mecki Posted August 12, 2014 Share Posted August 12, 2014 IT IS NOT RO. Realism Overhaul changes parts, that's it. Has nothing to do with time, warp, planets, nothing. It's parts, that's it.I didn't want it to sound as if I thought that it did. Link to comment Share on other sites More sharing options...
NathanKell Posted August 12, 2014 Author Share Posted August 12, 2014 It seems to just be an issue with the way Custom Asteroids works. For now, you probably should just remove that folder :\ Link to comment Share on other sites More sharing options...
aiwaplay Posted August 12, 2014 Share Posted August 12, 2014 Nathan love the mod. Is there any possible way to use your planet textures but keep vanilla orbits and sizes. I tried using Soverigns config but it doesn't work for me. No clue why. Link to comment Share on other sites More sharing options...
blane048 Posted August 13, 2014 Share Posted August 13, 2014 I've everything correctly and those planets wont show up! My KSP doesn't crash at all it just doesn't show those planets.I uploaded the output log to dropbox. https://www.dropbox.com/s/4bvvph6z0nakusa/output_log.txt Link to comment Share on other sites More sharing options...
mecki Posted August 13, 2014 Share Posted August 13, 2014 It seems to just be an issue with the way Custom Asteroids works. For now, you probably should just remove that folder :\That solved the problem for me, thanks! Link to comment Share on other sites More sharing options...
Bluechance Posted August 13, 2014 Share Posted August 13, 2014 I seem to be having an issue. In the KSC's menu, everything around the KSC is black. If I load a vehicle, the terrain is black and the KSC is in a huge pit. Link to comment Share on other sites More sharing options...
braininator Posted August 13, 2014 Share Posted August 13, 2014 Meet N-10. It has 118 F-1A engines in hte first stage, with an approximate 950 thousand KN of thrust.Based on the formula power = F*Velocity, with V being exhaust velocity, the first stage puts out 2.6 billion kilowatts.Here is a shot of the engines.It has a 45 meter base to the rocket, and the mass of the entire craft(Dummy payload with a computer core as the cone) is so high that in map view the number goes of the screen so I can't tell what it's mass is.On A completely un-related note, Nathan would it be possible to upscale the KSC to a larger size? It might not be big enough for some of the really large rockets. Link to comment Share on other sites More sharing options...
Starwaster Posted August 13, 2014 Share Posted August 13, 2014 Unrelated, huh? Sure..... Link to comment Share on other sites More sharing options...
NathanKell Posted August 13, 2014 Author Share Posted August 13, 2014 aiwaplay: yes. You will need to remove the orbit nodes from all planets in the CFG, any mention of radii in the atmosphere nodes or the main planet sections, change all the deformities so they look right for stock-scale planets.blane048: Doesn't show what planets? Do you mean you don't see *any* planets? How do you even get to Space Center view if there's no Kerbin?mecki: cool. You might want to mention the issue in the CustomAsteroids thread.Bluechance: Check the FAQ first. Then try a clean install of *just* KSP and RSS, with the 2048 texture pack. If that still fails, post your output_log.txt / player.log (NOT ksp.log).braininator: yowza!I haven't looked into scaling PQSCities, but I don't offhand see a reason they couldn't be. Link to comment Share on other sites More sharing options...
braininator Posted August 13, 2014 Share Posted August 13, 2014 I had meant that line as a joke to some extent, but being able to scale them would be awesome. My laptop can't handle RO+That craft... Going to transfer the GameData and the save over to my desktop so I get more than 1/15 normal time. Also, once I am on said desktop... I think I can go bigger... Link to comment Share on other sites More sharing options...
GiantTank Posted August 13, 2014 Share Posted August 13, 2014 Thank you for making this mod! I got in orbit 5 minutes ago and it was so rewarding! Really makes u relearn ksp. Link to comment Share on other sites More sharing options...
TheKutKu Posted August 13, 2014 Share Posted August 13, 2014 I am looking for a RSS 6.4* config that keep the solar system textures and planet.Does it already exist?If not, i would be happy to do it. Link to comment Share on other sites More sharing options...
blane048 Posted August 13, 2014 Share Posted August 13, 2014 I see all the planets and moons but minmus is still orbiting kerbin, and Eeloo and dres are on their stock ksp orbits.It doesn't seem like its an install issue to me. Link to comment Share on other sites More sharing options...
jsimmons Posted August 14, 2014 Share Posted August 14, 2014 Finally got around to releasing the 10x kerbal configuration. I needed to do much testing first. I have a new thread for this work at http://forum.kerbalspaceprogram.com/threads/90547-0-24-*-10x-Kerbol-system-development-for-RSS-Version-1-0-Update-August-2014Nathan icould you add that link to OP. The days of config file I think are over. Hope people enjoy this work and feel free to post pictures and videos if you like. Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted August 14, 2014 Share Posted August 14, 2014 Hi,I tried Asteroid Cities and messed up my game royal just to let you all know so I dont mess anything with asteroids. I really like this idea and I am looking into this - I may set this up to run on my next roleplay adding more realism and difficulty but I want to be so careful not to ruin my fun factor gameplay; either way this will be fun to check out and kudos to all the work done here - WOW !Cmdr Zeta Link to comment Share on other sites More sharing options...
Starwaster Posted August 14, 2014 Share Posted August 14, 2014 I see all the planets and moons but minmus is still orbiting kerbin, and Eeloo and dres are on their stock ksp orbits.It doesn't seem like its an install issue to me.It could do that if you're missing the textures for Kerbin. (Earth textures). If it does not find them then it will halt parsing of RSS' config file. That would explain why Minmus is still in its default orbit. Mun would also be in its default orbit unless maybe that's where parsing choked.You need to post your log file so someone can look at it:• Windows: KSP_win\KSP_Data\output_log.txtMac OSX: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log Aka Files>~/Library/Logs>Unity>Player.logLinux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.logNOT ksp.log file. Especially not ever. Link to comment Share on other sites More sharing options...
NathanKell Posted August 14, 2014 Author Share Posted August 14, 2014 (edited) Starwaster: actually that's happily obsolete as of v7.x--I finally made that fail gracefully. blane048: your issue is an oversight of mine. I will shortly release v7.2, which will fix it. For now, remove themaxLevel = 14line from the Pol {} node.Also: jsimmons, OP updated. Edited August 14, 2014 by NathanKell Link to comment Share on other sites More sharing options...
Starwaster Posted August 14, 2014 Share Posted August 14, 2014 Starwaster: actually that's happily obsolete as of v7.x--I finally made that fail gracefully. blane048: your issue is an oversight of mine. I will shortly release v7.2, which will fix it. For now, remove themaxLevel = 14line from the Pol {} node.Also: jsimmons, OP updated. hurrah! (ten chars) Link to comment Share on other sites More sharing options...
NathanKell Posted August 14, 2014 Author Share Posted August 14, 2014 Changelogv7.2 \/*Add camera clip distance changing to the inflight GUI (ALT+G)*Moved to using a ModuleManager patch for Custom Asteroids, since it has some issues in .24.2. Use CustomAsteroids only if you want...*Change the name of the Mercury heightmap in the cfg; the texture has a typo in its name, and rather than having everyone redownload textures, I merely changed the cfg to not have an i in the filename.*Fix big bug with Watchdog (no more black skies)*Add patch for (forthcoming) RealHeat for RSS atmospheres.*Change Earth atmosphere and surface coloration a bit*Add metaphor's curves for Venus, Mars, and Titan.*Do garbage collection during RSS run (thanks Addie!). RSS should work at higher memory loads in 32bit. Link to comment Share on other sites More sharing options...
TheKutKu Posted August 14, 2014 Share Posted August 14, 2014 What is atmosphereMultipler in the RealSolarSystem.cfg file? Link to comment Share on other sites More sharing options...
metaphor Posted August 14, 2014 Share Posted August 14, 2014 What is atmosphereMultipler in the RealSolarSystem.cfg file?That's the pressure at sea level (0 altitude) on a planet, as a multiplier of Kerbin sea level pressure. Link to comment Share on other sites More sharing options...
Starwaster Posted August 14, 2014 Share Posted August 14, 2014 What is atmosphereMultipler in the RealSolarSystem.cfg file?That's the pressure at sea level (0 altitude) on a planet, as a multiplier of Kerbin sea level pressure.It's best to just think of it as a general multiplier rather than thinking of it as pressure at sea level, considering that all the planets in RSS with atmospheres have been (or will be) given custom pressure data per planet to match their real life counterparts. Just leave atmosphereMultiplier at 1.Changing it would involve decisions about changing the curve data or switching back to legacy model. Link to comment Share on other sites More sharing options...
griffin247 Posted August 14, 2014 Share Posted August 14, 2014 ok installed the lastest build , all is cool apart from the whole complex looks like it is in a trench unwater. no biggie as launches etc still work Link to comment Share on other sites More sharing options...
RedAV8R Posted August 14, 2014 Share Posted August 14, 2014 ok installed the lastest build , all is cool apart from the whole complex looks like it is in a trench unwater. no biggie as launches etc still workWhich means you didn't follow the directions. Gotta have a texture pack, or mix as you like. Link to comment Share on other sites More sharing options...
griffin247 Posted August 14, 2014 Share Posted August 14, 2014 oh rats sorry i forgot those had them in last install , forgive my sillyness Link to comment Share on other sites More sharing options...
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