GrvRemoveKebab Posted March 22, 2014 Share Posted March 22, 2014 It will probably be some time before Daemoria mmakes station parts, if he even wants to do them. He did make concepts for, like, 5 or 6 rockets total.And don't forget the sexy shuttles... :Q____ Link to comment Share on other sites More sharing options...
Bomoo Posted March 23, 2014 Share Posted March 23, 2014 Mother of God...Definitely keeping an eye on this thread. Would hire you in a second if I had any money and/or a game studio. Someone got a million dollars they don't need? Link to comment Share on other sites More sharing options...
comham Posted March 23, 2014 Share Posted March 23, 2014 Mother of God...Definitely keeping an eye on this thread. Would hire you in a second if I had any money and/or a game studio. Someone got a million dollars they don't need?He previously worked on this: http://www.indiedb.com/games/angels-fall-first-the-second-antarean-war Link to comment Share on other sites More sharing options...
Shattered Completely Posted March 23, 2014 Share Posted March 23, 2014 Well, I've been lurking for a while, so I might as well add this to the list, Service Modules. Link to comment Share on other sites More sharing options...
Daemoria Posted March 24, 2014 Author Share Posted March 24, 2014 I just want to go on the record and say that art I did for AFF is ancient (5+ years old or so), typically internal dev only, and doesn't represent even half of my current skill. It's almost painful to see some of those designs again...Progress continues on the low poly front, hampered by irl work. The second stage of the rocket is in-game now, and being balanced by skilled code monkeys. As to the request for station parts, I don't have any plans for them at this moment, instead I'm focusing more on rocket and SSTO design pieces. I suppose you can make a decent refueling station with the large UCA (universal container assembly) pieces. What other purposes do stations serve in a typical KSP game? Link to comment Share on other sites More sharing options...
jfull Posted March 24, 2014 Share Posted March 24, 2014 Are you aware that Squad is looking for a content designer? Link to comment Share on other sites More sharing options...
Sauron Posted March 24, 2014 Share Posted March 24, 2014 (edited) Hell yes! Daemoria should totally do that Incidentally, your AFF designs (especially the Aesir and Vanir) are some of my favorite spaceship designs, ever--don't be too hard on your old work. Edited March 24, 2014 by Sauron Link to comment Share on other sites More sharing options...
CaptainKipard Posted March 24, 2014 Share Posted March 24, 2014 Yes! Daemoria, apply, and elevate the quality of the content.Of course that means this mod will probably die. Link to comment Share on other sites More sharing options...
Daze Posted March 24, 2014 Share Posted March 24, 2014 You are amazing, i really hope that SQUAD or any other developer team assume you for a sci-fi work Link to comment Share on other sites More sharing options...
wasmic Posted March 24, 2014 Share Posted March 24, 2014 I actually think that Daemoria's skill would be semi-wasted doing stockalike stuff. Still, Daemoria's call, is he wants to apply, who am I to try and stop him? Link to comment Share on other sites More sharing options...
Green Skull Posted March 24, 2014 Share Posted March 24, 2014 Star Citizen also looking for people... Link to comment Share on other sites More sharing options...
Daemoria Posted March 24, 2014 Author Share Posted March 24, 2014 I never liked the aesthetics for Star Citizen, the art direction for that game is absolutely f&**'d. They follow the rule of 'if its a surface, cover it with detail', antithesis of my semi-balanced detail styling. It's not stopping two of my friends from my AFF dev days are actually working on a entry, and it doesn't look half bad. So who knows, maybe the modders can make it into a halfway decent looking game. Now, Elite: Dangerous...I wouldn't mind working for those guys. They know how to do art direction.I unfortunately don't have the time to devote to another full time job, so applying for the content creator position for SQUAD at this time is most likely out of the question. I want to keep this total conversion from turning into vapor-ware. In addition, it's very vague what they're asking for exactly, is the artist going to be responsible for coming up with new style buildings/parts, or maintaining the current (haphazard) styling? I wish there was a little FAQ section. Link to comment Share on other sites More sharing options...
comham Posted March 24, 2014 Share Posted March 24, 2014 I never liked the aesthetics for Star Citizen, the art direction for that game is absolutely f&**'d. They follow the rule of 'if its a surface, cover it with detail', antithesis of my semi-balanced detail styling. It's not stopping two of my friends from my AFF dev days are actually working on a entry, and it doesn't look half bad. So who knows, maybe the modders can make it into a halfway decent looking game. Now, Elite: Dangerous...I wouldn't mind working for those guys. They know how to do art direction.I unfortunately don't have the time to devote to another full time job, so applying for the content creator position for SQUAD at this time is most likely out of the question. I want to keep this total conversion from turning into vapor-ware. In addition, it's very vague what they're asking for exactly, is the artist going to be responsible for coming up with new style buildings/parts, or maintaining the current (haphazard) styling? I wish there was a little FAQ section."Content creator at squad" is about on par with "defense against the dark arts teacher at Hogwarts", in that you'll join and totally disappear shortly afterwards after producing almost nothing Link to comment Share on other sites More sharing options...
cziken20 Posted March 24, 2014 Share Posted March 24, 2014 If i were SQUAD and would hire you i would give you as much free time as you want., give free pancakes and donuts and allow to work on any mod you want But i am not squad... Link to comment Share on other sites More sharing options...
CaptainKipard Posted March 24, 2014 Share Posted March 24, 2014 "Content creator at squad" is about on par with "defense against the dark arts teacher at Hogwarts", in that you'll join and totally disappear shortly afterwards after producing almost nothing The staff turnaround is ridiculous, and that doesn't just apply to content designers. I've lived through three community managers so far. Link to comment Share on other sites More sharing options...
Bomoo Posted March 24, 2014 Share Posted March 24, 2014 The staff turnaround is ridiculous, and that doesn't just apply to content designers. I've lived through three community managers so far.Yeah... they need to do something about their talent retention, and without delay.Agree absolutely on art direction of Elite vs. SC, and it's one of the reasons I'm baffled that the latter made ten times the money. Link to comment Share on other sites More sharing options...
CptRichardson Posted March 24, 2014 Share Posted March 24, 2014 I just want to go on the record and say that art I did for AFF is ancient (5+ years old or so), typically internal dev only, and doesn't represent even half of my current skill. It's almost painful to see some of those designs again...Progress continues on the low poly front, hampered by irl work. The second stage of the rocket is in-game now, and being balanced by skilled code monkeys. As to the request for station parts, I don't have any plans for them at this moment, instead I'm focusing more on rocket and SSTO design pieces. I suppose you can make a decent refueling station with the large UCA (universal container assembly) pieces. What other purposes do stations serve in a typical KSP game?They will be serving as command and control points, as well as major refueling hubs and resource processing centers, and SCIENCE! Link to comment Share on other sites More sharing options...
cziken20 Posted March 25, 2014 Share Posted March 25, 2014 Stations are also useful for habitats for Kerboonauts before long missions to make them accomodated to microgravity. But who cares about it. Link to comment Share on other sites More sharing options...
wasmic Posted March 25, 2014 Share Posted March 25, 2014 I think it's too long since someone has said that they can't wait for this. I can't wait for this pack! Link to comment Share on other sites More sharing options...
rillz Posted March 25, 2014 Share Posted March 25, 2014 Wait Daemoria worked on AFF!? Insta-rep Link to comment Share on other sites More sharing options...
Helix935 Posted March 25, 2014 Share Posted March 25, 2014 wait what's AFF?Edit: oh angels fall first nevermind Link to comment Share on other sites More sharing options...
LaydeeDem Posted March 26, 2014 Share Posted March 26, 2014 The staff turnaround is ridiculous, and that doesn't just apply to content designers. I've lived through three community managers so far.It's terrifying. Look at this: (the legacy part) Link to comment Share on other sites More sharing options...
Grease1991 Posted March 28, 2014 Share Posted March 28, 2014 I know this has been said a million times already but the really need to go 64 bit so the memory cap is not an issue, I say that be cause i'm currently running the texture reduction pack to run all the mods and the amazing work done here would end up wasted due to the texture reduction.Amazing looking stuff. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted March 28, 2014 Share Posted March 28, 2014 They only just announced that Unity 5 is on it's way!! So yes they are going 64bit!! For squad the big issue with going 64bit is the fact that there had to be a version of unity that supported 64bit for windows in the first place!! We'll see KSP 64bit likely before the end of the year.....http://www.pcgamer.com/2014/03/18/unity-5-unveiled-at-gdc-2014/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0 Link to comment Share on other sites More sharing options...
Green Skull Posted March 28, 2014 Share Posted March 28, 2014 They only just announced that Unity 5 is on it's way!! So yes they are going 64bit!! For squad the big issue with going 64bit is the fact that there had to be a version of unity that supported 64bit for windows in the first place!! We'll see KSP 64bit likely before the end of the year.....http://www.pcgamer.com/2014/03/18/unity-5-unveiled-at-gdc-2014/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0Bout time they caught up with everyone else Link to comment Share on other sites More sharing options...
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