iueras Posted July 19, 2014 Share Posted July 19, 2014 Awesome. Thanks for the update! Quote Link to comment Share on other sites More sharing options...
MrWizerd Posted July 22, 2014 Share Posted July 22, 2014 know my main reason I used this was initially to reduce tank models because of memory cap now I missed it because I have tons of tanks and none of them hold what in want haha! Oh well taniwha I know your working hard for us all of there's anything: can n do to help in either mod please let me know, I can't code and my texting skills are sub par but I can model pretty well, I know this doesn't help in most cases for these mods but anything I can do I will. I'm particularly good with cfg files. Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 22, 2014 Author Share Posted July 22, 2014 I apologize for the delay, but there have been a few forest fires to fight. Please note that while MFT works for me (linux-64), YMMV for windows-64.[edit]Forgot to say I released MFT 5.1.0 Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 22, 2014 Author Share Posted July 22, 2014 Ugh, I wasn't paying attention and released MFT with a bad version of KAE. I'll get things sorted out shortly. Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted July 22, 2014 Share Posted July 22, 2014 It's released! Woot!Revert to VAB & download Thanks a bunch.... no seriously, never have any problem with any kind of delay..... uh bad KAE that explains it. I can probably sort that out here as I already have the new version of KAE... restarting... Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 22, 2014 Author Share Posted July 22, 2014 Already taken care of. I apologize for the inconvenience. Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted July 22, 2014 Share Posted July 22, 2014 Absolutely fabulous. Everything appears to be working as it should now. Now I can beautify some craft and reduce the part count as an added bonus. Thanks again. Quote Link to comment Share on other sites More sharing options...
SebFierce Posted July 22, 2014 Share Posted July 22, 2014 Fabulous stuff! Thanks taniwha! Quote Link to comment Share on other sites More sharing options...
iueras Posted July 23, 2014 Share Posted July 23, 2014 Thanks so much for the update Taniwha! Quote Link to comment Share on other sites More sharing options...
Squelch Posted July 24, 2014 Share Posted July 24, 2014 Hello,I'm having an issue with a dependency on MFT and the latest version doesn't seem to satisfy it. TweakScale 1.27 is failing to load because it's looking for modularfueltanks.dll version 5.01.Is there an archive, or a copy of that version that I can use in the meantime? Quote Link to comment Share on other sites More sharing options...
NathanKell Posted July 24, 2014 Share Posted July 24, 2014 5.01 is broken, and was superceded for good reason. biotronic is good about pumping out new releases each day; ask for a new compile on the TweakScale thread. Quote Link to comment Share on other sites More sharing options...
MrWizerd Posted July 24, 2014 Share Posted July 24, 2014 Has the bug where when you quicksave and quickload your tanks are full again been figured out? Quote Link to comment Share on other sites More sharing options...
Squelch Posted July 24, 2014 Share Posted July 24, 2014 Thanks for the reply. I'm trying a different tack, and will attempt to recompile TweakScale without the regression that links to the defunct version. I can't find that a specific version referenced, so I'm guessing that just happens to be the old version that the recent reimplementation of MFT found.It's a learning process if nothing else, so I should at least understand why that particular version is being asked for... eventually. Quote Link to comment Share on other sites More sharing options...
WololoW Posted July 24, 2014 Share Posted July 24, 2014 The KSPX Config file could use updating. I will be doing that myself today and uploading onto either this post or another one after it. Feel free to utilize that for your release once I do make it.Thanks! Quote Link to comment Share on other sites More sharing options...
Voculus Posted July 25, 2014 Share Posted July 25, 2014 I think the 24.1 update broke the mod. Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted July 25, 2014 Share Posted July 25, 2014 I think the 24.1 update broke the mod. I thought so too. But somehow I got it working again. At one point I accidentally deleted Module Manager , that stopped it working very effectively. Quote Link to comment Share on other sites More sharing options...
Kolago Posted July 25, 2014 Share Posted July 25, 2014 New v5.1.0a doesn't work with Procedural Parts 0.9.15. KSPAPIExtensions.dll is old. (1.6.0.0) Needs to be compiled against 1.6.2.0. Quote Link to comment Share on other sites More sharing options...
Kolago Posted July 25, 2014 Share Posted July 25, 2014 Can you add a button for adding the right fuel mix for rocket engines (9 parts liquid fuel / 11 parts oxidizer) to the rest volume of a tank. So we can put some monopropellant in it and than fill the rest with LFO. Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 25, 2014 Author Share Posted July 25, 2014 Kolago: while such a feature is quite desirable, it needs to be handled carefully: MFT is used by RF, and RF has many more fuel mixtures. This means only that careful design is called for, not "nope, not gonna happen" . Quote Link to comment Share on other sites More sharing options...
Kolago Posted July 25, 2014 Share Posted July 25, 2014 Maybe this function can only be switched on when RF is not installed. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted July 25, 2014 Share Posted July 25, 2014 Um, that feature is in. Add an engine and you'll have an "autoconfigure for" button. Quote Link to comment Share on other sites More sharing options...
Kolago Posted July 25, 2014 Share Posted July 25, 2014 (edited) Yes, but this uses all of the tank. What I was suggesting is to split the tank between monopropellant or any other already installed resource and fill the rest up with LOX (9/11). This can be helpful for mix mode engines and brings down part count too. Edited July 25, 2014 by Kolago Quote Link to comment Share on other sites More sharing options...
Kolago Posted July 25, 2014 Share Posted July 25, 2014 (edited) Imagine if we can add a SAS modul of a specific strength/volume. We have an all in one full configurable service module. Edited July 25, 2014 by Kolago Quote Link to comment Share on other sites More sharing options...
nebuchadnezzar Posted July 25, 2014 Share Posted July 25, 2014 Yes, but this uses all of the tank. What I was suggesting is to split the tank between monopropellant or any other already installed resource and fill the rest up with LOX (9/11). This can be helpful for mix mode engines and brings down part count too.Fill with as much monopropellant as you want, then use the auto configure button for an attached engine. Quote Link to comment Share on other sites More sharing options...
SebFierce Posted July 25, 2014 Share Posted July 25, 2014 Considering the game is mostly about building things from smaller parts I'd suggest to simply use a Monoprop tank and strap an LF/O one underneath it... Quote Link to comment Share on other sites More sharing options...
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