Camacha Posted November 21, 2013 Share Posted November 21, 2013 Whoa! What landing struts are those!?I think it is the AIES pack. Lovely stuff. Link to comment Share on other sites More sharing options...
little square dot Posted November 21, 2013 Share Posted November 21, 2013 These lights are infinitely better than the stock ones. Great job. Link to comment Share on other sites More sharing options...
mwlue Posted November 22, 2013 Share Posted November 22, 2013 Whoa! What landing struts are those!?I think it is the AIES pack. Lovely stuff.Yep, that is AIES VHME-T Landing Strut. Link to comment Share on other sites More sharing options...
therealcrow999 Posted November 23, 2013 Share Posted November 23, 2013 Does turning up Pixel Light Count too much effect performance? What's a good number everyone is using? I put my at 12, would going higher be too much? Link to comment Share on other sites More sharing options...
KerbMav Posted December 18, 2013 Share Posted December 18, 2013 Seems to work in .23 KSP. Link to comment Share on other sites More sharing options...
shadow651 Posted December 24, 2013 Share Posted December 24, 2013 Seems to work in .23 KSP.Thanks, I was wondering about that Link to comment Share on other sites More sharing options...
astropapi1 Posted December 24, 2013 Share Posted December 24, 2013 Yep, part packs should work perfectly in 0.23.It's the plugins that are screwed. Link to comment Share on other sites More sharing options...
Gaius Posted December 24, 2013 Share Posted December 24, 2013 Does turning up Pixel Light Count too much effect performance? What's a good number everyone is using? I put my at 12, would going higher be too much?I just slid mine all the way to the right, which gives you 64, IIRC. Note that if you have less than 12 lights in a scene, it has zero impact on your performance whether you've got it set at 12 or 64. Now, if you put 64 lights on your craft and find it's slowing the game too much, you can always go turn it down... Link to comment Share on other sites More sharing options...
Brill0pad Posted January 1, 2014 Share Posted January 1, 2014 Since installing this mod I can no longer launch vessels from the SPH. It stalls when I hit launch, and I cannot load any crafts. I have messed with all my mods, and this is the only one that does this. I have these mods installed:AchievementsDeadly ReentryEnhanced Nav BallProcedural FairingsKerbal Joint ReinforcementNav Ball Docking Alignment IndicatorRemote Tech 2SCANsatTAC Life SupportI'd really love it if your mod worked with these, as I have your lights on pretty much every vessel. Link to comment Share on other sites More sharing options...
Brill0pad Posted January 1, 2014 Share Posted January 1, 2014 So, I lied. Your mod is apparently not the problem. That's good news, because I love the lights. Link to comment Share on other sites More sharing options...
problemecium Posted January 27, 2014 Share Posted January 27, 2014 I found this on SpacePort before seeing the thread here, and for some reason the button says "Buy Now" instead of "Download". What up wit' dat? Is there premium content or is it some kinda bug? Link to comment Share on other sites More sharing options...
tygoo7 Posted January 27, 2014 Share Posted January 27, 2014 I found this on SpacePort before seeing the thread here, and for some reason the button says "Buy Now" instead of "Download". What up wit' dat? Is there premium content or is it some kinda bug?Its a bug with spaceport Link to comment Share on other sites More sharing options...
lyndonguitar Posted January 27, 2014 Share Posted January 27, 2014 (edited) can someone help me how to make it work with KAS?this seems a nice replacement for the stock big lights Edited January 27, 2014 by lyndonguitar Link to comment Share on other sites More sharing options...
User Unrelated Posted January 27, 2014 Share Posted January 27, 2014 can someone help me how to make it work with KAS?this seems a nice replacement for the stock big lightsI just had a similar question today with KAS regarding other partswhich reminded me of these lightsand now I am here.Here's the post in the KAS thread that helped me.http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System-%28KAS%29-0-4-5-Struts-pipes-part-containers-and-more-%280-23%29?p=932371&viewfull=1#post932371Take the "KASmodulegrab" module brackets at the bottom, and put them in the same place for all 3 light config files.(this is the config file for "surfacelight"PART{// --- general parameters ---name = W485_SurfaceLightmodule = Partauthor = Why485// --- asset parameters ---mesh = SurfaceLight.muscale = 1.0rescaleFactor = 1// --- editor parameters ---TechRequired = electricsentryCost = 800cost = 100category = Utilitysubcategory = 0title = Surface Mounted Spotlightmanufacturer = Abrams LightCodescription = A small surface mounted spotlight designed for self illumination.// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Znode_attach = 0, 0.0, 0.0, 0, -1, 0, 0// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 0,1,0,0,0// --- standard part parameters ---mass = 0.01dragModelType = defaultmaximum_drag = 0.1minimum_drag = 0.1angularDrag = 1crashTolerance = 8maxTemp = 3200MODULE{ name = ModuleLight lightName = Light useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 resourceAmount = 0.02 animationName = LightUp useResources = true}MODULE{ name = KASModuleGrab evaPartPos = (0.0, 0.0, -0.10) evaPartDir = (0,0,-1) storable = true storedSize = 1 attachOnPart = True attachOnEva = False attachOnStatic = False customGroundPos = False dropPartPos = (0.0, -0.2, -0.7) dropPartRot = (-10.0, 0.0, 0.0)}} Link to comment Share on other sites More sharing options...
lyndonguitar Posted January 27, 2014 Share Posted January 27, 2014 I figured it out by myself anyway(and added more parts that i wanted). but thanks anyway for posting Link to comment Share on other sites More sharing options...
Snorkelmac Posted January 28, 2014 Share Posted January 28, 2014 These lights look great, I'm looking forward to using them on my station. Link to comment Share on other sites More sharing options...
Initar Posted January 28, 2014 Share Posted January 28, 2014 Is there a way to make 'em a little bit brighter? It doesn't seem to be set in the cfg... Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 1, 2014 Share Posted February 1, 2014 can i have a suggestion? why not adding a little bit to the part config so that users can change the light color if they want?thanks Link to comment Share on other sites More sharing options...
mrBlaQ Posted February 14, 2014 Share Posted February 14, 2014 Your answer may lie here.http://forum.kerbalspaceprogram.com/threads/50903-0-21-Fully-Controllable-Lights-(color-intensity-range) Link to comment Share on other sites More sharing options...
z26 Posted February 16, 2014 Share Posted February 16, 2014 The 4 way light doesn't work as intended, the last "light on/off" controls the 4 lights, while the other 3 options before it do nothing. The omnilight is pretty cool, tho. Link to comment Share on other sites More sharing options...
Ruedii Posted February 16, 2014 Share Posted February 16, 2014 It would be really cool to make them use tweakables for brightness and color. (I've been requesting this on all light mods, so if someone wants to make an add-on that would attach it to all lights, that would be nice too.) Link to comment Share on other sites More sharing options...
Climberfx Posted March 10, 2014 Share Posted March 10, 2014 (edited) Cool concepts. Installing...I love your lightsAnd Thank you! Edited March 12, 2014 by Climberfx Link to comment Share on other sites More sharing options...
1_Haiduk Posted April 3, 2014 Share Posted April 3, 2014 Does anyone know if they work with the 23.5 update? Link to comment Share on other sites More sharing options...
Solestis Posted April 3, 2014 Share Posted April 3, 2014 They seem to work fine for me, it even seems to work with the new light coloring system. Link to comment Share on other sites More sharing options...
1_Haiduk Posted April 3, 2014 Share Posted April 3, 2014 They seem to work fine for me, it even seems to work with the new light coloring system.Thanks. Will get it now. Link to comment Share on other sites More sharing options...
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