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[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally


medikohl

Favorite System?  

46 members have voted

  1. 1. Favorite System?

    • Boris
      15
    • Fearless
      16
    • Wot
      7


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want some help with the cfg for a gas planet here is a base code for you to work and study on

PFBody
{
name= ( name )
templateName=Jool
flightGlobalsIndex=900
}


CelestialBody
{
bodyDescription= ( description )
GeeASL= 0.0962500333786
//GeeASL= 1.0962500333786
}

Orbit
{
inclination = 16.3846492767334
eccentricity = 0.224659410343803
semiMajorAxis = 969111949619
LAN = 206.502426147461
argumentOfPeriapsis = 30.4338626861572
meanAnomalyAtEpoch = 0.780504822731018
epoch = 0
referenceBody = Sun
}

just edit the settings to your choice and it should come out good

and name the textures ( (name)_map and (name)_bump ) and make them into png files and it should work

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I've been working on it on and off for a while, but I just got contacted by KillAshley. He's already ported the system over. So it will be available soon. Just doing some color correction. Planet factory had a habit of tinting planets to the extreme.

Here is an example of the moon known as Munroe, the base texture was extremely blue which changed more reddish due to the fact that I was forced to modify Duna in planetfactory to get the atmospheric effect I wanted. By making it extremely blue it no longer appeared to be a bright red ball and it became far more purplish with a large green swatch.

Personally I'm considering just letting the color aberrations stand as is.

030BRGC.pngxdWWjwm.png

TLDR

Going to be updated one way or another, thanks for being patient.

- - - Updated - - -

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New planets Edited by medikohl
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This! This is what I always wanted from a planet pack these are so unique! I can not wait to add this to my system. AMAZING! :D

Well, there seemed to be little point in just rehashing what you could already get in stock, so my planets were designed to create some more challenging landing conditions.

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