EDF Posted April 14, 2012 Share Posted April 14, 2012 Next step: Lander legs.Will those be similar to the stock legs, or do you have something else in mind? Link to comment Share on other sites More sharing options...
Elven_sword Posted April 14, 2012 Share Posted April 14, 2012 Hey Silisko, how about something like your Reusable Payload Module for Orbiter made with landing legs? I\'d love to see some folding fairings around these parts. Pun intended. Link to comment Share on other sites More sharing options...
ultrasquid Posted April 14, 2012 Share Posted April 14, 2012 Seeing as you\'ve mastered the inflatable structure animation, what do you think of including a passive communication reflector in the next Probodobodyne volume?:http://en.wikipedia.org/wiki/Balloon_satellite Link to comment Share on other sites More sharing options...
VincentMcConnell Posted April 14, 2012 Share Posted April 14, 2012 Who needs landing legs when you have... CRASH LANDINGS!? Link to comment Share on other sites More sharing options...
Emilio Posted April 14, 2012 Share Posted April 14, 2012 reusable fairingsI think York did one, using lander leg animation, check his Particle Cannon and Scraprocket threadbaloon satelliteYou are right, this is an incredible idea !Nova, how\'s your progress with Orion, Sensors, Hinges ? Link to comment Share on other sites More sharing options...
kellven Posted April 14, 2012 Share Posted April 14, 2012 Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. You forgot to put public in front of class BaceControlUnit : SASModule in BaceControlUnit.cs, and it\'s the best thing to happen to me all day! I spent much of the rest of the day trying to figure out why r4m0n\'s MuMechLib.dll absolutely refused to expose any of it\'s classes, and it wasn\'t until I recompiled your code that I realized he forgot to put public before any of his classes. It also explains why Tosh\'s cart has the same problem, but C7\'s gear doesn\'t. I can now tell my code what other peoples parts are without the compiler throwing a tantrum spiral. Did I say thank you already? Just for that, I\'m launching a BACE mission to the Mun in your honor. PS If anyone is completely confused or worried, the code is just fine as far as I can tell, it\'s purely a programmer thing. PPS Kellvonic Imperial Robotics and WarPeacemachines is still eagerly awaiting your hingy doodad thingies. Link to comment Share on other sites More sharing options...
SmiteZero Posted April 14, 2012 Share Posted April 14, 2012 Why is the node in this pack invisible in the VAB list? Link to comment Share on other sites More sharing options...
Mynorus Posted April 14, 2012 Share Posted April 14, 2012 Next step: Lander legs.Yes. Link to comment Share on other sites More sharing options...
Emilio Posted April 14, 2012 Share Posted April 14, 2012 I WANT THAT NOW ! What game it is ?And, Nova, are the radial engines able to be stopped-resumed at any time ? Otherwise i\'ts gonna be hard to do this...F-69 VTOL Link to comment Share on other sites More sharing options...
Kreuzung Posted April 14, 2012 Share Posted April 14, 2012 2 secs of googling.... http://saintsrow.wikia.com/wiki/F-69_VTOL Link to comment Share on other sites More sharing options...
Emilio Posted April 14, 2012 Share Posted April 14, 2012 2 secs of googling.... http://saintsrow.wikia.com/wiki/F-69_VTOLThanks ! Link to comment Share on other sites More sharing options...
zombiphylax Posted April 14, 2012 Share Posted April 14, 2012 Love the new parts, finally got up a very Salyut-esque station, working on a mun base now. Can\'t wait for the hinge joints to come along, it\'ll help with hiding things under fairings. Link to comment Share on other sites More sharing options...
NovaSilisko Posted April 14, 2012 Author Share Posted April 14, 2012 Love the new parts, finally got up a very Salyut-esque station, working on a mun base now. Can\'t wait for the hinge joints to come along, it\'ll help with hiding things under fairings.r4m0n is actually making his own, thousands-of-times-better hinge plugin, so Probodobodyne is going to use that instead. Link to comment Share on other sites More sharing options...
NovaSilisko Posted April 14, 2012 Author Share Posted April 14, 2012 Link to comment Share on other sites More sharing options...
OtherDalfite Posted April 14, 2012 Share Posted April 14, 2012 Rotatable lander legs. This way we can land vertical or horizontal. Link to comment Share on other sites More sharing options...
Rocketscienist Posted April 14, 2012 Share Posted April 14, 2012 Looks interesting Link to comment Share on other sites More sharing options...
Emilio Posted April 14, 2012 Share Posted April 14, 2012 Rotating lander legs ? I\'m gonna do... the mighty... AT-PT scout vehicle Looks fun anyway. Can you attach something on the legs so it moves along with it ? Link to comment Share on other sites More sharing options...
NovaSilisko Posted April 14, 2012 Author Share Posted April 14, 2012 Rotating lander legs ? I\'m gonna do... the mighty... AT-PT scout vehicle Looks fun anyway. Can you attach something on the legs so it moves along with it ?No. Link to comment Share on other sites More sharing options...
Emilio Posted April 14, 2012 Share Posted April 14, 2012 .... ...........That\'s not an answer ??! why ? Link to comment Share on other sites More sharing options...
Kryten Posted April 14, 2012 Share Posted April 14, 2012 Because it doesn\'t work like that. The code isn\'t set up for it; getting parts to change position is hard. Link to comment Share on other sites More sharing options...
EDF Posted April 15, 2012 Share Posted April 15, 2012 Also coming soon.Are you a wizard? Link to comment Share on other sites More sharing options...
NovaSilisko Posted April 15, 2012 Author Share Posted April 15, 2012 Things are coming together. Hopefully I can release soon! Just need to make a utility module and texture these legs. Link to comment Share on other sites More sharing options...
Carnivrspigbat Posted April 15, 2012 Share Posted April 15, 2012 So exited! Can\'t wait to crush my enemies under land on Mun with those. 8)Are you a wizard?In a word; [glow=red,2,300]YES![/glow] Link to comment Share on other sites More sharing options...
DrLucky Posted April 15, 2012 Share Posted April 15, 2012 Hey, I\'m back again. Thanks for the advice about the invisible connector; I\'ve since managed to orbit a few nice stations!I\'m on to troubleshooting a different part of this set: The BACE Unmanned Control Unit. The UCU allows you to select and control what would otherwise be discarded parts of your ship.I\'ve been experimenting with lofting a constellation of satellites using Probodobodyne. I\'ve been having some control issues with them, and after some fruitless experimentation, I thought I\'d appeal to the hive-mind. Here\'s what I\'m doing:Each unit consists of a UCU, a Probo SAS, a Probo Fuel Tank, and a tiny Probo engine. A few cosmetic parts were added. They get deployed one at a time, and all the parts are staged before they\'re separated. That is, I could use the engines prior to staging if needed to alter orbit slightly.After separation, I go to the tracking station and select a satellite. After I take control of it (this works, yay!), there are a few issues. The throttle works fine, and I can toggle SAS to stop a tumble, but I\'m unable to use the SAS to point the ship with WASD. From other experiments, RCS works ok. Originally, I thought that it was the absence of an SAS unit that prevented control, but that doesn\'t seem to be it. Any tips on making the probes steerable other than RCS, which is pretty heavy for what I\'m doing?Another problem, which I think stems from how KSP handles stages, is that if I cut loose a stage with unactivated equipment, it all gets collapsed to a single stage in the resulting vessel. I was wondering if a plugin would be capable of recording and recreating the stage info in the separated vessel? Mind you, Harv will likely have to deal with this when he tackles undocking, anyway, so perhaps it\'s premature to ask.Thanks! Link to comment Share on other sites More sharing options...
Rocketscienist Posted April 15, 2012 Share Posted April 15, 2012 The Space Station is really cool. Respect 8) Link to comment Share on other sites More sharing options...
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