Unikraken Posted March 3, 2014 Share Posted March 3, 2014 I think you need to finish the IVA views for your current parts before moving onto new parts.That would certainly be nice to those of us using them. Link to comment Share on other sites More sharing options...
Initar Posted March 3, 2014 Share Posted March 3, 2014 (edited) IVA would be great, Mk2 sabre would be great, everything about this mod is awesome anyway! ^^ I started multiple spaceplanes, but never really finished one. Since i got this mod, I know why: aesthetics! Made two working ones in a row:supersonic!If I may suggest something, maybe its already on your list: making those nice rcs port on the cockpit working... Edited March 3, 2014 by Initar Link to comment Share on other sites More sharing options...
Porkjet Posted March 3, 2014 Author Share Posted March 3, 2014 Glad you like it Initar. And I think you'll like this even more:introducing:WINGZâ„¢Dunloot nao Link to comment Share on other sites More sharing options...
Initar Posted March 3, 2014 Share Posted March 3, 2014 (edited) Holy Molly!Thank you so much! I ain't sleeping tonight! Edited March 3, 2014 by Initar Link to comment Share on other sites More sharing options...
a__gun Posted March 3, 2014 Share Posted March 3, 2014 Beautiful! Link to comment Share on other sites More sharing options...
jfull Posted March 3, 2014 Share Posted March 3, 2014 Squad should just pay you for these and integrate them into the stock game. Link to comment Share on other sites More sharing options...
NoMrBond Posted March 3, 2014 Share Posted March 3, 2014 Whose aerospike intakes are those on the 10 ton cargo SSTO (3rd pic) ? Link to comment Share on other sites More sharing options...
bs1110101 Posted March 3, 2014 Share Posted March 3, 2014 Glad you like it Initar. And I think you'll like this even more:introducing:WINGZâ„¢http://i.imgur.com/18sISB8.jpghttp://i.imgur.com/Lra9MaI.jpghttp://i.imgur.com/w2athUr.jpghttp://i.imgur.com/wAUdobV.jpghttp://i.imgur.com/AbIiQkk.jpgDunloot naoThat looks freaking awesome, someone please make a FAR patch for them so i can use them in a non-derpy way! Link to comment Share on other sites More sharing options...
Deathsoul097 Posted March 3, 2014 Share Posted March 3, 2014 O.O...I MUST HAZ DOZE WINGZ!OMG. Those are jaw-dropping-at-the-speed-of-light amazing! Seriously, I can't wait to play around with them! Link to comment Share on other sites More sharing options...
Initar Posted March 4, 2014 Share Posted March 4, 2014 (edited) Tested those new wings, they look aboslutely gorgeous. Nevertheless, they seem a bit more wobbly than the stock ones (with equivalent positions), I mean they move more when a force is applied on them. Bah, moar struts!Whose aerospike intakes are those on the 10 ton cargo SSTO (3rd pic) ?Yeah i'd like to know too ^^ Edited March 4, 2014 by Initar Link to comment Share on other sites More sharing options...
SkyHook Posted March 4, 2014 Share Posted March 4, 2014 Glad you like it Initar. And I think you'll like this even more:This and PWings = Heaven! Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted March 4, 2014 Share Posted March 4, 2014 introducing:WINGZâ„¢Yes! All the Yes!!! Link to comment Share on other sites More sharing options...
schoff123 Posted March 4, 2014 Share Posted March 4, 2014 Glad you like it Initar. And I think you'll like this even more:introducing:WINGZâ„¢http://i.imgur.com/18sISB8.jpghttp://i.imgur.com/Lra9MaI.jpghttp://i.imgur.com/w2athUr.jpghttp://i.imgur.com/wAUdobV.jpghttp://i.imgur.com/AbIiQkk.jpgDunloot naoYou, sir, have made my day. Link to comment Share on other sites More sharing options...
Starwaster Posted March 4, 2014 Share Posted March 4, 2014 Some concept shuttle stuff... I totally have to figure out how to get those wings on for real. Can't surface attach them and it would look wrong if I could. Going to have to stick some attach nodes inside the fuselage.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
CaptRobau Posted March 4, 2014 Share Posted March 4, 2014 Could you give the short/long Mk2 adapter oxidizer as well? Would make them more useful for spaceplanes. Also I don't see the use for separate LFO and Liquid Fuel fuselages. Extra fuselages only clutter up the game. We have tweakables now and anyone who can install this mod would be able to figure out how to remove the oxidizer. Plus jet engines are so efficient that you can get anywhere on Kerbin with just the 270 liquid fuel in the Mk2 LFO tank. No need for that special jet fuel tank with its immense 600 fuel units. Link to comment Share on other sites More sharing options...
jfull Posted March 4, 2014 Share Posted March 4, 2014 Could you give the short/long Mk2 adapter oxidizer as well? Would make them more useful for spaceplanes. Also I don't see the use for separate LFO and Liquid Fuel fuselages. Extra fuselages only clutter up the game. We have tweakables now and anyone who can install this mod would be able to figure out how to remove the oxidizer. Plus jet engines are so efficient that you can get anywhere on Kerbin with just the 270 liquid fuel in the Mk2 LFO tank. No need for that special jet fuel tank with its immense 600 fuel units.Just be thankful there isn't B9 levels of part-bloat in this mod. Link to comment Share on other sites More sharing options...
sgt_flyer Posted March 4, 2014 Share Posted March 4, 2014 (edited) @porkjet - if you are still searching how to integrate an engine inside your mk2 parts, maybe something akin to the X-15 can help you ?With the xlr99http://en.m.wikipedia.org/wiki/File:North_American_X-15_Nozzle.jpgWith twin xlr11http://s35.photobucket.com/user/DanaC_/media-full//XLR11X15.jpg.html Edited March 4, 2014 by sgt_flyer Link to comment Share on other sites More sharing options...
hieywiey Posted March 4, 2014 Share Posted March 4, 2014 I really like those wings! But could you make an engine/engines that don't require an adapter (basically ones that match the body in shape)? Link to comment Share on other sites More sharing options...
Porkjet Posted March 4, 2014 Author Share Posted March 4, 2014 Hello guys! I'm very glad you like the wingsCould you give the short/long Mk2 adapter oxidizer as well? Would make them more useful for spaceplanes. Also I don't see the use for separate LFO and Liquid Fuel fuselages. Extra fuselages only clutter up the game. We have tweakables now and anyone who can install this mod would be able to figure out how to remove the oxidizer. Plus jet engines are so efficient that you can get anywhere on Kerbin with just the 270 liquid fuel in the Mk2 LFO tank. No need for that special jet fuel tank with its immense 600 fuel units.Yea, makes sense. I kinda think so too, but I guess there are enough folks who just like to cruise around kerbin so no need to remove it. I'm kinda glad noone complained about the long adapter having that Fuel/oxidizer ratio. It's a good ratio for SSTO's and if you need a different mixture tweakables will do the job. I often empty out the adapters and use them as structural elements only.@porkjet - if you are still searching how to integrate an engine inside your mk2 parts, maybe something akin to the X-15 can help you ?With the xlr99http://en.m.wikipedia.org/wiki/File:North_American_X-15_Nozzle.jpgWith twin xlr11http://s35.photobucket.com/user/DanaC_/media-full//XLR11X15.jpg.htmlWow!!! Now we know where C7 took that shape from!!! Nice, thx for the hint.I really like those wings! But could you make an engine/engines that don't require an adapter (basically ones that match the body in shape)?Yupp, there's been some discussion about that already. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 4, 2014 Share Posted March 4, 2014 Hm. For some reason none of the regular wings work. EDIT: but only sometimes. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 4, 2014 Share Posted March 4, 2014 Are you going to do a Mk3 fuselage expansion? Also, is there any way you could use Module Manager to totally replace the models in the stock game with your new ones? Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 4, 2014 Share Posted March 4, 2014 How about an adaptor that smoothly goes between the visual styles of the Mk2 Expansion and Stock Mk2, and one that goes from Mk2 Expansion to B9 Mk2 Parts, and one that goes from B9 to Stock. Link to comment Share on other sites More sharing options...
Starwaster Posted March 4, 2014 Share Posted March 4, 2014 S2 Adapter... unless I already said that? I forget if I already asked for that....Heck I'd make one myself if I had access to the basic mk2 and S2 mesh. Link to comment Share on other sites More sharing options...
mdapol Posted March 4, 2014 Share Posted March 4, 2014 Could you give the short/long Mk2 adapter oxidizer as well? Would make them more useful for spaceplanes. Also I don't see the use for separate LFO and Liquid Fuel fuselages. Extra fuselages only clutter up the game. We have tweakables now and anyone who can install this mod would be able to figure out how to remove the oxidizer. Plus jet engines are so efficient that you can get anywhere on Kerbin with just the 270 liquid fuel in the Mk2 LFO tank. No need for that special jet fuel tank with its immense 600 fuel units.I disagree. Choices are good. Not everyone wants to create spaceplanes. And tweakables doesn't affect the dry weight. In other words, for equivalent size a LFO section without Oxidizer is not equivalent to a Liquid Fuel tank. Link to comment Share on other sites More sharing options...
mdapol Posted March 4, 2014 Share Posted March 4, 2014 Are you going to do a Mk3 fuselage expansion? Also, is there any way you could use Module Manager to totally replace the models in the stock game with your new ones?Why replace it? "If it's not broke, don't fix it." Link to comment Share on other sites More sharing options...
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