NathanKell Posted April 9, 2014 Share Posted April 9, 2014 rbray: what are your suggestions for using volumetrics with RSS? I know it was discussed a bit in the thread, and I upped the hex size, but now I have just a puff here and there rather than a cloudbank. Link to comment Share on other sites More sharing options...
rbray89 Posted April 9, 2014 Author Share Posted April 9, 2014 rbray: what are your suggestions for using volumetrics with RSS? I know it was discussed a bit in the thread, and I upped the hex size, but now I have just a puff here and there rather than a cloudbank.I'll have to visit it again and toy around with the shader settings. I think it is a distance-related camera/shader issue. Link to comment Share on other sites More sharing options...
Green Skull Posted April 9, 2014 Share Posted April 9, 2014 Loving these new clouds! Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 10, 2014 Share Posted April 10, 2014 I also have an 8k version of the one in the game. Looks better but it's 3 meg and a png to boot. Download this, delete GameData\BoulderCo\CityLights\Textures\main.tga, and put this down as main.png in the same directory.main_8k.pngAnyone (if not 5thHorseman) have an updated cfg to use with this city light map? I'm noticing some Z-fighting that wasn't there with the old cfg file structure Link to comment Share on other sites More sharing options...
Superfluous J Posted April 10, 2014 Share Posted April 10, 2014 Anyone (if not 5thHorseman) have an updated cfg to use with this city light map? I'm noticing some Z-fighting that wasn't there with the old cfg file structureI do not. I'm suffering through it as you are, though I'm patiently hopeful that the next update will fix it. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 10, 2014 Share Posted April 10, 2014 Was going to launch, but sadly had an un-expected storm... Link to comment Share on other sites More sharing options...
tygoo7 Posted April 10, 2014 Share Posted April 10, 2014 Was going to launch, but sadly had an un-expected storm...http://i.imgur.com/GqiI4S7.jpgWait storms? Where can I get these storms? Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 10, 2014 Share Posted April 10, 2014 Wait storms? Where can I get these storms?I'm looking into making some sort storm thing. Right now it's just three layers of clouds colored in black - dark gray. Maybe add some way of making fake lighting, such and such. Link to comment Share on other sites More sharing options...
NathanKell Posted April 10, 2014 Share Posted April 10, 2014 I'll have to visit it again and toy around with the shader settings. I think it is a distance-related camera/shader issue.Do you create a fixed number of particles for a given hex? Because I think *that's* the issue here. I have other RSS issues of course (for one, the sphere cloudlayer disappears from some angles when in LEO) but the issue I'm talking about is that I upped the hex radius 10x and it looks like it kept the same number of particles, just distributed over a wider area. Link to comment Share on other sites More sharing options...
rbray89 Posted April 10, 2014 Author Share Posted April 10, 2014 Do you create a fixed number of particles for a given hex? Because I think *that's* the issue here. I have other RSS issues of course (for one, the sphere cloudlayer disappears from some angles when in LEO) but the issue I'm talking about is that I upped the hex radius 10x and it looks like it kept the same number of particles, just distributed over a wider area.You also then have to update the division. That is what divides the hex lengths by that power to create more particles. Set it to 4 or 5 if your system can handle it. Link to comment Share on other sites More sharing options...
rbray89 Posted April 10, 2014 Author Share Posted April 10, 2014 I do not. I'm suffering through it as you are, though I'm patiently hopeful that the next update will fix it.I'm looking at alternatives that will conform to terrain. A couple different solutions. The one I'm looking at the most seriously would involve new textures for all terrain as it addresses the ugliness of repetition. Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 10, 2014 Share Posted April 10, 2014 I do not. I'm suffering through it as you are, though I'm patiently hopeful that the next update will fix it.oh, shucks - I thought it was just broken because the config changed. Didn't know how to tweak it Link to comment Share on other sites More sharing options...
Themorris Posted April 10, 2014 Share Posted April 10, 2014 @Prootwould it also be possible to change the sunrise/sunset effects? Link to comment Share on other sites More sharing options...
Oinker Posted April 10, 2014 Share Posted April 10, 2014 7.1 config not loading shader floats or scaled shader floats from config. Responds to changes in settings. Saves changes to config.Need lines added in Alt-N menu for detail bump map. Link to comment Share on other sites More sharing options...
Mekan1k Posted April 10, 2014 Share Posted April 10, 2014 Was going to launch, but sadly had an un-expected storm...http://i.imgur.com/GqiI4S7.jpgThis would be AWESOME if it could be triggered. Or was based on the cloud-cover. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 10, 2014 Share Posted April 10, 2014 The output_log.txt in ksp_data would help. What altitude did you use mapview?Can't remember exactly, but I think it's just LKO. When it happens again, I'll get the output log for you. Thanks Link to comment Share on other sites More sharing options...
Proot Posted April 10, 2014 Share Posted April 10, 2014 (edited) @Prootwould it also be possible to change the sunrise/sunset effects?With the "no more white horizon" the colors in the horizon are a bit more strong and pastel. Sadly you can't change the sun's flare without an annoying "do it yourself" system... so it's not planned for the moment.I've done something new here... but the effects are on the mun, not in the sun. Edited April 10, 2014 by Proot Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 10, 2014 Share Posted April 10, 2014 Can't remember exactly, but I think it's just LKO. When it happens again, I'll get the output log for you. Thanks Ok, so it happened again. Various info linked below; I'd just completed a rather perfect gravity turn (thanks FAR!) up to 80km, circularized as normal, went into map view to see the inclination (so I could jettison the lifter and have it push me to 0 degrees) and boom, it happened.I got some images:Javascript is disabled. View full albumAnd the output.log you wanted (too big for paste sites, apparently. Wasn't sure which bit would be relevant and didn't want to chop out something you'd need so it's all there. Sorry. But the launch happened at 13.18.23 and at 13.23.49, the view switches to map, then I obviously took the above screenshots. Reloaded at 13.26.05 and that fixed it. I suspect all the 'skipped frames' at the end are from where I alt-tabbed out of KSP to write this).Let me know if you need anything else Link to comment Share on other sites More sharing options...
ThorBeorn Posted April 10, 2014 Share Posted April 10, 2014 I've been lurking in this thread for months now. Wanted to say thanks and great work Rbray and also Astronomer and Proot!I have a couple of bugs to report also: I play with RSS v.6 (and I know EVE 7-1 does not fully support this yet). Besides from 2D clouds not being visible from within the atmosphere I get this flickering of the clouds which happens when Earth/Kerbin is seen from far away. Is there a solution to this?And one more: When orbiting earth, when the "map clouds" appear they can only be viewed from above. When I look towards the horizon they dissappear. It's like you can watch the clouds through a narrow cone/field of view which is pointed downwards. I hope there is a fix to this sometime in the future since this mod adds so much to the game. Thanks again! Link to comment Share on other sites More sharing options...
rbray89 Posted April 10, 2014 Author Share Posted April 10, 2014 7.1 config not loading shader floats or scaled shader floats from config. Responds to changes in settings. Saves changes to config.Need lines added in Alt-N menu for detail bump map.We don't have a bump map anymore, as it was ruining the shading between the 2D and 3D layers. Link to comment Share on other sites More sharing options...
rbray89 Posted April 10, 2014 Author Share Posted April 10, 2014 I've been lurking in this thread for months now. Wanted to say thanks and great work Rbray and also Astronomer and Proot!I have a couple of bugs to report also: I play with RSS v.6 (and I know EVE 7-1 does not fully support this yet). Besides from 2D clouds not being visible from within the atmosphere I get this flickering of the clouds which happens when Earth/Kerbin is seen from far away. Is there a solution to this?That is a Z-fighting issue. I'm looking into options for this.And one more: When orbiting earth, when the "map clouds" appear they can only be viewed from above. When I look towards the horizon they dissappear. It's like you can watch the clouds through a narrow cone/field of view which is pointed downwards. I hope there is a fix to this sometime in the future since this mod adds so much to the game. Thanks again!Yeah, I have to look into why with RSS it behaves the way it does. Link to comment Share on other sites More sharing options...
rbray89 Posted April 10, 2014 Author Share Posted April 10, 2014 Ok, so it happened again. Various info linked below; I'd just completed a rather perfect gravity turn (thanks FAR!) up to 80km, circularized as normal, went into map view to see the inclination (so I could jettison the lifter and have it push me to 0 degrees) and boom, it happened.I got some images:http://imgur.com/a/2AUBVAnd the output.log you wanted (too big for paste sites, apparently. Wasn't sure which bit would be relevant and didn't want to chop out something you'd need so it's all there. Sorry. But the launch happened at 13.18.23 and at 13.23.49, the view switches to map, then I obviously took the above screenshots. Reloaded at 13.26.05 and that fixed it. I suspect all the 'skipped frames' at the end are from where I alt-tabbed out of KSP to write this).Let me know if you need anything else Hmmm... Looks like one of your mods is not playing nicely. The cloud overlays use a similar method to kethane. I don't think the root cause is this mod. I think it may be Distant Objects, but I'm not 100% sure. Link to comment Share on other sites More sharing options...
erona Posted April 10, 2014 Share Posted April 10, 2014 That is solved in my incoming pack. No more oversaturated white horizons.Oh man that change will be such a welcome addition. The pure white horizons have always bugged me and made the sky feel really cartoonish. Thank you so much for putting so much work into this Proot. Link to comment Share on other sites More sharing options...
Hyomoto Posted April 10, 2014 Share Posted April 10, 2014 Hmmm... Looks like one of your mods is not playing nicely. The cloud overlays use a similar method to kethane. I don't think the root cause is this mod. I think it may be Distant Objects, but I'm not 100% sure.I suppose I can't fully confirm Distant Objects is not the culprit, but I use both mods and haven't had any issues. Link to comment Share on other sites More sharing options...
whaaw Posted April 10, 2014 Share Posted April 10, 2014 Hmmm... Looks like one of your mods is not playing nicely. The cloud overlays use a similar method to kethane. I don't think the root cause is this mod. I think it may be Distant Objects, but I'm not 100% sure.i play with all 3 mods kethane distant objects and this and i never get this problem Link to comment Share on other sites More sharing options...
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