MrKernel Posted May 18, 2016 Share Posted May 18, 2016 4 hours ago, Proot said: What? I think he means that he's updating this mod to 1.1+ compatability and he needs KSPRC for 1.1+ to do that (http://spacedock.info/mod/435/Graphics%20Enhancements%20Assembly/download/) Correct me if i'm wrong Link to comment Share on other sites More sharing options...
Proot Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) 7 hours ago, MrKernel said: I think he means that he's updating this mod to 1.1+ compatability and he needs KSPRC for 1.1+ to do that (http://spacedock.info/mod/435/Graphics%20Enhancements%20Assembly/download/) Correct me if i'm wrong Seems like you are right... I didn't know that. And I must say: it's pretty frustrating, because I've denied to derivatives of my work in the past to many people, most of them very kind and polite (at least asked me about it). The info in spacedock for the "mod" is: "Graphics Enhancements Assembly V2.2. By Dmytro Nadiezhdin and Artem Plakhov" The "funny" fact that the "mod" is just a merge of @Ven's Stock Part Revamp and a "frankenstein" with KSPRC and other visual mods, but with zero references and zero mention to Ven, me or none else as original authors... the plug-in creators (@rbray89 for Environmental Visual Enhancements and @shaw for Texture Replacer) are not mentioned neither, but at least their license files are in the respective folders. I thought the licenses over here were pretty easy to recognise and follow: - Ven's work is licensed as CC-BY, so at least to redistribute his work is MANDATORY to mention him like original author and to provide a link to the original. It's so hard to follow? - KSPRC is licensed as CC-BY-ND (ND for no derivatives, precisely to avoid this type of situations), so if you want to redistribute it YOU CAN'T CHANGE ANYTHING and is MANDATORY to recognise me like the original author and to provide a link to the original. It's so hard to follow? So, please @Dimon, if you are involved with that... please, follow the minimun rules... and let's remain as the gentlemen I'm sure we are... Edited May 19, 2016 by Proot Link to comment Share on other sites More sharing options...
funkcanna Posted May 19, 2016 Share Posted May 19, 2016 So, I know someone will probably tell me to read the thread, but theres lots of pages and the front page is still showing 1.0.5 however it seems like people are using this mod in 1.1.2? Is this compatible? Link to comment Share on other sites More sharing options...
Proot Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) A pre-release version for KSP 1.1.2 is available some pages ago. I'll post a new update soon. Edited May 19, 2016 by Proot Link to comment Share on other sites More sharing options...
jordanjay29 Posted May 19, 2016 Share Posted May 19, 2016 Proot, my KSP is showing a new planet, Sorion. The only thing I can think of that mucks with planets is KSRPC, which adds Kopernicus, something I never had before. Yet I can't find reference to it in the Renaissance info here. Was this added by KSRPC and is it intentional? Link to comment Share on other sites More sharing options...
blu3wolf Posted May 19, 2016 Share Posted May 19, 2016 It is added by KSPRC, but I too would like to know if it is intentional. Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 19, 2016 Share Posted May 19, 2016 Man... this is going to be a busy weekend . Camping trip, writing an essay, attending an Overwatch launch event, and all the time holding back hype and watching for KSPRC Link to comment Share on other sites More sharing options...
Thomassino Posted May 19, 2016 Share Posted May 19, 2016 2 hours ago, blu3wolf said: It is added by KSPRC, but I too would like to know if it is intentional. Well, it has description, textures etc. it must be intentional. It is probably suppposed to be a comet analog for KSP. I like it. Link to comment Share on other sites More sharing options...
Ignath Posted May 19, 2016 Share Posted May 19, 2016 11 minutes ago, Thomassino said: Well, it has description, textures etc. it must be intentional. It is probably suppposed to be a comet analog for KSP. I like it. Agree with Thomassino here. I thought originally that it came from OPM as I'm playing with that installed as well, but I bet it does come from KSPRC and is Proot's analog to Halley's comet or 67P/C-G or something similar. Link to comment Share on other sites More sharing options...
[email protected] Posted May 19, 2016 Share Posted May 19, 2016 Hi, I have a question: Is it possible to install only the terrain textures of this mod, without the other components? And if so, how? (Currently I am using texture replacer for planet textures (the ones you see from far away). I'd like to keep those and change the ground terrain.) Link to comment Share on other sites More sharing options...
UnanimousCoward Posted May 19, 2016 Share Posted May 19, 2016 (edited) 2 hours ago, [email protected] said: Hi, I have a question: Is it possible to install only the terrain textures of this mod, without the other components? And if so, how? (Currently I am using texture replacer for planet textures (the ones you see from far away). I'd like to keep those and change the ground terrain.) Looking at the file structure in the pre-release, I'd say this might work: Only install the "KSPRC" and "Kopernicus" folders (or install Kopernicus yourself). Delete everything from your "KSPRC" folder except the "PluginData", "Terrain" and "Textures" folders and "KSPRC.cfg". In the "Textures" folder, you can delete everything except "ksc_exterior_terrain_grass_02.dds". (Or you can move all those other files to your "TextureReplacer\Default" folder if you want to have Proot's retextures for parts etc. as well.) I'm only guessing here, and I take no responsibility if it doesn't work, melts your PC or turns Jeb into a jabbering psychopath. --Edit: Actually, "KSPRC.cfg" makes more than just terrain changes. You'll also need the "KSPRC\Cache" folder as well, and it's going to add a comet called Sorlon at least. Seems it will also make changes to Bop, Gilly, Minmus and Pol as well, but I couldn't really tell you what it will change. Edited May 19, 2016 by UnanimousCoward Link to comment Share on other sites More sharing options...
jordanjay29 Posted May 19, 2016 Share Posted May 19, 2016 10 hours ago, blu3wolf said: It is added by KSPRC, but I too would like to know if it is intentional. 8 hours ago, Thomassino said: Well, it has description, textures etc. it must be intentional. It is probably suppposed to be a comet analog for KSP. I like it. 7 hours ago, Ignath said: Agree with Thomassino here. I thought originally that it came from OPM as I'm playing with that installed as well, but I bet it does come from KSPRC and is Proot's analog to Halley's comet or 67P/C-G or something similar. Probably, I just kind of wanted some heads up that I'm adding planets. I'm totally fine with changing existing planets, but I just want to make that conscious choice to add them or not myself. Now that I know KSRPC adds this, I can make the conscious choice. Link to comment Share on other sites More sharing options...
Ignath Posted May 19, 2016 Share Posted May 19, 2016 2 hours ago, jordanjay29 said: Probably, I just kind of wanted some heads up that I'm adding planets. I'm totally fine with changing existing planets, but I just want to make that conscious choice to add them or not myself. Now that I know KSRPC adds this, I can make the conscious choice. Also understand that the download was provided as a "Beta" release, intended to help @Proot help sniff out any bugs or issues with it before he fully releases it. Once the compilation is fully released, I am fairly sure @Proot will include the information about the new body in the OP. Link to comment Share on other sites More sharing options...
TG_bigboss Posted May 19, 2016 Share Posted May 19, 2016 Mod works great besides some crashing which I'm trying to narrow down to. Using 64bit so not a ram issue and no crash log to figure it out. Here is a picture from in-game using this mod. Thanks for your hard work proof! Link to comment Share on other sites More sharing options...
drswagboss Posted May 20, 2016 Share Posted May 20, 2016 Are the scratches applied post? Link to comment Share on other sites More sharing options...
TG_bigboss Posted May 20, 2016 Share Posted May 20, 2016 1 hour ago, drswagboss said: Are the scratches applied post? Yes, it's suppose to give it that looking through glass cockpit effect. I like it personally. Adds a nice effect to your screenshots. Link to comment Share on other sites More sharing options...
Proot Posted May 20, 2016 Author Share Posted May 20, 2016 It's an effect included in the sun flare. Barely noticeable, almost exclusively when you look directly to the sun from space. Link to comment Share on other sites More sharing options...
Synthesis Posted May 20, 2016 Share Posted May 20, 2016 I'm a fan of it as well, despite usually disliking those sort of glass effects. Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 20, 2016 Share Posted May 20, 2016 I am a fan as well looks awesome adds that little bit extra Link to comment Share on other sites More sharing options...
Synthesis Posted May 20, 2016 Share Posted May 20, 2016 Hey, which particular file is it that adds that scratched glass effect? I lost it while updating some files/adjusting performance. Link to comment Share on other sites More sharing options...
quarrion Posted May 21, 2016 Share Posted May 21, 2016 (edited) Hello, does pre-release work with OPM /OPM-VO or Ven stock revamp? Really great work @Proot, you are truly an artist. After downloading this mod and I just kept pushing "warp to the next morning" just to see sunsets. Somehow you managed to avoid this "dark-clouds-during-sunrise-and-sunset" effect - they look awesome and really realistic. And EVE is a killer! Edited May 21, 2016 by quarrion Link to comment Share on other sites More sharing options...
jstnj Posted May 21, 2016 Share Posted May 21, 2016 On 5/16/2016 at 1:51 PM, DJ Reonic said: Nothing is broken, per se, but I'll see VSPR textures on top of KSPRC textures/models. In particular, the handrails from KSPRC are protruding through the VSPR textures on the MK 1-2 pod. Since VSPR puts the hatch in a different place from stock, it looks...interesting. Delete the /Squad/ folder inside /GameData/Texturereplacer. Done. Link to comment Share on other sites More sharing options...
Davian Lin Posted May 22, 2016 Share Posted May 22, 2016 On 19.05.2016 at 7:33 AM, Proot said: Seems like you are right... I didn't know that. And I must say: it's pretty frustrating, because I've denied to derivatives of my work in the past to many people, most of them very kind and polite (at least asked me about it). The info in spacedock for the "mod" is: "Graphics Enhancements Assembly V2.2. By Dmytro Nadiezhdin and Artem Plakhov" The "funny" fact that the "mod" is just a merge of @Ven's Stock Part Revamp and a "frankenstein" with KSPRC and other visual mods, but with zero references and zero mention to Ven, me or none else as original authors... the plug-in creators (@rbray89 for Environmental Visual Enhancements and @shaw for Texture Replacer) are not mentioned neither, but at least their license files are in the respective folders. I thought the licenses over here were pretty easy to recognise and follow: - Ven's work is licensed as CC-BY, so at least to redistribute his work is MANDATORY to mention him like original author and to provide a link to the original. It's so hard to follow? - KSPRC is licensed as CC-BY-ND (ND for no derivatives, precisely to avoid this type of situations), so if you want to redistribute it YOU CAN'T CHANGE ANYTHING and is MANDATORY to recognise me like the original author and to provide a link to the original. It's so hard to follow? So, please @Dimon, if you are involved with that... please, follow the minimun rules... and let's remain as the gentlemen I'm sure we are... I'm sorry, the last time we forgot to specify the sources used by mods . Now everything is ready , once again sorry. So , can we help you? We will be very grateful ! Link to comment Share on other sites More sharing options...
*MajorTom* Posted May 23, 2016 Share Posted May 23, 2016 (edited) KSPRC + 1.1.2 EVE = issue maybe rain bug or something else. pain for eyes ...this "blink" Edit: and this is "rain effect". I delete everything contains "rain" in KSPRC and now i can look at screen again ! Sorry Proot, I love KSPRC, but in name of truth...IMHO ...this "rain effect" is very ugly... maybe it can be changed? In Not blinking style..... -------------- Edit: Nice looking video for rain ( the transparent raindrops from top to bottom of screen... ) And its not blink Maybe creator of EVE can do this visual effect... Edited May 23, 2016 by *MajorTom* Link to comment Share on other sites More sharing options...
theonegalen Posted May 24, 2016 Share Posted May 24, 2016 Well, to get my KSP to run quickly (~80-100% physics time) on my potato laptop (it was near top-of-the-line five years ago ), I installed KSPRC then had to remove Scatterer and everything EVE related. I also got rid of all the new part textures and some of the suits to save RAM, as I am using a TextureReplacer suit pack I downloaded somewhere and now cannot find to check for updates. (sadface) Link to comment Share on other sites More sharing options...
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