MK3424 Posted February 16, 2015 Share Posted February 16, 2015 Is everyone else getting FPS drop when using this? :/Not so much: my fps drops more with the scansat maps than this mod. Link to comment Share on other sites More sharing options...
Svm420 Posted February 17, 2015 Share Posted February 17, 2015 Well its not ideal. You could probably strip it to just a capsule + whatever it is your science modules are attached to and anything directly attached to that for the same result? If the remaining parts belong to like two or three mods I could just install those and it'd be fine.Alright I figured something out! It seems a problem lies with Bac9's new Pwings. I made a craft of just the stock command pod, 1 Pwing, thermometer and a barometer. Going into IVA and checking tree traversal in VV for the science parts they don't show up t select just the wing and pod. Hope that helps. i'll keep an eye out for any other key triggers. Love this mod a awesome addition to the IVA experience. The only mod you should need for the craft is B9 Pwings. Link to comment Share on other sites More sharing options...
PeteTimesSix Posted February 24, 2015 Author Share Posted February 24, 2015 Alright I figured something out! It seems a problem lies with Bac9's new Pwings. I made a craft of just the stock command pod, 1 Pwing, thermometer and a barometer. Going into IVA and checking tree traversal in VV for the science parts they don't show up t select just the wing and pod. Hope that helps. i'll keep an eye out for any other key triggers. Love this mod a awesome addition to the IVA experience. The only mod you should need for the craft is B9 Pwings.I looked at it. It, um, worked fine, I just had to click through the wing first (because the parts were attached to it, not the pod). Im not sure if that means there's something else wrong or if you just didnt think of doing that?That being said, I did still poke at the code - not the least because as it turns out I never did implement scrolling, so its entirely possible to attach so many parts to one part (like, say, a dozen solar panels) that anything you might want to actually interact with is listed off-screen... so thats a thing I worked on. I also plan to make parts that are part of a symmetry group only be listed once, and possibly finally put in a action list-based part selector. Link to comment Share on other sites More sharing options...
Svm420 Posted February 24, 2015 Share Posted February 24, 2015 That actually was it. I figured it out a few days ago. i felt pretty dumb to not have tried that first lol. I think previously I may have ran in to the other case you described where I had so many parts i could see others. If you added scrolling in I think that may cover any problems I may have had. i appreciate your time in trying to solve my "dumb moment" though lol . Love the mod! Link to comment Share on other sites More sharing options...
PeteTimesSix Posted February 25, 2015 Author Share Posted February 25, 2015 And done.If it fails horribly Id like to know about it, as usual. Link to comment Share on other sites More sharing options...
Svm420 Posted February 26, 2015 Share Posted February 26, 2015 Where is the latest DL? THe DB links seem old as all the file inside are old modified dates. The github is just source no dll in sight. Link to comment Share on other sites More sharing options...
UnanimousCoward Posted February 26, 2015 Share Posted February 26, 2015 Where is the latest DL? THe DB links seem old as all the file inside are old modified dates. The github is just source no dll in sight.The DL link in the OP is up to date. I just downloaded the "complete edition" from the OP, and the modified dates for the plugins are all 25 February 2015. Link to comment Share on other sites More sharing options...
Svm420 Posted February 26, 2015 Share Posted February 26, 2015 And it seems you are indeed correct. I only looked as deep as the folders which read much older for me after checking again I do see the .dll files are all updated. Thank you for the correction and pete for the update! Link to comment Share on other sites More sharing options...
CorBlimey Posted March 1, 2015 Share Posted March 1, 2015 so cool. Really adds something to RPM. THanks for the effort Link to comment Share on other sites More sharing options...
John FX Posted March 2, 2015 Share Posted March 2, 2015 I`ve posted this in the Ckan thread but this mod is showing as incompatible in Ckan with 0.90.0 even though it works fine. Link to comment Share on other sites More sharing options...
TheMadcatFr Posted March 17, 2015 Share Posted March 17, 2015 Thx for updating this mod pete; really adds a lot to RPMI don't have the "show parts" option tho in said RPM everything is up to date and i try reinstalling both mods a couple time...anyone had that problem?- - - Updated - - -Thx for updating this mod pete; really adds a lot to RPMI don't have the "show parts" option tho in said RPM everything is up to date and i try reinstalling both mods a couple time...anyone had that problem?Found it, sorryif i may say tho, it used to be on the main menu which was better in my humble opinion since, as far as i'm concerned, that's what i use the most.But still, i'm not complaining, great mod anyway Link to comment Share on other sites More sharing options...
Shrike99 Posted April 16, 2015 Share Posted April 16, 2015 (edited) For some reason i am unable to change the wire mode when using RPM,Everything else works just fine any suggestions/Things ive missed? Edited April 16, 2015 by Shrike99 Link to comment Share on other sites More sharing options...
Wuwuk Posted April 29, 2015 Share Posted April 29, 2015 Works with 1.0? Link to comment Share on other sites More sharing options...
Pretender6 Posted April 29, 2015 Share Posted April 29, 2015 Not for me Link to comment Share on other sites More sharing options...
MooseCannon Posted May 1, 2015 Share Posted May 1, 2015 In 1.0 I get a really weird bug using VV; the module is upside down.It also flashes, doesn't display vessel, and is unresponsive. Other modules work fine. Link to comment Share on other sites More sharing options...
MIC132 Posted May 1, 2015 Share Posted May 1, 2015 Any hope of getting this updated?EDIT: It would be great at showing temperature of parts. Link to comment Share on other sites More sharing options...
Rhedd Posted May 1, 2015 Share Posted May 1, 2015 Hope this gets updated! It's an important part of a number of other nice mods.I'm SO happy 1.0 is released so we probably won't have to worry about this every few months. Link to comment Share on other sites More sharing options...
PeteTimesSix Posted May 1, 2015 Author Share Posted May 1, 2015 In 1.0 I get a really weird bug using VV; the module is upside down.http://imgur.com/iFyJ7Hz.pngIt also flashes, doesn't display vessel, and is unresponsive. Other modules work fine.I'll look into it. Link to comment Share on other sites More sharing options...
Savvy Posted May 1, 2015 Share Posted May 1, 2015 Any intention on getting this to work with GoAtThrottleUp ? Thanks for this mod you're awesome ! =) Link to comment Share on other sites More sharing options...
PeteTimesSix Posted May 1, 2015 Author Share Posted May 1, 2015 (edited) I'll look into it.Well, I dont know what it was that caused the problem, but recompiling with the newest API version seems to have fixed it...? Ive also fixed that longstanding wireframe bug while at it.EDIT: Ive also put it on KerbalStuff, like all the cool kids are doing it these days. Edited May 1, 2015 by PeteTimesSix Link to comment Share on other sites More sharing options...
MK3424 Posted May 1, 2015 Share Posted May 1, 2015 Cool! Thanks for the update... i was hoping for it. Link to comment Share on other sites More sharing options...
Fleb Posted May 2, 2015 Share Posted May 2, 2015 Great stuff! Thankyou very muchos! Link to comment Share on other sites More sharing options...
Wuwuk Posted May 3, 2015 Share Posted May 3, 2015 I want to report a possible bug, I use KSP 1.0 and RP 0.19.2. And the image on the RP monitor strongly flickers. Link to comment Share on other sites More sharing options...
guims Posted May 3, 2015 Share Posted May 3, 2015 I want to report a possible bug, I use KSP 1.0 and RP 0.19.2. And the image on the RP monitor strongly flickers.I've got the exact same problem... vesselview in iva Rpm mod flashing faster and faster during each launch missions. Link to comment Share on other sites More sharing options...
John FX Posted May 3, 2015 Share Posted May 3, 2015 So I'm trying to update all my mods for 1.0.2 using CKAN and it is telling me that Vessel Viewer RPM is incompatible.Any chance of updating the (I assume) license?I was under the impression that just uploading to KerbalStuff would do things automatically but I'm not very familiar with the system Link to comment Share on other sites More sharing options...
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