Valerian Posted December 20, 2014 Share Posted December 20, 2014 I just updated PlanetShine Quote Link to comment Share on other sites More sharing options...
r4pt0r Posted December 20, 2014 Share Posted December 20, 2014 (edited) If i install KSPRC am I good to go?like is this a modpack, and its one install and done? or do i have to go in and install all those other mods individually to make this work? Edited December 20, 2014 by r4pt0r Quote Link to comment Share on other sites More sharing options...
Proot Posted December 20, 2014 Author Share Posted December 20, 2014 (edited) If i install KSPRC am I good to go?like is this a modpack, and its one install and done? or do i have to go in and install all those other mods individually to make this work?Almost all keep running if you have the pack installed from 0.25. But is not updated to 0.90 yet, so if you want to try to install it don't use the "KSP_Data" (avoid that folder, contains an old asset file and may broke your install).I just updated PlanetShineAwesome! Many thanks! Edited December 20, 2014 by Proot Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 20, 2014 Share Posted December 20, 2014 Can this be added to CKAN to make it easy to install and update Quote Link to comment Share on other sites More sharing options...
hakan Posted December 20, 2014 Share Posted December 20, 2014 Adding that to CKAN may be possible but it would definitely be easier if it would not be a huge 230 MB blob...Let me download it and see whether it might be split in config files and dependencies to other mods... Quote Link to comment Share on other sites More sharing options...
Ignath Posted December 20, 2014 Share Posted December 20, 2014 Adding that to CKAN may be possible but it would definitely be easier if it would not be a huge 230 MB blob...Let me download it and see whether it might be split in config files and dependencies to other mods...hakan, it certainly can be broken into dependencies:Texture ReplacerPlanet ShineEnvironmental Visual EnhancementsKittopiaTech Ingame Terraforming ToolsRSS (just the .dll for blue horizon, not white)DOEwas the previous list of dependencies. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted December 22, 2014 Share Posted December 22, 2014 Looking forward to trying this in 0.90, as Astronomer's Interstellar doesn't work for me. Quote Link to comment Share on other sites More sharing options...
Jovzin Posted December 22, 2014 Share Posted December 22, 2014 Wau very nice Proot. So I can return back to your mod. I was spending some time with Astronomer's Interstellar. But I must say your mod is looking great. Btw what part do I need from RSS ? As I am not using it. I want to play the stock version of the game not RSS. But I see your first post is saying that I need RSS too. The whole mod or only some dll ? Quote Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted December 22, 2014 Share Posted December 22, 2014 Wau very nice Proot. So I can return back to your mod. I was spending some time with Astronomer's Interstellar. But I must say your mod is looking great. Btw what part do I need from RSS ? As I am not using it. I want to play the stock version of the game not RSS. But I see your first post is saying that I need RSS too. The whole mod or only some dll ?The download includes what you need from RSS, and it doesn't replace the planets or anything. Just changes the horizon colour. Quote Link to comment Share on other sites More sharing options...
Jovzin Posted December 22, 2014 Share Posted December 22, 2014 OK thanks a lot for reponse Quote Link to comment Share on other sites More sharing options...
comp_five Posted December 22, 2014 Share Posted December 22, 2014 So, is there an ETA when the next version will be released? BTW, KittopiaTech got an update, now suports 0.90! Quote Link to comment Share on other sites More sharing options...
ramses Posted December 23, 2014 Share Posted December 23, 2014 Hey All, just wondering why Real Solar System is a part of this pack? If I'm not interested in changing the Kerbol system is there something else it does that I'm missing? Quote Link to comment Share on other sites More sharing options...
daawgees Posted December 23, 2014 Share Posted December 23, 2014 Hey All, just wondering why Real Solar System is a part of this pack? If I'm not interested in changing the Kerbol system is there something else it does that I'm missing?Yes, it makes the horizon/sky from the ground blue. It just uses a config, it's not the whole RSS pack. Quote Link to comment Share on other sites More sharing options...
ramses Posted December 23, 2014 Share Posted December 23, 2014 Yes, it makes the horizon/sky from the ground blue. It just uses a config, it's not the whole RSS pack.Cheers mate, much appreciated. Quote Link to comment Share on other sites More sharing options...
Loligoat Posted December 23, 2014 Share Posted December 23, 2014 Is anyone else not getting the rings around Jool? Also, how do I get the lens flare? Or is this just broken in 0.90?Other than that, though, everything seems to be working great. Quote Link to comment Share on other sites More sharing options...
Ignath Posted December 23, 2014 Share Posted December 23, 2014 Is anyone else not getting the rings around Jool? Also, how do I get the lens flare? Or is this just broken in 0.90?Other than that, though, everything seems to be working great.I believe Rings around Jool should come from the KittopiaTech InGame Terraforming Tools mod. If you haven't updated to 0.90 version of it, it likely won't work. I'm not sure if it will ONCE you update as well, depends how much has changed from 0.25 to 0.90 in that regard I suppose.The lens flare no longer works because SQUAD moved the asset from the sharedassets10.asset file to sharedassets9.asset file. If you are capable, you can open up the asset file and change it to the one from the download, but it's not a quick and easy task if you don't know what you're doing. Quote Link to comment Share on other sites More sharing options...
GamerMelon Posted December 23, 2014 Share Posted December 23, 2014 Kerbal space program 2: Renaissance Quote Link to comment Share on other sites More sharing options...
GamerMelon Posted December 23, 2014 Share Posted December 23, 2014 Also im surprised that you dont have a job at squad. SQUAD THIS IS YOUR 1.0 UPDATE! Quote Link to comment Share on other sites More sharing options...
Loligoat Posted December 24, 2014 Share Posted December 24, 2014 I'm not sure if it will ONCE you update as well, depends how much has changed from 0.25 to 0.90 in that regard I suppose.I do have the updated version of KittopiaTech. As for the lens flare fix, yeah, I have no idea what I'm doing. Thanks for the reply Quote Link to comment Share on other sites More sharing options...
MikeThinks Posted December 24, 2014 Share Posted December 24, 2014 This mod look so amazing, Im very bummed out its not .90 compatible Quote Link to comment Share on other sites More sharing options...
Ignath Posted December 24, 2014 Share Posted December 24, 2014 This mod look so amazing, Im very bummed out its not .90 compatible Most of it is compatible with 0.90; you just need to get the most recent versions of the required mods for the compilation pack and merge all Proot's changes into those.AFAIK, the only thing that may not be working is the rings around Jool. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 24, 2014 Share Posted December 24, 2014 I am waiting for CKAN intergration if they can do it Quote Link to comment Share on other sites More sharing options...
MikeThinks Posted December 26, 2014 Share Posted December 26, 2014 Most of it is compatible with 0.90; you just need to get the most recent versions of the required mods for the compilation pack and merge all Proot's changes into those.AFAIK, the only thing that may not be working is the rings around Jool.I know I can kludge it together, but the idea here is a set of mods that have been massages nicely to play together....lets just say my massage skills usually end badly. I will patiently await the update or something better (gasp!) to come along Quote Link to comment Share on other sites More sharing options...
CodeFantastic Posted December 27, 2014 Share Posted December 27, 2014 So, I can't get Kerbol to look white or get the Lenses Flare to work. Quote Link to comment Share on other sites More sharing options...
ymir9 Posted December 27, 2014 Share Posted December 27, 2014 So, I can't get Kerbol to look white or get the Lenses Flare to work.The lens flare asset file moved to sharedassets9 if I'm not mistaken. The only way to get this working before the next update is to use a unity assets extractor and manually replace the dds file using the tool. Quote Link to comment Share on other sites More sharing options...
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