blowfish Posted February 6, 2015 Share Posted February 6, 2015 Hey ferram, can I ask why KJR is disabled on procedural wings? Is it just problematic to try and calculate connection strengths for a variable-mass object? Link to comment Share on other sites More sharing options...
mileshatem Posted February 6, 2015 Share Posted February 6, 2015 Am I remembering correctly that KJR works off node sizes for parts when it's calculating how much to reinforce them? I'm trying to debug issues with things falling apart for a very heavy (500T to orbit) launch vehicle in RSS and have noticed that it's always my 14m diameter procedural tanks that break first. From the looks of it, procedural parts stop scaling up their node sizes at size 3... Link to comment Share on other sites More sharing options...
Spirit986 Posted February 11, 2015 Share Posted February 11, 2015 3.1.1 release DLL is definitely causing trouble for me with undocking from my space station. I was even trying to use the F5/F9 trick to get the ports to release, but that just resulted in fireworks this time every time I loaded the save.Hey, I have exactly the same problem... Two of my space stations with small shuttles on them and 5 Kerbals became space dust... Did you found a solution? Link to comment Share on other sites More sharing options...
WuphonsReach Posted February 11, 2015 Share Posted February 11, 2015 Hey, I have exactly the same problem... Two of my space stations with small shuttles on them and 5 Kerbals became space dust... Did you found a solution?Definitely try out the Jan 27th dev version of the DLL. I've been having good luck with it. Link to comment Share on other sites More sharing options...
Sampa Posted February 11, 2015 Share Posted February 11, 2015 love this plugin! Use it whenever I pull out the OLDD Proton rocket out! Link to comment Share on other sites More sharing options...
Spirit986 Posted February 11, 2015 Share Posted February 11, 2015 Definitely try out the Jan 27th dev version of the DLL. I've been having good luck with it.That did it, thanks buddy Link to comment Share on other sites More sharing options...
renejant Posted February 11, 2015 Share Posted February 11, 2015 (edited) I want to report a bug that KJR causes in cojunction with hyperedit...Let me describe the steps i did when i encountered it:- select any craft and use hyperedit to bring it into orbit of kerbin.- after bringing it into orbit, save the game, exit to space center and then back to the VAB.- select next craft to use when u want it to dock it with the just into orbit brought previous craft.- bring it into orbit with hyperedit, close to the previous orbited craft.- get closer using hohmann transfer, match velocities etc. (i use mechjeb for this)- last but not least, when ur very close, try to dock with each other... ive noticed that when ur very close, all of a sudden the distance decreasing, suddenly starts to increase... if u press the > key to warp time, the distance leaps back to its previous state of where it was, and when u hit the < key to slow down time, the distance starts to increase again!I noticed it happened each time after u see the "KJR stabilising physics" message in the lower right hand corner... Then i deleted the KJR folder and retried my steps, which resulted in the problem being solved!Also, when i sometimes hit the V key for camera views, my camera was acting totally strange and flipping to insane distance... after i deleted KJR, problem was solved....Hope i have described the problem thorougly enough?.... Edited February 11, 2015 by renejant Link to comment Share on other sites More sharing options...
TheXRuler Posted February 12, 2015 Share Posted February 12, 2015 Hi Ferram, first of all, I want to thank you sincerely for making the amazing mods you do. I can no longer imagine playing KSP without FAR and KJR since they just add so much to the game.Also, I have what I think is a bug to report. To me it seems as if it is definetly caused by KJR, though i do not know enough about programming to be able to say wether it's a bug or just something mod related which can not be fixed.I have a rather large 366 ton space station in LKO, and if I load it while I have KJR loaded, it starts oscillating like something crazy. Now my first thought was that this might just be a weird kraken-like issue with the KSP physics engine, but I also remember there being some issues with the Clamp-o-Tron Senior docking prots in the latest official KJR release, i started using the dev build, and that fixed the docking issues for me, but like I said I now have this oscillation thing going on. I haven't noticed this on any of my other vessels (though I haven't done any Intense Testing yet) but on a hunch I removed KJR and restarted KSP, and it seems to have fixed it.I was wondering whether it might be caused by the interaction of one of my other mods with KJR, or some kind of error caused by the many dockings I have performed with the station, but again, sadly I don't know enough about programming to find out I only noticed this bug after docking the last part, (a pair of 2.5m LFO tanks from KW rocketry with Clamp-o-Tron Seniors at each end) it might have occured before but I hadn't noticed it so I would think not. It is also not caused by the FAR - Flight Assistance Options, those have caused problems before, but i checked that. The station doesen't have MechJeb installed, and the stock autopilot was also turned off.I have uploaded a craft file here which I have recreated in the editor, same parts just not the same issues that were maybe caused by docking stuff.I have also uploaded the Vessel part of my quicksave file here for you to view or implement. Although it has a ton of dependencies. If you wish to test this let me know and I will provide a full list of used mods for you. Link to comment Share on other sites More sharing options...
blowfish Posted February 12, 2015 Share Posted February 12, 2015 TheXRuler: you don't by chance have FAR stability assistance enabled do you? It tends to mess with maneuvering in a bad way outside the atmosphere. Link to comment Share on other sites More sharing options...
TheXRuler Posted February 13, 2015 Share Posted February 13, 2015 blowfish: No, that was my first thought as well, but no such luck, it was turned off, and to make sure, it turned it on and off again. Link to comment Share on other sites More sharing options...
fatcargo Posted February 16, 2015 Share Posted February 16, 2015 (edited) I have a question loosely related at separate thread, sorry for the cross-posting but i don't want to hijack this thread. I hope ferram4 will give his two cents on this. Edited February 16, 2015 by fatcargo never ending battle with own stupidity Link to comment Share on other sites More sharing options...
Starwaster Posted February 16, 2015 Share Posted February 16, 2015 I have a question loosely related at separate thread, sorry for the cross-posting but i don't want to hijack this thread. I hope ferram4 will give his two cents on this.That link just goes to this thread. Link to comment Share on other sites More sharing options...
fatcargo Posted February 16, 2015 Share Posted February 16, 2015 Thanks. I was lost in multiple copy/pastes. Link fixed. Link to comment Share on other sites More sharing options...
0level Posted February 17, 2015 Share Posted February 17, 2015 Hi Ferram, I just wanted to thank you for the latest dll (Jan 17: https://github.com/ferram4/Kerbal-Joint-Reinforcement/blob/master/GameData/KerbalJointReinforcement/Plugin/KerbalJointReinforcement.dll). It fixed the problem with undocking for me. Without your fix the guys would still be stuck in LKO.Cheers,0level Link to comment Share on other sites More sharing options...
WDZOrangeJuice Posted February 19, 2015 Share Posted February 19, 2015 I came across a bug, and I think KJR is the culprit for it.So the bug involves the docking ports, and when I stick it to a surface and press "Decouple", it would still stick and I can't really do anything. Link to comment Share on other sites More sharing options...
blowfish Posted February 19, 2015 Share Posted February 19, 2015 I came across a bug, and I think KJR is the culprit for it.So the bug involves the docking ports, and when I stick it to a surface and press "Decouple", it would still stick and I can't really do anything.Fixed in the dev build. See post above yours. Link to comment Share on other sites More sharing options...
smjjames Posted February 19, 2015 Share Posted February 19, 2015 Ferram really needs to push out a release version of that, IMO. If only to reduce the confusion from a bug already fixed in the latest dev. Link to comment Share on other sites More sharing options...
KrizzGaming Posted February 19, 2015 Share Posted February 19, 2015 I have a problem with KJR and HypereditHere are my steps1. Got a ship and used hyperedit to go to 100k.2. KJR makes my ship to go back to kerbin again.3. Used hyperedit and went to 1000k.4. Still goes to Kerbin.Any suggestions? Link to comment Share on other sites More sharing options...
smjjames Posted February 19, 2015 Share Posted February 19, 2015 I have a problem with KJR and HypereditHere are my steps1. Got a ship and used hyperedit to go to 100k.2. KJR makes my ship to go back to kerbin again.3. Used hyperedit and went to 1000k.4. Still goes to Kerbin.Any suggestions?Have you tried removing KJR to see if its actually causing the problem? Link to comment Share on other sites More sharing options...
KrizzGaming Posted February 19, 2015 Share Posted February 19, 2015 Have you tried removing KJR to see if its actually causing the problem?I removed KJR and it never happens. Link to comment Share on other sites More sharing options...
smjjames Posted February 19, 2015 Share Posted February 19, 2015 I removed KJR and it never happens.Hrm, have you tried it with the latest dll of KJR? That's the only idea I have. Link to comment Share on other sites More sharing options...
KrizzGaming Posted February 19, 2015 Share Posted February 19, 2015 Where do I get the latest dll?I downloaded the mod again and it still happens. Link to comment Share on other sites More sharing options...
smjjames Posted February 19, 2015 Share Posted February 19, 2015 Theres a bunch of links around the thread, but yeah anyway, here: https://github.com/ferram4/Kerbal-Joint-Reinforcement/blob/master/GameData/KerbalJointReinforcement/Plugin/KerbalJointReinforcement.dll just click raw to download it.A few pages back, someone else reported some issues with KJR and hyperedit, don't know if the Jan 17th dll fixed it, but even if it doesn't, it still fixes some issues with docking. Link to comment Share on other sites More sharing options...
SessoSaidSo Posted February 22, 2015 Share Posted February 22, 2015 For like a week now I have been going crazy with this bug. I have re-installed kerbal like a dozen times. Now I know. Link to comment Share on other sites More sharing options...
funk Posted February 24, 2015 Share Posted February 24, 2015 I've a spinning kraken bug with KJR and Procedural Parts tank. If I enter Launchpad and physics start to load, there is some weird spinning, seems to be related to the joints between the tank...Javascript is disabled. View full albumLog isn't showing any special error so I dont know where it belongs... but if I run KSP without KJR there is no problem. Only PP and KJR installed.------------------- initializing editor mode... ------------------(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)editor started(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)The referenced script on this Behaviour is missing!(Filename: Line: 1783)The referenced script on this Behaviour is missing!(Filename: Line: 1783)The referenced script on this Behaviour is missing!(Filename: Line: 1783)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called Unresearcheable(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called Unresearcheable(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called Unresearcheable(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called Unresearcheable(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called Unresearcheable(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called Unresearcheable(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[RDTechTree]: No tech node found called Unresearcheable(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)BorderedTilingSpriteMesh: Mesh has 300 or more vertices and might not be dynamically batched!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)BorderedTilingSpriteMesh: Mesh has 300 or more vertices and might not be dynamically batched!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[KAE] Registering field prefabs for version 1.7.2.0 (latest)(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[VersionTaggedType] found KSPAPIExtensions.UIPartActionFloatEdit_1_7_2_0 for KSPAPIExtensions.UIPartActionFloatEdit(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[VersionTaggedType] found KSPAPIExtensions.UIPartActionFloatEdit_1_7_2_0 for KSPAPIExtensions.UIPartActionFloatEdit(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[VersionTaggedType] found KSPAPIExtensions.UIPartActionChooseOption_1_7_2_0 for KSPAPIExtensions.UIPartActionChooseOption(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[VersionTaggedType] found KSPAPIExtensions.UIPartActionChooseOption_1_7_2_0 for KSPAPIExtensions.UIPartActionChooseOption(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[VersionTaggedType] found KSPAPIExtensions.UIPartActionLabelImproved_1_7_2_0 for KSPAPIExtensions.UIPartActionLabelImproved(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[VersionTaggedType] found KSPAPIExtensions.UIPartActionResourceEditorImproved_1_7_2_0 for KSPAPIExtensions.UIPartActionResourceEditorImproved(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)HighlightingSystem : Edge Highlighting requires AA to work!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)HighlightingSystem : Edge Highlighting requires AA to work!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[scenarioDestructibles]: Loading... 0 objects registered(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Game State Saved to saves/default/persistent(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)proceduralTankLiquid added to ship - part count: 2(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)stage count is: 0(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[FlagDecal Warning!]: Flag quad object is given as FlagTransform, but has no renderer attached(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Size3AdvancedEngine added to ship - part count: 3(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)stage count is: 0(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[Pre-Flight Check]: Checking for CraftWithinPartCountLimit: PASS!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[Pre-Flight Check]: Checking for CraftWithinSizeLimits: PASS!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[Pre-Flight Check]: Checking for CraftWithinMassLimits: PASS!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[Pre-Flight Check]: Checking for ExperimentalPartsAvailable: PASS!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[Pre-Flight Check]: Checking for CanAffordLaunchTest: PASS!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[Pre-Flight Check]: Checking for FacilityOperational: PASS!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[Pre-Flight Check]: Checking for NoControlSources: PASS!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[Pre-Flight Check]: Checking for NoCrewInMannedVessel: PASS!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[Pre-Flight Check]: Checking for LaunchSiteClear: PASS!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[Pre-Flight Check]: All Checks Complete. Go for Launch!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Launching vessel from LaunchPad. Craft file: C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_Data/../saves/default/Ships/VAB/Auto-Saved Ship.craft(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Game State Saved to saves/default/persistent(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[HighLogic]: =========================== Scene Change : From EDITOR to FLIGHT (Async) =====================(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)UnloadTime: 36.069645 msUnloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)Unloading 2537 unused Assets to reduce memory usage. Loaded Objects now: 83997.Total: 151.642349 ms (FindLiveObjects: 4.498314 ms CreateObjectMapping: 6.213277 ms MarkObjects: 124.856705 ms DeleteObjects: 15.293550 ms)Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 83939.Total: 127.204391 ms (FindLiveObjects: 7.252415 ms CreateObjectMapping: 4.913456 ms MarkObjects: 114.162041 ms DeleteObjects: 0.374602 ms)UnloadTime: 4.282789 msUnloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 87287.Total: 138.989487 ms (FindLiveObjects: 4.628655 ms CreateObjectMapping: 6.579669 ms MarkObjects: 126.955505 ms DeleteObjects: 0.220656 ms)AddonLoader: Instantiating addon 'NavWaypoint' from assembly 'KSP'(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)AddonLoader: Instantiating addon 'KJRManager' from assembly 'KerbalJointReinforcement'(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing bool(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing bool(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing bool(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing bool(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing bool(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing bool(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing float(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing float(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing float(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing float(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing float(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing float(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing float(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing float(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing float(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing float(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing string(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Parsing float(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)------------------- initializing flight mode... ------------------(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Loading ship from file: C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_Data/../saves/default/Ships/VAB/Auto-Saved Ship.craft(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Untitled Space Craft loaded!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)putting ship to ground: 0.7851868(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[untitled Space Craft]: Ready to Launch - waiting to start physics...(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[FLIGHT GLOBALS]: Switching To Vessel Untitled Space Craft ---------------------- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)setting new dominant body: KerbinFlightGlobals.mainBody: Kerbin(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Reference Frame: Rotating(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)stage manager resuming...(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Vessel assembly complete!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)stage manager starting...(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)all systems started(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[FlagDecal Warning!]: Flag quad object is given as FlagTransform, but has no renderer attached(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Look rotation viewing vector is zero(Filename: Line: 57)[KAE] Registering field prefabs for version 1.7.2.0 (latest)(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[VersionTaggedType] found KSPAPIExtensions.UIPartActionFloatEdit_1_7_2_0 for KSPAPIExtensions.UIPartActionFloatEdit(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[VersionTaggedType] found KSPAPIExtensions.UIPartActionFloatEdit_1_7_2_0 for KSPAPIExtensions.UIPartActionFloatEdit(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[VersionTaggedType] found KSPAPIExtensions.UIPartActionChooseOption_1_7_2_0 for KSPAPIExtensions.UIPartActionChooseOption(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[VersionTaggedType] found KSPAPIExtensions.UIPartActionChooseOption_1_7_2_0 for KSPAPIExtensions.UIPartActionChooseOption(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)HighlightingSystem : Edge Highlighting requires AA to work!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[scenarioDestructibles]: Loading... 0 objects registered(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Look rotation viewing vector is zero(Filename: Line: 57)[VesselSpawner]: No new objects this time. (Odds are 1:2)(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[PlanetariumCamera]: Focus: Untitled Space Craft(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[CurrencyWidgetsApp]: No live widgets to Despawn!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Flight State Captured(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Saving Achievements Tree...(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Game State Saved as persistent(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[untitled Space Craft]: ground contact! - error: 0.038m(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Unpacking Untitled Space Craft(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Game Paused!(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Active Vessel is moving (sqrVel = 0.159836493320711). Cannot save.(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Link to comment Share on other sites More sharing options...
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