nightingale Posted September 27, 2016 Share Posted September 27, 2016 57 minutes ago, keyspace said: It seems blizzy's not been around since May 31st. On GitHub, last commit was on June 8th. JSYK, this might take a while Yup, hence why I got the post out as soon as I noticed. People can use my fixed version today (or when they update their mods for 1.2) and be ready for when Contract Configurator's KSP 1.2 update comes and breaks things. Link to comment Share on other sites More sharing options...
Jiraiyah Posted September 29, 2016 Share Posted September 29, 2016 On 9/28/2016 at 1:59 AM, nightingale said: Yup, hence why I got the post out as soon as I noticed. People can use my fixed version today (or when they update their mods for 1.2) and be ready for when Contract Configurator's KSP 1.2 update comes and breaks things. is there any download link for your fixed version for 1.1.3? thanks Link to comment Share on other sites More sharing options...
nightingale Posted September 29, 2016 Share Posted September 29, 2016 1 minute ago, Jiraiyah said: is there any download link for your fixed version for 1.1.3? thanks That fixed version works for 1.1.3 and 1.2 (unless there are other updates required for toolbar - but that's something blizzy will have to look at). Link to comment Share on other sites More sharing options...
Jiraiyah Posted September 29, 2016 Share Posted September 29, 2016 1 minute ago, nightingale said: That fixed version works for 1.1.3 and 1.2 (unless there are other updates required for toolbar - but that's something blizzy will have to look at). I mean where can i download it? Link to comment Share on other sites More sharing options...
nightingale Posted September 29, 2016 Share Posted September 29, 2016 @Jiraiyah - The fix is to a toolbar integration source file that other modders use, not to toolbar itself. So it's a question of getting various mods to update that. From a player perspective, there's nothing to do other than stay up to date on mods. Link to comment Share on other sites More sharing options...
Jiraiyah Posted September 29, 2016 Share Posted September 29, 2016 Ah, I see, thanks sir Link to comment Share on other sites More sharing options...
Kobymaru Posted October 3, 2016 Share Posted October 3, 2016 Sorry if I am missing the obvious, but is it possible to align the buttons on a toolbar *vertically*? Link to comment Share on other sites More sharing options...
maja Posted October 3, 2016 Share Posted October 3, 2016 36 minutes ago, Kobymaru said: Sorry if I am missing the obvious, but is it possible to align the buttons on a toolbar *vertically*? When you are in a move mode, then hower with a mouse cursor over the edge or the corner of the toolbar and you can resize it to whatever grid you want (single line, single column, two lines etc.) Link to comment Share on other sites More sharing options...
Kobymaru Posted October 3, 2016 Share Posted October 3, 2016 1 hour ago, maja said: When you are in a move mode, then hower with a mouse cursor over the edge or the corner of the toolbar and you can resize it to whatever grid you want (single line, single column, two lines etc.) Thanks! Link to comment Share on other sites More sharing options...
Capt. Hunt Posted October 12, 2016 Share Posted October 12, 2016 (edited) Wait, does that issue effect every mod that uses toolbar or just mods that happen to have this code that you're using in ContractConfig? I'm not using CC, and Toolbar doesn't seem to be working for me either. The toolbar doesn't appear in game and none of the mods that use toolbar appear to be working either unless I also happened to have set them to have stock toolbar buttons before the patch went live. https://dl.dropboxusercontent.com/u/18212815/output_log.txt Edited October 12, 2016 by Capt. Hunt Link to comment Share on other sites More sharing options...
Tarheel1999 Posted October 12, 2016 Share Posted October 12, 2016 20 minutes ago, Capt. Hunt said: Wait, does that issue effect every mod that uses toolbar or just mods that happen to have this code that you're using in ContractConfig? I'm not using CC, and Toolbar doesn't seem to be working for me either. The toolbar doesn't appear in game and none of the mods that use toolbar appear to be working either unless I also happened to have set them to have stock toolbar buttons before the patch went live. https://dl.dropboxusercontent.com/u/18212815/output_log.txt It hasn't been updated for 1.2. I would not expect it work until it is updated. Link to comment Share on other sites More sharing options...
Capt. Hunt Posted October 12, 2016 Share Posted October 12, 2016 (edited) it had been working fine under 1.1.3, despite the warning, I hope this gets updated soon. Edited October 12, 2016 by Capt. Hunt Link to comment Share on other sites More sharing options...
Tarheel1999 Posted October 12, 2016 Share Posted October 12, 2016 9 hours ago, Capt. Hunt said: it had been working fine under 1.1.3, despite the warning, I hope this gets updated soon. 1.1.1,1.1.2,1.1.3 != 1.2. 1.2 was a major update not a point release. Do not expect any mods to just work in 1.2. Link to comment Share on other sites More sharing options...
Capt. Hunt Posted October 13, 2016 Share Posted October 13, 2016 12 hours ago, Tarheel1999 said: 1.1.1,1.1.2,1.1.3 != 1.2. 1.2 was a major update not a point release. Do not expect any mods to just work in 1.2. well, yeah, I know that, I was only asking if Nightingale's "fix" would help or if it only affected his mod. You don't have to be rude about it. Any thoughts on tricking some of my other mods to use the stock toolbar instead while we wait for @blizzy78 ? Link to comment Share on other sites More sharing options...
ajud Posted October 13, 2016 Share Posted October 13, 2016 when this will be for 1.2? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 13, 2016 Share Posted October 13, 2016 11 hours ago, Capt. Hunt said: well, yeah, I know that, I was only asking if Nightingale's "fix" would help or if it only affected his mod. You don't have to be rude about it. Any thoughts on tricking some of my other mods to use the stock toolbar instead while we wait for @blizzy78 ? Not possible, the coding for each is different. Link to comment Share on other sites More sharing options...
Capt. Hunt Posted October 13, 2016 Share Posted October 13, 2016 (edited) I know most of my mods that used it had options for either toolbar, but I had most of them set for this one. Maybe if I reinstalled some of them it'll reset them. Edited October 13, 2016 by Capt. Hunt Link to comment Share on other sites More sharing options...
Red Iron Crown Posted October 13, 2016 Share Posted October 13, 2016 6 hours ago, ajud said: when this will be for 1.2? I know you're new here but we have a rule about repeated asking for mod updates (further back you can see some discussion of its status on 1.2). Please be patient with the volunteers who spend their free time improving the game for the rest of us. Link to comment Share on other sites More sharing options...
juanml82 Posted October 13, 2016 Share Posted October 13, 2016 3 hours ago, Capt. Hunt said: I know most of my mods that used it had options for either toolbar, but I had most of them set for this one. Maybe if I reinstalled some of them it'll reset them. Several mods have configuration files within the mod folder which are in text format, so you can open them in notepad, look for something that reads like "use stock toolbar" and you'll probably have a boolean operator, like TRUE or FALSE you can simply change Link to comment Share on other sites More sharing options...
Capt. Hunt Posted October 13, 2016 Share Posted October 13, 2016 (edited) Thanks, I managed to get most of my other mods working so far, except for one or two others that were broken by the update. At least that means Toolbar isn't as critical for my game, one less thing to worry about. Edited October 13, 2016 by Capt. Hunt Link to comment Share on other sites More sharing options...
Corvax Posted October 14, 2016 Share Posted October 14, 2016 (edited) I have recompiled Toolbar 1.7.12 against KSP 1.2 and it seems to be working here is mod dll https://dl.dropboxusercontent.com/u/18975363/Toolbar.dll just install version 1.7.12 and replace the dll, in case you don't want to see warning about KSP version also fix KSP_VERSION_MAX in Toolbar.version Edited October 14, 2016 by Corvax mistype Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 15, 2016 Share Posted October 15, 2016 Epic first post Link to comment Share on other sites More sharing options...
Torih Posted October 15, 2016 Share Posted October 15, 2016 17 hours ago, Corvax said: I have recompiled Toolbar 1.7.12 against KSP 1.2 and it seems to be working here is mod dll https://dl.dropboxusercontent.com/u/18975363/Toolbar.dll just install version 1.7.12 and replace the dll, in case you don't want to see warning about KSP version also fix KSP_VERSION_MAX in Toolbar.version Thanks a lot, my stock bar was already off the bottom of the page Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 15, 2016 Share Posted October 15, 2016 12 minutes ago, Drew Kerman said: Epic first post Totally agreed 10 minutes ago, Torih said: Thanks a lot, my stock bar was already off the bottom of the page You know, I wish some tallented man or woman come up with a mod that would let us choose smaller buttons for just the stock bar, i mean, we can make the whole gui smaller but we don't have control over the stock bar alone, would be nice to have a setting just for that part of the gui, i think smaller buttons wouldn't hurt anything but would help a lot Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 15, 2016 Share Posted October 15, 2016 (edited) 6 minutes ago, Jiraiyah said: but we don't have control over the stock bar alone yes you do. In the Settings menu you can scale all sorts of things, including the App Launcher (stock toolbar). I keep it at default tho - personally I don't think most of the icons scale well Also @Torih was that a joke? The App Launcher is supposed to scroll once its max height is reached Edited October 15, 2016 by Drew Kerman Link to comment Share on other sites More sharing options...
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