Thesonicgalaxy Posted July 4, 2014 Share Posted July 4, 2014 I did that but it's the same...Then you're not trying to adjust it. If it's still doing it you're letting it spin. Link to comment Share on other sites More sharing options...
Tantalus792 Posted July 6, 2014 Share Posted July 6, 2014 So I have a problem now here, I put the Ordan Industries Kubble Space Telescope in the cargo bay. And as I get higher the camera steadily jumps down, at about 15 KM up the camera focuses down onto the engines and it flips about and doesnt work, I'm thinking its the telescope since its a very old mod but it might be the shuttle so i just wanted to make sure. Link to comment Share on other sites More sharing options...
Guest Posted July 6, 2014 Share Posted July 6, 2014 It's the telescope. This bug doesn't happen with the Shuttle itself. Update HullCam VDS. Link to comment Share on other sites More sharing options...
Jovzin Posted July 7, 2014 Share Posted July 7, 2014 Hello guys,OK so update : The UV mapping / unwrapping is nearly done. I was really busy last week so there was less free time for Airlock I will be back on Saturday from my vacation. So I will try my best to finish it during next weekend. Thank you for your understanding and have a nice day. See you on saturday or sunday evening ( hope with complete model from my side ) Btw one more question. For conversation to Unity you suggest what version ? As I downloaded the latest Unity version 4.5 something. But I read on forum that witk KSP the version 4.2.2. is more prefered right ? Thanks Link to comment Share on other sites More sharing options...
montyben101 Posted July 7, 2014 Share Posted July 7, 2014 Have you thought about using the transparent pod mod to let the windows be, well transparent? i understand that this is still very WIP and it would take a lot of time and effort, but why not think about it after most of the bugs have been squashed? Link to comment Share on other sites More sharing options...
crunch Posted July 10, 2014 Share Posted July 10, 2014 Is there going to be a Spacehab module, and yes soz I have not red all reply's etc Link to comment Share on other sites More sharing options...
mike9606 Posted July 10, 2014 Share Posted July 10, 2014 Is there going to be a Spacehab module, and yes soz I have not red all reply's etcI suggest you use proper grammar, I'm having issues understanding what you said after that comma. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted July 10, 2014 Share Posted July 10, 2014 Have you thought about using the transparent pod mod to let the windows be, well transparent? i understand that this is still very WIP and it would take a lot of time and effort, but why not think about it after most of the bugs have been squashed? Doesn't RPM 0.17 have something that let's you see through the pod or something? I read only a smidget so don't take my word for it. I know CSS would have to be updated for that. Link to comment Share on other sites More sharing options...
crunch Posted July 10, 2014 Share Posted July 10, 2014 I suggest you use proper grammar, I'm having issues understanding what you said after that comma.sorry i was on my phone at the time and i hate using phone to write stuff, Is there going to be a Spacehab module, and yes I've not read all the comments Link to comment Share on other sites More sharing options...
MrMeeb Posted July 11, 2014 Share Posted July 11, 2014 (edited) sorry i was on my phone at the time and i hate using phone to write stuff, Is there going to be a Spacehab module, and yes I've not read all the comments I second this - I would also love to see SpaceLab.Also, is anyone suffering this bug? (Wheels rotating on the wrong axis)http://imgur.com/a/Zvinu#A2Nmvn9(Couldn't get the picture to show so just click the link) Edited July 11, 2014 by MrMeeb Image didn't show up :( Link to comment Share on other sites More sharing options...
montyben101 Posted July 11, 2014 Share Posted July 11, 2014 Update firespitter to stop getting the wheel bug! Link to comment Share on other sites More sharing options...
7499275 Posted July 15, 2014 Share Posted July 15, 2014 All I can say is wow! I have seen this mod a couple times but never wanted to get it a go due to the long dep list. Finally decided to try it out and I love it! Haven't seen any payloads to orbit yet, so I am not sure of the capacity (didn't read the entire forum post either ) Anyway, so far just been playing around with the orbiter and stuff. I think I might have to make a mod review tomorrow night on this. I am just totally blown away. Especially by the detail with out a frame rate loss! Link to comment Share on other sites More sharing options...
montyben101 Posted July 15, 2014 Share Posted July 15, 2014 The capacity if ok but i bumped it up so i could build my ISS and generally use it for heavier payloads, its not that hard to do just some simple config edits Link to comment Share on other sites More sharing options...
montyben101 Posted July 22, 2014 Share Posted July 22, 2014 Any news?? It's been a while please don't give up! Link to comment Share on other sites More sharing options...
Endless Dark Posted July 24, 2014 Share Posted July 24, 2014 I tried the CSS on the new Version 0.24 and i can load it in the VAB and can launch it. But in a certain Height the Shuttle is moving away from the Camera and begings to rotate. It happens close before the SRB will be seperated. It is not possible to get in Orbit with the Shuttle. Is there something i do wrong or is it a problem with the current Version of KSP? I am using the current Version 6.0.2-X of the CSS. I installed all Plugins and mods that are required but it always begin that spinning around 20000m Height.And sometimes i get the Message KSP_64.exe is not working anymore when i load up the CSS in the VAB. The Game Crashed without iam doing something. Just rotate the Camera and then crashes.sorry for my bad english... Link to comment Share on other sites More sharing options...
Guest Posted July 24, 2014 Share Posted July 24, 2014 Currently waiting for plugin updates. When everything works fine, I'll release it. In fact, aside from RPM 0.18 integration (I still need to figure that out), this should work without any changes once the plugins are good.It's so far been confirmed that Romfarer's Arms plugin is broken. So there's that. No news on Engine Thrust Controller, either. Link to comment Share on other sites More sharing options...
sp1989 Posted July 24, 2014 Share Posted July 24, 2014 It could be a a problem with the 64 bit ksp. Also there are a lot of plugins required any of which could be messing you up. I suggest waiting for everything to get updated. Also the version of RPM is two versions behind fir this mod. So the camera problem seems like and RPM issue. I had the same problem a while back with HGR and an outdated version of RPM. Link to comment Share on other sites More sharing options...
daedaelus Posted July 26, 2014 Share Posted July 26, 2014 I tried the CSS on the new Version 0.24 and i can load it in the VAB and can launch it. But in a certain Height the Shuttle is moving away from the Camera and begings to rotate. It happens close before the SRB will be seperated. It is not possible to get in Orbit with the Shuttle. Is there something i do wrong or is it a problem with the current Version of KSP? I am using the current Version 6.0.2-X of the CSS. I installed all Plugins and mods that are required but it always begin that spinning around 20000m Height.And sometimes i get the Message KSP_64.exe is not working anymore when i load up the CSS in the VAB. The Game Crashed without iam doing something. Just rotate the Camera and then crashes.sorry for my bad english...I have the same issue does anyone have any solutions to this? Link to comment Share on other sites More sharing options...
montyben101 Posted July 26, 2014 Share Posted July 26, 2014 I suspect 64 bit issues, try using 32 bit and see if it happens As I'm using it and haven't got this issue Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 26, 2014 Share Posted July 26, 2014 I suspect the DLL's will need to be compiled against the 64bit version of the game its just a hunch Link to comment Share on other sites More sharing options...
montyben101 Posted July 29, 2014 Share Posted July 29, 2014 Any news on this sound update? Link to comment Share on other sites More sharing options...
Midanthrope Posted August 1, 2014 Share Posted August 1, 2014 Having the mid-air anchor style bug as well, just before solid booster sep, center of mass appears to drop. Shortly after separation, the shuttle and tank begin spinning in a circular motion around a central point, regardless of thrust direction. x64 bit version using the latest plugins. Link to comment Share on other sites More sharing options...
Guest Posted August 1, 2014 Share Posted August 1, 2014 Any news on this sound update?I'm currently updating BobCat's mods. RPM is giving me trouble, but I'm on the verge of fixing that. CSS is on hold, but I'm gonna come back to it eventually. Just wait a while. Once BobCat's stuff is fixed, I'll start working on it. Link to comment Share on other sites More sharing options...
montyben101 Posted August 1, 2014 Share Posted August 1, 2014 Having the mid-air anchor style bug as well, just before solid booster sep, center of mass appears to drop. Shortly after separation, the shuttle and tank begin spinning in a circular motion around a central point, regardless of thrust direction. x64 bit version using the latest plugins.Try it without 64 bit and see if it happens. Im using 32 bit, i dont even know how you got it to work on 64 bit Link to comment Share on other sites More sharing options...
raidernick Posted August 1, 2014 Share Posted August 1, 2014 I'm not having any trouble with 64 bit at all, it works fine. The only problem I had was the cockpit mfd with RPM giving me errors. This was easily solved by changing all references of exampleMFD and exampleHUD to basicMFD and basicHUD in the internal file, since rpm has been this way since 0.17 Link to comment Share on other sites More sharing options...
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