Aelfhe1m Posted May 23, 2022 Share Posted May 23, 2022 On 5/21/2022 at 9:37 AM, Rodger said: It doesn't seem like there's an in-game way to remove a separator. In 'configure resource settings' window, you can add them but no new entries show up in the list to represent them for sorting/removal purposes. I'd need to edit the settings cfg file to remove them. Huh! I was going to dispute this because I definitely remember being able to move and remove separators but I tested it first to be sure. Yes it's currently broken. The separator lines which are clearly shown in the resource settings editor in the video on the OP are not there. The drag and drop ordering of resources is also broken (possibly because they're miscounting rows because of the missing separators?). Just to be 100% certain, I created a completely clean install of KSP 1.12.3 and only added ARP. Then started a new sandbox save. Placed a Kerbal-X on the launchpad and immediately went to the config window. No joy. Link to comment Share on other sites More sharing options...
Guest Posted May 23, 2022 Share Posted May 23, 2022 10 minutes ago, Aelfhe1m said: Huh! I was going to dispute this because I definitely remember being able to move and remove separators but I tested it first to be sure. Yes it's currently broken. The separator lines which are clearly shown in the resource settings editor in the video on the OP are not there. The drag and drop ordering of resources is also broken (possibly because they're miscounting rows because of the missing separators?). Just to be 100% certain, I created a completely clean install of KSP 1.12.3 and only added ARP. Then started a new sandbox save. Placed a Kerbal-X on the launchpad and immediately went to the config window. No joy. Other thing that doesn't work for me is the "hide full/depleted resources", essential to not make the panel unnecessary large Link to comment Share on other sites More sharing options...
Aelfhe1m Posted May 23, 2022 Share Posted May 23, 2022 I decided to try one last test and installed ARP version 2.10 instead. The resource ordering works but... duplicate entries and crashed during test when I accidentally double clicked on a resource name while trying to drag. Spoiler Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 10, 2022 Share Posted October 10, 2022 There are still many old open issues on Github. And I just re-recognized an old known bug that I remember I already got then and when 5 years ago: The UI does not open anymore when clicking the button when "replace stock" is chosen - perhaps related to this https://github.com/TriggerAu/AlternateResourcePanel/issues/91 but not sure. Link to comment Share on other sites More sharing options...
WarrenSchultz Posted November 14, 2022 Share Posted November 14, 2022 A quick fix to drag & drop sorting, your comment about separators clued me in. Edit the config text file for ARP, and remove the separator items from the list. You can even edit it while in the SPH, save, and go to the runway, and it will reload the config. At that point, the separators should be gone, and dragging items should work. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted December 7, 2022 Share Posted December 7, 2022 Following on from some previous comments about scaling, I've noticed a few issues with ARP When used without replacing the stock button, the ARP panel can be moved around just fine. However, if replacing the stock button, the ARP gets locked into position The ARP is unaware of the game's UI scale. This causes an issue when the UI scale is anything but 1x and the ARP is replacing the stock resource panel, as it then overlaps the appbar buttons The ARP is unaware of the game's UI scale (as are most mods really) which makes it somewhat difficult to read on monitors with resolutions higher than 1080. I typically like replacing the stock resource app with ARP since the appbar is already starved for space with all the stock apps now. Having it overlap the appbar on scaled UI is mostly awkward. It'd be nice if the position could be offset at least manually as it can be when used as standalone. It'd be doubly nice if the UI could scale with stock, as it gets somewhat difficult to read on high resolutions, but I understand that getting scaling to work in UIs is a HUGE PITA and don't really expect that to be perfectly honest. Just being able to move the ARP while replacing stock would be fine. Link to comment Share on other sites More sharing options...
Virtualgenius Posted March 4, 2023 Share Posted March 4, 2023 Does this still work hate the stock one Link to comment Share on other sites More sharing options...
Brigadier Posted March 4, 2023 Share Posted March 4, 2023 10 hours ago, Virtualgenius said: Does this still work hate the stock one Yes, it does for me in KSP 1.12.3. Link to comment Share on other sites More sharing options...
UltraJohn Posted April 7, 2023 Share Posted April 7, 2023 Hello, there is still an issue with the ARP window not auto hiding. I'm using the stock button replacer mode. When I load into flight, the ARP window will be visible in the top right as expected, but when I hover the mouse over other buttons, the ARP window stays stuck on screen. The fix is to click the ARP button twice to close and reopen it, and now it auto hides properly when hovering over other buttons. Link to comment Share on other sites More sharing options...
Mystos Posted November 7, 2023 Share Posted November 7, 2023 Hello is there a way to implement slide bar or scroll option ? i am playing with a lot of resource mods and it is impossible to see them all. If there is option like that please tell me. Link to comment Share on other sites More sharing options...
Ker Ball One Posted February 12, 2024 Share Posted February 12, 2024 (edited) Unusable with high resolution monitors. UI scaling is just too small on 4k or even 1440p. I understand that scaling with the built in UI scaler is difficult, which is why most mods don't try. The better mods do their own size settings. That would be much appreciated, since this mod already seems to have several useful settings with sliders. It might be easiest for @TriggerAu to maybe add another setting for overall size. https://github.com/TriggerAu/AlternateResourcePanel/issues/84 Edited February 13, 2024 by Ker Ball One Link to comment Share on other sites More sharing options...
Ker Ball One Posted February 24, 2024 Share Posted February 24, 2024 (edited) On 2/12/2024 at 4:58 AM, Ker Ball One said: Unusable with high resolution monitors. UI scaling is just too small on 4k or even 1440p. I understand that scaling with the built in UI scaler is difficult, which is why most mods don't try. The better mods do their own size settings. That would be much appreciated, since this mod already seems to have several useful settings with sliders. It might be easiest for @TriggerAu to maybe add another setting for overall size. https://github.com/TriggerAu/AlternateResourcePanel/issues/84 I guess I had to learn C# and Visual Studio. But I added a bunch of " * GameSettings.UI_Scale" to dozens of lines of code that were hard coded with static values. I resized the icons too. But now it looks nice at any resolution, even 4K. This modded mod can now scale with the game setting for UI Scale. If anyone is interested in seeing a UI scaled version of this mod... https://github.com/KerballOne/AlternateResourcePanel Edited February 27, 2024 by Ker Ball One Added forked repo Link to comment Share on other sites More sharing options...
Bersagliere81 Posted April 1, 2024 Share Posted April 1, 2024 I unpacked the AlternateResourcePanel-master in my game data folder but I don't see the new panel ingame. Am I doing anything wrong? This alternate panel was awesome, I hope we can have it back in the latest ksp version! Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 1, 2024 Share Posted April 1, 2024 1 hour ago, Bersagliere81 said: I unpacked the AlternateResourcePanel-master in my game data folder but I don't see the new panel ingame. Am I doing anything wrong? This alternate panel was awesome, I hope we can have it back in the latest ksp version! Yes it works in 1.12.x. See my previous post on how to get it by default: Link to comment Share on other sites More sharing options...
Bersagliere81 Posted April 1, 2024 Share Posted April 1, 2024 I don't have the icon in the stock toolbar on the right (the one you are indicating as IRP on the screenshot). Maybe it's because I'm on 1.7.3, but I understood it's working Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 1, 2024 Share Posted April 1, 2024 It's a long time since I played 1.7.3, but as I recall it worked the same way in that version as well. It's likely you've got some sort of installation problem - we might be able to diagnose further if you posted a link to your KSP log. Link to comment Share on other sites More sharing options...
Krazy1 Posted April 2, 2024 Share Posted April 2, 2024 On 2/23/2024 at 10:50 PM, Ker Ball One said: If anyone is interested in seeing a UI scaled version of this mod... Very nice. How to use it? I don't see any releases in the github link. Link to comment Share on other sites More sharing options...
Bersagliere81 Posted April 2, 2024 Share Posted April 2, 2024 22 hours ago, Aelfhe1m said: It's a long time since I played 1.7.3, but as I recall it worked the same way in that version as well. It's likely you've got some sort of installation problem - we might be able to diagnose further if you posted a link to your KSP log. here the output_log http://depositfiles.com/files/owyr1t1do Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 2, 2024 Share Posted April 2, 2024 26 minutes ago, Bersagliere81 said: here the output_log http://depositfiles.com/files/owyr1t1do OK, just had a quick look and Alternate Resource Panel is installed wrong (and possibly twice) At line 1550 in the log: Folders and files in GameData: 000_ClickThroughBlocker 000_TexturesUnlimited 000_Toolbar 000_USITools 001_ToolbarControl AlternateResourcePanel AlternateResourcePanel-master There should only be one copy of ARP and it installs into the GameData/TriggerTech/KSPAlternateResourcePanel Look at this folder path from the log: AlternateResourcePanel-master/PlugInFiles/GameData/TriggerTech/KSPAlternateResourcePanel/Icons/Aluminium Drill down to the nested GameData folder and move it's contents (i.e. the TriggerTech folder) up into your main GameData folder. I'm also not seeing any reference to the DLL for AlternateResourcePanel in the log. It should be at path TriggerTech/KSPAlternateResourcePanel/KSPAlternateResourcePanel.dll If it's not there then you need to download it from GitHub or SpaceDock make sure you get version 2.9.3 - later versions may not work with 1.7.3 since there was a change in the version of .NET framework that KSP ran on somewhere around that time and code compiled for the newer framework may not work on the older (depending on what it's trying to do - sometimes it does) Link to comment Share on other sites More sharing options...
Bersagliere81 Posted April 6, 2024 Share Posted April 6, 2024 It's all good. After years of not playing kerbal I found I was installing the wrong version. Thank you Link to comment Share on other sites More sharing options...
dylsh Posted June 22, 2024 Share Posted June 22, 2024 I'm trying to figure out how to change the scaling of the resource panel. I am playing on a 48inch 4k monitor and the panel is way too small to see. Does anyone know how to do this? Thank you. Link to comment Share on other sites More sharing options...
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