Mr.Rocket Posted March 31, 2014 Share Posted March 31, 2014 Just a few questions:-1. Where do i put this when downloading, i tried gamedata, is that right?-2. Where do i put a skybox, as in what folder in the mod?-3. I tried putting the kerbal heads i want in the heads folder, but nothing happened?-4. Where do i go if i want to asign a specific head to a specific kerbal?-5. Would anybody be interested in making me a custom EVA suits. Real simple. All i want is the normal stock suit, but instead of red strips and patches, replace all the red with a royal blue. Keep the same texture and everything.Sorry if these have been asked before Thanks in advance Link to comment Share on other sites More sharing options...
Tangle Posted April 1, 2014 Share Posted April 1, 2014 1. Correct. 2. This replaces kerbals as far as I know.3. You must assign them.4. The .tcfg file.5. Look for a texture pack... Link to comment Share on other sites More sharing options...
Mr.Rocket Posted April 1, 2014 Share Posted April 1, 2014 (edited) I'm still confused about the custom kerbal heads: This is what i have for Bob say,: (copy and pasted)CREW { name = Bob Kerman brave = 0.3 dumb = 0.1 badS = False state = 0 ToD = 3523196.12325162 idx = 1 }Where do i insert the head and suit? (this is in the persistance file)Would i write for the first line name= Bob Kerman= kerbalhead_m40 ? Edited April 1, 2014 by Mr.Rocket Link to comment Share on other sites More sharing options...
tygoo7 Posted April 1, 2014 Share Posted April 1, 2014 2. This replaces kerbals as far as I know.This replaces planets, skyboxes, kerbals, and IIRC parts now. Link to comment Share on other sites More sharing options...
Tangle Posted April 1, 2014 Share Posted April 1, 2014 Oh, okay. Anyone know why my custom suits aren't working? Link to comment Share on other sites More sharing options...
Mr.Rocket Posted April 1, 2014 Share Posted April 1, 2014 I'm still confused about the custom kerbal heads: This is what i have for Bob say,: (copy and pasted)CREW { name = Bob Kerman brave = 0.3 dumb = 0.1 badS = False state = 0 ToD = 3523196.12325162 idx = 1 }Where do i insert the head and suit? (this is in the persistance file)Would i write for the first line name= Bob Kerman= kerbalhead_m40 ?Yes quoting my own quote. Note: do not do this, otherwise, you kerbals will have names like this:Still looking how to put in specified ones, although i got the mod working in general And Tangle, what have you done so far?, else it's hard to help Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 1, 2014 Share Posted April 1, 2014 Where do i insert the head and suit? (this is in the persistance file)Wrong file, you want the tcfg file in the TextureReplacer folder, there are instructions inside itOh, okay. Anyone know why my custom suits aren't working?No we don't, because we don't know what you're doing. Post the lines from your tcfg file Link to comment Share on other sites More sharing options...
Tangle Posted April 1, 2014 Share Posted April 1, 2014 Ok, it's fixed itself I guess. However, how do I get kerbals to wear the same suit they do in IVA on EVA? Link to comment Share on other sites More sharing options...
Mr.Rocket Posted April 1, 2014 Share Posted April 1, 2014 Wrong file, you want the tcfg file in the TextureReplacer folder, there are instructions inside itYes, i realize there are instructions, but i can't actually change anything in there. It doesn't have any info on my kerbals Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 1, 2014 Share Posted April 1, 2014 Ok, it's fixed itself I guess. However, how do I get kerbals to wear the same suit they do in IVA on EVA?take whatever suit textures you're using, stick copies of them into /Default and rename them "EVAtexture" and "EVAtextureNRM". I'm not sure if this will work, but the two texture sheets look similar so I will assume they areYes, i realize there are instructions, but i can't actually change anything in there. It doesn't have any info on my kerbalsYou have to enter in the kerbal name, the head texture and the suit texture (last one is optional, denoted by the []). By default there is nothing there Link to comment Share on other sites More sharing options...
Endraxial Posted April 1, 2014 Share Posted April 1, 2014 (edited) Guys, I'm proud to announce a new, experimental version of my texture back. It greatly reduces the initial load time of the game and also gives each planet a new snazzy look with desaturation for realism and optimized texture sizes. Feedback is greatly appreciated as I'm trying out new things.Totally not an april fool's prank. May want to backup your current textures, if any. Edited April 1, 2014 by Endraxial Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 1, 2014 Share Posted April 1, 2014 Is an in game GUI for switching textures beyond feasibility or is it possible in the future? Link to comment Share on other sites More sharing options...
shaw Posted April 1, 2014 Author Share Posted April 1, 2014 Is an in game GUI for switching textures beyond feasibility or is it possible in the future? Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 1, 2014 Share Posted April 1, 2014 Something in between.Not possible now but maybe at some point? Link to comment Share on other sites More sharing options...
shaw Posted April 2, 2014 Author Share Posted April 2, 2014 Not possible now but maybe at some point?Yes, it's a lot of work to implement a GUI. I've been thinking about that, I have some ideas, but not in near future. Link to comment Share on other sites More sharing options...
Bit Fiddler Posted April 2, 2014 Share Posted April 2, 2014 Happy to see that you like and enjoy the pack!I've followed Shaw and Papic's advices, so here comes the first update, please delete and clean the previous version of the pack to avoid problems:http://imgur.com/a/QP83N "Pimp my Kerbals" Texture pack v 1.1 DOWNLOADhttps://mega.co.nz/#!05NykLgQ!Q7Ca4Xge1dt-OHhN1eDvuGdiV2UC-Y--eCEIw5nff5U I cant get this Download Link to work. Is it working for anybody or is it broken? Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 2, 2014 Share Posted April 2, 2014 where are all these cool suit textures? Do want! Link to comment Share on other sites More sharing options...
sidfu Posted April 2, 2014 Share Posted April 2, 2014 uhave to dig thru the tread to find them. they around most of them Link to comment Share on other sites More sharing options...
GavinZac Posted April 2, 2014 Share Posted April 2, 2014 I wonder when we'll be replacing asteroid textures Link to comment Share on other sites More sharing options...
Endraxial Posted April 2, 2014 Share Posted April 2, 2014 (edited) I wonder when we'll be replacing asteroid textures From what I've played, the asteroid textures are surprisingly nice looking. Probably not worth it to replace them, but then again where's the fun if we can't conquer those as well?I cant get this Download Link to work. Is it working for anybody or is it broken?Hit refresh in your web browser and see if that brings it up. Mega can apparently cause trouble for some. Proot really needs to consider a mirror link on another file host. Edited April 2, 2014 by Endraxial Link to comment Share on other sites More sharing options...
amo28 Posted April 2, 2014 Share Posted April 2, 2014 <snip>Guys, I'm proud to announce a new, experimental version of my texture back. It greatly reduces the initial load time of the game and also gives each planet a new snazzy look with desaturation for realism and optimized texture sizes. Feedback is greatly appreciated as I'm trying out new things.Endraxial, thanks for the new textures -- however I think some files are named incorrectly. The texture for Kerbin looks like an icy moon. Link to comment Share on other sites More sharing options...
shaw Posted April 2, 2014 Author Share Posted April 2, 2014 http://www.blade-edge.com/images/forums/ksp/2%20-%20GZ7d7NR.jpgwhere are all these cool suit textures? Do want!Those textures are on the UniverseReplacer's thread. All the links are on reddit, look the first post in THIS thread.- - - Updated - - -Endraxial, thanks for the new textures -- however I think some files are named incorrectly. The texture for Kerbin looks like an icy moon.1st April. Link to comment Share on other sites More sharing options...
CalculusWarrior Posted April 2, 2014 Share Posted April 2, 2014 I've found that the new flags on kerbals' jetpacks are not made invisible when you EVA them at ground level; so you have mysterious floating flags behinds kerbals now. Link to comment Share on other sites More sharing options...
jfull Posted April 2, 2014 Share Posted April 2, 2014 I've found that the new flags on kerbals' jetpacks are not made invisible when you EVA them at ground level; so you have mysterious floating flags behinds kerbals now.I've noticed that, but other than that, everything seems just fine in 0.23.5 Link to comment Share on other sites More sharing options...
shaw Posted April 2, 2014 Author Share Posted April 2, 2014 I've noticed that, but other than that, everything seems just fine in 0.23.5There's 1.3.3 prelease on GitHub where it's fixed. Link to comment Share on other sites More sharing options...
Recommended Posts