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Do you also find career mode boring?


Kulebron

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For me, career mode is what this game needed. I do not have the skill of people who can land on every planet and return with general ease. I find leaving Kerbin's SOI to be nerve wracking. One wrong move, mis-timed burn, or misjudged aerobrake and the mission is a failure. So I hardly ever left Kerbin.

Career mode is pushing me to be riskier. I have to know what I can do, what my ships capabilities are, and I really set firm goals for a mission. I was sitting in Duna orbit with about 2200 D/V left. I probably could have done an orbit or atleast a flyby of Ike, but I didn't. The goal was only to get to Duna and gather some scans from orbit. But on the next mission, I'm landing on Ike. And after that, landing on Duna.

Its giving me the push I needed to want to do more. I spent most of my time playing this game just sitting around the Mun and building bigger rockets.

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I've rather enjoyed my play through the career mode, made me come up with some inventive designs etc and has even made what would have been mundane things in sandbox such as sending a probe to Duna a huge achievement. In sandbox I would have just send a manned mission straight to the red planet, but because you want to make sure you can bring back your kerbal, I first sent a probe out with the relevant scientific equipment and tested what will be my interplanetary prime mover for the manned mission, I know I could have done this in sandbox, but having limited parts available gives it that extra something.

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It's a lot more fun when you don't rush the tech tree by landing on the Mun on your third mission

I must disagree, to me the only real way to make it interesting was to try to do as much science as possible in each mission. This created significant challenges with respect to craft construction, manoeuvre efficiency, mission planning, and so on.

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Right now, career mode isn't anything more then sandbox with parts restriction. So I can't say that it is boring, more that it inspires a sense of incompleteness that will fade as development of it continues. Until then, mods can enhance it greatly. KSP Story Missions, remotetech, and such can give it a more complete feel.

Still, can't wait to see the direction they plan on taking it from here.

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I think money can add some challenge, and if it were possible to try doing hard missions with limited parts & their limited amount would be great.

By the way, it was much more challenging and addictive for me when I did not know about loading quicksaves. :)

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career mode isn't meant as a challenge for experienced players. its more like a introduction for new players.

Actually, that's not true, but mostly because career mode is far from finished so far. The only part of it that's there is science and the tech tree, and the tech tree had multiple purposes, one of which was to ease the introduction of new players.

Personally, the only things I've done in sandbox mode since career mode came out have been reddit challenges and experiments. I've filled out the entire tech tree several times, and started playing with alternate tech trees. For the most part, the alternate tech trees either didn't feel that different once I got a few basic parts or changed the focus of the game so much that I lost interest.

That said, at it's current level of implementation, career mode doesn't add that much to keep me interested in KSP, but it does provide something that was new for a while and still adds a little complexity to the mix.

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As someone so bad at rocketry that I don't allow kerbals anywhere near my plane designs and when I grazed Eve's sphere of influence with a probe the other day I about wet myself with excitement, I'm a big fan of career mode and the gradual progression of science.

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I found the tech tree system invigorating because it gave me new design imperatives against which to practice my ship-making skills. I do hope it will be expanded, though. And yes, you can consider it as a prologue to sandbox, and simply copy over your sandbox ship designs once all their parts have been "invented." That's what I did.

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I found career mode to be great fun and a real challenge (and I'm pretty experienced). The thing is, just like with sandbox you have to put in your own constraints and dream up your own goals to increase the challenge.

I did it in two styles, one was to do it in the fewest number of days (from the kerbals point of view). I did that with 4 launches and a total mission time of under 30 days. That had some complex designs and some challenging piloting. Even thou I only visited Mun and Minmus it was not boring at all, in fact it was really fun and pretty tricky, the last mission required some meticulous planning.

The 2nd way, which I'm still working on, is to do it with just planes, no rockets. Its taken me quite a while to get up to SSTO level and now everything has to be done using SSTO's. I've not even managed to land on Mun yet in this one (I've just landed on Minmus so far). So far I've got a bit over half way into the tech tree. Far from being boring, it been so fun I've completely forgotten that I'm playing 100% stock (that's a big deal for me!). I've been writing this style up as a story as I go, check the link in my sig.

I don't think career mode is boring, I think Squad have done a fantastic job in making something that can scale to different player levels. As a newb doing several missions before you reach LKO is prob. pretty rewarding, but equally pros like Scott M can still show their skills by harvesting points by the shed load.

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Career mode is kind of meh right now, not really any more challenging that sandbox mode. We'll probably see a big improvement in 0.24. I'm very interested in how they implement contracts, reputation, and money, since that will make or break career mode. If SQUAD can manage to retain the sandbox feeling of the game they'll have done very well.

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Carreer Mode is just Sandbox with some obstacles in the beginning. It was funny until I completed it.

That statement is essentially true for every game ever made with both a sandbox / skirmish / freestyle mode and a structured campaign... That's sort of the point of sandbox/freestyle vs. campaign modes.

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