kfsone Posted November 11, 2015 Share Posted November 11, 2015 Same here. Right click does nothing. When you right click you don't get any button to extend the part or run it.Also ScienceAlert doesn't think there's any science to be had from the parts. Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted November 11, 2015 Share Posted November 11, 2015 Same here. There is no DMagic.dll in the download zip Quote Link to comment Share on other sites More sharing options...
funkysock Posted November 11, 2015 Share Posted November 11, 2015 i got the same here too. most upsetting. What is the fix? Quote Link to comment Share on other sites More sharing options...
StevieC Posted November 11, 2015 Share Posted November 11, 2015 CKAN gives a 404 Not Found error when I try to install v1.0.9 Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted November 11, 2015 Share Posted November 11, 2015 CKAN gives a 404 Not Found error when I try to install v1.0.9DMagic just updated OS to 1.0.9.1 and by this removed the 1.0.9 download from Github. The new version will be added to CKAN Soonâ„¢ Quote Link to comment Share on other sites More sharing options...
KeeblerKerbin Posted November 11, 2015 Share Posted November 11, 2015 I can confirm my ship in orbit around Minmus is now functional again with 1.0.9.1. Quote Link to comment Share on other sites More sharing options...
DMagic Posted November 11, 2015 Author Share Posted November 11, 2015 "Silent" update version 1.0.9.1 released; get it on Kerbal Stuff. Quote Link to comment Share on other sites More sharing options...
bihlbo Posted November 11, 2015 Share Posted November 11, 2015 "Silent" update version 1.0.9.1 released; get it on Kerbal Stuff.Thanks DMagic, you're the best. This might be my favorite mod.By the way, is there a benefit to using the scaled-up versions of the parts? Like, does the magnetometer boom collect more data or something? Or is the option simply there in case we want to make a ship cost and weigh more? Quote Link to comment Share on other sites More sharing options...
TK421d Posted November 11, 2015 Share Posted November 11, 2015 just want to say thanks and 'keep up the good work' your science mods are literally always the core of my game. Quote Link to comment Share on other sites More sharing options...
DMagic Posted November 11, 2015 Author Share Posted November 11, 2015 By the way, is there a benefit to using the scaled-up versions of the parts? Like, does the magnetometer boom collect more data or something? Or is the option simply there in case we want to make a ship cost and weigh more?It's just for visual reasons. You can create a mini-probe if you want, or make something a bit smaller or larger to fit better. The XRay surface analyzer does adjust the acceptable height above the surface when using TweakScale, so if you use a bigger version you can place it further away from the surface and still be able to use it. Quote Link to comment Share on other sites More sharing options...
More Boosters Posted November 11, 2015 Share Posted November 11, 2015 Now I can play KSP again! Quote Link to comment Share on other sites More sharing options...
StevieC Posted November 11, 2015 Share Posted November 11, 2015 and KerbalStuff is down. Quote Link to comment Share on other sites More sharing options...
DMagic Posted November 11, 2015 Author Share Posted November 11, 2015 and KerbalStuff is down.And why are you posting this here?There are four download links in the first post, if one doesn't work try another. Quote Link to comment Share on other sites More sharing options...
smjjames Posted November 11, 2015 Share Posted November 11, 2015 and KerbalStuff is down.It's having problems for me too, besides, as Dmagic said, theres alternate download links available. Quote Link to comment Share on other sites More sharing options...
Fr8monkey Posted November 15, 2015 Share Posted November 15, 2015 Started a new game and the parts seem messed up. The dark 'triangle' parts are now just the internals and the parts that hold them aren't showing up.http://steamcommunity.com/sharedfiles/filedetails/?id=555683574 Quote Link to comment Share on other sites More sharing options...
smjjames Posted November 15, 2015 Share Posted November 15, 2015 Started a new game and the parts seem messed up. The dark 'triangle' parts are now just the internals and the parts that hold them aren't showing up.http://steamcommunity.com/sharedfiles/filedetails/?id=555683574http://steamcommunity.com/sharedfiles/filedetails/?id=555683574You do have the Universial Storage mod, right? Quote Link to comment Share on other sites More sharing options...
Fr8monkey Posted November 15, 2015 Share Posted November 15, 2015 Dangit. I removed a bunch of mods that I didn't need in CKAN, and that was one of them. I have been so forgetful lately. Thanks. Quote Link to comment Share on other sites More sharing options...
smjjames Posted November 16, 2015 Share Posted November 16, 2015 The magnetometer seems a little more sensitive to overheating and exploding on reentry where it didn't before, intentional? Quote Link to comment Share on other sites More sharing options...
akharin Posted November 17, 2015 Share Posted November 17, 2015 Hi! I'm playing with KSP 1.0.4 and DMagic O.S. 1.0.8 and so far was highly satisfied by putting new stuff to rockets and use it somehow. But today I tried anomalous study contracts and have stuck on this. I can't get does it a bug or I do something wrong. My contract is to study Mun anomaly at 20N and 40E - I associated it with known anomaly at 12N 39E. Got a probe above this location in low orbit and can't get anything from Anomaly Signal Sensor. It's just spinning its dish and reports "no anomalous signal detected" even while mag.boom reports "Results From Anomalous Signal Recovered". So I complete contract's "Return on transmit data from.. experiments" condition and can't complete "Anomaly Scan data while flying above the anomalous signal" condition. There is some screenshots of my tryings while passing anomaly location: [URL]http://kharin.com/ksp/screenshot42.png[/URL] [URL]http://kharin.com/ksp/screenshot43.png[/URL] [URL]http://kharin.com/ksp/screenshot44.png[/URL] [URL]http://kharin.com/ksp/screenshot45.png[/URL][URL="http://kharin.com/ksp/screenshot45.png"] [/URL]Did I made everything right or there is some unknown conditions to use Anomalous Sensor? Quote Link to comment Share on other sites More sharing options...
DMagic Posted November 18, 2015 Author Share Posted November 18, 2015 The anomaly scanner requires very close proximity to function. Usually those contracts also include a request for an experiment from the surface, so it isn't an issue. But when you only have orbital science requests I can see how that would be a problem. I'll see about updating the contract description to specify that the anomaly scanner requires close range, as well as the scanner's VAB description. Quote Link to comment Share on other sites More sharing options...
akharin Posted November 19, 2015 Share Posted November 19, 2015 Wow! How close it must be? I didn't heard anything besides "low orbit" requirement and contracts says "while flying above", so I hoped to catch data from orbit. :( Quote Link to comment Share on other sites More sharing options...
akharin Posted November 19, 2015 Share Posted November 19, 2015 Yep, got it. "very close" means I had to almost fly into this Mun Arch to get anomaly data readings! But at least sensor reports direction and range to anomaly when it get to some of km distance - thanks for that! Quote Link to comment Share on other sites More sharing options...
lextacy Posted November 22, 2015 Share Posted November 22, 2015 No geiger counter yet? KSP now supports radiation, we must have a way to measure this right? Is there going to be a future release that will include radiation experiments/meters? Quote Link to comment Share on other sites More sharing options...
smjjames Posted November 23, 2015 Share Posted November 23, 2015 Why is the Magnetometer scanner for metallic ore set so low to under 100km? I think it may also be overriding the metallicore scanner in the planetary survey camera in UKS. Also, the ore scanner in the magnetometer isn't working. Quote Link to comment Share on other sites More sharing options...
DMagic Posted November 23, 2015 Author Share Posted November 23, 2015 [quote name='smjjames']Why is the Magnetometer scanner for metallic ore set so low to under 100km? I think it may also be overriding the metallicore scanner in the planetary survey camera in UKS. Also, the ore scanner in the magnetometer isn't working.[/QUOTE] All of the magnetometer resource scanners are supposed to be set at 60km max altitude, I just forget to set the stock Ore sensor, though I did set the SCANsat sensors properly. The idea is that the magnetometer is unlocked early and is not meant to be a replacement for the narrow-band scanner, it can only be used at very low altitudes. I don't see how any of this would affect the UKS parts, the modules added to the magnetometer, and the Module Manager configs used for the SCANsat sensors and the CRP resources are targeted only to my parts. And what do you mean that the ore scanner function doesn't work? There may be an issue because of the mismatch between the different Ore scanner configs' max altitudes, but it should otherwise be working fine. Quote Link to comment Share on other sites More sharing options...
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