andrew123 Posted April 20, 2017 Share Posted April 20, 2017 2 minutes ago, qzgy said: The turret looks good, although the control surfaces used were not the ones I was talking about. It were these Aye. I should've been clearer, though I said that while I had experimented with the smaller surfaces, the larger ones could work. However, they could present clearance issues if opened on the ground. Quote Link to comment Share on other sites More sharing options...
qzgy Posted April 20, 2017 Share Posted April 20, 2017 Oh ok. Understood. Quote Link to comment Share on other sites More sharing options...
Triop Posted April 20, 2017 Share Posted April 20, 2017 More work on the Kollider, a little bit bigger this time... Still a lot of testing to do. Quote Link to comment Share on other sites More sharing options...
Munbro Kerman Posted April 20, 2017 Share Posted April 20, 2017 (edited) I'm working on a new Russian jet - the MiG-21. I'm not sure if the vertical stabilizer is swept back enough, any thoughts? And a top view of the plane. Is the air intake "shock cone" long enough or does it need to be longer? In other news, after seeing @Servos new F-22 and his use of basic fins for thrust vectoring nozzles, I was inspired to remodel my F-22 for the third(!) time; while adding the nozzles to the plane. All credit goes to Servo for the nozzles. Thoughts? The nozzles are as close as I could get them (angle-wise) without the exhaust heating them up and causing them to explode. Edited April 20, 2017 by Munbro Kerman Quote Link to comment Share on other sites More sharing options...
Triop Posted April 20, 2017 Share Posted April 20, 2017 16 minutes ago, Munbro Kerman said: I'm working on a new Russian jet - the MiG-21. I'm not sure if the vertical stabilizer is swept back enough, any thoughts? Looks good, maybe swep the main wings a little (see picture) Using the small retrectable antennas on the back wingtips could also give it more detail ( see green circle) Finally, (blue circle) you could do it like this: Great design, I might steal some ideas from ya... Quote Link to comment Share on other sites More sharing options...
Munbro Kerman Posted April 20, 2017 Share Posted April 20, 2017 21 minutes ago, Triop said: snip Alright, thanks for the tips. Quote Link to comment Share on other sites More sharing options...
ghostbuzzer7 Posted April 20, 2017 Share Posted April 20, 2017 Flew my newly made F-18 across Kerbin's equator, pretty nice flight. Quote Link to comment Share on other sites More sharing options...
EVA_Reentry Posted April 20, 2017 Share Posted April 20, 2017 @Munbro Kerman, that's a lot of nice craft in one post. Quote Link to comment Share on other sites More sharing options...
Munbro Kerman Posted April 20, 2017 Share Posted April 20, 2017 Just now, EVA_Reentry said: @Munbro Kerman, that's a lot of nice craft in one post. Thank you, I always try my best when making any type of craft. Quote Link to comment Share on other sites More sharing options...
Munbro Kerman Posted April 20, 2017 Share Posted April 20, 2017 Thanks to @Triop pointing out some good tips the MiG-21's wing was edited along with a few other minor changes: wings are swept back more, antennas were added, and the rear was tweaked. Quote Link to comment Share on other sites More sharing options...
Triop Posted April 20, 2017 Share Posted April 20, 2017 (edited) 31 minutes ago, Munbro Kerman said: -snip- You nailed it bro ! Can we have it ? I just love the MiG-21, still flying missions as we speak. *Disclaimer: I hate weapons on jets, even pilots hate them....They just want to fly. EDIT: @Munbro Kerman You can also put a dragshute in the reversed intake: Edited April 20, 2017 by Triop Quote Link to comment Share on other sites More sharing options...
Munbro Kerman Posted April 20, 2017 Share Posted April 20, 2017 @Triop Here you go, just letting you know that she is not very maneuverable. Maybe you can do something about that. link Quote Link to comment Share on other sites More sharing options...
Triop Posted April 21, 2017 Share Posted April 21, 2017 10 minutes ago, Munbro Kerman said: @Triop Here you go, just letting you know that she is not very maneuverable. Maybe you can do something about that. link Thanks, got it, Jeb is going for a maiden flight, I'll let you know how it went. Quote Link to comment Share on other sites More sharing options...
Triop Posted April 21, 2017 Share Posted April 21, 2017 (edited) @Munbro Kerman I can help you with this project, I might sound negative, but I'm surely not, I'm just looking for the perfect stock MiG-21, and you are closer then I have ever seen. Well, there is your problem... Also,1310 LF fuel, a average Kerbal fighter can go around Kerbal using minimal 400-600 LF. Removing fuel from some of the tanks can put your centre of mass and centre of lift in a much more maneuverable position, making the craft lighter. Also, the "z-fighting" doesn't help the looks when static. You nailed the shape though, I'll bet when you would overlay the blueprints of a MiG 21 on your model it would be 95% accurate. The intakes on the wings gotta go, not needed, looks out of place. Please continue your work on this magnificent machine. Edited April 21, 2017 by Triop Quote Link to comment Share on other sites More sharing options...
Munbro Kerman Posted April 21, 2017 Share Posted April 21, 2017 25 minutes ago, Triop said: @Munbro Kerman I can help you with this project, I might sound negative, but I'm surely not, I'm just looking for the perfect stock MiG-21, and you are closer then I have ever seen. Well, there is your problem... Also,1310 LF fuel, a average Kerbal fighter can go around Kerbal using minimal 400-600 LF. Removing fuel from some of the tanks can put your centre of mass and centre of lift in a much more maneuverable position, making the craft lighter. Also, the "z-fighting" doesn't help the looks when static. You nailed the shape though, I'll bet when you would overlay the blueprints of a MiG 21 on your model it would be 95% accurate. The intakes on the wings gotta go, not needed, looks out of place. Please continue your work on this magnificent machine. I'll be sure to empty some fuel and get rid of those intakes on the wings, not sure what happened there. Is there a way to remove the "z-fighting" besides not clipping parts? Quote Link to comment Share on other sites More sharing options...
Servo Posted April 21, 2017 Share Posted April 21, 2017 2 minutes ago, Munbro Kerman said: I'll be sure to empty some fuel and get rid of those intakes on the wings, not sure what happened there. Is there a way to remove the "z-fighting" besides not clipping parts? Clip one of the parts up slightly from the other (it's possible to do it without. It's not a perfect fit, but it eliminates the z-fighting. I've used this on so many wings, and fuselages. Quote Link to comment Share on other sites More sharing options...
Triop Posted April 21, 2017 Share Posted April 21, 2017 7 minutes ago, Munbro Kerman said: I'll be sure to empty some fuel and get rid of those intakes on the wings, not sure what happened there. Is there a way to remove the "z-fighting" besides not clipping parts? I get rid of Z fighting by finetuning the part a very small to the left/right, if done right it will give very tiny not moving lines when static, and it won't affect your crafts performance. The CoM and CoL position I use: (SSTO version) Quote Link to comment Share on other sites More sharing options...
Munbro Kerman Posted April 21, 2017 Share Posted April 21, 2017 (edited) @Triop @Servo Thanks to both of you. I'll have another image out in a few minutes. -EDIT- MiG-21 Update 3 Reduced the weight significantly, now it is ~10 tons. Removed useless air intakes on the wing, got rid of z-fighting on the entire craft. Improved maneuverability a bit, although it is the best I can do without changing the appearance of the craft. Here she is. TWR Dry: 0.68 TWR Wet: 1.14 55 parts Special thanks to @Triop and @Servo for helping me out with z-fighting and the overall performance of the aircraft. Now, is there any last thing that should be changed before I place the final product on KerbalX? Edited April 21, 2017 by Munbro Kerman Quote Link to comment Share on other sites More sharing options...
Azimech Posted April 21, 2017 Share Posted April 21, 2017 Little helicopter carrier, Carlin class. Length: 116m. Beam: 15. Mass: 1675t. with tanks full. Part count: 145. Engines: 8x Goliath. Top speed: 30m/s with tanks full. Mods: None. Quote Link to comment Share on other sites More sharing options...
qzgy Posted April 21, 2017 Share Posted April 21, 2017 I was trying to make a cargo plane fro a train. Doesn't exactly work. The wheels of the train like to break after I decouple it from the back. Any suggestions how to make it work better (as in not destroy the craft or wheels)? Currently the thing is attached via a decoupler on the back. Craft files to mess with with:https://kerbalx.com/qzgy/Mallard-Train-v3-not-airdrop Quote Link to comment Share on other sites More sharing options...
Castille7 Posted April 21, 2017 Share Posted April 21, 2017 (edited) 2 hours ago, qzgy said: I was trying to make a cargo plane from a train. Doesn't exactly work. The wheels of the train like to break after I decouple it from the back. Any suggestions how to make it work better (as in not destroy the craft or wheels)? Currently the thing is attached via a decoupler on the back. I had a look at it and I would suggest making the hitch with the ability to decouple and drop them as separate pieces. I can show you an idea on how to do that if you decide to give that a try. btw I like how well the Cargo Plane handles, glad I took it for a spin it was fun! Edited April 21, 2017 by Castille7 Quote Link to comment Share on other sites More sharing options...
Triop Posted April 21, 2017 Share Posted April 21, 2017 The Kollider experiments are finished, the conclusion: anything in the tube going over 50 m/s will explode. Back to subs... Needs more lights...and power. Quote Link to comment Share on other sites More sharing options...
qzgy Posted April 21, 2017 Share Posted April 21, 2017 10 hours ago, Castille7 said: I had a look at it and I would suggest making the hitch with the ability to decouple and drop them as separate pieces. I can show you an idea on how to do that if you decide to give that a try. btw I like how well the Cargo Plane handles, glad I took it for a spin it was fun! I think I will, being able to decouple would probably be very useful. Do you mind showing me your idea? Also, thanks! Quote Link to comment Share on other sites More sharing options...
Castille7 Posted April 21, 2017 Share Posted April 21, 2017 2 hours ago, qzgy said: I think I will, being able to decouple would probably be very useful. Do you mind showing me your idea? Also, thanks! I think you can get the gist of it from this pic.... Quote Link to comment Share on other sites More sharing options...
qzgy Posted April 21, 2017 Share Posted April 21, 2017 Gist gotten. I have implemented it and will have to get to testing. Thanks. Quote Link to comment Share on other sites More sharing options...
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