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Work-in-Progress [WIP] Design Thread


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Just now, castille7 said:

To be revealed in more detail when the presentation is complete and after a few tweaks. Until then, does anyone know if a Stock Elevator has been created already in KSP or would this be the first?

Jet Elevator

 

 

Yup, I have seen a fair few stock elevators, of lifts as we say here. Still a kewl thing to build, good job!

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4 minutes ago, Majorjim said:

Yup, I have seen a fair few stock elevators, of lifts as we say here. Still a kewl thing to build, good job!

Thank you!! :)  I thought I saw one a year or so ago but wasn't sure if it was a Stock Build, thank you again for the comment and the information.

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4 hours ago, castille7 said:

To be revealed in more detail when the presentation is complete and after a few tweaks. Until then, does anyone know if a Stock Elevator has been created already in KSP or would this be the first?

Jet Elevator

 

 

a lot of previous stock elevators used rover wheels to vertically climb (most of the time within the stock cargo bay's) - if their suspensions are compressed enough, they have enough traction for that :)

i had one built around a girder once (not the first time anyone made an elevator, nor the last ;)) (pre 1.0).

 OMN2h4Am.png

Still, i always like to see creative stock mechanical tinkering ;)

Edited by sgt_flyer
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On 3/2/2016 at 11:03 PM, Majorjim said:

Yup, I have seen a fair few stock elevators, of lifts as we say here. Still a kewl thing to build, good job!

 

On 3/2/2016 at 2:57 AM, sgt_flyer said:

a lot of previous stock elevators used rover wheels to vertically climb (most of the time within the stock cargo bay's) - if their suspensions are compressed enough, they have enough traction for that :)

i had one built around a girder once (not the first time anyone made an elevator, nor the last ;)) (pre 1.0).

 OMN2h4Am.png

Still, i always like to see creative stock mechanical tinkering ;)

Yours looks amazing!

Here is the Man Lift Concept that I am working on, I think I could extend the cam followers to steady it. The first idea was landing gear on I Beams. If you would like to check it out I have the craft file below


Man Lift Concept

95J5IEk.png

Craft File - Man Lift

The Project is now complete, you can see it here

Edited by castille7
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9 minutes ago, castille7 said:

 

Yours looks amazing!

Here is the Man Lift Concept that I am working on, I think I could extend the cam followers to steady it. The first idea was landing gear on I Beams. If you would like to check it out I have the craft file below


Man Lift Concept

95J5IEk.png

Craft File - Man Lift

You could save some parts by using fairings for the wheels to run on, better surface too. Also no offset limits to get rid of those cubic octagonal struts, and use a normal strut if you want it to look connected, that's 30-40 parts right there with those two changes.

What was that guys name who used to come in every now and again and post absolutely amazing huge devices, he used fairing cases for a moving lifty thing. No it moved by screwing up and down!

Edited by selfish_meme
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7 minutes ago, selfish_meme said:

You could save some parts by using fairings for the wheels to run on, better surface too.

@castille7 yup, what Selfish_meme said is pretty much spot on - especially with the slight gap between the geometry of two girders connected by their nodes. (on my lift, i had to use the translation tool to close this gap for the elevator to work correctly)

Edited by sgt_flyer
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Project Matroyska is moving along, Laythe SSTO tested to almost orbit on Kerbin after blasting vertically out of the mk2 lander/boat/rover, decided to ditch the tilting mechanism and go with rockets to get it out, the hinges would have looked cool but the part count was getting astronomical, 200 parts on the runway at the moment, looks like an SSTO, but it's actually an Interstellar craft with a lander/boat/rover inside and inside that is the Laythe SSTO. Oh it's also the Kerbin return vehicle, and glides our adventurers back in style. Both this and the laythe lander/boat/rover craft tested on re-entry

tTV3cxB.png

gu0MKQQ.png

am2aVVB.png

Edited by selfish_meme
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14 minutes ago, selfish_meme said:

You could save some parts by using fairings for the wheels to run on, better surface too. Also no offset limits to get rid of those cubic octagonal struts, and use a normal strut if you want it to look connected, that's 30-40 parts right there with those two changes.

What was that guys name who used to come in every now and again and post absolutely amazing huge devices, he used fairing cases for a moving lifty thing. No it moved by screwing up and down!

I like these Ideas, thank you! although part count is never much a concern until I get near 1k...lol

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19 minutes ago, sgt_flyer said:

@castille7 yup, what Selfish_meme said is pretty much spot on - especially with the slight gap between the geometry of two girders connected by their nodes. (on my lift, i had to use the translation tool to close this gap for the elevator to work correctly)

I do appreciate the advice! I will continue my tweaks and I hope to complete it soon

 

17 minutes ago, selfish_meme said:

Project Matroyska is moving along, Laythe SSTO tested to almost orbit on Kerbin after blasting vertically out of the mk2 lander/boat/rover, decided to ditch the tilting mechanism and go with rockets to get it out, the hinges would have looked cool but the part count was getting astronomical, 200 parts on the runway at the moment, looks like an SSTO, but it's actually an Interstellar craft with a lander/boat/rover inside and inside that is the Laythe SSTO.

tTV3cxB.png

gu0MKQQ.png

am2aVVB.png

From the runway to any planet is an impressive accomplishment, and when it's being done with cargo even more so! Really nice!

Edited by castille7
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13 minutes ago, castille7 said:

From the runway to any planet is an impressive accomplishment, and when it's being done with cargo even more so! Really nice!

Well it hasn't got there yet, not enough fuel, almost into orbit, then I need what? 3k dV and 3k dV back...pppfffft easy (I have no idea how I will make this work)

Edit: shudder...I might have to mine

Edited by selfish_meme
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On 3/2/2016 at 7:06 AM, selfish_meme said:

Well it hasn't got there yet, not enough fuel, almost into orbit, then I need what? 3k dV and 3k dV back...pppfffft easy (I have no idea how I will make this work)

Edit: shudder...I might have to mine

I like the idea adding fuel tanks on the wings

Edited by castille7
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OK in orbit with 800m/s dV left, if I refuel it would have 3200dV, easily do Duna, Laythe might be a bit harder with those margins, it should aerobrake Ok since it can re-enter.

8eSrcf5.png

8HFl2As.png

If I refuel and slap a small tank on the front, I could easily add another 1 or 2k of dV and make the trip easily, now can I do that without a refuel and extra tank. Another ~4K dV remaining in orbit, it's gonna be tough. Maybe I will rename it to Duna Mission instead.

Edited by selfish_meme
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NGAD/F-X-based jet's now BDA-functional.

o4BeEK2.png

Almost ready to release it, it's just needing a tweak or two. Might make a version with a V-tail for kicks too.

Also, another new WIP of mine, inspired by all the custom cockpits I keep seeing.

MkUawcD.png

3tdQTFM.png

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I went back to my preferred SSTO wing layout and this time it is truly an SSTO, in orbit with a ton of gas remaining, probably more than twice what I had before, KER bugged out on me though and would not show how much dV, this shows the bays open and the craft within the craft, I think it's about 2088m/s. I have a fair whack of oxidiser left, so I am thinking I can dispense with the forward rocket tank and go all liquid, just using the oxidiser in the 800's which still have a puff left, that should net me a few more ms. So I can probably get to Laythe at least.

jCEcX6y.png

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On 01/03/2016 at 11:50 PM, Redshift OTF said:

Wow, I love the way you made the cockpit out of airbrakes and intakes. XD

Thanks mate! And it's not even that draggy so quite viable as a cockpit option :)

 

 

Another stock SSTO for if you want to throw a party in orbit for your buddies (transports 10 kerbals to LKO and back):

kRxItVc.png

oWvhiwY.png

zqmE88k.png

Edited by Yakuzi
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5 minutes ago, Yakuzi said:

Thanks mate! And it's not even that draggy so quite viable as a cockpit option :)

 

Another stock SSTO for if you want to throw a party in orbit for your buddies (transports 10 kerbals to LKO and back):

kRxItVc.png

oWvhiwY.png

zqmE88k.png

 

Objectively I like the sleek looks, but the triumph of aesthetic over form comes at the price of a view! From my own perspective I try to limit my clipping to my own rules, so if a tank is going to clip into a passenger compartment it should be empty, makes me feel warm and fuzzy to imagine the rest of the tank is actually non-existant and the Kerbal is not squashed against a wall. I don't know if you have done that here, but I think I hear some muffled noises coming from the aft compartment.

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43 minutes ago, selfish_meme said:

Objectively I like the sleek looks, but the triumph of aesthetic over form comes at the price of a view! From my own perspective I try to limit my clipping to my own rules, so if a tank is going to clip into a passenger compartment it should be empty, makes me feel warm and fuzzy to imagine the rest of the tank is actually non-existant and the Kerbal is not squashed against a wall. I don't know if you have done that here, but I think I hear some muffled noises coming from the aft compartment.

Typically I try to limit clipping along the lines you describe above (although my design ethos is aesthetics+functionality>spatial correctness). This craft, however, does not adhere to those rules whatsoever as the fuel tanks flanking the crew pods are filled to the brim with fuel. On the other hand, that does mean the passengers will get to know each other quite well during transfer to orbit so there shouldn't be any awkward standoff-ish behavior when the party starts*... Also, it's probably still more comfortable than any easyJet flight.

*I made sure the pilots do have ample room, cause let's face it... all animals are equal, but some are more equal than others :)

Edited by Yakuzi
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Ever wondered what a 747 that was meant to go to space would look like?

mQgDYsm.png

Exciting, 2000ms+ before 30km, I have my physics customised so I don't get much in the way of effects, If I see flames somethings about to blow up. There were flames for a pretty long time.

With a little refuel it's got 3000ms in LKO, that's enough for a Laythe round trip, right? right? I know it can be done, but you need a Mun assist and aerobrake at Jool into a Tylo gravity assist to get to Laythe and then Aerobrake again. It's not child's play, good windows are required. It should do Duna even without a refuel. Kind of sad though, making it an SSTO means I could land and take off again, sort of invalidates the whole lander and return vehicle concept, I would be better off ditching the other craft and replacing them with a tank, about 100 less parts and bigger margins.

Edited by selfish_meme
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I took my own advice and ditched the lander and ascent vehicle and added a Drill and ISRU, rebuilt the fuselage with some extra tankage, Cargo Bays and some STOL/VTOL aerospikes, a few other bits and peices. 3200ms in LKO, not bad eh? With the ability to land and refuel itself on small moons or even the surface of Duna or Laythe, it truly is an SSTNA (Single Stage To Nearly Anywhere) *taps nose at @Majorjim

Shakedown with a quick trip to orbit and back (first a beauty shot), I only circularised on the nukes, the rest I did with the rapiers. Still plenty of oxidiser left for a VTOL or STOL landing on the aerospikes.

xLHzlJd.png

I actually got down on the runway at under 150ms, but could not stop in time before the end, I just needed to touch down a couple of hundred metres earlier, I should have put chutes on it. It still had a big load of fuel onboard, that's what I am blaming.

Edited by selfish_meme
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