Lekke Posted March 30, 2014 Share Posted March 30, 2014 The crew of GSI KSO Mayhem about to launch a prototype "Kubble" telescope.http://i1332.photobucket.com/albums/w615/greenskullinc/GSIKSOKubble4_zps221641ac.pngThis is a WIP and I hope to maybe release if there is enough interest. I might also do some other KSO sized payloads...Looks very intresting, what other payloads did you have in mind if I might ask. Link to comment Share on other sites More sharing options...
MDBenson Posted March 30, 2014 Share Posted March 30, 2014 The crew of GSI KSO Mayhem about to launch a prototype "Kubble" telescope.http://i1332.photobucket.com/albums/w615/greenskullinc/GSIKSOKubble4_zps221641ac.pngThis is a WIP and I hope to maybe release if there is enough interest. I might also do some other KSO sized payloads...How do you setup your robotic arm to grapple? KAS? Link to comment Share on other sites More sharing options...
colmo Posted March 30, 2014 Share Posted March 30, 2014 Just wondering why the telescope is narrowest at the objective? That's usually what defines how wide a telescope is. Still, there's definitely scope for a few different types of telescopes. Hubble is almost synonymous with the Shuttle, it figures there should be an analog for KSO. Link to comment Share on other sites More sharing options...
Green Skull Posted March 30, 2014 Share Posted March 30, 2014 How do you setup your robotic arm to grapple? KAS?It has a KSO docking port on the payload, to release I just decouple. If I ever want to grab it again I can put a docking port on the end of the arm. The payload is strapped in with KAS struts that are released on EVA. Stops weight transfer effecting steering / damage.Looks very intresting, what other payloads did you have in mind if I might ask.Make some decent satellite cores based on real ones for starters. Link to comment Share on other sites More sharing options...
Westi29 Posted March 30, 2014 Share Posted March 30, 2014 The crew of GSI KSO Mayhem about to launch a prototype "Kubble" telescope.http://i1332.photobucket.com/albums/w615/greenskullinc/GSIKSOKubble4_zps221641ac.pngThis is a WIP and I hope to maybe release if there is enough interest. I might also do some other KSO sized payloads...If you watch my videos, I hope you get a good idea of what can/could go inside the KSO cargo bay! I generally resize a bunch of mods to fit inside, but having KSO specific stuff would be so sweet. I love your textures BTW! Link to comment Share on other sites More sharing options...
ayana Posted March 30, 2014 Share Posted March 30, 2014 KSO, meet command tower. Headfirst. That was not my best landing. Link to comment Share on other sites More sharing options...
Green Skull Posted March 30, 2014 Share Posted March 30, 2014 If you watch my videos, I hope you get a good idea of what can/could go inside the KSO cargo bay! I generally resize a bunch of mods to fit inside, but having KSO specific stuff would be so sweet. I love your textures BTW!Want something specific made for your vids? Suits, shuttle name, logo's etc send me a p.m. ! Link to comment Share on other sites More sharing options...
Meridius Posted March 30, 2014 Share Posted March 30, 2014 Also I've found that if you launch into an orbit of 80 km (with an optimal ascent path) you will only use the fuel in your big orange tank, even if you are carrying a full load in your shuttle.That helped...been using the SME's to circle. Link to comment Share on other sites More sharing options...
Meridius Posted March 30, 2014 Share Posted March 30, 2014 My thoughts exactly. I've been tinkering with an interplanetary craft using mostly KSO parts, all that's lacking is a good cockpit .Helldiver, would you like to indulge in an interplanetary cockpit, lab and habitat system? Link to comment Share on other sites More sharing options...
mdapol Posted March 31, 2014 Share Posted March 31, 2014 Helldiver, would you like to indulge in an interplanetary cockpit, lab and habitat system?That's the problem with making a popular mod that doesn't match the stock sizes; now Helldiver has to reproduce other mods. Link to comment Share on other sites More sharing options...
Jethro Bodine Posted March 31, 2014 Share Posted March 31, 2014 That's the problem with making a popular mod that doesn't match the stock sizes; now Helldiver has to reproduce other mods. Anyone with Notepad and a spare five minutes can make sizes match with anything. The "problem" (if you wanna call it that) is a mod with a distinct and popular art style looks rather silly with parts that don't match aesthetics. Link to comment Share on other sites More sharing options...
helldiver Posted March 31, 2014 Author Share Posted March 31, 2014 Helldiver, would you like to indulge in an interplanetary cockpit, lab and habitat system?Not really sure what an interplanetary cockpit is. The other sounds a bit too sci-fi for my tastes. I'm not interested in interplanetary stuff to be honest with you. Folks have been using the Phase II stuff to make their interplanetary spacecraft just fine. Don't know why you'd need something that specifically said "Interplanetary" don't know what the difference would be.That's the problem with making a popular mod that doesn't match the stock sizes; now Helldiver has to reproduce other mods. Not really, the KSO isn't a requirement. If you're stuck using large parts, either wait for the EWBCL or don't download this mod.Not a single person in this thread has given me one good reason why the KSO should have been 2.5m cargo bay rated, aside from "just because". Back at Phase 1 an argument could have been made that the Habitat module or the science lab didn't fit in the cargo bay, however that is not true anymore. Therefore as of Phase II there is no reason the KSO should be 2.5m And it matches stock sizes just fine. Unless you mean the 2.5 components, are all the components in the VAB 2.5m? Going to double check.And for the 2.5m components you have the EWBCL which is coming next. That's as far as I'm taking it. I don't have anything written up for the moon lander and rover, but they will be 1.8m fitted to the KSO (not the EWBCL). The EWBCL is really made to cover some of the community mods that are 2.5 meters in size and the rest of the default 2.5 meter components. After the EWBCL, all other phases of my project will continue to target the KSO.Making cockpits takes a long time. That's because of all the text and then you have to plan it in a way to all fit in a single 2048x2048 texture. But the biggest issue is whether Nazari can make something work or not plus we're limited as to how many resources we can do based on the terrible default memory management of KSP (a huge thank you to rbray and the Active Texture Management mod). In fact you will have to have ATM to even be able to continue with the latest phases of this project after the EWBCL.I appreciate the enthusiasm and compliments, but I shall utter the famous words "I don't do requests". Link to comment Share on other sites More sharing options...
Virtualgenius Posted March 31, 2014 Share Posted March 31, 2014 Unity 5 got released at the gdc win64 is coming so hopefully squad implement it ASAP which should make it better for the modders and users Link to comment Share on other sites More sharing options...
HeadHunter67 Posted March 31, 2014 Share Posted March 31, 2014 KSO, meet command tower. Headfirst. That was not my best landing.I hear that! I've actually been pretty good at getting the orbiter "near" the runway... but I've yet to get it lined up with the runway before touchdown. I'm usually several meters off to one side or the other. I've tried banking in small S-turns to get the prograde marker lined up with Heading 90... but that just means I'm parallel with the strip. I have no idea how to achieve lateral movement with a space plane, but until I figure out how to get dead-on with the strip, I don't think my landings will improve.I tried the HUD in the cockpit view, and it helped a bit - but when I tried to switch out of that view, the camera moved into the cargo bay and I had no way to see what I was doing... until impact. I'm sure that's not the recommended method. :\ Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted March 31, 2014 Share Posted March 31, 2014 Not really sure what an interplanetary cockpit is. The other sounds a bit too sci-fi for my tastes. I'm not interested in interplanetary stuff to be honest with you. Folks have been using the Phase II stuff to make their interplanetary spacecraft just fine. Don't know why you'd need something that specifically said "Interplanetary" don't know what the difference would be....I appreciate the enthusiasm and compliments, but I shall utter the famous words "I don't do requests". With regards to the interplanetary requests, I think what some are looking for is something that is docked to in orbit and has its own rockets and fuel tank to send the KSO to other planets and back again. There are numerous designs but a fun one is something that looks like a ring where the space plane docks in the center of it, much like a Jedi Starfighter from Star Wars. As much as I'd like to see something like this too, there isn't anything stopping us from making our own from what you've released so far. Link to comment Share on other sites More sharing options...
Jethro Bodine Posted March 31, 2014 Share Posted March 31, 2014 Not really sure what an interplanetary cockpit is.I'm guessing a command module? Something more akin to a traditional capsule, like the Mercury or Apollo projects? It's not like there's a dearth of those in KSP already, but I certainly wouldn't turn down one with your art style and attention to detail. Not a single person in this thread has given me one good reason why the KSO should have been 2.5m cargo bay rated, aside from "just because".Yeah, I really don't get this either. Not trying to be confrontational, but it almost seems like some are preoccupied with trying to fit a square peg in a round hole; like the mini shuttle should be "mini" in name only. That said, I have to concede that I tend to lean in the opposite direction. I'm most fond of 0.625m parts and designs - the smaller the better! The KSO is arguably one of the largest crafts in KSP I've ever flown....for the moon lander and rover...I'm really excited to see what you're cooking up here. I'm also hoping you might find some inspiration with the upcoming Asteroid Redirect Mission. Maybe a revised art asset for the "CLAW" that would suit the SST or KSO's cargo bay better than Squad's stock model? That said, I'm truly grateful for all you and Nazari have already given us. Feels selfish to ask... much less demand... anything more. Thank you both again for all your hard work - it's very much appreciated! Link to comment Share on other sites More sharing options...
Virtualgenius Posted March 31, 2014 Share Posted March 31, 2014 I am with you Jethro lean towards small satellites and probes and I to have to re-iterate thanks to the KSO team for all the time and effort thats been placed into KSO its one of my favorite mods Link to comment Share on other sites More sharing options...
helldiver Posted March 31, 2014 Author Share Posted March 31, 2014 I'm guessing a command module? Something more akin to a traditional capsule, like the Mercury or Apollo projects? It's not like there's a dearth of those in KSP already, but I certainly wouldn't turn down one with your art style and attention to detail. Yeah, I really don't get this either. Not trying to be confrontational, but it almost seems like some are preoccupied with trying to fit a square peg in a round hole; like the mini shuttle should be "mini" in name only. That said, I have to concede that I tend to lean in the opposite direction. I'm most fond of 0.625m parts and designs - the smaller the better! The KSO is arguably one of the largest crafts in KSP I've ever flown.I'm really excited to see what you're cooking up here. I'm also hoping you might find some inspiration with the upcoming Asteroid Redirect Mission. Maybe a revised art asset for the "CLAW" that would suit the SST or KSO's cargo bay better than Squad's stock model? That said, I'm truly grateful for all you and Nazari have already given us. Feels selfish to ask... much less demand... anything more. Thank you both again for all your hard work - it's very much appreciated!I am with you Jethro lean towards small satellites and probes and I to have to re-iterate thanks to the KSO team for all the time and effort thats been placed into KSO its one of my favorite modsThe EWBCL is coming along pretty nicely. It's not in a state for me to post pics yet, but I'm trying to shoot for Wednesday. A few hurdles to still do but aside from that it's almost there in terms of all its features. It can take me a while to finally "engineer" everything that works. The wing took a few days since it's all complicated and has spoilers and actuators and such, but I think you guys (especially aviation buffs) will appreciate the details.Sadly (depending on how you look at it) it won't be using the KSO's rear end (*hears Nazari cringe*). I decided to make a new rear end to give it a sleek aerodynamic contour, but more importantly to have a more balanced RCS. It still follows the KSO design and you will see them side by side, but the KSO EWBCL definitely yells "cargo plane".I'm super excited about it, just kind of sad that it'll replace everyone's KSO pretty much. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted March 31, 2014 Share Posted March 31, 2014 The only real use for the EWBCL in my mind would be using it to return a Class A to Class B asteroid to KSC for science. This is more for the size of the objects though, as they could probably be light enough at that size so that a balanced placing in the bay wouldn't disrupt flight at all. Link to comment Share on other sites More sharing options...
ayana Posted March 31, 2014 Share Posted March 31, 2014 I'm still of the opinion that the shuttle is best for crew transfers and nothing else. Landing is fun, but it takes way too long compared to a tiny upper stage that can just be thrown back into the atmosphere and forgotten. Those have become even more useful with inclined space stations where I have to wait for KSC to line up for reentry and that costs me a perfect opportunity to launch more modules.Doing in four launches what would have taken eight with the shuttle alone just makes better use of time. Link to comment Share on other sites More sharing options...
Lekke Posted March 31, 2014 Share Posted March 31, 2014 I'm still of the opinion that the shuttle is best for crew transfers and nothing else. Landing is fun, but it takes way too long compared to a tiny upper stage that can just be thrown back into the atmosphere and forgotten. Those have become even more useful with inclined space stations where I have to wait for KSC to line up for reentry and that costs me a perfect opportunity to launch more modules.Doing in four launches what would have taken eight with the shuttle alone just makes better use of time.Shuttle launches do take more time but they are more fun to do then rocket launches. And indeed like you said it's the best crew transfer vehicle. Also it's fun to use to resupply space station. Link to comment Share on other sites More sharing options...
ayana Posted March 31, 2014 Share Posted March 31, 2014 Shuttle launches do take more time but they are more fun to do then rocket launches. And indeed like you said it's the best crew transfer vehicle. Also it's fun to use to resupply space station.A flight every now and then is fun. Landing it is still risky enough that a flight for each and every module isn't worth the kerbals. Link to comment Share on other sites More sharing options...
Lekke Posted March 31, 2014 Share Posted March 31, 2014 A flight every now and then is fun. Landing it is still risky enough that a flight for each and every module isn't worth the kerbals.True plus not every piece of a station can fit in the shuttle, like the new hub. Or one of the truss pieces with solar pannels attached to them. But personally I prefer launching the majority of pieces with the shuttle but I don't use FAR so landing for me isn't as difficult. Link to comment Share on other sites More sharing options...
TeeGee Posted March 31, 2014 Share Posted March 31, 2014 What's the max payload of the KSO?I couldn't even get 9 tons into orbit.. Link to comment Share on other sites More sharing options...
Lekke Posted March 31, 2014 Share Posted March 31, 2014 What's the max payload of the KSO?I couldn't even get 9 tons into orbit..I've done 9 tons, 3 aux fuel tanks. 2 to drop off on a station and one I used. Did you use an aux tank? Link to comment Share on other sites More sharing options...
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