shaw Posted September 1, 2014 Author Share Posted September 1, 2014 There's experimental 1.7 available. It "detects" female names based on a list of REs in configuration files and assigns heads accordingly. However, this feature also requires the list of female heads for each texture pack. Those are already included for Sylith's and scart's, Diverse Kerbal heads packs. Link to comment Share on other sites More sharing options...
parachutingturtle Posted September 1, 2014 Share Posted September 1, 2014 I think accessible properties of planets don't contain any information about atmosphere "breathability"The wiki based its statement on science/EVA reports, but since I don't play career mode, I don't know. Link to comment Share on other sites More sharing options...
Mitchz95 Posted September 2, 2014 Share Posted September 2, 2014 Can anybody tell me how to use my Universe Replacer textures in Texture Replacer? Link to comment Share on other sites More sharing options...
Pingonaut Posted September 3, 2014 Share Posted September 3, 2014 Can anybody tell me how to use my Universe Replacer textures in Texture Replacer?Just put them in the right folders and rename them. Read the OP for that. Link to comment Share on other sites More sharing options...
Mitchz95 Posted September 3, 2014 Share Posted September 3, 2014 Just put them in the right folders and rename them. Read the OP for that.That's it?EDIT: Wow. That's it. The OP makes it look way more complicated than it needs to be. Link to comment Share on other sites More sharing options...
Mitchz95 Posted September 3, 2014 Share Posted September 3, 2014 Is there any way to download wrigh516's texture pack other than Mega? That site doesn't seem to be working for me. Link to comment Share on other sites More sharing options...
narhiril Posted September 3, 2014 Share Posted September 3, 2014 (Dragonball)Actually, no. The actual reference is far more interesting than that. Link to comment Share on other sites More sharing options...
Taki117 Posted September 4, 2014 Share Posted September 4, 2014 After just downloading Oinkers Skybox I'm a tad confused as to where to put it... Link to comment Share on other sites More sharing options...
Mitchz95 Posted September 4, 2014 Share Posted September 4, 2014 After just downloading Oinkers Skybox I'm a tad confused as to where to put it...I believe they go in the "Default" folder. Link to comment Share on other sites More sharing options...
shaw Posted September 5, 2014 Author Share Posted September 5, 2014 No comments about 1.7 yet? Do you think FemaleNameDetectorâ„¢ is accurate enough? Link to comment Share on other sites More sharing options...
Gaalidas Posted September 5, 2014 Share Posted September 5, 2014 Forum title still references 1.6.1, so I was not aware a 1.7 existed. Link to comment Share on other sites More sharing options...
Comet Tail Posted September 6, 2014 Share Posted September 6, 2014 How do you install this? Link to comment Share on other sites More sharing options...
Mitchz95 Posted September 6, 2014 Share Posted September 6, 2014 How do you install this?Step 1: Put "TextureReplacer" in your GameData folder like any other mod.Step 2: Download a texture pack. If the pack contains textures for planets/moons and skyboxes, put them in the "Default" folder of TextureReplacer. If it contains textures for Kerbal heads, put them in the "Heads" folder.Step 3: Rename the textures as described in the OP. For example, a new Moho texture would be called "moho00" and a Gilly texture would become "evemoon100".For info on how to make custom Kerbals, read the cfg file. Link to comment Share on other sites More sharing options...
AlMacTavish Posted September 10, 2014 Share Posted September 10, 2014 Hey, ive been using the Ksprc mod pack which has a default.cfg. All the suits seem to work fine but unfortunately my kerbals custom heads dont show and they still have there helmets on within the kerbin atmosphere. Does anyone have a custom config file I could download? I did use greenskulls 'idiot proof' guide and still couldnt get it to work lol Any help would be great, thanks! Link to comment Share on other sites More sharing options...
shaw Posted September 10, 2014 Author Share Posted September 10, 2014 Hey, ive been using the Ksprc mod pack which has a default.cfg. All the suits seem to work fine but unfortunately my kerbals custom heads dont show and they still have there helmets on within the kerbin atmosphere. Does anyone have a custom config file I could download? I did use greenskulls 'idiot proof' guide and still couldnt get it to work lol Any help would be great, thanks!Upload your `@Default.cfg` and `KSP.log`. Link to comment Share on other sites More sharing options...
AlMacTavish Posted September 10, 2014 Share Posted September 10, 2014 Hi Shaw, I have included a link to both of the files below. https://www./folder/wtdvpzc8wwbwp//Kerbal%20space%20programThanks for getting back to me so quick. Link to comment Share on other sites More sharing options...
shaw Posted September 11, 2014 Author Share Posted September 11, 2014 Hi Shaw, I have included a link to both of the files below. https://www./folder/wtdvpzc8wwbwp//Kerbal%20space%20programThanks for getting back to me so quick.TR crashes. Looks like you're still using the old 1.6.0, which is not compatible with KSP 0.24.BTW: that KSPRC.cfg file has lots of stuff that doesn't belong in there. I think I notified Proot about this a long time ago, but KSPRC hasn't been updated since then.It should look more like this:TextureReplacer{ CustomKerbals { Bill Kerman = Head1 Suit1 Bob Kerman = Head2 Suit1 Jebediah Kerman = Head3 Suit1 } GenericKerbals { excludedHeads = Head1, Head2, Head3 excludedSuits = Suit1 femaleHeads = Head5 femaleSuits = Suit3 }} Link to comment Share on other sites More sharing options...
AlMacTavish Posted September 11, 2014 Share Posted September 11, 2014 TR crashes. Looks like you're still using the old 1.6.0, which is not compatible with KSP 0.24.BTW: that KSPRC.cfg file has lots of stuff that doesn't belong in there. I think I notified Proot about this a long time ago, but KSPRC hasn't been updated since then.It should look more like this:Thats it sorted now, I had 1.7.1 sitting on my desktop since some time last week as well! lol. Thanks for taking the time to help an idiot out, keep up the great work. Link to comment Share on other sites More sharing options...
Teto Posted September 13, 2014 Share Posted September 13, 2014 I need help can you simplify the answer for me I'm having troubles finding were you change the head of the kerbals like bob bill and jeb and couple of my joined kerbals tommy Sherlie lendo dunger and billy Bobrie I don't know how to to change their heads it's kinda frustrating seeing everyone able to change the heads. Link to comment Share on other sites More sharing options...
Nucleon Posted September 13, 2014 Share Posted September 13, 2014 Nice to meet you, Tilk Kerman ^^ Link to comment Share on other sites More sharing options...
Bishop149 Posted September 15, 2014 Share Posted September 15, 2014 How exactly does the female name detection work?More specifically, I assume that it uses some mechanism to detect the name and then assigns a suitable head, but my question really is how does it know which heads are the female ones?I presume there is a naming convention for the appropriate textures but there are lots of female head textures out there and no consistent naming convention that I can spot.What should I call my female head textures for it to work correctly? Link to comment Share on other sites More sharing options...
shaw Posted September 15, 2014 Author Share Posted September 15, 2014 Female textures are set in `femaleHeads` arrays. The configuration files for all common texture packs (Sylith's, scart91's and Diverse Kerbal heads) are included in the TR download. Female names are determined by an array of regular expressions called `femaleNames` in `@Default.cfg`. Link to comment Share on other sites More sharing options...
Bishop149 Posted September 15, 2014 Share Posted September 15, 2014 Female textures are set in `femaleHeads` arrays. The configuration files for all common texture packs (Sylith's, scart91's and Diverse Kerbal heads) are included in the TR download. Female names are determined by an array of regular expressions called `femaleNames` in `@Default.cfg`.Ah, got ya!Thanks Link to comment Share on other sites More sharing options...
Gaalidas Posted September 15, 2014 Share Posted September 15, 2014 http://www.ksp-players.com/img/screenshots/5414abf5edebf0.22785193.png?1410640885Nice to meet you, Tilk Kerman ^^Those eyes are really bright... kinda creepy. Link to comment Share on other sites More sharing options...
HafCoJoe Posted September 20, 2014 Share Posted September 20, 2014 (edited) So um... I'd like a texture pack that remodels the stock parts. Maybe remove the dents and make them simpler. I see absolutely no texture packs that mess with the part textures. Only the skybox and planets. Is there a reason? Edited September 20, 2014 by Avera9eJoe Link to comment Share on other sites More sharing options...
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