Virtualgenius Posted March 11, 2017 Share Posted March 11, 2017 I would like to say @Alexustas we miss you and all you mods and its great to see you back and updating these works of art Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 15, 2017 Share Posted March 15, 2017 I'm getting crashes when I launch an ALCOR pod in 0.9.6. Can I have a link to 0.9.4 please? Quote Link to comment Share on other sites More sharing options...
alexustas Posted March 15, 2017 Author Share Posted March 15, 2017 4 hours ago, TaintedLion said: I'm getting crashes when I launch an ALCOR pod in 0.9.6. What is your system specification ? Quote Link to comment Share on other sites More sharing options...
nukeboyt Posted March 17, 2017 Share Posted March 17, 2017 @alexustas If you zoom way in on the picture, you will see that there are very faint, white letters, identifying the indicators on the MFD's. The two shown are "DN" and "Pe". Can you or @MOARdV think of how these could be changed to black letters to increase readability? I have looked at every picture file in the game and came up empty. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted March 17, 2017 Share Posted March 17, 2017 So far no crashes with my older laptop: Win 7 Thinkpad T430 Core i5-xxxxx (not sure what the numbers are at the moment) 2.4GHz quad core 512 MB VRAM (yup 512) 8 GB RAM Alcor 0.96 Alcor Advanced IVA (I think) RPM MECHJEB 100 or so other mods Quote Link to comment Share on other sites More sharing options...
Fenixs Posted March 19, 2017 Share Posted March 19, 2017 hi, the switch in left overpanel ...ASA, PNEUMATICS, HYD CIRC PUMP, APU....etc... work? what is that? thx Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted March 29, 2017 Share Posted March 29, 2017 3 hours ago, WildLynx said: (snip) I rolled back to 0.9.4, and decided to gradually phase out the part. Quote Link to comment Share on other sites More sharing options...
marchingknight11 Posted April 30, 2017 Share Posted April 30, 2017 I'm having a problem with Connected Living Spaces and this capsule. For some reason, it has no problem if a CLS passable part is connected to the top node, but if it's connected to the bottom node, I can't pass it. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted April 30, 2017 Share Posted April 30, 2017 1 minute ago, marchingknight11 said: I'm having a problem with Connected Living Spaces and this capsule. For some reason, it has no problem if a CLS passable part is connected to the top node, but if it's connected to the bottom node, I can't pass it. I could be wrong, but I beleive thats the way it was designed... You'll see there is a hatch on top, and the back, but NO hatch on the bottom (or IVA floor)... If you want to "cheat" it passable thru the bottom, its a simple matter of editing the CLS .cfg, IIRC... Quote Link to comment Share on other sites More sharing options...
marchingknight11 Posted April 30, 2017 Share Posted April 30, 2017 1 minute ago, Stone Blue said: I could be wrong, but I beleive thats the way it was designed... You'll see there is a hatch on top, and the back, but NO hatch on the bottom (or IVA floor)... If you want to "cheat" it passable thru the bottom, its a simple matter of editing the CLS .cfg, IIRC... Oh I see now. Yea that does appear to be the case. I think I'll hack it together. I'm willing to forego that little bit of realism. My engineers decided to add the hatch to the floor themselves :-). Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted April 30, 2017 Share Posted April 30, 2017 (edited) I used to "hack" it to be stack-passable myself, but havent in so long, I forgot the exact edit... For quite awhile now, if I use the ALCOR as a ship bridge, I just end up "hanging" it "radially", from the bottom of the front of my craft, by its top node... Edited April 30, 2017 by Stone Blue Quote Link to comment Share on other sites More sharing options...
prakti Posted May 6, 2017 Share Posted May 6, 2017 On 3/29/2017 at 7:53 PM, WildLynx said: I have 1GB of VRAM and newest ALCOR with IVA still crashes. I rolled back to 0.9.4, and decided to gradually phase out the part. Are you on Linux. I'm having the same issues; with all IVA's that use the ASET Props. It seems that Unity on Linux chokes on an asset used in there. Quote Link to comment Share on other sites More sharing options...
DStaal Posted May 6, 2017 Share Posted May 6, 2017 On 4/30/2017 at 3:16 PM, Stone Blue said: I used to "hack" it to be stack-passable myself, but havent in so long, I forgot the exact edit... For quite awhile now, if I use the ALCOR as a ship bridge, I just end up "hanging" it "radially", from the bottom of the front of my craft, by its top node... Here's the patch I use: @PART[ALCOR_LanderCapsule]:HAS[MODULE[ModuleConnectedLivingSpace]]:NEEDS[ConnectedLivingSpace] { @MODULE[ModuleConnectedLivingSpace] { @impassablenodes = none } } Quote Link to comment Share on other sites More sharing options...
Warsoul Posted May 6, 2017 Share Posted May 6, 2017 Nice job ! Quote Link to comment Share on other sites More sharing options...
Fernir Posted May 11, 2017 Share Posted May 11, 2017 Hi there it's not working on my open-SUSE leap 42.2 Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted May 15, 2017 Share Posted May 15, 2017 On 5/11/2017 at 10:55 AM, Fernir said: Hi there it's not working on my open-SUSE leap 42.2 HI!!! Welcome to the KSP Forums! You've joined a fantastic community of users whom are always happy to help out others with any issues they have; but..... we need some more information from you: uhm... logs? details as in what version of KSP? other mods? Please, at the very least, do a Google search and type in: "ksp how to get support" (I just did this so it does work). Click the first link. Follow the instructions. Post the information here and then.... Profit! I know that this mod works on my 7 year old laptop, and it also works on a much much older single core machine. So if you can give us that information, we can try to help you. Quote Link to comment Share on other sites More sharing options...
Fernir Posted May 15, 2017 Share Posted May 15, 2017 10 hours ago, smotheredrun said: HI!!! Welcome to the KSP Forums! You've joined a fantastic community of users whom are always happy to help out others with any issues they have; but..... we need some more information from you: uhm... logs? details as in what version of KSP? other mods? Please, at the very least, do a Google search and type in: "ksp how to get support" (I just did this so it does work). Click the first link. Follow the instructions. Post the information here and then.... Profit! I know that this mod works on my 7 year old laptop, and it also works on a much much older single core machine. So if you can give us that information, we can try to help you. It wasn't bug report. I just wanted to confirm issue reported by WildLynx. I looked into log file but couldn't find anything suspicious however I can add log file if you believe it can help. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted May 15, 2017 Share Posted May 15, 2017 3 hours ago, Fernir said: It wasn't bug report. I just wanted to confirm issue reported by WildLynx. I looked into log file but couldn't find anything suspicious however I can add log file if you believe it can help. I see. Still, adding as much info as you can will help the guru's that wander this thread to figure out what is going on. Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted June 7, 2017 Share Posted June 7, 2017 Does this work in 1.3 yet? I installed it as a mod dependency and it keeps crashing my game upon loading. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted June 7, 2017 Share Posted June 7, 2017 21 minutes ago, Brainpop14 said: Does this work in 1.3 yet? I installed it as a mod dependency and it keeps crashing my game upon loading. I have had no issues, except that 1.3 broke some of the label orientation. Quote Link to comment Share on other sites More sharing options...
mindseyemodels Posted July 1, 2017 Share Posted July 1, 2017 your mod needs updating(again) Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted July 1, 2017 Share Posted July 1, 2017 6 minutes ago, mindseyemodels said: your mod needs updating(again) seeing as RPM doesn't have an official update to 1.3, I don't see how this mod could be updated Also, please don't go to 10 threads and say "update required". Us modders work for free because we enjoy it and we are nice enough to share our work with everyone. Saying something as rude as "update required" can and has made people quit kill their mods/quit modding completely. I get that you want your mods to be updated but you're doing it the wrong way. Take a minute or two, read the thread, see if the modder is still around, and then say something like "Hey I really love this mod, are you planning to update it to the newest ksp version?" Quote Link to comment Share on other sites More sharing options...
mindseyemodels Posted July 1, 2017 Share Posted July 1, 2017 Just now, TheRagingIrishman said: seeing as RPM doesn't have an official update to 1.3, I don't see how this mod could be updated Also, please don't go to 10 threads and say "update required". Us modders work for free because we enjoy it and we are nice enough to share our work with everyone. Saying something as rude as "update required" can and has made people quit kill their mods/quit modding completely. I get that you want your mods to be updated but you're doing it the wrong way. Take a minute or two, read the thread, see if the modder is still around, and then say something like "Hey I really love this mod, are you planning to update it to the newest ksp version?" I simply like all my subscribed addons up to date so my game doesn't suffer because of it Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 1, 2017 Share Posted July 1, 2017 (edited) 15 hours ago, mindseyemodels said: I simply like all my subscribed addons up to date so my game doesn't suffer because of it Dont we all?.... But theres a right way, and an absolute wrong way to "inquire" about updates... Guess which way you're leaning? Since you havent posted a lot, and you might not be aware, there's an actual forum rule regarding posting about updates... I've snipped the relevant section below: 2.2 Forbidden content Messages that involve the following content will result in moderator action. p. Demanding or pressuring for release dates or updates from Squad or content creators. Edited July 1, 2017 by Stone Blue Quote Link to comment Share on other sites More sharing options...
ComatoseJedi Posted July 2, 2017 Share Posted July 2, 2017 @alexustas mostly keeps us up to date of his mod's progress on GitHub and on YouTube. I would strongly suggest you check those out and the works that him and @MOARdV are constantly working on, instead of inquiring on here. Trust me, he's on the case and is fully aware of his mod's condition. As @Stone Blue said, merely asking (even quite rudely), is a violation of terms of this forum. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.