Gordon Dry Posted December 1, 2021 Share Posted December 1, 2021 Well, I just use the Mod Waypoint Manager. But this is a bummer, some obvious should-have-been-solved-at-early-access-years-ago stuff. Darn. Quote Link to comment Share on other sites More sharing options...
Fihnakis Posted December 3, 2021 Share Posted December 3, 2021 On 9/30/2021 at 12:55 PM, visssius said: Hello guys! Love the mod! I know SCANsat is not updated yet for 1.12.2 but i have the issue where I scan Minmus with my low resolution resource scanner and the quest is not counting it as done as you can see in the images below... Does anyone have the same issue? Also the "SCAMresource Scanner" button, in "AUTO" tab, under the voice MODULE DEVICES (fig.2) is not switching to "running" and stays on disabled. It works only when I switch it at KSC. This issue occurs only for this particular situation... everything else works fine for now. Hide contents fig.1 fig.2 fig.3 What mod is that that displays all that extra experiment info? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted December 3, 2021 Share Posted December 3, 2021 (edited) 4 hours ago, Fihnakis said: What mod is that that displays all that extra experiment info? It looks like Kerbalism. Edited December 3, 2021 by Brigadier Spelling Quote Link to comment Share on other sites More sharing options...
panarchist Posted December 3, 2021 Share Posted December 3, 2021 11 hours ago, Fihnakis said: What mod is that that displays all that extra experiment info? Brigadier is correct, it's Kerbalism. Lots of cool stuff in that mod, but beware - it doesn't play well with a lot of other mods. Best to run it in a separate instance of the game. That said, it is pretty amazing in terms of scope and functionality, and a lot of fun (and sometimes real challenge) to play. Quote Link to comment Share on other sites More sharing options...
MAFman Posted December 3, 2021 Share Posted December 3, 2021 Where's the image with the example craft that use these parts? Quote Link to comment Share on other sites More sharing options...
Friznit Posted December 3, 2021 Share Posted December 3, 2021 11 minutes ago, MAFman said: Where's the image with the example craft that use these parts? If you're referring to my kitbashing attempts, go back one page Quote Link to comment Share on other sites More sharing options...
MAFman Posted December 3, 2021 Share Posted December 3, 2021 5 hours ago, Friznit said: If you're referring to my kitbashing attempts, go back one page Thanks! I'll have to save it so I don't lose it again. I'm trying to recreate those crafts. Quote Link to comment Share on other sites More sharing options...
MAFman Posted December 3, 2021 Share Posted December 3, 2021 6 hours ago, Friznit said: If you're referring to my kitbashing attempts, go back one page Can you send me the craft files? Quote Link to comment Share on other sites More sharing options...
Friznit Posted December 4, 2021 Share Posted December 4, 2021 Sadly not as I didn't keep them. Besides, half the fun it trying to Lego these things from images. See if you can do better than me and post your pics! Quote Link to comment Share on other sites More sharing options...
Tonas1997 Posted December 9, 2021 Share Posted December 9, 2021 How do I get this to work with RPM? I have both mods installed, but I get blank screens on the MFD and a couple of errors: [ERR 20:23:23.940] Matrix stack full depth reached [ERR 20:23:23.940] Matrix stack full depth reached [EXC 20:23:23.948] MissingMethodException: Vector3d Orbit.Up(double) JSI.MonitorPage.RenderBackground (UnityEngine.RenderTexture screen) (at <05eb104d0dd24f118b48a18639af1146>:0) JSI.RasterPropMonitor.RenderScreen () (at <05eb104d0dd24f118b48a18639af1146>:0) JSI.RasterPropMonitor.OnUpdate () (at <05eb104d0dd24f118b48a18639af1146>:0) InternalProp.OnUpdate () (at <c1858a3f77504bd1aaa946fdccf84670>:0) InternalModel.OnUpdate () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Part.InternalOnUpdate () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Part.Update () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Quote Link to comment Share on other sites More sharing options...
terrendos Posted December 11, 2021 Share Posted December 11, 2021 (edited) I've got a weird issue with SCANSat (running the latest CKAN version on KSP 1.12). I can pull up the SCANSat big map, but I can't change the view at all. It's stuck on the low res altimetry scan of Kerbin, despite my having started scans of Mun and Minmus, both altimetry and biome. Any idea what could be causing this? My particular save isn't super heavily modded, so I'm doubtful it's a mod interaction. EDIT: Never mind, did a clean install of SCANSat and it seems to have fixed itself. Not sure what happened there, but whatever. Edited December 12, 2021 by terrendos Quote Link to comment Share on other sites More sharing options...
Fihnakis Posted December 14, 2021 Share Posted December 14, 2021 (edited) On 4/5/2021 at 1:51 PM, Black-Two- said: My Hi-Res altimetry scan has been stuck at 99.9% for weeks now (in-game). I've tried fiddling with the orbit (move apo/periapsis, adjust the inclination, etc.) but with no success. Is there any way to fix this? It's an incredibly minor thing, but the completionist in me really would enjoy getting that last 0.1%... Any luck with this? Currently having same problem. Lo, Multi, VisLo and ResLo all stuck at 99.9%. EDIT: Polar orbit was just slightly off. Fixed and hit 100% on all. Edited December 15, 2021 by Fihnakis It's the little things Quote Link to comment Share on other sites More sharing options...
dave1904 Posted December 25, 2021 Share Posted December 25, 2021 (edited) Anyone know why contracts for OPM do not show up anymore? I have another planet mod(MPE) installed and contracts for that show up fine. I delete MPE to make sure its not a compatibility issue and the issue persists. The planets scan fine but just no contracts. Edit: Its kopernicus addwatchdog causing it. I have posted it in kopernicus forums. If there is a solution I will update. Edited December 25, 2021 by dave1904 Quote Link to comment Share on other sites More sharing options...
darthgently Posted December 26, 2021 Share Posted December 26, 2021 19 hours ago, dave1904 said: Anyone know why contracts for OPM do not show up anymore? I have another planet mod(MPE) installed and contracts for that show up fine. I delete MPE to make sure its not a compatibility issue and the issue persists. The planets scan fine but just no contracts. Edit: Its kopernicus addwatchdog causing it. I have posted it in kopernicus forums. If there is a solution I will update. I can't remember if this mod requires Contract Configurator, but if you have that installed make sure you have "SCANSat Contracts" enabled in the CC settings. I think, as I recall, but that is the gist Quote Link to comment Share on other sites More sharing options...
dave1904 Posted December 27, 2021 Share Posted December 27, 2021 6 hours ago, darthgently said: I can't remember if this mod requires Contract Configurator, but if you have that installed make sure you have "SCANSat Contracts" enabled in the CC settings. I think, as I recall, but that is the gist As I said its a kopernicus cfg that causes the issue. All you need to do is delete the addwatchdog.cfg and it will work. The developer of kopernicus is aware of the issue but its part of a way bigger problem. Quote Link to comment Share on other sites More sharing options...
Nerbal The Second Posted January 22, 2022 Share Posted January 22, 2022 Is this compatible with OPM? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted January 22, 2022 Share Posted January 22, 2022 41 minutes ago, Nerbal The Second said: Is this compatible with OPM? Yes. Quote Link to comment Share on other sites More sharing options...
strider3 Posted February 22, 2022 Share Posted February 22, 2022 So...any problems running the latest SCANsat in 1.11? It's one of only 3 or 4 MODS that aren't stated as 1.11 compatible. Quote Link to comment Share on other sites More sharing options...
Starseeker Posted February 22, 2022 Share Posted February 22, 2022 8 minutes ago, strider3 said: So...any problems running the latest SCANsat in 1.11? It's one of only 3 or 4 MODS that aren't stated as 1.11 compatible. I run it in 1.12 just fine, at least so far! Quote Link to comment Share on other sites More sharing options...
Pokemoncrusher1 Posted February 22, 2022 Share Posted February 22, 2022 7 minutes ago, strider3 said: So...any problems running the latest SCANsat in 1.11? It's one of only 3 or 4 MODS that aren't stated as 1.11 compatible. Its been ok for me on 1,11 Quote Link to comment Share on other sites More sharing options...
r3_141592654 Posted February 23, 2022 Share Posted February 23, 2022 I'm not sure where to ask this question, but here seems like a likely choice. I have a contract to put Bob in orbit above mountains and get 'orbit mapping data.' I'm not sure what kind of data they mean. which instrument is needed? I tried the telescope, the S700 Scanner, the DMagic Multi Spectral Scanner, but none of them are able to give me the proper data. I have been in equatorial orbit each time. Do I need to be in polar orbit for this to work? The contract does not specify which science instrument is needed on the ship like many other contracts. Thanks. Alternatively, is there a .cfg file somewhere which might contain information on the contract and what instrument is needed that I might peek into? Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted February 23, 2022 Share Posted February 23, 2022 14 minutes ago, r3_141592654 said: I'm not sure where to ask this question, but here seems like a likely choice. I have a contract to put Bob in orbit above mountains and get 'orbit mapping data.' I'm not sure what kind of data they mean. which instrument is needed? I tried the telescope, the S700 Scanner, the DMagic Multi Spectral Scanner, but none of them are able to give me the proper data. I have been in equatorial orbit each time. Do I need to be in polar orbit for this to work? The contract does not specify which science instrument is needed on the ship like many other contracts. Thanks. Alternatively, is there a .cfg file somewhere which might contain information on the contract and what instrument is needed that I might peek into? That's not a default SCANsat contract. What contract packs do you have installed? IIRC the "RAD" contract pack asks for a lot of orbital experiments above specific biomes. I often have similar issues with various contract packs plus part mods where the displayed text in the contract doesn't match the displayed text for the science part. I think it happens because of the way Contract Configurator works, the game shows the experiment "name" in one place and the experiment "title" in another place. If you're proficient with searching, go to your gamedata folder and search files for "orbit mapping data". The Windows Explorer search tool is unreliable so I do it from a command line: findstr /S /I /C:"orbit mapping data" *.cfg . That one search might find the experiment you need, or it might give you a science ID definition and you'll then need to do a second search to see what parts use that science ID. Quote Link to comment Share on other sites More sharing options...
Smurfalot Posted March 5, 2022 Share Posted March 5, 2022 (edited) For purposes of compatibility with the DMagic Orbital Science mod, what type of SCANsat Multispectral scanner are those parts considered to be? Edit: Specifically the little white football looking one. Edited March 5, 2022 by Smurfalot Quote Link to comment Share on other sites More sharing options...
Jasinco Posted March 25, 2022 Share Posted March 25, 2022 Can you add the first person camera seeing Quote Link to comment Share on other sites More sharing options...
TK421d Posted March 30, 2022 Share Posted March 30, 2022 I'm having a problem getting it to work with RSS. Biome and visual scanning are both ineffective. have active contracts as well as sattelites with working parts in ideal ranges, but scans just dont do anything. is there a patch I'm just missing other than the one that comes from RSS? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.