Astronomer Posted May 16, 2014 Share Posted May 16, 2014 Which pic?The first one doesn't have glow.The second is dark. Link to comment Share on other sites More sharing options...
KerbMav Posted May 16, 2014 Share Posted May 16, 2014 Is the reflection on the helmets real or faked a texture displayed depending on orientation of the object?If it is the latter, it opens up the way to a very nasty halloween prank ... harharhar! Link to comment Share on other sites More sharing options...
Kerbonautical Posted May 16, 2014 Share Posted May 16, 2014 Is the reflection on the helmets real or faked a texture displayed depending on orientation of the object?If it is the latter, it opens up the way to a very nasty halloween prank ... harharhar! I could be wrong here but I'm fairly sure it's faked since there is a texture for it in Texture Replacer, or at least for the one I'm using. But hey, most everything is faked in video games right? I wonder if that means you could apply a faded Kraken to the texture to make it look like he broke into the spacesuit? hmmmmm..... I now wish I had any artistic ability at all Link to comment Share on other sites More sharing options...
KerbMav Posted May 16, 2014 Share Posted May 16, 2014 I wonder if that means you could apply a faded Kraken to the texture to make it look like he broke into the spacesuit?That was what I was think - at least along these lines - but more a demonic face suddenly appearing overshadowing the Kerbal inside. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted May 16, 2014 Share Posted May 16, 2014 Hey, who turned out the lights?http://www.nexusroute.co.uk/wp-content/uploads/2013/11/vashta.jpgAt least it will be fake.OR WILL IT? Link to comment Share on other sites More sharing options...
Vanamonde Posted May 16, 2014 Share Posted May 16, 2014 Guys, pictures that illustrated a point about the game are good. Pictures that are jokes just clutter up the forum, and we ask that you avoid posting those, please. Link to comment Share on other sites More sharing options...
Astronomer Posted May 16, 2014 Share Posted May 16, 2014 Your avatar. Link to comment Share on other sites More sharing options...
federally Posted May 17, 2014 Share Posted May 17, 2014 Oh no someone posted a picture for fun, must ruin their good time! Link to comment Share on other sites More sharing options...
Astronomer Posted May 17, 2014 Share Posted May 17, 2014 Fun is illegal.Speaking of time, you posted at 13:37. Link to comment Share on other sites More sharing options...
Cydonian Monk Posted May 17, 2014 Share Posted May 17, 2014 Another ocean update (slight vertex deformation for waves. You really have to be in the water or on the coastline to notice.DEV TEST RELEASE: https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/OVERHAUL-7Next up is more ocean animation and proper detailing.Gave this a shot today, and the changes seem to work perfectly on my Mac. Nice job. Really love the new daytime cities.The one weird thing is this exception message:[Exception]: UnityException: Texture 'BoulderCo/Atmosphere/Textures/kerbin1' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.Doesn't seem to have an effect on the actual cloud layer though, as it still loads and displays while in flight (and flight only). Might be worth noting that I'm using a 1.2 scaled version of your texture, but otherwise nothing peculiar was done to the format of the image file. The file permissions are set correctly, and the file is clearly readable, so... chalk it up to a weird Unity thing? Link to comment Share on other sites More sharing options...
NathanKell Posted May 17, 2014 Share Posted May 17, 2014 Are you using ATM?1.2scaled? You mean non-power-of-2 dimensions? Unity doesn't support that, it'll be upscaled or downscaled to the nearest power of 2. Or do you mean 1/2 scaled? Link to comment Share on other sites More sharing options...
Cydonian Monk Posted May 17, 2014 Share Posted May 17, 2014 Sorry, yes, 1/2 scaled. So 4096x2048. Not using ATM as, well, I don't use very many mods and never get anywhere near the RAM limit. Link to comment Share on other sites More sharing options...
Castun Posted May 18, 2014 Share Posted May 18, 2014 I would rather if you post any development suggestions in the BA thread. But sure, I'll look into adding it.Sorry, didn't realize that was from BA there. Link to comment Share on other sites More sharing options...
Elthy Posted May 19, 2014 Share Posted May 19, 2014 I want to increase the distance at which clouds are rendered "3D", but im not sure how. I assume its something in the cloudLayers.cfg, but there is so much stuff...Is there a way to hide the "old 2D" cloudlayer while im below a certain altitude? Link to comment Share on other sites More sharing options...
TheScareCake! Posted May 20, 2014 Share Posted May 20, 2014 rbray, will it ever be possible to get shadows from lunar eclipses on the ship and/or kerbin? Link to comment Share on other sites More sharing options...
Castun Posted May 20, 2014 Share Posted May 20, 2014 rbray, will it ever be possible to get shadows from lunar eclipses on the ship and/or kerbin?Unfortunately I think that's an engine limitation that requires Squad to fix. Mainly that objects (including planets and moons) don't cast shadows beyond a certain distance. Link to comment Share on other sites More sharing options...
rbray89 Posted May 20, 2014 Author Share Posted May 20, 2014 I want to increase the distance at which clouds are rendered "3D", but im not sure how. I assume its something in the cloudLayers.cfg, but there is so much stuff...Is there a way to hide the "old 2D" cloudlayer while im below a certain altitude?Not yet. Next version. Link to comment Share on other sites More sharing options...
rbray89 Posted May 20, 2014 Author Share Posted May 20, 2014 rbray, will it ever be possible to get shadows from lunar eclipses on the ship and/or kerbin?Unfortunately I think that's an engine limitation that requires Squad to fix. Mainly that objects (including planets and moons) don't cast shadows beyond a certain distance.Actually, this is something I'm working on. Expect it in a future release. Link to comment Share on other sites More sharing options...
TheScareCake! Posted May 20, 2014 Share Posted May 20, 2014 Yey, keep it up! Link to comment Share on other sites More sharing options...
Superfluous J Posted May 20, 2014 Share Posted May 20, 2014 rbray, will it ever be possible to get shadows from lunar eclipses on the ship and/or kerbin?Unfortunately I think that's an engine limitation that requires Squad to fix. Mainly that objects (including planets and moons) don't cast shadows beyond a certain distance.Actually, this is something I'm working on. Expect it in a future release.This is possibly the most concise example of your KSP Modding career, rbray. Keep up the good works man. Link to comment Share on other sites More sharing options...
Disco Posted May 20, 2014 Share Posted May 20, 2014 I have a problem with my version of visual enhancements...When I load my game it crashes for some unknown reason. I know that its mainly due to VE and KWr and works fine without.Is there a fix to this, if so reply because I love flying into the clouds in planes. Link to comment Share on other sites More sharing options...
rbray89 Posted May 20, 2014 Author Share Posted May 20, 2014 I have a problem with my version of visual enhancements...When I load my game it crashes for some unknown reason. I know that its mainly due to VE and KWr and works fine without.Is there a fix to this, if so reply because I love flying into the clouds in planes.http://forum.kerbalspaceprogram.com/threads/59005-0-22-Release-1-Active-Memory-Reduction-Mod You are most likely running out of memory Link to comment Share on other sites More sharing options...
rbray89 Posted May 20, 2014 Author Share Posted May 20, 2014 This is possibly the most concise example of your KSP Modding career, rbray. Keep up the good works man. Haha, that is awesome. I guess it kinda is isn't it. Thanks! Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted May 20, 2014 Share Posted May 20, 2014 Haha, that is awesome. I guess it kinda is isn't it. Thanks!Seriously, You're amazing. If a KSP Modder wiki was made, the first thing it would say is - "Limitations? What are those?"You're amazing at not only modding, but being an all around great guy. Your work is truly amazing.Anyway, hows development of the new version coming along? Anything new to show, any progress? Link to comment Share on other sites More sharing options...
AndreyATGB Posted May 20, 2014 Share Posted May 20, 2014 Seriously, You're amazing. If a KSP Modder wiki was made, the first thing it would say is - "Limitations? What are those?"You're amazing at not only modding, but being an all around great guy. Your work is truly amazing.Anyway, hows development of the new version coming along? Anything new to show, any progress?You can do like me and stalk GitHub's for your favorite mods Link to comment Share on other sites More sharing options...
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