Servo Posted May 12, 2017 Share Posted May 12, 2017 4 hours ago, Triop said: Ok *kuch* it, I'm going for tweakscale, some things just can't be done proper in stock... There are other ways to do the F-5 without relying on Junos. This one uses airbrakes to form a fuselage that tapers, and the Mk0 tanks and intakes form the engines. Also, I started work on the XP-83, which was an early dedicated jet fighter design that, like most designs of its era, were plagued by underpowered, unreliable engines, and generally poor designs, as the straight-wing piston fighters just weren't fitted to jet modifications. Likewise, this replication is slow, clunky, hard to land, and ugly as an unattractive piston fighter with two jet engines bolted under the wings. Quote Link to comment Share on other sites More sharing options...
qzgy Posted May 12, 2017 Share Posted May 12, 2017 This is something I was working on. Replica of the X-36. Still not happy with the nose. Also the scale. Due to the way KSP works, this is about a 150% scale replica. Also really annoying to turn in the yaw. Quote Link to comment Share on other sites More sharing options...
MiffedStarfish Posted May 12, 2017 Share Posted May 12, 2017 I have built a P-38 Lightning to the point that I am happy with the fuselage, but I can't build a bearing good enough to use inside a structural fuselage... they are either pathetically slow, or reliably unreliable. sorry no pictures right now, I forgot to take some. Quote Link to comment Share on other sites More sharing options...
qzgy Posted May 13, 2017 Share Posted May 13, 2017 Another day, another project to chip away at. Landing gear "doors" courtesy of minor craft file editing. Super stable. Apart from flat spins. If you start to flat spin and dive, the kerbal is likely.... dead. Need to finish paneling on the wings and back. Quote Link to comment Share on other sites More sharing options...
Triop Posted May 13, 2017 Share Posted May 13, 2017 Just a few more wings and it will be fine. Quote Link to comment Share on other sites More sharing options...
qzgy Posted May 13, 2017 Share Posted May 13, 2017 1 hour ago, Triop said: Just a few more wings and it will be fine. More wings? Nah, it flies already! Quote Link to comment Share on other sites More sharing options...
Triop Posted May 13, 2017 Share Posted May 13, 2017 3 minutes ago, qzgy said: More wings? Nah, it flies already! Yeah, wings are overrated... Quote Link to comment Share on other sites More sharing options...
NorthAmericanAviation Posted May 13, 2017 Share Posted May 13, 2017 6 minutes ago, Triop said: Yeah, wings are overrated... If an Israeli F-15 that landed with one wing is any indicator, I agree. Speaking of things with very little wing area... The Douglas X-3 proves that reasonably sized wings are for sissies... Quote Link to comment Share on other sites More sharing options...
Triop Posted May 13, 2017 Share Posted May 13, 2017 4 minutes ago, NorthAmericanAviation said: If an Israeli F-15 that landed with one wing is any indicator, I agree. I've heard about that story, it even happened to me in KSP crashing my rightwing into the VAB and still be able to land. I wish I had Bandicam back then... Quote Link to comment Share on other sites More sharing options...
Bubbadevlin Posted May 14, 2017 Share Posted May 14, 2017 (edited) ITS ALIVE!!!!!!!!!!!!!! Max speed so far is ~160 m/s, With a simple fairing around the legs, and optimization, i have reached over 200 m/s with this beast max altitude ~16km To get around the annoying mass bug, i used the legs being on the rotors. Still lots of optimization and tweaks (mainly making the body of the plane much more aerodynamic). During the past day and 1/2 of testing, i have learned that while the larger landing legs do not appear to have any more power, they have the advantage of being more durable. I have also learned that there is a max "speed" at which the legs CAN push, meaning that the diameter of the engine must be actually quite small in order to have any chance of speed. Landing legs also appear to have a great torque to speed ratio, making larger inclination propellers more beneficial, however over torquing the legs will, rather than slowing the prop down, simpily overstress them. I also have found that the more radially attached legs, the less power per landing leg you get, however the less radial attached legs the more unstable the rotor becomes, making once again, a balance act between power and usability. Having more legs attached side by side, however, is a nice way to add more potential speed and torque, but not too many can be used, as they will start to over weigh the mass of the prop, and cause the instabreak problem to appear. I have also discovered that having multiple crafts inside one fairing bearing is buggy AF. Edited May 14, 2017 by Bubbadevlin Quote Link to comment Share on other sites More sharing options...
Azimech Posted May 14, 2017 Share Posted May 14, 2017 Ladies and gentlemen! I present to you the first prototype turboprop that fits in a short MK2 cargo bay, without protruding elements! This baby will power a whole new line of airplanes and helicopters. Total part count of this little bird: 81. And fascinating krakentech @Bubbadevlin! I would like to examine what you did there. Quote Link to comment Share on other sites More sharing options...
Dafni Posted May 14, 2017 Share Posted May 14, 2017 (edited) 16 minutes ago, Azimech said: ..... first prototype turboprop that fits in a short MK2 cargo bay, without protruding elements! ..... Total part count of this little bird: 81. That is amazing, man. I wonder how you did it this time. A very nice craft too. I like the simplicity. Edited May 14, 2017 by Dafni Quote Link to comment Share on other sites More sharing options...
Triop Posted May 14, 2017 Share Posted May 14, 2017 Working on a new drill station, war is coming and we need the fuel... Quote Link to comment Share on other sites More sharing options...
Torquimedes Posted May 15, 2017 Share Posted May 15, 2017 16 hours ago, Azimech said: Ladies and gentlemen! I present to you the first prototype turboprop that fits in a short MK2 cargo bay, without protruding elements! This baby will power a whole new line of airplanes and helicopters. Total part count of this little bird: 81. I believe I have just witnessed another (r)evolution in Kerbal aeronautics. Outstanding! And the prototype is a beauty too. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted May 15, 2017 Share Posted May 15, 2017 On 5/14/2017 at 11:17 AM, Bubbadevlin said: ITS ALIVE!!!!!!!!!!!!!! Max speed so far is ~160 m/s, With a simple fairing around the legs, and optimization, i have reached over 200 m/s with this beast max altitude ~16km To get around the annoying mass bug, i used the legs being on the rotors. Still lots of optimization and tweaks (mainly making the body of the plane much more aerodynamic). During the past day and 1/2 of testing, i have learned that while the larger landing legs do not appear to have any more power, they have the advantage of being more durable. I have also learned that there is a max "speed" at which the legs CAN push, meaning that the diameter of the engine must be actually quite small in order to have any chance of speed. Landing legs also appear to have a great torque to speed ratio, making larger inclination propellers more beneficial, however over torquing the legs will, rather than slowing the prop down, simpily overstress them. I also have found that the more radially attached legs, the less power per landing leg you get, however the less radial attached legs the more unstable the rotor becomes, making once again, a balance act between power and usability. Having more legs attached side by side, however, is a nice way to add more potential speed and torque, but not too many can be used, as they will start to over weigh the mass of the prop, and cause the instabreak problem to appear. I have also discovered that having multiple crafts inside one fairing bearing is buggy AF. Someone on reddit just achieved 343ms in a stock propeller plane, let the games begin! Quote Link to comment Share on other sites More sharing options...
qzgy Posted May 15, 2017 Share Posted May 15, 2017 33 minutes ago, selfish_meme said: Someone on reddit just achieved 343ms in a stock propeller plane, let the games begin! Link? Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted May 15, 2017 Share Posted May 15, 2017 Just now, qzgy said: Link? Quote Link to comment Share on other sites More sharing options...
qzgy Posted May 15, 2017 Share Posted May 15, 2017 Just now, selfish_meme said: Sweet! Quote Link to comment Share on other sites More sharing options...
Castille7 Posted May 15, 2017 Share Posted May 15, 2017 Omega 7 Phase II(Update 5.15.17) During Phase 2 of the Omega 7 Space Station I requested a better refuel craft (see the thread here) Mr. @Thor Wotansen built an Ultra Heavy SSTO Lift that did more then meet the demand, he surprisingly delivered 2x the amount of LF and Ox than what I was expecting giving me 3x the amount that I was doing per mission. Here is a video of my most recent Docking with Thor Wotansen's SSTO named the Borr. I've seen many large fuel craft on KSP including my own (Energy Source) and I don't see the efficiency out there that match his craft, if there are any I am sure there are very few. Docking The Borr Quote Link to comment Share on other sites More sharing options...
Bubbadevlin Posted May 15, 2017 Share Posted May 15, 2017 Uggg.... i hate "cannot deploy while stowed"... freakin ruins half the things you can DO with fairings!! So far out of my testing, the only thing you can actuate inside a fairing, is docking ports (cuz logic) and other cargo bays (also makes TONS of sense!) Anyone know a way around this thing? because I want to have my engine inside a fairing, but in order to deactivate it, the legs must be retracted, something impossible inside a fairing... Quote Link to comment Share on other sites More sharing options...
Azimech Posted May 15, 2017 Share Posted May 15, 2017 2 hours ago, Bubbadevlin said: Uggg.... i hate "cannot deploy while stowed"... freakin ruins half the things you can DO with fairings!! So far out of my testing, the only thing you can actuate inside a fairing, is docking ports (cuz logic) and other cargo bays (also makes TONS of sense!) Anyone know a way around this thing? because I want to have my engine inside a fairing, but in order to deactivate it, the legs must be retracted, something impossible inside a fairing... If you have advanced tweakables enabled, there should be an option like "deploy while shielded". Tried that already? Quote Link to comment Share on other sites More sharing options...
Bubbadevlin Posted May 15, 2017 Share Posted May 15, 2017 8 minutes ago, Azimech said: If you have advanced tweakables enabled, there should be an option like "deploy while shielded". Tried that already? I am blind, thank you ;0 haha Quote Link to comment Share on other sites More sharing options...
Triop Posted May 16, 2017 Share Posted May 16, 2017 (edited) Trying some new stuff... Edited May 17, 2017 by Triop Quote Link to comment Share on other sites More sharing options...
Triop Posted May 17, 2017 Share Posted May 17, 2017 My spy plane is ready for it's first testflight. I've put the camera in the nose, I think it looks cool. Quote Link to comment Share on other sites More sharing options...
Triop Posted May 17, 2017 Share Posted May 17, 2017 (edited) The testflight went pretty well, the only thing we had to change was the elevon, setting roll inactive. Edited May 18, 2017 by Triop Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.