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Work-in-Progress [WIP] Design Thread


GusTurbo

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Well that's good news as the poodles play nice when it comes to the fairing removal!

I know its only seen briefly but its so much cleaner without it.

Mmm, playing around with it a bit, it may take a bit more than I thought at first. See, the trouble is not the Poodle, the trouble is it is joined to a tiny 0.625m decoupler, and those have tiny attachment nodes that are very hard to get right. I managed to do it once, but in the process created a parent-root bug that screwed up the actual staging and had to revert to the backup (taking out the decoupler later, it got the engine out with it). So I may get it to work, give up, or redo the whole thing from the ground up. Also, good thing I do backups.

Rune. If only I could turn on and off attachment nodes like in the new B9... sigh!

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You can't imagine the feeling when you grab an old replica of yours, try to mess with it to follow a RL upgrade, and it works flawlessly on the first try with just the right oomph to do the job it's supposed to. Considering KSP's scale compared to the real world, must be you got the size perfectly the first time! In this case, the old Phoebus V got an upgrade into "Phoebus V-25(U)" (to google the stuff if you want to see how accurate I got, just change "Phoebus" for "Saturn", it's basically a Saturn V upgraded with four 120" SRBs). Here, so you can see something, though I won't show the payload just yet.

...

Rune. And the staging sequence is just beautiful, IMO.

Hello Rune :) if you want a fully hollow ullage ring (so your engines can fire through it without slamming it against the lower stage :P) , i added a guide on the open source construction techniques thread :)

AFIDLJem.png oJPvw1pm.png

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Hello Rune :) if you want a fully hollow ullage ring (so your engines can fire through it without slamming it against the lower stage :P) , i added a guide on the open source construction techniques thread :)

http://i.imgur.com/AFIDLJem.png http://i.imgur.com/oJPvw1pm.png

Hi Sgt_flyer,

I think your method is far too complex. If you have a look at my Selene Apollo replica you can see how I did it just using a dcoupler cubic strut and panels.

Engines can fire though it and is uses far less parts than the method you showed.

But I don't think thats Runes issue.

Rune you can download my pre-made fairingless engines HERE

Its a subassembly and they are stacked so you can just pull out the poodle from the stack.

Edited by Majorjim
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Hi Majorjim :) it depends on the size of your engines :) for bigger interstages, you won't be able to go with your fairing :) (mine is 2 panels and a half high because of the size of the engine cluster :) - you can make it as small or big as you wish - but that's basically the same technique as yours :)

edit : your fairingless engines pack download link is invalid Majorjim :)

Edited by sgt_flyer
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Hi Sgt_flyer,

I think your method is far too complex. If you have a look at my Selene Apollo replica you can see how I did it just using a dcoupler cubic strut and panels.

Engines can fire though it and is uses far less parts than the method you showed.

But I don't think thats Runes issue.

Rune you can download my pre-made fairingless engines HERE

Its a subassembly and they are stacked so you can just pull out the poodle from the stack.

Don't worry, I'll get something working. Hopefully it'll even be lighter in parts than the solution I'm using now (I'm thinking I could get the panels to be load-bearing with a bit of finagling). It is kind of a long-range project that won't see the light of download any time soon. In fact, while you were replying, I was happily reverse-engineering the latest VTOLSSTO by Levelord form a picture (I hope he doesn't mind that I did):

MBKqACZ.png

Rune. That thing is a bullet, BTW, T/W is scary.

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Hi Majorjim :) it depends on the size of your engines :) for bigger interstages, you won't be able to go with your fairing :) (mine is 2 panels and a half high because of the size of the engine cluster :) - you can make it as small or big as you wish - but that's basically the same technique as yours :)

edit : your fairingless engines pack download link is invalid Majorjim :)

Riiight I see. That does make sense. I fixed the link too, thanks.

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Aww yeah i did it.

Works like a beast.

Saw somewhere on the forum that air intakes were good for skidding across the water, made this thing what it was supposed to be.

If anyone wants to download it

Forum link:

http://forum.kerbalspaceprogram.com/threads/93654-High-performance-jet-boat-%28Does-50-m-s-spins%29

Edited by Roflcopterkklol
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Aww yeah i did it.

Works like a beast.

Saw somewhere on the forum that air intakes were good for skidding across the water, made this thing what it was supposed to be.

If anyone wants to download it

Forum link:

http://forum.kerbalspaceprogram.com/threads/93654-High-performance-jet-boat-%28Does-50-m-s-spins%29

you dont need so many intakes approx 3 per 2m is more then enough and will help keep your partcount down for when u try larger designs

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