manni01 Posted February 4, 2015 Share Posted February 4, 2015 So my recording software chose not to give me the recording files which then led to a crash, and it was a perfect run too... sigh*But I did take some screenshots for a potential thumbnail, so might as well show these:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
NeatCrown Posted February 4, 2015 Share Posted February 4, 2015 (edited) My WIP "Starchan" SSTO (I still need to arrange the images properly)Javascript is disabled. View full albumAll I mainly need to do now are optimizations and improving aesthetics. Any ideas?KSP crashed as soon as a left to the KSC and into the tracking station. Good thing I quicksaved! Edited February 4, 2015 by NeatCrown Quote Link to comment Share on other sites More sharing options...
Starwhip Posted February 4, 2015 Share Posted February 4, 2015 I'm working on a boat. Quote Link to comment Share on other sites More sharing options...
Azimech Posted February 4, 2015 Share Posted February 4, 2015 (edited) Currently building: 100% stock dual turboshaft engined helicopter inspired by the Mil-V12. Edited February 4, 2015 by Azimech Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted February 6, 2015 Author Share Posted February 6, 2015 Attention Kerbal Engineer users! I've discovered a useful bit of information that has recently been added to KER: torque. I've been able to successfully use the torque display for a new shuttle I'm working on.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Woopert Posted February 6, 2015 Share Posted February 6, 2015 That's a cool feature! I always use Kerbal Engineer; it's a necessity for building predictable craft in my opinion. I notice that the SRB's on the Space Shuttle are moved in towards the Orbiter. Was this intentional? I believe the real Space Shuttle did this as well, so props for making it like that. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted February 6, 2015 Author Share Posted February 6, 2015 That's a cool feature! I always use Kerbal Engineer; it's a necessity for building predictable craft in my opinion. I notice that the SRB's on the Space Shuttle are moved in towards the Orbiter. Was this intentional? I believe the real Space Shuttle did this as well, so props for making it like that. Copied from the other thread:It wasn't intentional from an aesthetic point of view, actually. I used offset to move the boosters in an attempt to reduce torque, and that position helped keep torque down. Quote Link to comment Share on other sites More sharing options...
Redshift OTF Posted February 6, 2015 Share Posted February 6, 2015 Currently working on my bomber.It holds a lot of ordinance. Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted February 6, 2015 Share Posted February 6, 2015 Ok quick question... Does anyone know all the flexible parts (all I know is the ant engine) that could be used in a hinge? Quote Link to comment Share on other sites More sharing options...
Spartwo Posted February 6, 2015 Share Posted February 6, 2015 I-beams are a little twisty. Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted February 7, 2015 Share Posted February 7, 2015 Luna 9 Quote Link to comment Share on other sites More sharing options...
manni01 Posted February 7, 2015 Share Posted February 7, 2015 Ok quick question... Does anyone know all the flexible parts (all I know is the ant engine) that could be used in a hinge?Many things can be flexable, just some are not as flexy. The structual pylon is by far the most flexable. Other decouplers are weaker plexi-wise, and if you have a bunch of small parts (can be any, except physicsless parts) stacked on each other (like the ant engines), you can get some flexability. Quote Link to comment Share on other sites More sharing options...
Spartwo Posted February 9, 2015 Share Posted February 9, 2015 Hopefully 1.0 will mean this will work.And this will not.Rather than the opposite.Someday.... Quote Link to comment Share on other sites More sharing options...
Mareczex333 Posted February 9, 2015 Share Posted February 9, 2015 Javascript is disabled. View full album*10char Quote Link to comment Share on other sites More sharing options...
inigma Posted February 10, 2015 Share Posted February 10, 2015 (edited) Am I the only one in love with subassemblies?The STS ComSat (STS-5) subassembly WIP. The sats launch and rotate out of the bay like the real thing. Still more final tweaks and design to do. A WIP since the sats sometimes crash into the sides, and I forgot to turn off SAS in these pics on sat launch, and it's time for bed. Thought I'd share it here since not everyone reads my STS thread updates. Edited February 10, 2015 by inigma Quote Link to comment Share on other sites More sharing options...
manni01 Posted February 10, 2015 Share Posted February 10, 2015 I can't help but post this everywhere, since I put hours of of 2 fps gameplay into getting it working.Here's a Laythe Cargo SSTO, that brought 15 tons to Laythe, where I took all inclination changes. It has around 300 parts, which is pretty good, considering Overfloaters brought 20 tons with a 500 or more part craft, but of course, his is an eye candy, whilst mine, is ahhh, a flying fuel tanks with wings and a payload strapped on the front of the fuel tanks Javascript is disabled. View full albumI don't know how my crappy computer survived all these visual mods, but as you can see, it brought a 15 ton payload to Laythe, and then flew back. More info here:http://forum.kerbalspaceprogram.com/threads/109895-LC-Cruiser-III-Eagle-15-tons-payload-to-Laythe-SSTO Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted February 10, 2015 Share Posted February 10, 2015 Stock fobos-grunt made for Ike with deltaV to return. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted February 10, 2015 Author Share Posted February 10, 2015 Am I the only one in love with subassemblies?The STS ComSat (STS-5) subassembly WIP. The sats launch and rotate out of the bay like the real thing. Still more final tweaks and design to do. A WIP since the sats sometimes crash into the sides, and I forgot to turn off SAS in these pics on sat launch, and it's time for bed. Thought I'd share it here since not everyone reads my STS thread updates.http://i.imgur.com/tjUG6tg.pnghttp://i.imgur.com/uhQsg65.pnghttp://i.imgur.com/kCPqaHM.pnghttp://i.imgur.com/YvyDg6G.pngHow do you keep your shuttles balanced when changing payloads? I've found that different payloads can really throw the torque values out of whack. Quote Link to comment Share on other sites More sharing options...
inigma Posted February 10, 2015 Share Posted February 10, 2015 (edited) How do you keep your shuttles balanced when changing payloads? I've found that different payloads can really throw the torque values out of whack.Magic. ...And 30 SAS modules....?Actually, you design a shuttle to fly a maximum payload. Then empty it for minimum. Balance everything until max torque values are roughly in the middle of two expected extremes. Add SAS to cover the difference. In my case it took 24 in the tank and 6 in the orbiter to cover the max 900 torque. Now I can slap in payloads without thinking anything but how much fuel to add. Noob friendly design at its finest. Edited February 10, 2015 by inigma Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted February 10, 2015 Author Share Posted February 10, 2015 Magic. ...And 30 SAS modules....?Actually, you design a shuttle to fly a maximum payload. Then empty it for minimum. Balance everything until max torque values are roughly in the middle of two expected extremes. Add SAS to cover the difference. In my case it took 24 in the tank and 6 in the orbiter to cover the max 900 torque. Now I can slap in payloads without thinking anything but how much fuel to add. Noob friendly design at its finest. Ah, I had almost forgotten about SAS modules. My latest attempt doesn't have any supplemental SAS, only torque from the cockpit. Quote Link to comment Share on other sites More sharing options...
fenya Posted February 10, 2015 Share Posted February 10, 2015 (edited) Push/Pull 1Flies well, the hood also works well. The problem is the low Delta (in older versions was able to get about 8.5-8.7 km/s^2). I guess the reason is the heavy wings.Particularly disappointing it looks at the background of Cargo Planes with a larger margin of Delta Edited February 10, 2015 by fenya Quote Link to comment Share on other sites More sharing options...
TMS Posted February 10, 2015 Share Posted February 10, 2015 After building small-medium SSTOs, I've set myself the challenge of building an SSTO that can haul a full orange tank to 125km and return empty, without any significant movement in CoL:CoM.Second attempt is effective, but seems to have an errant control surface that pulls it to the left. Most annoying.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
hellblazer Posted February 11, 2015 Share Posted February 11, 2015 This will go 3230kph or 2.64Mach. With the small wings I had to put on 4 air brakes to slow this little thing down for landings (under 200km/h). Weighs 12 tons with 42 parts. Incredible maneuverability even with FAR.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Speeding Mullet Posted February 11, 2015 Share Posted February 11, 2015 Magic. And 30 SAS modules.This. This is probably what my design is missing. Still. Sooooooooooooooooooo close to reality: Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted February 11, 2015 Share Posted February 11, 2015 Magic. ...And 30 SAS modules....?Actually, you design a shuttle to fly a maximum payload. Then empty it for minimum. Balance everything until max torque values are roughly in the middle of two expected extremes. Add SAS to cover the difference. In my case it took 24 in the tank and 6 in the orbiter to cover the max 900 torque. Now I can slap in payloads without thinking anything but how much fuel to add. Noob friendly design at its finest. More like 200 parts worth of vernors. Quote Link to comment Share on other sites More sharing options...
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