Elmetian Posted March 27, 2014 Share Posted March 27, 2014 (edited) This is my current WIP, or one of them at least It's a K Drive equipped ship. After hours of fiddling I've managed to make it very reliable (no broken landing legs on the K Drive and consistently hitting a little under 2g's). Edited March 27, 2014 by Narcosis Quote Link to comment Share on other sites More sharing options...
Spartwo Posted March 27, 2014 Share Posted March 27, 2014 I maked these.This one still isn't space worthy because of how heavy it is(and the over-abundance of docking ports)I also decided it was high about time I made something a bit more heavy duty for on land. Quote Link to comment Share on other sites More sharing options...
Rune Posted March 27, 2014 Share Posted March 27, 2014 http://i.imgur.com/maGixW7l.pngThis is my current WIP, or one of them at least It's a K Drive equipped ship. After hours of fiddling I've managed to make it very reliable (no broken landing legs on the K Drive and consistently hitting a little under 2g's).Uuuhhh. Reference! I love that series, shows how good Einsteinian sci-fi can be. Quote Link to comment Share on other sites More sharing options...
Elmetian Posted March 28, 2014 Share Posted March 28, 2014 (edited) I love that series, shows how good Einsteinian sci-fi can be.Yeah, I know. Not read them in years. I was thinking of branding my K Drive as a Konjoiner drive and having one mounted either side of the lighthugger, but I reckon it'd cause stability issues and wouldn't actually increase the force applied. I'm still getting a bit of unwanted torque as it is, and it'd probably take me an hour of tinkering just to fix that Edited March 28, 2014 by Narcosis Quote Link to comment Share on other sites More sharing options...
mhoram Posted March 29, 2014 Share Posted March 29, 2014 Currently I am designing my first stock-craft for the ARM update.It is intended as a heavy asteroid tug even for the large class E asteroids with adjustable thrust.As far as I have seen, moving asteroids will be quite difficult because docking to an asteroid in a way that puts the center of mass on the same line as the center of thrust will be quite difficult.So I focus with this ship to create an adjustable thrusterring, that is quite far away from the CoM. Actiongroups 1-6 toggle the engine groups so that an adjustment of the center of thrust is possible. Minor adjustments must be done by hand by tweaking the engine-thrust. The large amount of SAS modules should take care of minor deviations.It's mass in orbit is nearly 240 ton, has a maximal TWR range of 0.62-1.35 (LV-N only) and has about 6000 m/s dV left. This should be enough for some serious asteroid pushing. RCS dV for docking is around 200 m/s.Here are the first pictures.Javascript is disabled. View full albumOnly the asteroid-clamp is missing Hm. just got the idea that I could change the symmetry from 6 to 8 for more control. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted March 29, 2014 Author Share Posted March 29, 2014 Cool! Is it intended to be a pusher or puller design? Quote Link to comment Share on other sites More sharing options...
mhoram Posted March 29, 2014 Share Posted March 29, 2014 It is a pusher design. I dont want that the exhaust interferes with the asteroid - this might change after the release when we have knowledge about the asteroid sizes.Lets see how good it is in a testflight. Quote Link to comment Share on other sites More sharing options...
John Crichton Posted March 29, 2014 Share Posted March 29, 2014 Dabbling a bit in microwave power. This is the first microwave antimatter power station heading off to Jool. 5 more will follow. Should provide for a good amount of power with that 3.75m antimatter reactor and electric generator. The only maintenance will consist of occasionally refuelling a bit of UF4. 240GW+ of power Solar stations around the sun will follow to better cover the inner planets. Quote Link to comment Share on other sites More sharing options...
Camaron Posted March 30, 2014 Share Posted March 30, 2014 I keep seeing mentions of the asteroid stuff in context that suggests that its right around the corner. How soon can we expect the new asteroids to come around? Quote Link to comment Share on other sites More sharing options...
astropapi1 Posted March 30, 2014 Share Posted March 30, 2014 (edited) How soon can we expect the new asteroids to come around?It's practically finished. They're just tracking down bugs and polishing it because if they don't, they'll have people whining about it on the forums wor week until they release another patch. Edited March 30, 2014 by astropapi1 Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted March 30, 2014 Share Posted March 30, 2014 I keep seeing mentions of the asteroid stuff in context that suggests that its right around the corner. How soon can we expect the new asteroids to come around?soonreally, no-one nows the excat date ... but it must be right around the corner Quote Link to comment Share on other sites More sharing options...
Poryy Posted March 30, 2014 Share Posted March 30, 2014 Currently working on my Modular Space Station Creation Pack. Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted March 30, 2014 Share Posted March 30, 2014 (edited) Testing some hardware for SLS:ICPS:Testing Orion and ICPS on top of a S-IBFairing test:In orbit:I think I might have to make the service module a bit wider.Orion:Hmm... it seems that Orion has a smaller engine bell than this.A quick prototype (the top part is a placeholder for SLS tanks) of a four RL-10 upper stage:More to come. Edited March 30, 2014 by Giggleplex777 Quote Link to comment Share on other sites More sharing options...
xoknight Posted March 30, 2014 Share Posted March 30, 2014 I maked these.http://i.imgur.com/AnvYpUy.pnghttp://i.imgur.com/shj60bv.pnghttp://i.imgur.com/HO3o0xZ.pngThis one still isn't space worthy because of how heavy it is(and the over-abundance of docking ports)http://i.imgur.com/mMahzWF.pnghttp://i.imgur.com/AViFzlt.pnghttp://i.imgur.com/U2rIIB1.pngI also decided it was high about time I made something a bit more heavy duty for on land.How do you even launch those? I have a heavy cruiser of my own, but I simply cannot get it into orbit. Quote Link to comment Share on other sites More sharing options...
Woopert Posted March 30, 2014 Share Posted March 30, 2014 Testing some hardware for SLS:You're a flippin' genius... A Giggleplex designed SLS, yay!I've tried SLS numerous times and could never get it. I tried making an ICPS/DCSS with a Skipper but it didn't look all that great, and your struts techniques are fabulous! Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted March 30, 2014 Share Posted March 30, 2014 working on the russian tulip Quote Link to comment Share on other sites More sharing options...
Woopert Posted March 30, 2014 Share Posted March 30, 2014 working on the russian tuliphttp://i.imgur.com/zZMCGvy.jpgHaha! Russian rockets have a distinctive look and you do a great job of capturing that! Quote Link to comment Share on other sites More sharing options...
astropapi1 Posted March 31, 2014 Share Posted March 31, 2014 working on the russian tuliphttp://i.imgur.com/zZMCGvy.jpgHmmm, why does it have inline decouplers on the side boosters? Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted March 31, 2014 Share Posted March 31, 2014 Hmmm, why does it have inline decouplers on the side boosters?old problem with the fuelflow. the boosters are angled and some pixels of the tailend and fusellage are touching/clipping into the corestage (NO PARTCLIPPING ACTIVATED) sometimes, the corestage sucked fuel from the boosters and sometimes it worked perfectly. the decouplers ensures no accidently fuelflow from the boosters to the corestage. i knwo it's weird, i just had to increase teh distance between booster and core a bit more BUT that would look ugly. Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted March 31, 2014 Share Posted March 31, 2014 old problem with the fuelflow. the boosters are angled and some pixels of the tailend and fusellage are touching/clipping into the corestage (NO PARTCLIPPING ACTIVATED) sometimes, the corestage sucked fuel from the boosters and sometimes it worked perfectly. the decouplers ensures no accidently fuelflow from the boosters to the corestage. i knwo it's weird, i just had to increase teh distance between booster and core a bit more BUT that would look ugly.You can clip a small decoupler in between the two tanks for the same effect. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted March 31, 2014 Share Posted March 31, 2014 You can clip a small decoupler in between the two tanks for the same effect.Yeah good idea Giggleplex. I had this fuel flow bug too. Clipped parts sharing fuel. Quote Link to comment Share on other sites More sharing options...
xoknight Posted April 1, 2014 Share Posted April 1, 2014 WIP:Tibalt class heavy cruiser Quote Link to comment Share on other sites More sharing options...
Guest Space Cowboy Posted April 1, 2014 Share Posted April 1, 2014 Yes another "Spaceplane": it's what I like to do. This one includes "improved hypercharged radial jet engines", a sub assembly that is not that big a deal but it works for me. These assemblies have even more intakes than my previous spaceplane. The goals: (many are relative to the vehicle I recently released) reduced part count (fluid framerates), engines from 4 to 2, tight and clean design (nothing "strapped-on"), better controllability in all flight phases, more excess fuel avaiable upon reaching orbit. and fun! It can transport a small contingent of 7 Kerbals too.I am down to incrementally adding rocket fuel tanks. Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted April 1, 2014 Share Posted April 1, 2014 First thing I did in 0.23.5: Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted April 1, 2014 Share Posted April 1, 2014 i hate squad ... i was just going to save the new launchcomplex for my Soyuz-1 and then: GAMECRASH FOR UPDATE .... RAWR! >_<on the other hand .... have to test every of myrockets for stability now ... seems i can reduce partcount by removing soem struts now YAY ! Quote Link to comment Share on other sites More sharing options...
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