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[WIP] Nert's Dev Thread - Current: various updates


Nertea

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1 hour ago, Nertea said:

Hmm, did my override patch from the last version not work? I did test it for Kerbin and it seemed fine. 

I’ll double check. Where is the patch located? I may have missed the latest release or improperly installed it.

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2 hours ago, Nertea said:

GameData/FFT/Resources

Got it. I checked to verify that I do indeed have the patch and that CRP is up to date, no issues there. I am testing in JSNQ so what I suspect is that Rational Resources was the problem, as I removed it and now the regolith processor is successfully harvesting He3 from the Mun. 

However the harvest rate seems very slow, though I have no real-world metric as to how quickly it should go. But with 2 processors functioning at 104% efficiency it took just shy of 2 years to harvest 10,000 units of He3,   not quite what I was expecting.

This was done right on the Mun’s equator. From what I understand He3 concetrations should be the same across the surface of the Mun but I couldn’t verify that because scanners are not currently displaying percentages for He3: SCANsat shows He3 as a resource that can be tracked but imagery shows 0% across the board, ditto for the spectrometer that comes with FFT, and stock resource scanners do not display He3 at all.

Finally, this could all just be a result of testing in JNSQ, though I was under the impression resource distribution was meant to be compatible with patches and configs that effect the stock system. If not, well...whoops!

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6 hours ago, lemon cup said:

Got it. I checked to verify that I do indeed have the patch and that CRP is up to date, no issues there. I am testing in JSNQ so what I suspect is that Rational Resources was the problem, as I removed it and now the regolith processor is successfully harvesting He3 from the Mun. 

Ah yes that would be it.

6 hours ago, lemon cup said:

This was done right on the Mun’s equator. From what I understand He3 concetrations should be the same across the surface of the Mun but I couldn’t verify that because scanners are not currently displaying percentages for He3: SCANsat shows He3 as a resource that can be tracked but imagery shows 0% across the board, ditto for the spectrometer that comes with FFT, and stock resource scanners do not display He3 at all.

I suspect I will have to add patches to scansat and stock scanners, thanks.

I don't have artisanally distributed configs for it at the moment. It would probably be cool to have those, but I'm not sure if I have he energy to map things out biome by biome. We'll see.

6 hours ago, lemon cup said:

However the harvest rate seems very slow, though I have no real-world metric as to how quickly it should go. But with 2 processors functioning at 104% efficiency it took just shy of 2 years to harvest 10,000 units of He3,   not quite what I was expecting.

That's probably correct in RL terms. You would need to process 150 tons of lunar regolith for 1 gram of He3, so two harvesters is probably not enough.

Reality is rarely good gameplay though. I would like mining it to need quite an industrial investment, but I'll think about the rates a bit. Probably will go up.

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56 minutes ago, Nertea said:

That's probably correct in RL terms. You would need to process 150 tons of lunar regolith for 1 gram of He3, so two harvesters is probably not enough.

Well in that case, I would be a fan of maybe doubling the rate at most. But that would still be insufficient for any prospective ISRU operations on airless, rocky worlds and so I’d venture to say a smaller regolith processor would not serve much purpose, same goes for adding He3 distribution to other planets - at least for the time being.

Speaking of ISRU, I’ll be testing out the particle scoop and ram intake next. :)

Lastly, since you mention FFT is now feature complete, does that mean there are no plans for Deuterium extraction from oceans?

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1 hour ago, lemon cup said:

Well in that case, I would be a fan of maybe doubling the rate at most. But that would still be insufficient for any prospective ISRU operations on airless, rocky worlds and so I’d venture to say a smaller regolith processor would not serve much purpose, same goes for adding He3 distribution to other planets - at least for the time being.

I think you need a base, rather than an ISRU operation. I will add distributions to Gilly and Ike though. Maybe Dres.

1 hour ago, lemon cup said:

Speaking of ISRU, I’ll be testing out the particle scoop and ram intake next. 

Cool thanks. Exo stuff will probably need to be calibrated in terms of rates too. 

Also, stuff won't really work in JNSQ - the altitudes of the band's won't adjust to the new planetary scales correctly.

1 hour ago, lemon cup said:

Lastly, since you mention FFT is now feature complete, does that mean there are no plans for Deuterium extraction from oceans?

I hadn't ever intended this, that's a pretty specialist part that would only be applicable in... 2 situations?

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5 hours ago, Souptime said:

Will there ever be tanks for this mod or do i need to get them from a different mod

Or am i just smooth brained and dont see any sort of B9 switcher for the NFT tanks

there are fusion fuel (D, He3) tanks, fission pellet tanks, nsw tanks, antimatter tanks, ...

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9 hours ago, Souptime said:

Will there ever be tanks for this mod or do i need to get them from a different mod

Or am i just smooth brained and dont see any sort of B9 switcher for the NFT tanks

They exist, they're just not NFT switches. They're their own tank parts - can be somewhat easy to miss if you have a lot of other mods adding tanks, but they're in there.

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Hey @Nertea Far Future Technologies is absolutely amazing. The engines, reactors and fuel tanks all look amazing and incredibly stockalike.

I am new to this thread and was wondering if you have plans to add plasma or gas core antimatter engines to the mod. You may have answered this before but I can't find any mentions of it.

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8 hours ago, Wilhelm Kerman said:

Hey @Nertea Far Future Technologies is absolutely amazing. The engines, reactors and fuel tanks all look amazing and incredibly stockalike.

I am new to this thread and was wondering if you have plans to add plasma or gas core antimatter engines to the mod. You may have answered this before but I can't find any mentions of it.

he is trying to add them just later on, a big part of the delay is the balancing, they are inherently op so a lot of balancing needs to take place.

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8 hours ago, Wilhelm Kerman said:

Hey @Nertea Far Future Technologies is absolutely amazing. The engines, reactors and fuel tanks all look amazing and incredibly stockalike.

I am new to this thread and was wondering if you have plans to add plasma or gas core antimatter engines to the mod. You may have answered this before but I can't find any mentions of it.

Thanks!

No I don't plan to add these engines. The performance envelope for a gas-core antimatter rocket is not significantly different from a nuclear thermal gas core rocket. The plasma core existed in a previous version of the mod, but I haven't remade it, and probably won't. It's just... boring, the old model really never even got finished in terms of textures. 

Anyways, because it's pretty small and shares components with a few engines, this model/unwrap was pretty fast.

unknown.png

 

 

 

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16 minutes ago, Nertea said:

Anyways, because it's pretty small and shares components with a few engines, this model/unwrap was pretty fast.

I may sound stupid but I don't understand what is this. Antimatter Micro Fusion engine should look diffirent so it is not an AIM engine. So what is this? 

BTW is there a possibility to add Deuterium from water extraction recipe to the stock ISRU? Deuterium is a very useful resource and that would allow to properly refill fusion-powered craft on planets surface. Water is already in CRP so why not?

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2 minutes ago, ra4nd0m said:

I may sound stupid but I don't understand what is this. Antimatter Micro Fusion engine should look diffirent so it is not an AIM engine. So what is this? 

This is the AIM engine. It uses a dual-ended reaction chamber similar to the Asimov so I took some inspiration from that for the nozzles. 

This is the 'real life' AIM drive - you can see how what I have built goes into that fairing. 

3i5Ja_gf1a56aNAcBzyjHdnK7OUpdUe-w7jyiqFC

2 minutes ago, ra4nd0m said:

BTW is there a possibility to add Deuterium from water extraction recipe to the stock ISRU? Deuterium is a very useful resource and that would allow to properly refill fusion-powered craft on planets surface. Water is already in CRP so why not?

No. I don't provide tools to store or extract water, so it's pointless without those. If there is a mod that provides those, it should patch that part itself when FFT is present, or you can submit an FFT patch that activates only in presence of that mod. 

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On 12/12/2020 at 3:18 PM, Nertea said:

Also, stuff won't really work in JNSQ - the altitudes of the band's won't adjust to the new planetary scales correctly

Are there any plans to add support for JNSQ? Since stock has such a laughably small scale these engines would be so much more useful in a larger scale system.

I wouldn't mind doing it myself but I don't know how to place the bands and other resources realistically to try and keep the balance you have with the stock configs.

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12 minutes ago, CDSlice said:

Are there any plans to add support for JNSQ? Since stock has such a laughably small scale these engines would be so much more useful in a larger scale system.

 

Next SpaceDust update has a configurable global scale number you can use, or all relevant distributions can be patched. 

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FFT 0.9.9

  •  Updated SystemHeat to 0.2.3
  •  Updated SpaceDust to 0.2.2
  •  Updated Waterfall to 0.2.9
  •  Updated Russian localization (Egor Kosyakov)
  •  Changed name of ModulePulseEngine module to ModulePulseEngineAnimator (avoids conflict with Stockish Project Orion)
  •  Minor localization fixes
  •  Moved Cascade to Unified Field Theory
  •  Tripled extraction rate of PK-DUST
  •  Increased power cost of PK-DUST smelting to 60 from 15 kW
  •  Added patch for stock scanners to enable LqdHe3 scanning
  •  Added patch for SCANsat to enable LqdHe3 scanning
  •  Reworked LqdHe3 ore distribution to be interestingly scattered across the inner planets
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7 hours ago, Nertea said:

Thanks!

No I don't plan to add these engines. The performance envelope for a gas-core antimatter rocket is not significantly different from a nuclear thermal gas core rocket. The plasma core existed in a previous version of the mod, but I haven't remade it, and probably won't. It's just... boring, the old model really never even got finished in terms of textures. 

Anyways, because it's pretty small and shares components with a few engines, this model/unwrap was pretty fast.

unknown.png

 

 

 

Thanks for responding!

Do you have plans to include a Daedalus style inertial confinement fusion engine? I think there is some form on intertidal confinement engine at the movement but it isn’t a Daedalus style, and I’d love to be able to make a ship look like the Daedalus without using IE.

 

 

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18 minutes ago, Wilhelm Kerman said:

Do you have plans to include a Daedalus style inertial confinement fusion engine? I think there is some form on intertidal confinement engine at the movement but it isn’t a Daedalus style, and I’d love to be able to make a ship look like the Daedalus without using IE.

 

Nah I personally don't like the Daedalus style so will not be doing that. 

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