Redrobin Posted February 16, 2014 Share Posted February 16, 2014 Long March 2F:Shenzhou won't separate from second stage. Need to fix that. And possibly reduce the 1,100 part count. Quote Link to comment Share on other sites More sharing options...
barcode386 Posted February 17, 2014 Share Posted February 17, 2014 Pandora VII This thing is over 4600 tons. Successfully flies. Will get you over 9000 m/s from the launch pad. Will be on Youtube later tonight. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted February 17, 2014 Author Share Posted February 17, 2014 Micro Apollo is almost ready for prime time!Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted February 17, 2014 Share Posted February 17, 2014 How did you manage to bring it to 0 horizontal speed? That's my number one problem with tailsitters.Rotate 90 degrees so that your wings are perpendicular to the ground, turn the nose up fast, and then try to slow it down. Quote Link to comment Share on other sites More sharing options...
Cranium Posted February 18, 2014 Share Posted February 18, 2014 HorologiumMy new SSTO VTOL capable of attaining a 75kmx75km orbit with an extra 850m/s to do whatever you want, be that docking with a station for refuel, or heading to the Mun for an intercept and free return(not enough to land).It currently uses two Turbojets, and one aerospike, but I think there's got to be a way to give it more dV, I just can't think of any.Any suggestions? Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted February 18, 2014 Author Share Posted February 18, 2014 Is there a way to make a launch escape tower automatically detach from a docking port with staging? I always seem to have to click the docking port and hit "decouple node." Quote Link to comment Share on other sites More sharing options...
astropapi1 Posted February 18, 2014 Share Posted February 18, 2014 Is there a way to make a launch escape tower automatically detach from a docking port with staging? I always seem to have to click the docking port and hit "decouple node."You can stick a small decoupler on the launch tower, or assign the ET jettison to an action group. Quote Link to comment Share on other sites More sharing options...
Top8 Posted February 18, 2014 Share Posted February 18, 2014 Is there a way to make a launch escape tower automatically detach from a docking port with staging? I always seem to have to click the docking port and hit "decouple node."Action groups work wellfor me. I have in general found weird things go on with staging - but I also strain the game in other ways too. Quote Link to comment Share on other sites More sharing options...
Cranium Posted February 19, 2014 Share Posted February 19, 2014 On the road again!My space trucking career is about to begin!It's doing well so far.Unfortunately, KSC does not have any use for space themed trucks, as they generate their own fuel...I think I'm going to have to expand my line of trailers, and see what kind of things I can transport. Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted February 20, 2014 Share Posted February 20, 2014 Finally made the engine compartment look good. Quote Link to comment Share on other sites More sharing options...
Cranium Posted February 20, 2014 Share Posted February 20, 2014 (edited) Redone cab, and new trailer.Since the taking of this screenshot, I recently change the front bumper, so it doesn't drag so close to the ground.Completely compatible with my previous trailers as subassemblies.I also created a new flatbed trailer to transport almost anything you want.The rear ramp is moveable, and lowers all the way to the ground. The trailer is only limited to the strength of the tires. I've yet to start any proper testing as to the failure points, but I think that's next, beyond some new trailers. I do have a hab-module in the works, so that might be next instead.I have too many projects going on at once :/ Edited February 20, 2014 by Cranium Quote Link to comment Share on other sites More sharing options...
Redrobin Posted February 21, 2014 Share Posted February 21, 2014 Got something cool in the works: Quote Link to comment Share on other sites More sharing options...
Pauly Posted February 22, 2014 Share Posted February 22, 2014 It currently uses two Turbojets, and one aerospike, but I think there's got to be a way to give it more dV, I just can't think of any.Any suggestions?I am no expert but I would take off the aerospike and put on 1 nuke or 2-3 48-7S'sand you should get a lot more Delta V.If you put up the craft file I will gladly do it as I like tinkering with other peoples designs. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted February 22, 2014 Author Share Posted February 22, 2014 Trying to do stock fairings is annoying. Too much weight and too many parts. Without fairings, this is 342 parts. With fairings, it's 830. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted February 22, 2014 Share Posted February 22, 2014 Trying to do stock fairings is annoying. Too much weight and too many parts. Without fairings, this is 342 parts. With fairings, it's 830.http://i.imgur.com/C5eVMBq.pngYeah its really silly that we should need that many parts for fairings.. It looks awesome though! mj Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted February 22, 2014 Share Posted February 22, 2014 Trying to do stock fairings is annoying. Too much weight and too many parts. Without fairings, this is 342 parts. With fairings, it's 830.http://i.imgur.com/C5eVMBq.pngI take it this is slated for public distribution, which means the use of Procedural Fairings is out (I've figured out a cool way to do Apollo style with them). Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted February 22, 2014 Author Share Posted February 22, 2014 Yeah, I'm going for stock-only, as usual. One thing that should help is that I just discovered that the S-IVB actually completed orbital insertion. Previously, I had been aiming for the 2nd stage to make orbit. Now that I don't have to do that, I should be able to reduce the fuel levels in the lower stages to save weight for fairings. Quote Link to comment Share on other sites More sharing options...
Gue__1 Posted February 22, 2014 Share Posted February 22, 2014 Yeah, I'm going for stock-only, as usual. One thing that should help is that I just discovered that the S-IVB actually completed orbital insertion. Previously, I had been aiming for the 2nd stage to make orbit. Now that I don't have to do that, I should be able to reduce the fuel levels in the lower stages to save weight for fairings.10 Tons maybe? Gue Quote Link to comment Share on other sites More sharing options...
Rune Posted February 22, 2014 Share Posted February 22, 2014 Trying to do stock fairings is annoying. Too much weight and too many parts. Without fairings, this is 342 parts. With fairings, it's 830.http://i.imgur.com/C5eVMBq.pngYou've probably heard it a gazillion times, but if you are going to use certain kinds of fairings a lot (I'm thinking 2.5-1.25 adapters, for example, or 1.25 sections and endpoints, 2.5 sections are probably fine on plates), you could weld them and create a set of stock welded fairings. I'd bet people would like such a pack, actually.On a slightly related note, and I recently did one of my best fairings yet, for a beautifully packed scan sat (itself full of non-stock antennas):Rune. Then again, it might be reinventing the wheel. Quote Link to comment Share on other sites More sharing options...
Redrobin Posted February 22, 2014 Share Posted February 22, 2014 Trying to get a working Space Shuttle. Any help in getting it to not glide like a brick with wings? Quote Link to comment Share on other sites More sharing options...
Woopert Posted February 22, 2014 Share Posted February 22, 2014 http://i.imgur.com/CH4Lcpu.pngTrying to get a working Space Shuttle. Any help in getting it to not glide like a brick with wings?Try spamming control lifting surfaces. They can be placed over each other on the wings, or try clipping them inside the body of the orbiter. Quote Link to comment Share on other sites More sharing options...
xoknight Posted February 22, 2014 Share Posted February 22, 2014 http://i.imgur.com/CH4Lcpu.pngTrying to get a working Space Shuttle. Any help in getting it to not glide like a brick with wings?Empty the jet fuel, and maybe add small control surface to the front of the shuttle (clipping it into the shuttle make it look better) and disable pitch, yaw, and roll on it. Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted February 22, 2014 Share Posted February 22, 2014 Testing new OMS configurations. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted February 23, 2014 Author Share Posted February 23, 2014 Try spamming control lifting surfaces. They can be placed over each other on the wings, or try clipping them inside the body of the orbiter. Yup. Mine has canards up front inside the body. Works great. Quote Link to comment Share on other sites More sharing options...
Redrobin Posted February 23, 2014 Share Posted February 23, 2014 Alright, I will try to put more control surfaces on it. Inside my big orange tank, I have about 20 1.25 meter SAS modules to keep it upright. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.