Lack Posted January 29, 2016 Author Share Posted January 29, 2016 @tetryds Thanks for noticing that, should be fixed now (I may have completely forgotten about that folder...). Link to comment Share on other sites More sharing options...
minepagan Posted January 30, 2016 Share Posted January 30, 2016 (edited) Alright, I have to share this: Made with your 5m Osaul.....and yes, I did land it legit, no hacks. Available on KerbalX. Edited January 31, 2016 by minepagan Fixed album Link to comment Share on other sites More sharing options...
Stone Blue Posted January 31, 2016 Share Posted January 31, 2016 (edited) 21 hours ago, minepagan said: Alright, I have to share this: Made with your 5m Osaul.....and yes, I did land it legit, no hacks. Available on KerbalX. Link?... I couldnt find it there... EDIT: DOH!...nvm... Couldnt find the "Users" search filter...Got it now Edited January 31, 2016 by Stone Blue Link to comment Share on other sites More sharing options...
MightyDarkStar Posted January 31, 2016 Share Posted January 31, 2016 I am in love with the WWII themed parts. The Spitfire and FW-190D engines are absolutely perfect, although I'd like to see the rest of those two aircraft. Link to comment Share on other sites More sharing options...
minepagan Posted February 2, 2016 Share Posted February 2, 2016 On 1/31/2016 at 1:52 PM, MightyDarkStar said: I am in love with the WWII themed parts. The Spitfire and FW-190D engines are absolutely perfect, although I'd like to see the rest of those two aircraft. I second this - a FW-190 cockpit would be nice, as would the cockpit & wings of the Spitfire....kinda hard to take a fighter plane seriously when it has a Cessna cockpit..... Link to comment Share on other sites More sharing options...
tetryds Posted February 2, 2016 Share Posted February 2, 2016 I am against have a part of a specific airplane, since it limits a bit what you can do with it. What about a mix between the FW-190 and the BF-109 cockpits? Then it would just be a "fighter" cockpit that we can use for both original concepts and replicas. Link to comment Share on other sites More sharing options...
colmo Posted February 3, 2016 Share Posted February 3, 2016 (edited) Hmm, that's not right. Drop tank is a piece of Kerbal Konstructs runway? - Link Edited February 3, 2016 by colmo Link to comment Share on other sites More sharing options...
kino Posted February 3, 2016 Share Posted February 3, 2016 (edited) As someone noted before, there's a little issue with the Folding Wing... a small nuisance in an otherwise perfect job. PS Using stock aerodynamics, that is. Edited February 3, 2016 by kino Link to comment Share on other sites More sharing options...
Avalon304 Posted February 4, 2016 Share Posted February 4, 2016 Will KSC++ ever be updated? I'd love to see it add a couple more runways to KSC, and maybe another launch pad. Link to comment Share on other sites More sharing options...
minepagan Posted February 4, 2016 Share Posted February 4, 2016 9 hours ago, Avalon304 said: Will KSC++ ever be updated? I'd love to see it add a couple more runways to KSC, and maybe another launch pad. Problem is, Kerbal Konstructs has not been updated. So yeah..... Link to comment Share on other sites More sharing options...
Avalon304 Posted February 5, 2016 Share Posted February 5, 2016 Im not having any issue running KSC++ right now and Ive seen that there is an interim release for KK up, though Im not sure exactly what it does. Link to comment Share on other sites More sharing options...
StevieC Posted February 5, 2016 Share Posted February 5, 2016 If you're gonna resize the An-225 nose to 5m diameter, please add a matching 5m rear ramp when you do so, preferably in a way that integrates that dorsal "spine" with nice vertical flat places to attach horizontal tail surfaces. Link to comment Share on other sites More sharing options...
minepagan Posted February 6, 2016 Share Posted February 6, 2016 19 hours ago, StevieC said: If you're gonna resize the An-225 nose to 5m diameter, please add a matching 5m rear ramp when you do so, preferably in a way that integrates that dorsal "spine" with nice vertical flat places to attach horizontal tail surfaces. Lack already said he would eventually, and also a MK3 nose ramp. Right, Lack? (There is a correct response, Lack. Choose wisely.) Link to comment Share on other sites More sharing options...
colmo Posted February 6, 2016 Share Posted February 6, 2016 On 05/02/2016 at 5:45 AM, Avalon304 said: Im not having any issue running KSC++ right now and Ive seen that there is an interim release for KK up, though Im not sure exactly what it does. The interim patch allows static objects to have concave colliders again. Squad removed the ability for parts to have them in preparation for Unity 5, but it only matters for parts, not statics. Link to comment Share on other sites More sharing options...
Ant Posted February 7, 2016 Share Posted February 7, 2016 @Lack Do you take suggestions? One part that would be useful is a tiny recessed wheel, like a caster wheel without the pivot, for the back of planes to avoid tail strikes. Thanks for the awesome mod! Link to comment Share on other sites More sharing options...
V8jester Posted February 7, 2016 Share Posted February 7, 2016 (edited) 8 hours ago, Ant said: @Lack Do you take suggestions? One part that would be useful is a tiny recessed wheel, like a caster wheel without the pivot, for the back of planes to avoid tail strikes. Thanks for the awesome mod! You could just use the Squad tail dragger wheel. Then use the offset tool. I did this when I built the credible sport C-130. I hit the tail a couple times and using that wheel fixed it just like you are suggesting. Edited February 7, 2016 by V8jester Link to comment Share on other sites More sharing options...
V8jester Posted February 7, 2016 Share Posted February 7, 2016 (edited) Lack I found a new use for your MD-500 cockpit! I love this new command pod! Edited February 7, 2016 by V8jester Link to comment Share on other sites More sharing options...
JooJcat Posted February 7, 2016 Share Posted February 7, 2016 I love this mod Link to comment Share on other sites More sharing options...
Ant Posted February 7, 2016 Share Posted February 7, 2016 7 hours ago, V8jester said: You could just use the Squad tail dragger wheel. Then use the offset tool. I did this when I built the credible sport C-130. I hit the tail a couple times and using that wheel fixed it just like you are suggesting. Yeah but it's pretty big for what is needed, so more drag than it's worth for supersonic planes IMO. Link to comment Share on other sites More sharing options...
sashan Posted February 9, 2016 Share Posted February 9, 2016 @Lack I have a suggestion - short cargo bay sections with working doors in sides. For all sizes maybe? Sometimes it's a pain to walk all around the vessel just to get inside from cargo ramp. Also, having the ability to toggle hatch presence would be awesome - segments with holes for guns aka AC-130 are somewhat needed, plus I see a bunch of other uses. Link to comment Share on other sites More sharing options...
evileye.x Posted March 4, 2016 Share Posted March 4, 2016 Hello @Lack, I want to report a bug with kerbolyov grid fin - once attached, you cannot unattach it in VAB... And the part is not there after launch Link to comment Share on other sites More sharing options...
Hellbrand Posted March 4, 2016 Share Posted March 4, 2016 (edited) also the hollow 3.75 to mk.3 adapter is not tweakscalable >_> could that be fixed? Edited March 4, 2016 by Hellbrand Link to comment Share on other sites More sharing options...
JaffaFediration Posted March 7, 2016 Share Posted March 7, 2016 Any chance of adding some parts that would make my Beluga utile? craft file: http://www.mediafire.com/download/46b78ara2joi496/Babababeluga.craft Link to comment Share on other sites More sharing options...
OrbitalBuzzsaw Posted March 9, 2016 Share Posted March 9, 2016 It is not working. Mac. KER, MJ, Trajectories, Hyper Edit. Version 1.05. The parts just don't show up. Except 5M fairing and 5M heat shield Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 9, 2016 Share Posted March 9, 2016 2 hours ago, OrbitalBuzzsaw said: It is not working. Mac. KER, MJ, Trajectories, Hyper Edit. Version 1.05. The parts just don't show up. Except 5M fairing and 5M heat shield Check that you installed to the correct directory. Link to comment Share on other sites More sharing options...
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