2001kraft Posted January 6, 2015 Share Posted January 6, 2015 My city lights just completely disappeared for a few days, then they came back about a week ago and since then they never disappeared or anything.wot?!- - - Updated - - -I've used that. XD indeed!Too bad CKAN doesn't work, unless you're into emulators. And no, Mono is absolute crap with a critical bug and several flaws so it is utterly and completely useless and does not work.oh well, lmao. Link to comment Share on other sites More sharing options...
Klakh Posted January 7, 2015 Share Posted January 7, 2015 Hi, are you playing on x64 ? You should post that in a new Linux thread, you'll get a lot of advices from experienced users --> http://forum.kerbalspaceprogram.com/forums/77-Support-%28modded-installs%29 Link to comment Share on other sites More sharing options...
AngelLestat Posted January 7, 2015 Share Posted January 7, 2015 This mod has bugs in 0.90? Because after a time that I dont play KSP, I install like 12 mods, and in the first time that I try without EVE some bugs that I have seems to disappear.But I dint test it much yet.I have some bugs, kerbin half texture corrupt, my ship dissapear some times, etc.I play with the 32bit version. Link to comment Share on other sites More sharing options...
Aerolfos Posted January 7, 2015 Share Posted January 7, 2015 This mod has bugs in 0.90? Because after a time that I dont play KSP, I install like 12 mods, and in the first time that I try without EVE some bugs that I have seems to disappear.But I dint test it much yet.I have some bugs, kerbin half texture corrupt, my ship dissapear some times, etc.I play with the 32bit version.The name of the thread still says 0.24. So yes, outdated. It would work-ish but bugs are to be expected. (As long as they are not intolerable giant missing textures, in which case this mod is wasted, so report that I guess.) Link to comment Share on other sites More sharing options...
tygoo7 Posted January 7, 2015 Share Posted January 7, 2015 Is it possible to add clouds to rescaled bodies (Kopernicus) in 7.4? EVE clouds do not scale properly with the rescaled bodies and if the planet template is "Jool" but it is smaller than Jool, Jool's surface is the 0 altitude for the clouds on a planet and it looks like 0 altitude is somewhere around 100km - 300km orbit. Link to comment Share on other sites More sharing options...
AngelLestat Posted January 7, 2015 Share Posted January 7, 2015 Ok, I was not sure, because there are mods that are not affected by updates,Thanks. Link to comment Share on other sites More sharing options...
ace.1991 Posted January 8, 2015 Share Posted January 8, 2015 okay. after doing a fresh install, i got EVE working. but as soon as i installed Texture Replacer; Kerbins clouds are gone, while other planets have their clouds but they're static i'm at a loss Link to comment Share on other sites More sharing options...
Aerolfos Posted January 8, 2015 Share Posted January 8, 2015 Ok, I was not sure, because there are mods that are not affected by updates,Thanks.Beta than Ever is a pretty massive update. Its broken the vast majority of mods... and seeing the results, I think you can ssume this is very much affected by updates. Link to comment Share on other sites More sharing options...
LostOblivion Posted January 8, 2015 Share Posted January 8, 2015 Not by far as bad as the 0.23.5-0.24.2 transition hehe. That was bad. Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 9, 2015 Share Posted January 9, 2015 How do I disable the clouds in map mode Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted January 9, 2015 Share Posted January 9, 2015 Beta than Ever is a pretty massive update. Its broken the vast majority of mods... and seeing the results, I think you can ssume this is very much affected by updates.It works surprisingly well with 0.90. Yet to encounter an issue. Link to comment Share on other sites More sharing options...
0phoff Posted January 9, 2015 Share Posted January 9, 2015 (edited) It seems this works in 0.90 but while looking for a reason why it takes so long to load my ships I found out that I got a bunch of NullReferences in the Debug Window... :sTook a look at the KSP log.txt and it seems to be caused by Clouds.update() (which I presumes comes from EVE) I know this mod has not officially updated to 0.90 and thats probably the reason why but i though it might be good to post it here so that, once someone updates it, they'll look into this as well!Heres a part of the KSP log: (i get this Nullreference about 20 times every time I load a new or existing ship or when i go into the Tracking Station..) [EXC 12:57:06.820] NullReferenceException: Object reference not set to an instance of an object Clouds.Clouds.Update ()Please tell me if its not EVE, but me, doing something wrong! thanks! Edited January 9, 2015 by 0phoff fixed some typos Link to comment Share on other sites More sharing options...
Scorpion2846 Posted January 9, 2015 Share Posted January 9, 2015 (edited) Is it possible to make the more brighter city lights? To good to be seen from space. Edited January 9, 2015 by Scorpion2846 Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted January 10, 2015 Share Posted January 10, 2015 Is it possible to make the more brighter city lights? To good to be seen from space.What? You need to clarify your question. Link to comment Share on other sites More sharing options...
Astroman29 Posted January 10, 2015 Share Posted January 10, 2015 What? You need to clarify your question.I think he meant that the he can't see the city light from orbit, because they're not bright enough. I'm not sure , tough. Link to comment Share on other sites More sharing options...
HafCoJoe Posted January 10, 2015 Share Posted January 10, 2015 Hello, again . I was wondering if there was any way to make the flat cloud texture less noticeable, but still have the cloud layer that generates on top. I've found that you can make the planet cloud overlay more transparent and that makes the flat textures much less noticeable as flying through them, but it also means that the clouds generated on top are less present. Is there a way for me to make the overlay more transparent but keep the generated clouds the same? Link to comment Share on other sites More sharing options...
AML225 Posted January 13, 2015 Share Posted January 13, 2015 Hello all, I was wondering if there was a way to increase the number of city lights? I am running EVE with the Renaissance Pack by Proot but would like some more city lights (right now they're very dim and scarce). The Alt+N GUI seems to only have settings for the cloud layers. I've tried searching this thread but couldn't find an answer. Any help is appreciated. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 13, 2015 Share Posted January 13, 2015 Hi,I'm wondering what the difference is in the CKAN packages between the following:Standard EnvironmentalVisualEnhancements-7-4.zipHigh res EnvironmentalVisualEnhancements-7-2-HR.zipLow res EnvironmentalVisualEnhancements-7-4-LR.zipI think it is obvious what the low and high res are, but what is that first one one ? Is it needed?Thanks in advance Link to comment Share on other sites More sharing options...
Superfluous J Posted January 13, 2015 Share Posted January 13, 2015 Hello all, I was wondering if there was a way to increase the number of city lights? I am running EVE with the Renaissance Pack by Proot but would like some more city lights (right now they're very dim and scarce). The Alt+N GUI seems to only have settings for the cloud layers. I've tried searching this thread but couldn't find an answer. Any help is appreciated.The city lights map is a simple image file (IIRC it's a TIF file) called (again IIRC) citylights.tif or citylights.png or something like that. Just open it in an editor and add lights.I can't remember if this version of the mod automatically erases city lights that are underwater. It's been a while since I had it installed. But be aware that if it doesn't erase them, you'll have to manually make sure your cities are on land Link to comment Share on other sites More sharing options...
PTNLemay Posted January 14, 2015 Share Posted January 14, 2015 I remember hearing about a weather mod that adds dust storms on Duna... I can't remember, is this it? Link to comment Share on other sites More sharing options...
FenrirWolf Posted January 14, 2015 Share Posted January 14, 2015 Pretty sure Astronomer's pack or any of the other popular EVE add-ons do that. Link to comment Share on other sites More sharing options...
Tw1 Posted January 16, 2015 Share Posted January 16, 2015 (edited) Hi. I seem to be getting nullreference errors which seem to be coming from this mod. Near the end of this copied output log:https://www.dropbox.com/s/oum74y4yiw4jj34/output_log%20-%20Copy.txt?dl=0As this probably isn't good, would someone be able to offer some assistance?Edit: confirmed it is E.V.E. causing this. Edited January 17, 2015 by Tw1 Link to comment Share on other sites More sharing options...
samhuk Posted January 16, 2015 Share Posted January 16, 2015 (edited) Looked a few pages back but can't seem to find it, seems simple, but how do you bring up the EVE GUI?Thanks in advance.EDIT: Found, in changelog, for a very old version. I'm using linux so the alt+N is not really possible without major fudgery, any way to change to the linux-alternative (usually RightShift)?Thanks again.EDIT2: After changing linux's window-modifier key (which is alt), alt+N still doesn't bring up any GUI for EVE. Also the forced ksp modifier key is the left shift key, and leftShift+N doesn't work also, any help please? This is bugging Thanks...again... Edited January 16, 2015 by samhuk Link to comment Share on other sites More sharing options...
MonkeyLunch Posted January 17, 2015 Share Posted January 17, 2015 Wish this would get an update for .90 This is the biggest drawback to the game, all the hassle updating and waiting for updates of all these mods. Which is where most of the content for the game comes from. I wish Squad would get their act together and quit changing the games file structure so all these mods constantly need updates in the first place.. Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted January 17, 2015 Share Posted January 17, 2015 The thing is, this mod is being updated: http://forum.kerbalspaceprogram.com/threads/100857 Link to comment Share on other sites More sharing options...
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