Nereid Posted July 22, 2014 Share Posted July 22, 2014 (edited) Try running with OpenGL instead of DirectX and install TextureReplacer even if you don't use it to replace any textures. OpenGL mode has been saving people 500+ MB and TextureReplacer does some of the same compression (not downsampling though) as ATM.Won't work for me. The ram savings are incredible (over 1GB), shadows are existent, too. But reverting a flight will crash the game - it just loads forever. So Open GL is one-flight-only for me. Not usable in any way...EDIT: No. That was caused by an outdated plugin. Testing again tomorrow... Edited July 22, 2014 by Nereid Link to comment Share on other sites More sharing options...
vardicd Posted July 22, 2014 Share Posted July 22, 2014 so far Open GL is a god send for me, works flawlessly {so far} shadows work, not seeing Nereid's revert flight crash, I do see the alt tab screen border issue, and alt enter does not fix it for me, however double clicking the mouse inside the border does. so if anyone else has this issue and alt tab doesn't work.... Link to comment Share on other sites More sharing options...
justadude Posted July 22, 2014 Share Posted July 22, 2014 (edited) .24 fix:Download:[sTABLE-BASIC] https://github.com/rbray89/ActiveTextureManagement/releases/tag/3-3-basic[sTABLE-AGGRESSIVE] https://github.com/rbray89/ActiveTextureManagement/releases/tag/3-3-aggressiveStable-Basic worked once. Then froze on loading every time. Remove ATM KSP worked fine. Installed ATM as only mod - freeze on load.Windows 7 32 bit KSP used x86 version. Main reason for using was KSO. Edited July 22, 2014 by justadude Link to comment Share on other sites More sharing options...
rbray89 Posted July 22, 2014 Author Share Posted July 22, 2014 Stable-Basic worked once. Then froze on loading every time. Remove ATM KSP worked fine. Installed ATM as only mod - freeze on load.Windows 7 32 bit KSP used x86 version. Main reason for using was KSO.Do you happen to have your KSP_Data/output_log.txt file handy? Link to comment Share on other sites More sharing options...
Nereid Posted July 22, 2014 Share Posted July 22, 2014 so far Open GL is a god send for me, works flawlessly {so far} shadows work, not seeing Nereid's revert flight crash, I do see the alt tab screen border issue, and alt enter does not fix it for me, however double clicking the mouse inside the border does. so if anyone else has this issue and alt tab doesn't work....Well, the revert flight crash was caused by Infernal Robotics. It's there in vanilla and DirectX, too.And the amount of RAM saved is impressive: 3,4 GB just before crash with Direct without ATM, about 2 GB with ATM and 1.2GB with ATM and OpenGL.Frame rates seems to be a bit lower, but still quite good. Shadows are there. I'm tempted to include all mods I ever wanted and run KSP in OpenGL with ATM now. Link to comment Share on other sites More sharing options...
Bamse Posted July 22, 2014 Share Posted July 22, 2014 Stable-Basic worked once. Then froze on loading every time. Remove ATM KSP worked fine. Installed ATM as only mod - freeze on load.Windows 7 32 bit KSP used x86 version. Main reason for using was KSO.If you have MKS (Modular Kolonization System) installed, you need to add a config for the OpenRessourceSystem maps that comes along (Same exception as is in the WarpPlugin config). Had the same problem and it seems to have fixed it =) Link to comment Share on other sites More sharing options...
rbray89 Posted July 22, 2014 Author Share Posted July 22, 2014 If you have MKS (Modular Kolonization System) installed, you need to add a config for the OpenRessourceSystem maps that comes along (Same exception as is in the WarpPlugin config). Had the same problem and it seems to have fixed it =)If you share the config I would be more than happy to include it with ATM Link to comment Share on other sites More sharing options...
Bamse Posted July 22, 2014 Share Posted July 22, 2014 If you share the config I would be more than happy to include it with ATM Here you go =)ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = UmbraSpaceIndustries enabled = true OVERRIDES { UmbraSpaceIndustries/[^/]* { compress = true mipmaps = false scale = 1 max_size = 0 make_not_readable = false } UmbraSpaceIndustries/MKS/ORS.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } }} Link to comment Share on other sites More sharing options...
Furious1964 Posted July 23, 2014 Share Posted July 23, 2014 (edited) Doesn't work for me.http://www./view/4hfxnwdvsgh9f9n/output_log.txt Edited July 23, 2014 by Furious1964 Link to comment Share on other sites More sharing options...
biohazard15 Posted July 23, 2014 Share Posted July 23, 2014 If you share the config I would be more than happy to include it with ATM Please also add my config for the latest NovaPunch release: https://drive.google.com/file/d/0B-l1kSh8cSSASThuNUZjSGpVa1U/edit?usp=sharing Link to comment Share on other sites More sharing options...
justadude Posted July 23, 2014 Share Posted July 23, 2014 Do you happen to have your KSP_Data/output_log.txt file handy?I do. However it is 3 MB. Where should I upload it too? Link to comment Share on other sites More sharing options...
Alewx Posted July 23, 2014 Share Posted July 23, 2014 .24 fix:Download:[sTABLE-BASIC] https://github.com/rbray89/ActiveTextureManagement/releases/tag/3-3-basic[sTABLE-AGGRESSIVE] https://github.com/rbray89/ActiveTextureManagement/releases/tag/3-3-aggressiveThanks for the update, its awesome.Is there a chance you update the op? with these links, so in the discussion they are a little bit hidden. Link to comment Share on other sites More sharing options...
Nereid Posted July 23, 2014 Share Posted July 23, 2014 .24 fix:Download:[sTABLE-BASIC] https://github.com/rbray89/ActiveTextureManagement/releases/tag/3-3-basic[sTABLE-AGGRESSIVE] https://github.com/rbray89/ActiveTextureManagement/releases/tag/3-3-aggressiveThank you. They are working great so far. 0.24 is playable again. Link to comment Share on other sites More sharing options...
Furious1964 Posted July 23, 2014 Share Posted July 23, 2014 Still doesn't work for me with the new NovaPunch 2 config. Link to comment Share on other sites More sharing options...
panarchist Posted July 23, 2014 Share Posted July 23, 2014 Wow, rbray89 - the 3-3 release is AMAZING. Under 3-1 and 0.24, I couldn't shoehorn in all the mods I wanted to (and I was deliberately avoiding many of the parts-heavy mods like KWRocketry and KSP Interstellar). Not only does 3-3 greatly reduce the memory footprint, but it looks like a lot of the textures are a lot sharper than previously - especially controls and buttons, and interior details. Were there improvements made in that area? Outstanding - this mod is still my most valued mod.(especially since I am on OSX and both laptops have only 4GB of physical RAM) Link to comment Share on other sites More sharing options...
rbray89 Posted July 23, 2014 Author Share Posted July 23, 2014 Ok, got the BoulderCo folder fixed. Download on OP or here:[sTABLE-BASIC] https://github.com/rbray89/ActiveTextureManagement/releases/tag/3-3-1-basic[sTABLE-AGGRESSIVE] https://github.com/rbray89/ActiveTextureManagement/releases/tag/3-3-1-aggressive Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted July 23, 2014 Share Posted July 23, 2014 @ rbray: Just wanted to thank you for your 64bit version of ATM 3.3. I am now able to run 0.24 in the 64bit client (with additional mods) without crashes so far. I appreciate it and you're awesome. Link to comment Share on other sites More sharing options...
ndiver Posted July 23, 2014 Share Posted July 23, 2014 +1, big thanks, Without ATM, my laptop cannot run the mods i used with ATM. And i was specially waiting the x64 version Link to comment Share on other sites More sharing options...
smunisto Posted July 23, 2014 Share Posted July 23, 2014 Kind of a strange question, but why would you ever use ATM in x64? Unless your RAM is less than 8 Gb I guess...which would most likely mean your GPU and CPU are about 4-5 years behind the current generation too, in which case there would be point to use ATM. Link to comment Share on other sites More sharing options...
johnwayne1930 Posted July 23, 2014 Share Posted July 23, 2014 Version 3.3.1 basic loads fine under KSP 0.24 32bit.But on Space Center Screen, when I klick on one other scene, like R&D and go back to SCS all buttons stop working.No scene change or even exit game is possible.Debug console works and says NullReferenceException.Output.log here.Revert ATM to version 3.1 and all works as it should.Other mods that I have installed (all at latest version):000_ToolbarActionGroupManagerActiveTextureManagementBahaConstellationBahaEPLBahaSPBoulderCoCactEyeChattererCrewXferDeadlyReentryDebRefundDistantObjectFASAFirespitterGreenhouseHullCameraVDSHyomotoJSIKASKlockheed_MartianKlockheed_Martian_CoolRocketsKlockheed_Martian_SpecialKSOKSPXKWRocketryLaunchCountDownMagicSmokeIndustriesMechJeb2MechJeb2RPMModStatisticsModulefixerModuleManager.2.2.0.dllNASAmissionNothkeSerComnothke_DROMOMANOpenResourceSystemPartCatalogPorkWorksResearchThemAllSCANsatSDHISmokeScreenSquadTextureReplacerThunderAerospacetoolbar-settings.datTriggerTechUmbraSpaceIndustriesUniversalStorageWorldCup2014XanderTek Link to comment Share on other sites More sharing options...
rbray89 Posted July 23, 2014 Author Share Posted July 23, 2014 Version 3.3.1 basic loads fine under KSP 0.24 32bit.But on Space Center Screen, when I klick on one other scene, like R&D and go back to SCS all buttons stop working.No scene change or even exit game is possible.Debug console works and says NullReferenceException.Output.log here.Revert ATM to version 3.1 and all works as it should.Other mods that I have installed (all at latest version):000_ToolbarActionGroupManagerActiveTextureManagementBahaConstellationBahaEPLBahaSPBoulderCoCactEyeChattererCrewXferDeadlyReentryDebRefundDistantObjectFASAFirespitterGreenhouseHullCameraVDSHyomotoJSIKASKlockheed_MartianKlockheed_Martian_CoolRocketsKlockheed_Martian_SpecialKSOKSPXKWRocketryLaunchCountDownMagicSmokeIndustriesMechJeb2MechJeb2RPMModStatisticsModulefixerModuleManager.2.2.0.dllNASAmissionNothkeSerComnothke_DROMOMANOpenResourceSystemPartCatalogPorkWorksResearchThemAllSCANsatSDHISmokeScreenSquadTextureReplacerThunderAerospacetoolbar-settings.datTriggerTechUmbraSpaceIndustriesUniversalStorageWorldCup2014XanderTekHmmm... looks like I need to exclude the agencies directory. For some reason, Squad reads the pixels on the logos it looks like. Link to comment Share on other sites More sharing options...
johnwayne1930 Posted July 23, 2014 Share Posted July 23, 2014 Yes, set enabled to false in Squad.cfg works.I remember helldiver mentioned something like this before. Link to comment Share on other sites More sharing options...
smart013 Posted July 23, 2014 Share Posted July 23, 2014 (edited) Kind of a strange question, but why would you ever use ATM in x64? Unless your RAM is less than 8 Gb I guess...which would most likely mean your GPU and CPU are about 4-5 years behind the current generation too, in which case there would be point to use ATM.The moment x64 runs without hitch - in a really long gamesession (not a testrun) with all the popular mods and for at least 95% of the playerbase (!) - there may be no need of this ATM anymore for players with more that 4gb. Not a moment earlier. Right now x64 - great as it is - is more of a roulette of sorts, and when your installation with mods does not work the way it should it is no help to read from the usual suspects in forums that everything works fine if it can not be reproduced by everyone.In short ATM delivers, KSP x64 does not. And, at the time x64 is bugfree i`m nearly certain that rbray is around with a new and great way to optimize KSP gameplay Edited July 23, 2014 by smart013 Link to comment Share on other sites More sharing options...
NathanKell Posted July 23, 2014 Share Posted July 23, 2014 Also, it fixes some loader bugs that still exist.Also also, x64 *does* have a memory cap; beyond a certain point it gets very, very crashy. Link to comment Share on other sites More sharing options...
ecat Posted July 23, 2014 Share Posted July 23, 2014 Kind of a strange question, but why would you ever use ATM in x64? Unless your RAM is less than 8 Gb I guess...which would most likely mean your GPU and CPU are about 4-5 years behind the current generation too, in which case there would be point to use ATM.As NathanKell says in the post above, ATM can help those with start-up problems eg without ATM I cannot run Interstellar at all, even as the only mod in a clean install.Also, the many problems I was experiencing with various combinations of mods have vanished since I started to include ATM in my mod list. Reasons? Unknown. But I'll take what I can get.Why use x64 at all if you are using ATM? My reason is simple, x64 is the future for KSP. The more people using it, the more people we have testing it, the more test reports are generated. With more information available and a confirmed user base for x64, the more likely SQUAD will prioritise x64 investigations and bug fixes.Once again a big thank you to rbray89 for the mod and his continued support. Link to comment Share on other sites More sharing options...
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