Dhan Posted February 23, 2014 Share Posted February 23, 2014 (edited) I'm having the same problem as Hammer Tech. There are no clouds. I can create new ones but I have no idea how to so it just looks like a white ball. Edited February 23, 2014 by Dhan Link to comment Share on other sites More sharing options...
Warshawski Posted February 24, 2014 Share Posted February 24, 2014 Kerbin1.png and kerbin1.png alone crashes my game, even with the active reducer on. I remove it, load the rest into RAM, re-add it, and it still hangs the game. The game doesn't CTD, it just hangs there. Link to comment Share on other sites More sharing options...
NoMrBond Posted February 24, 2014 Share Posted February 24, 2014 Kerbin1.png and kerbin1.png alone crashes my game, even with the active reducer on. I remove it, load the rest into RAM, re-add it, and it still hangs the game. The game doesn't CTD, it just hangs there.Due to their size they can take ~10 minutes to load the first time you run the game with themOnce the cache file has been generated for them, subsequent loads will be almost normal Link to comment Share on other sites More sharing options...
Proot Posted February 24, 2014 Share Posted February 24, 2014 I'm waiting anxiously volumetric clouds!BTW, if you use this mod and you like my clouds maybe you like this: http://forum.kerbalspaceprogram.com/threads/70693-WIP-Renaissance-Compilation-%28artworks-remake%29 Link to comment Share on other sites More sharing options...
Die_Kartoffel Posted February 24, 2014 Share Posted February 24, 2014 If I install the Volumetric Clouds, theres nothing when I start the game. Can anybody help me please? Link to comment Share on other sites More sharing options...
rbray89 Posted February 24, 2014 Author Share Posted February 24, 2014 The Volumetric clouds only appear once, if launched from a craft on Kerbin. I have not tested any other bodies, so if you start a craft there I have no idea if it would work on not. (probably not though) Link to comment Share on other sites More sharing options...
Okie Rocket Posted February 25, 2014 Share Posted February 25, 2014 Was messing around with Starvision's Enterprise when I noticed I could see clouds through the ship. I hadn't noticed it with any other crafts, maybe it's just this one? I'm using the low res version. Link to comment Share on other sites More sharing options...
pingopete Posted February 25, 2014 Share Posted February 25, 2014 The second beta looks real nice, Much more of a sense of being inside a dark, dense cloud now, I was wandering if it would be possible to apply some normally distributed height and size variation to one(or maybe a cluster/group) of cloudlets to give some variability to their spread and 'formation'. Basically what I'm thinking is having the occational cloud rising above, out of the cloud layer and some below to make it feel more realistic and give it a sense of being created naturally. It's just an idea, but as always I'm just happy to be able to fly/decend/launch through clouds A small clip of rbrays latest work (awesomestuff!) : Link to comment Share on other sites More sharing options...
Ignath Posted February 25, 2014 Share Posted February 25, 2014 The second beta looks real nice, Much more of a sense of being inside a dark, dense cloud now, I was wandering if it would be possible to apply some normally distributed height and size variation to one(or maybe a cluster/group) of cloudlets to give some variability to their spread and 'formation'. Basically what I'm thinking is having the occational cloud rising above, out of the cloud layer and some below to make it feel more realistic and give it a sense of being created naturally. It's just an idea, but as always I'm just happy to be able to fly/decend/launch through clouds A small clip of rbrays latest work (awesomestuff!) : Man, I agree with this totally....that Youtube clip is some awesome stuff! Can't wait to launch through some of these awesome volumetric clouds! Link to comment Share on other sites More sharing options...
Hammer Tech Posted February 25, 2014 Share Posted February 25, 2014 Just checked that clip- Gobsmacked! It looks fantastic! Link to comment Share on other sites More sharing options...
rbray89 Posted February 25, 2014 Author Share Posted February 25, 2014 The second beta looks real nice, Much more of a sense of being inside a dark, dense cloud now, I was wandering if it would be possible to apply some normally distributed height and size variation to one(or maybe a cluster/group) of cloudlets to give some variability to their spread and 'formation'. Basically what I'm thinking is having the occational cloud rising above, out of the cloud layer and some below to make it feel more realistic and give it a sense of being created naturally. It's just an idea, but as always I'm just happy to be able to fly/decend/launch through clouds A small clip of rbrays latest work (awesomestuff!) : Yeah, the positions/sizes will be more randomized in the future, hopefully to offset the "top-down" view issue. I also want to get spawning working now, and some lighting. Link to comment Share on other sites More sharing options...
lextor Posted February 25, 2014 Share Posted February 25, 2014 I got a bug . Link to comment Share on other sites More sharing options...
Superfluous J Posted February 25, 2014 Share Posted February 25, 2014 I got a bug .http://i.imgur.com/jYngYtb.pnghttp://i.imgur.com/z9HMgfz.pngMy God. It's full of stars. Link to comment Share on other sites More sharing options...
rbray89 Posted February 25, 2014 Author Share Posted February 25, 2014 I got a bug .http://i.imgur.com/jYngYtb.pnghttp://i.imgur.com/z9HMgfz.pngHahaha! I know why that is happening. Funny, I never bothered to try and take a ship high enough to run into this. I need to do something about that Link to comment Share on other sites More sharing options...
Proot Posted February 25, 2014 Share Posted February 25, 2014 (edited) Congratulations again rbray89, that new clouds looks truly awesome. I'm looking forward to the final version.Edit:Btw... Rings! It's possible make them act like physical objects in any way?? (for example produce collisions) Edited February 25, 2014 by Proot Link to comment Share on other sites More sharing options...
a__gun Posted February 25, 2014 Share Posted February 25, 2014 Hahaha! I know why that is happening. Funny, I never bothered to try and take a ship high enough to run into this. I need to do something about that What is happening? He doesn't look very high..? Link to comment Share on other sites More sharing options...
rbray89 Posted February 25, 2014 Author Share Posted February 25, 2014 What is happening? He doesn't look very high..?It is a problem with scale. The billboards are attached to the cloud sphere layer as a child. when the layer shifts to the map layer, the scale is also updated, and then the planetary camera takes over. However, the planetary scale is actually centered on the craft, and the shader renders a square in view-space, so all sorts of crazy would happen if I don't get rid of the billboards before that switch happens. Link to comment Share on other sites More sharing options...
Hammer Tech Posted February 25, 2014 Share Posted February 25, 2014 (edited) http://i.imgur.com/NuNt20q.jpg DO WANT!Is there perchance an ETA on the next official release for VE? I'm not pestering; I'm just interested. Edited February 25, 2014 by Hammer Tech Adding point. Was gushing. Link to comment Share on other sites More sharing options...
erona Posted February 25, 2014 Share Posted February 25, 2014 Forum user Westi29 had posted some files to simulate an aurora around Kerbin's poles. I decided to edit the textures a bit to make them a little more subtle, green, and not so opaque when the sun is behind them causing them to be darker than the sunlight. I also fixed some pixelation issues. Here's a link with the new textures and user config settings to paste into your visual enhance userCloudLayers.cfg file. https://dl.dropboxusercontent.com/u/6861684/kerbin_aurora.zip I would add the extra layers in the config before the regular cloud layers so the aurora isn't obscured. Link to comment Share on other sites More sharing options...
Rymipa Posted February 25, 2014 Share Posted February 25, 2014 Nice looking aurora, downloading now... btw, what skybox is that? looks nice Link to comment Share on other sites More sharing options...
erona Posted February 25, 2014 Share Posted February 25, 2014 It's one I made since I wasn't a fan of the really bright galaxy ones. Very simple stars with only a little bit of color variation and size. Here ya go.https://dl.dropboxusercontent.com/u/6861684/skybox.zipAlso here's my sun flare which I think really ties it all together. However installing it involves modifying assets which I don't think is allowed...https://dl.dropboxusercontent.com/u/6861684/sun_flare.zip Link to comment Share on other sites More sharing options...
sidfu Posted February 25, 2014 Share Posted February 25, 2014 erona can we get some ss to know what it look slike would help. far as modifying assets long as u dont try to share it and u keep it on your comp shouldnt be a problem. Link to comment Share on other sites More sharing options...
Hammer Tech Posted February 25, 2014 Share Posted February 25, 2014 Love the aurora. Installed it, admired its beauty, balked at my frame rate, removed it. Absolutely gorgeous though. Link to comment Share on other sites More sharing options...
erona Posted February 25, 2014 Share Posted February 25, 2014 Sure no problem! Link to comment Share on other sites More sharing options...
pingopete Posted February 26, 2014 Share Posted February 26, 2014 It's a shame up close the clouds turn relative to the angle of the camera. I've been pondering as to whether some kind of script could be implemented that progressively adds ambient haze (i.e. cloud) to the cam viewpoint as you approach the clouds whilst fading the nearest particles.. or begin this at a certain radius from the particle center to induce a sense of sudden, faded immersion into a cloud bank. This would probably have a pretty weird appearance from another point of view but as the game is hardly multiplayer at the moment it might be a viable option worth experimenting, that's provided this is even remotely possible with scripting and as I am clueless in this area I'd assume not Link to comment Share on other sites More sharing options...
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