selfish_meme Posted February 19, 2016 Share Posted February 19, 2016 (edited) You laugh now, but what happens next time you forget a ladder? Do you think this is Spacecraft Friday material @Rune ? Can you believe that is 35 parts! They are actually modelled after these, a little...... Edited February 19, 2016 by selfish_meme Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted February 19, 2016 Share Posted February 19, 2016 (edited) One more, setting the scene Apparently the fuel truck is a M49A2C, never heard of it, but I can copy pictures, Vietnam era aircraft refuelling truck Edited February 19, 2016 by selfish_meme Quote Link to comment Share on other sites More sharing options...
Azimech Posted February 19, 2016 Share Posted February 19, 2016 (edited) Another mod I'm creating. Contents: warp core, phasers, impulse engines, photon torpedoes. Maybe also phaser capacitors to keep propulsion and weapons separated. Anyone who's played Klingon Academy or Bridgecommander knows how much fun this can be. Problem with the AI: It doesn't understand changing attitude to shield vulnerable parts, because it never had to. This arena: gravity at 0.001, atmo pressure at 0.4. I would love to do it in space but BDA doesn't understand space and keeps firing in front of the enemy. Great fun! Edited February 19, 2016 by Azimech Someone build the Reliant? Quote Link to comment Share on other sites More sharing options...
TheSpaceManiac Posted February 19, 2016 Share Posted February 19, 2016 4 hours ago, Columbia said: Tried out BDArmory's Wing Commander function, and it was amazing. Dang, now I really want to try and make a mini version of the Battle of Britan! Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted February 19, 2016 Share Posted February 19, 2016 1 hour ago, selfish_meme said: You laugh now, but what happens next time you forget a ladder? Do you think this is Spacecraft Friday material @Rune ? Can you believe that is 35 parts! @CommanderSpock is the next maintainer SM. Quote Link to comment Share on other sites More sharing options...
Rune Posted February 19, 2016 Share Posted February 19, 2016 2 hours ago, selfish_meme said: You laugh now, but what happens next time you forget a ladder? Do you think this is Spacecraft Friday material @Rune ? Can you believe that is 35 parts! They are actually modelled after these, a little...... I think it's brilliant, whether it makes SCF or not! Although to be honest, to be SCF material, I would pair it with a puller truck, and maybe a bus for the passengers, even a fuel truck. You know, offer the whole range of spaceport services under, say, 150 parts. Rune. Long time since I've seen that kind of stuff. Quote Link to comment Share on other sites More sharing options...
Castille7 Posted February 19, 2016 Share Posted February 19, 2016 (edited) @Azimech Another mod I'm creating. Contents: warp core, phasers, impulse engines, photon torpedoes. Maybe also phaser capacitors to keep propulsion and weapons separated. Anyone who's played Klingon Academy or Bridgecommander knows how much fun this can be. Problem with the AI: It doesn't understand changing attitude to shield vulnerable parts, because it never had to. This arena: gravity at 0.001, atmo pressure at 0.4. I would love to do it in space but BDA doesn't understand space and keeps firing in front of the enemy. **************** Man this is the best thing to happen since KSP!!! so awesome! Edited February 19, 2016 by castille7 Quote Link to comment Share on other sites More sharing options...
Castille7 Posted February 19, 2016 Share Posted February 19, 2016 (edited) These aren't flying quite right, so I made lawn art out of em! I can't get any lift out of the engine nacelles on the micro Enterprise, it just flips over on take off. @PointySideUp Just an fyi, This is the reason @Azimech used the propulsion on the back of the saucer section Edited February 19, 2016 by castille7 Quote Link to comment Share on other sites More sharing options...
TheSpaceManiac Posted February 19, 2016 Share Posted February 19, 2016 Was working on the P-40 that was requested. (@Azimech I'm still doing some research of sorts into the 190 A and considering how to build it). I was also working on the Spitfire, the issue with overheating is mostly resolved. Engine is less detailed than I'd like it to be currently... Quote Link to comment Share on other sites More sharing options...
Azimech Posted February 19, 2016 Share Posted February 19, 2016 10 minutes ago, castille7 said: These aren't flying quite right, so I made lawn art out of em! I can't get any lift out of the engine nacelles on the micro Enterprise, it just flips over on take off. @PointySideUp Just an fyi, This is the reason @Azimech use the propulsion on the back of the saucer section Even then, the mass must be concentrated in/near the saucer as much as possible. It took me many hours of tweaking. Eventually I had the tanks, SAS modules, batteries and engines in the saucer, and a pile of wings and control surfaces in the engineering hull. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted February 19, 2016 Share Posted February 19, 2016 Just now, Azimech said: Even then, the mass must be concentrated in/near the saucer as much as possible. It took me many hours of tweaking. Eventually I had the tanks, SAS modules, batteries and engines in the saucer, and a pile of wings and control surfaces in the engineering hull. Do they fly under normal settings? ie, without hack gravity? Quote Link to comment Share on other sites More sharing options...
Azimech Posted February 19, 2016 Share Posted February 19, 2016 2 minutes ago, Majorjim said: Do they fly under normal settings? ie, without hack gravity? There are two versions. The airplane version is 100% stock and flies without hack, the modded version is non-grav only, as they are meant for space. I could put phasers on the airplane version as well Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted February 19, 2016 Share Posted February 19, 2016 6 hours ago, Azimech said: Another mod I'm creating. Contents: warp core, phasers, impulse engines, photon torpedoes. Maybe also phaser capacitors to keep propulsion and weapons separated. Anyone who's played Klingon Academy or Bridgecommander knows how much fun this can be. Problem with the AI: It doesn't understand changing attitude to shield vulnerable parts, because it never had to. This arena: gravity at 0.001, atmo pressure at 0.4. I would love to do it in space but BDA doesn't understand space and keeps firing in front of the enemy. Great fun! That looks incredible, I think the problem would be the gravity curve. @BahamutoD probably has a calculation of a shell dropping over it's flight due to gravity and thats why the AI shoots in front of where your craft is, it simply needs the addition of local gravity into the calculation. (simply being codeword for much more complex than I think). 5 hours ago, Majorjim said: @CommanderSpock is the next maintainer SM. I know I was just joking, I know Rune likes more...stuff that goes to space Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted February 19, 2016 Share Posted February 19, 2016 5 hours ago, Rune said: I think it's brilliant, whether it makes SCF or not! Although to be honest, to be SCF material, I would pair it with a puller truck, and maybe a bus for the passengers, even a fuel truck. You know, offer the whole range of spaceport services under, say, 150 parts. Rune. Long time since I've seen that kind of stuff. On the next post picture you can see the fuel truck in the background, these steps are for the SR-71 and so are a bit high for the F-4 in the picture. I'm going for Vietnam era so the pilots might just drive up in a jeep. Selfish Meme: sorry about the bad pun Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted February 19, 2016 Share Posted February 19, 2016 Just now, selfish_meme said: I know I was just joking, I know Rune likes more...stuff that goes to space LOL ok I see the joke now. You tease! Quote Link to comment Share on other sites More sharing options...
Azimech Posted February 19, 2016 Share Posted February 19, 2016 7 minutes ago, selfish_meme said: That looks incredible, I think the problem would be the gravity curve. @BahamutoD probably has a calculation of a shell dropping over it's flight due to gravity and thats why the AI shoots in front of where your craft is, it simply needs the addition of local gravity into the calculation. (simply being codeword for much more complex than I think). There's a parameter, as strange as it sounds for a laser: projectile speed. It was set at 860. I changed it to 86000. No difference. So whatever it is that needs to be changed, He probably knows it. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted February 19, 2016 Share Posted February 19, 2016 4 minutes ago, Azimech said: There's a parameter, as strange as it sounds for a laser: projectile speed. It was set at 860. I changed it to 86000. No difference. So whatever it is that needs to be changed, He probably knows it. Just found this, not sure if you already know Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted February 20, 2016 Share Posted February 20, 2016 13 hours ago, Columbia said: Tried out BDArmory's Wing Commander function, and it was amazing. Both planes landed at the Old Airfield, although not at the same time. Whoa... I'll be right back, I have a few Fokker triplanes to fly... Quote Link to comment Share on other sites More sharing options...
Columbia Posted February 20, 2016 Share Posted February 20, 2016 8 hours ago, Rune said: I think it's brilliant, whether it makes SCF or not! Although to be honest, to be SCF material, I would pair it with a puller truck, and maybe a bus for the passengers, even a fuel truck. You know, offer the whole range of spaceport services under, say, 150 parts. Rune. Long time since I've seen that kind of stuff. Pssssssst... *cue shameless advertising* I built some airport vehicles myself, though not all are under 150 parts. Also, there isn't a refueling truck as I can't get the claw to attach to random objects.. 9 minutes ago, pTrevTrevs said: Whoa... I'll be right back, I have a few Fokker triplanes to fly... Post the results! Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted February 20, 2016 Share Posted February 20, 2016 (edited) 1 hour ago, Columbia said: Pssssssst... *cue shameless advertising* I built some airport vehicles myself, though not all are under 150 parts. Also, there isn't a refueling truck as I can't get the claw to attach to random objects.. These are specifically Vietnam era though, and deployment gear, not airport gear, though I think a well stocked airport should have some vehicles, they make the craft screenshots so much better, like Majorjim's x-37 with all the little vehicles Edited February 20, 2016 by selfish_meme Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted February 20, 2016 Share Posted February 20, 2016 Just now, selfish_meme said: These are specifically Vietnam era though, and deployment gear, not airport gear, though I think a well stocked airport should have some vehicles, they make the craft screenshots so much better, like Majorjim's x-37 with all the little vehicles Yup! And as well as looking kewl it is really fun to refuel aircraft and fly again without leaving in-game. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted February 20, 2016 Share Posted February 20, 2016 Alright, I've tested the Gato class submarine with Mk 2 cargo bay ballast tanks (what do you know, they do fit!), and there was no noticeable difference in the buoyancy. I'll try more balancing later, but for now, here's a few pictures. In the air (Vessel Mover mod). I've made a sort of keel out of fuel tanks in the hopes that it would prevent capsizing, but as I learned, it does nothing whatsoever. Periscopes extended. If nothing else works on this evil ship, at least the periscopes work right. It gets 13 m/s in the water, but it rolls so much that capsizing is inevitable, although the center of mass is either at or below the waterline.If I can't get the ore tanks to sink the thing, I'm going to have to do it the old fashioned way; add a bunch of downwards facing turbojets and push! I'm still looking for that priest, you know. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted February 20, 2016 Share Posted February 20, 2016 4 minutes ago, pTrevTrevs said: Alright, I've tested the Gato class submarine with Mk 2 cargo bay ballast tanks (what do you know, they do fit!), and there was no noticeable difference in the buoyancy. I'll try more balancing later, but for now, here's a few pictures. In the air (Vessel Mover mod). I've made a sort of keel out of fuel tanks in the hopes that it would prevent capsizing, but as I learned, it does nothing whatsoever. Periscopes extended. If nothing else works on this evil ship, at least the periscopes work right. It gets 13 m/s in the water, but it rolls so much that capsizing is inevitable, although the center of mass is either at or below the waterline.If I can't get the ore tanks to sink the thing, I'm going to have to do it the old fashioned way; add a bunch of downwards facing turbojets and push! I'm still looking for that priest, you know. to stop capsizing you have to spread the buoyancy across the width, like with the ironclads, some empty liquid fuel tanks placed at strategic places will give you more in water stability. The sinking part is another thing, I think the differences in cargo bay buoyancy is minimal and the ship must be close to sinking anyway. Quote Link to comment Share on other sites More sharing options...
Columbia Posted February 20, 2016 Share Posted February 20, 2016 Tonight on Columbia's Attempts And Adventures At Learning BDArmory™, I finally shot down an aircraft! Also, I pulled off perhaps the most beautiful formation I've ever done, with Me 262s: And finally, I added rockets as part of the Me 262's armament. In total, the entire thing's.. wait for it.. 319 parts. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted February 20, 2016 Share Posted February 20, 2016 14 hours ago, Azimech said: There's a parameter, as strange as it sounds for a laser: projectile speed. It was set at 860. I changed it to 86000. No difference. So whatever it is that needs to be changed, He probably knows it. Theres a Cloaking Device mod! check in CKAN Quote Link to comment Share on other sites More sharing options...
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