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[1.1.x] Space Shuttle Engines (2016-07-03)


sarbian

Which parts of the pack do you use?  

117 members have voted

  1. 1. Which parts of the pack do you use?

    • X2 Engine
      91
    • BB engines
      58
    • Aerospike
      60
    • Attachment points
      69
    • Auto Stagers
      41
    • Fuel Controllers
      38
    • Radio Controller
      27
    • Tank System
      91
    • OMS system
      87


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Also Ive had a weird bug when re-attaching the smallest orange tank.

When placing the overlay went green, i try to attach, the game responds like it attached (I hear a click etc) but it wont "let go" of the mousepointer.

When I then hover over nothing (red overlay) and click, the parts get released but then I can not click them again because it will then all of a sudden grip to the root vessel part instead of the floating part I just clicked.

(I hope thats understandable :P)

I've had that bug too, but on an all-stock vessel. I did have this mod installed. I also believe that I might have had Allow Part Clipping on, but I'm not sure.

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I've got a problem with my shuttles - if I put enough fuel on the shuttles for them to go to orbit, they'll have a crazy low TWR after SRB sep. Therefore, they'll waste a ton of delta-v, and the shuttle will have to use its own fuel for circularizing. How do you get around this problem?

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Something Ive also ran into: I have a set of small tanks attached on the shuttle that are meant for use once in the atmosphere.

I cant get the fuel lines right though.

Only thing I'd need is to turn them on or off with action groups so i can use your staging devices, but Ive been told that would require someone to re-do the fuelline module from scratch. :(

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I've got a problem with my shuttles - if I put enough fuel on the shuttles for them to go to orbit, they'll have a crazy low TWR after SRB sep. Therefore, they'll waste a ton of delta-v, and the shuttle will have to use its own fuel for circularizing. How do you get around this problem?
Something Ive also ran into: I have a set of small tanks attached on the shuttle that are meant for use once in the atmosphere.

I cant get the fuel lines right though.

Only thing I'd need is to turn them on or off with action groups so i can use your staging devices, but Ive been told that would require someone to re-do the fuelline module from scratch. :(

You'll love the next release. Fuel controllers are coming in the next one. You'll be able to toggle the fuel beakers and a radial fuel controller with action groups. :-)

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The new update is out:

V0.8 Performance improvements and new automatic parts

* Reduced the size of the textures to save a total of 200MB RAM

* Replaced many colliders with box colliders - easier to compute, lighter on the CPU

* Removed an unnecessary collider from the BB1 engine. It should perform better now.

* Added fuel controller. It can turn on and off the fuel crossfeed. It is used with fuel lines.

* Added fuel controller functionality to in-line fuel breaker. They can now control the fuel flow, too

* Moved in-line fuel breakers tu Utility section in the editor

* Added timer device. It can even trigger actions on separated stages! Control it with action groups.

* Added Flameout detector. This should make building spaceplanes with more than one jet engine easier.

* Added an example vessel Falcon to show the new functions.

20NudDV.jpg

Edited by dtobi
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Love it! Ab-so-lutely love it!

You know those staging devices you have made are so awesome, who needs the original staging system anymore?! :D

Lol found a typo in your action groups (timer part): conutdown :D

Description of the flameout detector AG9 says group 8.

Also, the flow controller always off does not seem to be working.

When the last main tank is empty, it switches action group 2 that should enable flow of the top section of my 2 smaller above atmosphere tanks.

The part status also reads fuel flow = true, but still the only other tank (behind the cockpit) gets sucked dry.

My 2 fuel tanks do not get used at all, not even on manual switch.

Put the fuel controller between tank and fuel line, not between vessel and fuel line.

Edited by Lucchese
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I have made two shuttles over the weekend. One was a small, one-man shuttle. It didn't have enough fuel in the external shuttle to go to orbit, so it had to use of its own fuel. The other is a two-man B9 S2 shuttle. It's capable of going to 100*100 orbit with fuel to spare in the external tank, and it can also bring cargo into space. I feel very proud of myself.

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I have made two shuttles over the weekend. One was a small, one-man shuttle. It didn't have enough fuel in the external shuttle to go to orbit, so it had to use of its own fuel. The other is a two-man B9 S2 shuttle. It's capable of going to 100*100 orbit with fuel to spare in the external tank, and it can also bring cargo into space. I feel very proud of myself.

Sounds great. Would you share some pictures?

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I need to fix that in the next release. Are you using FAR?

Sorry, I've just returned to this tread to get a new version. (Thanks for it!) :) Yeah, I'm using FAR, that's why I've asked about it.

Edited by ddenis
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I think this shot came out pretty well:

Dl2VjTT.png

Still have this problem in SPH though:

zYdL5fX.jpg

You can fix it temporarily by placing the OMS' without symmetry, and rotating one of them 180 degrees. That will make it thrust symmetrically.

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i love this pack. realy great!

duno if its fixed, but on the first version the OMS tendend to overshot. i'll try the new version today and test it. the SSMEs working perfect.

with this pack, b9, pWings and kerbPaint you can create awesome and beauty shuttles

thanks for no more need modified stock engines for my shuttles :)

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i love this pack. realy great!

duno if its fixed, but on the first version the OMS tendend to overshot. i'll try the new version today and test it. the SSMEs working perfect.

with this pack, b9, pWings and kerbPaint you can create awesome and beauty shuttles

thanks for no more need modified stock engines for my shuttles :)

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Great work. This looks great. Thanks for sharing.

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