luizopiloto Posted August 29, 2014 Share Posted August 29, 2014 when I build stations I aways send the power module first... Link to comment Share on other sites More sharing options...
OrbitusII Posted August 29, 2014 Share Posted August 29, 2014 My station's first module was power and a tug. That tug is hella useful.Docked my massive Duna Transport to my station with the tug's help. Link to comment Share on other sites More sharing options...
swanymcswan Posted August 29, 2014 Share Posted August 29, 2014 So I am having issues with getting cargo bay doors to open. I have tried a full manual install and also tried only installing the 1.8m part pack. When I right click on the doors I only get "toggle flag" as an option. I have installed everything as per the instructions provided. I have also tried moving the files around to see if that might fix the problem. Currently KSO and it's depenacy's are the only mods I have installed. Link to comment Share on other sites More sharing options...
Turk_WLF Posted August 29, 2014 Share Posted August 29, 2014 So I am having issues with getting cargo bay doors to open. I have tried a full manual install and also tried only installing the 1.8m part pack. When I right click on the doors I only get "toggle flag" as an option. I have installed everything as per the instructions provided. I have also tried moving the files around to see if that might fix the problem. Currently KSO and it's depenacy's are the only mods I have installed.swanymcswan,May I ask where in the game are you when you trying to open the cargo bay doors? like in the VAB, Launch Pad, or in Orbit.I have had the same problem from time to time. What I do is right click closer the cabin or the cockpit or center of the right cargo bay door near the centerline (a darker line) of the cargo bay on the top. If you’re using a premade version the Cargo Bay Doors are parented to the Zero Key. Link to comment Share on other sites More sharing options...
Davryder Posted August 29, 2014 Share Posted August 29, 2014 OMG it's like getting a really big lego play set when you were five it's so damn exciting!!! Link to comment Share on other sites More sharing options...
swanymcswan Posted August 29, 2014 Share Posted August 29, 2014 swanymcswan,May I ask where in the game are you when you trying to open the cargo bay doors? like in the VAB, Launch Pad, or in Orbit.I have had the same problem from time to time. What I do is right click closer the cabin or the cockpit or center of the right cargo bay door near the centerline (a darker line) of the cargo bay on the top. If you’re using a premade version the Cargo Bay Doors are parented to the Zero Key.I was trying to open them in the VAB. I also tried on the launch pad. I'll change where I am clicking and see what happens. Link to comment Share on other sites More sharing options...
Woodstar Posted August 29, 2014 Share Posted August 29, 2014 OMG it's like getting a really big lego play set when you were five it's so damn exciting!!! I love this game! Link to comment Share on other sites More sharing options...
vardicd Posted August 29, 2014 Share Posted August 29, 2014 So I am having issues with getting cargo bay doors to open. I have tried a full manual install and also tried only installing the 1.8m part pack. When I right click on the doors I only get "toggle flag" as an option. I have installed everything as per the instructions provided. I have also tried moving the files around to see if that might fix the problem. Currently KSO and it's depenacy's are the only mods I have installed.I would check to make sure firespitter installed correctly, I think firespitter controls the functioning of the cargo doors. sounds like maybe that is bad. Link to comment Share on other sites More sharing options...
flamerboy67664 Posted August 29, 2014 Share Posted August 29, 2014 Does anyone have a copy for the lastest version of this mod for 0.23.5 (v3.9)BTW I ask for this cause I love nostalgia versions of KSP and would like to try this out on my 0.23.5 install Link to comment Share on other sites More sharing options...
OrbitusII Posted August 29, 2014 Share Posted August 29, 2014 Does anyone have a copy for the lastest version of this mod for 0.23.5 (v3.9)BTW I ask for this cause I love nostalgia versions of KSP and would like to try this out on my 0.23.5 installThe last version for 0.23.5 is 3.09. You may be able to get 4.09 working with 0.23.5 by getting older versions of the plugins, just know that it isn't really supported now. Link to comment Share on other sites More sharing options...
swanymcswan Posted August 29, 2014 Share Posted August 29, 2014 I would check to make sure firespitter installed correctly, I think firespitter controls the functioning of the cargo doors. sounds like maybe that is bad.I did a full reinstall of both KSO and then just firespitter and still no luck. I have removed all other mods too just in case there were some conflicts. Link to comment Share on other sites More sharing options...
swanymcswan Posted August 29, 2014 Share Posted August 29, 2014 I would check to make sure firespitter installed correctly, I think firespitter controls the functioning of the cargo doors. sounds like maybe that is bad.I also just noticed when I did the full install the props on the helicopter don't work. I will investigate the firespitter issue further. As a side note when I install everything I am getting comes directly from KSO. Link to comment Share on other sites More sharing options...
deepfield Posted August 30, 2014 Share Posted August 30, 2014 Anyone else having issues trying to use mechjeb with the EWBCL? The maneuver node target seems to move around alot. Link to comment Share on other sites More sharing options...
vardicd Posted August 30, 2014 Share Posted August 30, 2014 Anyone else having issues trying to use mechjeb with the EWBCL? The maneuver node target seems to move around alot.I believe that's an off center thrust issue. the engines on the shuttle sit higher on it than the center of mass line, so it tends to curve downwards under thrust, mechjeb has a hell of a time compensating for this, you have to manually pull back as you burn for the node. Link to comment Share on other sites More sharing options...
vardicd Posted August 30, 2014 Share Posted August 30, 2014 Does anyone have a copy for the lastest version of this mod for 0.23.5 (v3.9)BTW I ask for this cause I love nostalgia versions of KSP and would like to try this out on my 0.23.5 installI has dropbox link to older version. 309hf. sent pm. Link to comment Share on other sites More sharing options...
Lekke Posted August 30, 2014 Share Posted August 30, 2014 Anyone else having issues trying to use mechjeb with the EWBCL? The maneuver node target seems to move around alot.If you really want to use MJ you can always stick on a 3rd OMS engine. That's what I did. Just clip a Cubic Octagonal Strut in between the bottom 2 main engines. If you possition it right you won't have the OMS clipping witht he other engines. Then when you reach orbit turn of Trim on the OMS. It still won't be perfect but if you increase the tolerance to 0.5 it should be fine. Link to comment Share on other sites More sharing options...
Arvolder Posted August 30, 2014 Share Posted August 30, 2014 Please do you know how to edit the kso skins please ??? Link to comment Share on other sites More sharing options...
Lekke Posted August 30, 2014 Share Posted August 30, 2014 After doing a survey contract on Kerbin (Fine Print contract) the crew of the Tinker Toy landed safe at the Island Runway refueling depo only to have a ladder mishap. Luckely there was an air stair around so the crew could get in and out safely. The height of the air stair matches up perfectly with space plane plus parts.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
The Space Man Posted August 31, 2014 Share Posted August 31, 2014 Testing a KAS sky crane before heading off to DunaJavascript is disabled. View full album Link to comment Share on other sites More sharing options...
Chadley123 Posted August 31, 2014 Share Posted August 31, 2014 That is the coolest thing..I've ever seen. Well done sir. Link to comment Share on other sites More sharing options...
nukeboyt Posted September 1, 2014 Share Posted September 1, 2014 (edited) Having way too much fun with phase 4 parts...Javascript is disabled. View full album Edited September 1, 2014 by nukeboyt Link to comment Share on other sites More sharing options...
nukeboyt Posted September 1, 2014 Share Posted September 1, 2014 Testing a KAS sky crane before heading off to Dunahttp://imgur.com/a/pQ0GsVery cool. Makes my helicopter lifter look primative:D Link to comment Share on other sites More sharing options...
OrbitusII Posted September 1, 2014 Share Posted September 1, 2014 Having way too much fun with phase 4 parts...http://imgur.com/QnCw7kmhttp://imgur.com/a/1O3GR#1http://imgur.com/a/1O3GR#2http://imgur.com/a/1O3GR#4<iframe class="imgur-album" width="100%" height="550" frameborder="0" src="//imgur.com/a/1O3GR/embed"></iframe>Quick forum tip, take the last part of the album url and put that in the Example: [noparse][imgur]1O3GR">Javascript is disabled. View full album[/noparse]Images can be done with the [/noparse]In any case, your cargo chopper looks really cool! Good job on getting it working! Link to comment Share on other sites More sharing options...
nukeboyt Posted September 1, 2014 Share Posted September 1, 2014 Quick forum tip, take the last part of the album url and put that in the [imgur] tags to get an album to show up. Using the imgur tags will make all of the images in an album show up in a nice, organized window.Example: [noparse]http://imgur.com/a/1O3GR[/noparse]Thank you!!! I tried for 45 minutes to figure that out and finally gave up... Link to comment Share on other sites More sharing options...
vardicd Posted September 1, 2014 Share Posted September 1, 2014 So is anyone else seeing the behavior with the Mun rover, where if you unfocus from it, when you return to it, its wheels have sunk into the ground, and if you get in it, it launches itself into the air? Its harmless on Kerbin, but on Minmus it might not be. Link to comment Share on other sites More sharing options...
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