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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24


stupid_chris

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One is for Tang, and the other contains various condiments to go with bacon.

I'm not sure that's.... does bacon NEED condiments? I suppose a BLT should have mayonnaise but bacon itself is the perfect food..... sounds kinda sacrilegious...

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Anyone know how to fix the Stack Chute's bottom node clipping into what's attached underneath? I know how to edit the configs to mess with node placement, but it seems to vary based on what size.

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Why would you try tweakscaling parts that are already of procedural size? Open the action groups, select a RC parachute and tweak properly

Or if you don't have action groups unlocked yet right click the part and rescale it that way.

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It's probably been addressed a million times before, but is there any way to enable the mod to work with 64-bit windows?

I realize KSP on 64-bit windows is unstable, but KSP on 32-bit windows is unplayable for me. KSP/Unity leaks memory until the process eats over 3.5 gb of memory, then crashes, which usually happens after visiting the VAB just 2 or 3 times.

I promise to not bug you with bug reports if it bugs out afterwards, eheh...

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It's probably been addressed a million times before, but is there any way to enable the mod to work with 64-bit windows?

I realize KSP on 64-bit windows is unstable, but KSP on 32-bit windows is unplayable for me. KSP/Unity leaks memory until the process eats over 3.5 gb of memory, then crashes, which usually happens after visiting the VAB just 2 or 3 times.

I promise to not bug you with bug reports if it bugs out afterwards, eheh...

Sorry to double post! (first post landed in a moderation queue)

I found this thread http://forum.kerbalspaceprogram.com/threads/84203-Less-memory-usage-by-using-OpenGL

And switching to OpenGL cut the memory usage in half. So no more crashing for me! (and thank goodness, I was not looking forward to compiling C#.)

Good, cause you would have had to recompile the mod for yourself.

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Wait ! Do you Mean the mod will not work for ksp 64 bit build ? or the windows build ?

The RealChute plugin is designed to disable itself if run on a KSP 64-bit Windows build.

However, the plugin will work fine on a KSP 32-bit Windows build, even if the Windows OS itself is 64-bit.

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Hey guys, small update for today.

Changelog:

April 1st 2015
v1.3.3.7
-Optimized toastiness
-The amount of snacks has increased by 401%!
-Now with brand new flavour!
-MOAR

Don't forget to eat your daily ration of Bacon today!

Peace out.

Edited by stupid_chris
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Hey guys, small update for today.

Changelog:

April 1st 2015
v1.3.3.7
-Optimized toastiness
-The amount of snacks has increased by 401%!
-Now with brand new flavour!
-MOAR

...

Following last year's prank, my poor Jeb would not dare try one of those snacks... :P

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Did someone say BACON??????????????????????????????????????

Oh, it is going to be a good day... No a GREAT day...

A GREAT BACON kind of day......

with optimized toastiness to boot.........

It just does not get any better...

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