Adentissa Posted March 27, 2016 Share Posted March 27, 2016 Just now, Table said: ah thanks! Working fine now ? ^^ Sorry I didn't explain well the first post ! Link to comment Share on other sites More sharing options...
the_pazter Posted March 28, 2016 Share Posted March 28, 2016 12 hours ago, Adentissa said: Working fine now ? ^^ Sorry I didn't explain well the first post ! works good, just the purple icon, which doesn't ruin anything Link to comment Share on other sites More sharing options...
Adentissa Posted March 28, 2016 Share Posted March 28, 2016 2 hours ago, the_pazter said: works good, just the purple icon, which doesn't ruin anything Ok, so I dug a bit in the code, and found how to set an icon. Using Mechjeb icons' style I did 2 icons, one with "Vess View" writen in grey, and the second one with "Vess View" and a wrench (for the config button) ; It was basically placing the 2 icons into a folder "Textures" folder to make it display in the toolbar. I updated the download link, install the mod (now with icons) the same way ! Tell me what you think of the icons, and if you think I could improve it. Link to comment Share on other sites More sharing options...
blorgon Posted April 2, 2016 Share Posted April 2, 2016 (edited) Keep going. Edited June 12, 2016 by blorgon Link to comment Share on other sites More sharing options...
nhnifong Posted April 9, 2016 Share Posted April 9, 2016 Works great! nice work Adentissa! Mirror of your Download link https://drive.google.com/open?id=0B4VVj2TMRghseHN2OERBTHh1ZEU Link to comment Share on other sites More sharing options...
Maukse Posted April 17, 2016 Share Posted April 17, 2016 Is this mod still supported ? I mean - for v1.1, as until then it worked just fine ! Link to comment Share on other sites More sharing options...
Adentissa Posted April 18, 2016 Share Posted April 18, 2016 On 17/4/2016 at 11:49 AM, Maukse said: Is this mod still supported ? I mean - for v1.1, as until then it worked just fine ! Well, the original coder won't update it (except if we have luck), so I'll try to do it myself. I'm not really good at coding, and the mod is pretty complex / use ksp's library that changed with ksp 1.1 so it will be hard, but i'll try... Link to comment Share on other sites More sharing options...
carranty Posted April 22, 2016 Share Posted April 22, 2016 On 4/18/2016 at 9:07 PM, Adentissa said: Well, the original coder won't update it (except if we have luck), so I'll try to do it myself. I'm not really good at coding, and the mod is pretty complex / use ksp's library that changed with ksp 1.1 so it will be hard, but i'll try... I wish you the best of luck mate! I hate not being able to see my ships status while IVA Keep us posted! Link to comment Share on other sites More sharing options...
Adentissa Posted April 22, 2016 Share Posted April 22, 2016 1 hour ago, carranty said: I wish you the best of luck mate! I hate not being able to see my ships status while IVA Keep us posted! Well, if we're here, that's because we hate not being able to see my ships status while IVA x) Since 1.1 is out and Blizzy's Toolbar & Raster Prop Monitor are updated, I can get to the work. I'll try to do every day report ^^ ! Link to comment Share on other sites More sharing options...
joebopie Posted April 23, 2016 Share Posted April 23, 2016 On 02/04/2016 at 4:03 AM, blorgon said: Looks like the frame rate question from the previous page hasn't been answered yet. Anybody else having the issue? I get the frame drop whenever I engage the VesselView on any of my IVA screens. The answer is, Yes you do. the only thing that will solve that is a better pc. Link to comment Share on other sites More sharing options...
blorgon Posted April 23, 2016 Share Posted April 23, 2016 (edited) 22 minutes ago, joebopie said: The answer is, Yes you do. the only thing that will solve that is a better pc. My computer runs the game at ~50 fps otherwise. I have around 30 mods installed. VV is killing my frames, not my PC. It also doesn't seem to matter how many parts are on my craft. Bare command module on the launchpad kills my frame rate just as much as on a 300 part vessel. Edited April 23, 2016 by blorgon Link to comment Share on other sites More sharing options...
vikt2324 Posted April 24, 2016 Share Posted April 24, 2016 wen i get into drop box it always says: Restricted Content and that sucks beacuse it looks so cool Link to comment Share on other sites More sharing options...
joebopie Posted April 24, 2016 Share Posted April 24, 2016 22 hours ago, blorgon said: My computer runs the game at ~50 fps otherwise. I have around 30 mods installed. VV is killing my frames, not my PC. It also doesn't seem to matter how many parts are on my craft. Bare command module on the launchpad kills my frame rate just as much as on a 300 part vessel. what do you mean by kill? and what is your cpu and gpu? Link to comment Share on other sites More sharing options...
blorgon Posted April 24, 2016 Share Posted April 24, 2016 23 hours ago, joebopie said: what do you mean by kill? and what is your cpu and gpu? 38 part craft, ~85 fps on the pad, ~60 in IVA, ~35 with VV on. i5 4670, and a GTX 960 And with FRAPS: Link to comment Share on other sites More sharing options...
Adentissa Posted April 25, 2016 Share Posted April 25, 2016 Hey, Sorry for the lack of news about updating the mod to 1.1, I'm not home for the week, and without any laptop. I got pm'd by someone really nice that succeeded to update the mod. I asked him about releasing the update in a new thread, waiting for the answer! Link to comment Share on other sites More sharing options...
RealTimeShepherd Posted April 25, 2016 Share Posted April 25, 2016 (edited) Hi all I think I've done it (updated the mod to KSP 1.1 compatibility), but I'm quite new to this kind of thing. Here is the link to my version: https://www.dropbox.com/sh/o4rd2db72a8d9x3/AADp-IqD3s0C1lq_XBHGd-TJa?dl=0 Let me know people if it works or if there are any issues with it. If I can help then I'll try! Edited April 25, 2016 by RealTimeShepherd clarity Link to comment Share on other sites More sharing options...
Adentissa Posted April 25, 2016 Share Posted April 25, 2016 28 minutes ago, RealTimeShepherd said: Hi all I think I've done it (updated the mod to KSP 1.1 compatibility), but I'm quite new to this kind of thing. Here is the link to my version: https://www.dropbox.com/sh/o4rd2db72a8d9x3/AADp-IqD3s0C1lq_XBHGd-TJa?dl=0 Let me know people if it works or if there are any issues with it. If I can help then I'll try! Thank you! What do you think about creating a new thread for the mod, to have control on it? Anyway, good work! Link to comment Share on other sites More sharing options...
RealTimeShepherd Posted April 25, 2016 Share Posted April 25, 2016 19 minutes ago, Adentissa said: Thank you! What do you think about creating a new thread for the mod, to have control on it? Anyway, good work! No worries! Yeah, yeah I could create a new thread, although I'd at least like to wait and make sure it works for others and not just me. Link to comment Share on other sites More sharing options...
dlrk Posted April 25, 2016 Share Posted April 25, 2016 1 hour ago, RealTimeShepherd said: Hi all I think I've done it (updated the mod to KSP 1.1 compatibility), but I'm quite new to this kind of thing. Here is the link to my version: https://www.dropbox.com/sh/o4rd2db72a8d9x3/AADp-IqD3s0C1lq_XBHGd-TJa?dl=0 Let me know people if it works or if there are any issues with it. If I can help then I'll try! Thanks!! Link to comment Share on other sites More sharing options...
Leemon1 Posted April 25, 2016 Share Posted April 25, 2016 (edited) Thank you for the 1.1 compile, but it does not work for me (Windows 64 bit). The toolbar buttons do nothing when I click them, and the RasterPropMonitor displays in the MK1 capsule lock up when I click the VesselView button. In the KSP log file, I am getting constant NullReferenceExceptions from VesselView: Spoiler First: [EXC 17:39:14.454] FileNotFoundException: Could not load file or assembly 'RasterPropMonitor, Version=0.25.0.36940, Culture=neutral, PublicKeyToken=null' or one of its dependencies. VesselView.VesselViewPlugin.Start () Then later: LOG 17:39:16.353] [MessageSystem] Save Messages [LOG 17:39:16.387] Game State Saved as persistent [EXC 17:39:16.420] NullReferenceException: Object reference not set to an instance of an object VesselView.VesselViewPlugin.Update () [EXC 17:39:16.449] NullReferenceException: Object reference not set to an instance of an object VesselView.VesselViewPlugin.Update () [EXC 17:39:16.475] NullReferenceException: Object reference not set to an instance of an object VesselView.VesselViewPlugin.Update () RasterPropMonitor (the latest 0.25.1 hotfix 28297b) is loaded and working properly. Lee Edited April 25, 2016 by Leemon1 Link to comment Share on other sites More sharing options...
Three Legs the Bandit Posted April 25, 2016 Share Posted April 25, 2016 21 minutes ago, Leemon1 said: Thank you for the 1.1 compile, but it does not work for me (Windows 64 bit). The toolbar buttons do nothing when I click them, and the RasterPropMonitor displays in the MK1 capsule lock up when I click the VesselView button. In the KSP log file, I am getting constant NullReferenceExceptions from VesselView: Reveal hidden contents First: [EXC 17:39:14.454] FileNotFoundException: Could not load file or assembly 'RasterPropMonitor, Version=0.25.0.36940, Culture=neutral, PublicKeyToken=null' or one of its dependencies. VesselView.VesselViewPlugin.Start () Then later: LOG 17:39:16.353] [MessageSystem] Save Messages [LOG 17:39:16.387] Game State Saved as persistent [EXC 17:39:16.420] NullReferenceException: Object reference not set to an instance of an object VesselView.VesselViewPlugin.Update () [EXC 17:39:16.449] NullReferenceException: Object reference not set to an instance of an object VesselView.VesselViewPlugin.Update () [EXC 17:39:16.475] NullReferenceException: Object reference not set to an instance of an object VesselView.VesselViewPlugin.Update () RasterPropMonitor (the latest 0.25.1 hotfix 28297b) is loaded and working properly. Lee I'm getting exactly the same thing on win 64 bit, the VesselView don't work. I'm new btw, joined to leave this comment, really want VV to work : / Link to comment Share on other sites More sharing options...
RealTimeShepherd Posted April 26, 2016 Share Posted April 26, 2016 Ah, OK. It seems that I had compiled using an out of date version of RasterPropMonitor. I've downloaded the latest version and recompiled. It is now available at the same link. Now, I don't normally use the toolbar, I just use it in IVA so I'm unfamiliar with that. So I've just tested it myself and I see that the buttons do not seem to function. I have to go to work now so I will have to look at that later. Hopefully this version works in IVA at least and I'll see if I can figure out the toolbar button later https://www.dropbox.com/sh/o4rd2db72a8d9x3/AADp-IqD3s0C1lq_XBHGd-TJa?dl=0 Link to comment Share on other sites More sharing options...
DespairingSquid Posted April 26, 2016 Share Posted April 26, 2016 (edited) 12 hours ago, RealTimeShepherd said: Edited April 26, 2016 by DespairingSquid Link to comment Share on other sites More sharing options...
RealTimeShepherd Posted April 26, 2016 Share Posted April 26, 2016 6 minutes ago, DespairingSquid said: Just got the mod(and yes I installed it right) and upon pressing the VESSEL button, the RPM screen(not actual screen) freezes and no buttons can be pressed except for the ones that would usually be used to change vessel viewy settings. Can't go onto stand by or anything :/ Do you know what version of RPM you have installed? I've complied this set of DLLs for 0.25.1 hotfix 28297b Link to comment Share on other sites More sharing options...
Movado Posted April 26, 2016 Share Posted April 26, 2016 9 hours ago, RealTimeShepherd said: Hopefully this version works in IVA at least and I'll see if I can figure out the toolbar button later https://www.dropbox.com/sh/o4rd2db72a8d9x3/AADp-IqD3s0C1lq_XBHGd-TJa?dl=0 This version is working for me in Windows 7 (64 bit). I'm using version 1.v0 25.1.28297b of RasterPropMonitor (with KSP 1.1.0.1230 x64). I'm able to bring up my ship on an RPM screen and can cycle through parts, activate them, and change VesselViewer display modes. So far I haven't found anything that doesn't work. Link to comment Share on other sites More sharing options...
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