space which have maintained a thematic similarity across assets and all of the necessary scripting config files which can be tedious and boring. On 1/25/2014 at 9:08 AM, Nertea said: hieywiey said: Nert, what modeling software do you use? (Cinema 4D, Sketchup, Blender, etc) A really old version of 3D Studio Max. Edited July 14, 2020 by hemeac Posted before I finished writing... Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 14, 2020 Author Share Posted July 14, 2020 5 hours ago, hemeac said: Six+ years ago he was using 3D Studio Max, but this would be easily possible in Blender. Nertea may disagree, but in my experience with creating custom assets for another game, modelling is relatively easy. The more challenging aspects are creating good textures using a limited texture space which have maintained a thematic similarity across assets and all of the necessary scripting config files which can be tedious and boring. In a technical sense, modeling is easy. I have a little maxim: A good part starts with a good model, but... A good model start with a good texture, but... A good texture starts with a good unwrap, but... A good unwrap starts with a good mesh, but... A good mesh starts with the hardest part, design! Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 14, 2020 Author Share Posted July 14, 2020 Noticed a few typos but.. Quote Link to comment Share on other sites More sharing options...
Plutron Posted July 14, 2020 Share Posted July 14, 2020 35 minutes ago, Nertea said: Noticed a few typos but.. Dude, these engines are a work of art! Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted July 14, 2020 Share Posted July 14, 2020 3 hours ago, Nertea said: In a technical sense, modeling is easy. I have a little maxim: A good part starts with a good model, but... A good model start with a good texture, but... A good texture starts with a good unwrap, but... A good unwrap starts with a good mesh, but... A good mesh starts with the hardest part, design! I'm a software guy, but with a little modification that applies to my line of work too. A good UX starts with a good frontend, but... A good frontend starts with a good backend, but... A good backend starts with a good system architecture, but... A good system architecture starts with good domain logic, but... Good domain logic starts with the hardest part, design! Quote Link to comment Share on other sites More sharing options...
Apelsin Posted July 15, 2020 Share Posted July 15, 2020 Damn those are gorgeous! Also "Tokomak Fusion Aerospike" has got to be the most awesome combination of words in existence lol. Cant wait to try all of these out. Quote Link to comment Share on other sites More sharing options...
TBenz Posted July 15, 2020 Share Posted July 15, 2020 (edited) On 7/14/2020 at 11:16 AM, Nertea said: Noticed a few typos but.. I'm not well versed in Fusion engine principles. Is there a reason that the Impulse has 2 modes, one being both higher ISP and higher thrust than the other? Is there another trade off to that mode, or is that just one of the aforementioned "typos"? Edited July 18, 2020 by TBenz Clipping Excessive Images Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 15, 2020 Author Share Posted July 15, 2020 3 hours ago, TBenz said: I'm not well versed in Fusion engine principles. Is there a reason that the Impulse has 2 modes, one being both higher ISP and higher thrust than the other? Is there another trade off to that mode, or is that just one of the aforementioned "typos"? This one has different fuel types. As entry level it can use the cheap D-D fusion or the D-He fusion (only engine that can do that). The latter mode gives you much more power (and waste heat) to work with. Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted July 17, 2020 Share Posted July 17, 2020 sounds we have a engine for spaceplane this time Quote Link to comment Share on other sites More sharing options...
panarchist Posted July 17, 2020 Share Posted July 17, 2020 (edited) On 7/14/2020 at 8:59 AM, Nertea said: In a technical sense, modeling is easy. I have a little maxim: A good part starts with a good model, but... A good model start with a good texture, but... A good texture starts with a good unwrap, but... A good unwrap starts with a good mesh, but... A good mesh starts with the hardest part, design! There's serious wisdom in that maxim. The new engines are all gorgeous. Looking forward to the release. Edited July 17, 2020 by panarchist Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.