hraban Posted March 28, 2016 Share Posted March 28, 2016 @RabbitOfDogs For the thousandth time. The helmet of a Kerbals has exactly 0.625m wide. If a Kerbal take of the helmet the head is still the widest, namely ~0.35m. In order to fit into a 1.25m Pod easily 2 Kerbals without a helmet and in a capsule with 1.875m 3 on a plane with a helmet. Quote Link to comment Share on other sites More sharing options...
InsaneDruid Posted March 29, 2016 Share Posted March 29, 2016 I just building the iva for an .609 scale VA capsule. Three kerbals fit nicely in it without helmet, no problem. The 2.5m pod would probably fit 4 kerbals side by side. Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted March 29, 2016 Share Posted March 29, 2016 And we do not want to let Kerbals fly without helmets... remember Soyuz 11 Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 29, 2016 Share Posted March 29, 2016 34 minutes ago, trooperMNG said: And we do not want to let Kerbals fly without helmets... remember Soyuz 11 RIP Soyuz 11 Quote Link to comment Share on other sites More sharing options...
hanhan658 Posted March 29, 2016 Share Posted March 29, 2016 @Beale how to install alternate colour? Quote Link to comment Share on other sites More sharing options...
Markush100 Posted March 29, 2016 Share Posted March 29, 2016 6 minutes ago, hanhan658 said: @Beale how to install alternate colour? Just replace the files within gamedata\tantares\(part of choice) Its located within the zip folder under Alternate textures. Quote Link to comment Share on other sites More sharing options...
kopapaka Posted March 29, 2016 Share Posted March 29, 2016 Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted March 29, 2016 Share Posted March 29, 2016 9 minutes ago, kopapaka said: If it's stupid but it works.... ...it's not stupid. Quote Link to comment Share on other sites More sharing options...
Cdodders Posted March 29, 2016 Share Posted March 29, 2016 Is the BLACK ARROW and BLACK PRINCE behaving themselves yet? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 29, 2016 Share Posted March 29, 2016 6 minutes ago, Cdodders said: Is the BLACK ARROW and BLACK PRINCE behaving themselves yet? IIRC @Beale figured out they were behaving the same as any other rocket in KSP, the difference was just that his test .craft files used a probe core with no reaction wheels and wasn't compensating with some other control system. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 29, 2016 Author Share Posted March 29, 2016 43 minutes ago, kopapaka said: Creative thinking! Nice job @kopapaka! 8 minutes ago, Cdodders said: Is the BLACK ARROW and BLACK PRINCE behaving themselves yet? Yes, thankfully! The end problem was a lack of torque during testing, but with only 0.5KN of torque, ascent is A-OK! Here is the latest files for Black Arrow and Proton. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 29, 2016 Author Share Posted March 29, 2016 0.9375m Reaction Wheel As suggested before, the Black Arrow will be in whole a comprehensive 0.9375m parts pack Quote Link to comment Share on other sites More sharing options...
tjsnh Posted March 29, 2016 Share Posted March 29, 2016 So that new Proton beta - outstanding. Works great, and I absolutely love that new third 5-in-1 stage engine. Quote Link to comment Share on other sites More sharing options...
hraban Posted March 30, 2016 Share Posted March 30, 2016 Hi Beale, nice ALV but the ALV decoupler is missing. The old model and the new texture will not fit. ALV is always to powerfull, to lift 21 tonns in LKO only the first 2 stages was needed. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 30, 2016 Author Share Posted March 30, 2016 10 hours ago, tjsnh said: So that new Proton beta - outstanding. Works great, and I absolutely love that new third 5-in-1 stage engine. Thanks! 4 minutes ago, hraban said: Hi Beale, nice ALV but the ALV decoupler is missing. The old model and the new texture will not fit. ALV is always to powerfull, to lift 21 tonns in LKO only the first 2 stages was needed. Yup, several parts still not completed + balancing not yet done. Decoupler Separation rockets Fairing bases I think the ALV will be a Mun rocket in the end (unless nerfed to the extent that it becomes useless). Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted March 30, 2016 Share Posted March 30, 2016 @Beale what are your plans/roadmap for 1.1 release? Did you have secretly begin to update Tantares to Unity 5? Just to know if I have to keep a copy of 1.0.5 (I'm planning to delete all my copies when 1.1 comes out) for your mod Quote Link to comment Share on other sites More sharing options...
Senseihugo Posted March 30, 2016 Share Posted March 30, 2016 Yo beale, either Im just a noob but I cant find the rockets that go under the soyuz capsule that fire when you land on ground. If there are not such things, why is it that? Quote Link to comment Share on other sites More sharing options...
Beale Posted March 30, 2016 Author Share Posted March 30, 2016 2 hours ago, trooperMNG said: @Beale what are your plans/roadmap for 1.1 release? Did you have secretly begin to update Tantares to Unity 5? Just to know if I have to keep a copy of 1.0.5 (I'm planning to delete all my copies when 1.1 comes out) for your mod As far as I can tell, from very short (less than 5 minutes) test. All parts are O.K. I will try to get Unity 5 Part Tools Working ASAP! 17 minutes ago, Senseihugo said: Yo beale, either Im just a noob but I cant find the rockets that go under the soyuz capsule that fire when you land on ground. If there are not such things, why is it that? I've never included them, not much consequence of them included in KSP, aside for visual FX. Landing is perfectly safe with only a parachute. @hraban is working on his own Soyuz capsule, with jets, you may be interested. Quote Link to comment Share on other sites More sharing options...
RabbitOfDogs Posted March 30, 2016 Share Posted March 30, 2016 (edited) On 3/28/2016 at 6:37 PM, hraban said: @RabbitOfDogs For the thousandth time. The helmet of a Kerbals has exactly 0.625m wide. If a Kerbal take of the helmet the head is still the widest, namely ~0.35m. In order to fit into a 1.25m Pod easily 2 Kerbals without a helmet and in a capsule with 1.875m 3 on a plane with a helmet. Based on your argument on helmet size it's actually mathematically impossible to fit 2 kerbals in a 1.25m pod sitting side by side... Whether or not a pod can hold a set number of kerbals without helmets is irrelevant, as the space must be able to hold them with helmets as they are required for take-off and re-entry. Therefore you cannot fit 3 kerbals in a 1.25 pod. I believe a 1.875m pod would still be too small for 3 even with a tiered seating arrangement unless the pod is elongated and given a backseat. Thus either their helmets are smaller than .625m or kerbal capsules are bigger on the inside... Edited March 30, 2016 by RabbitOfDogs Quote Link to comment Share on other sites More sharing options...
Beale Posted March 30, 2016 Author Share Posted March 30, 2016 (edited) 13 minutes ago, RabbitOfDogs said: [helmets] required for take-off and re-entry. Not necessarily true, especially in the case of the Soyuz, see Soyuz 1-11 (Not all great examples of safety I admit). Edited March 30, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
RabbitOfDogs Posted March 30, 2016 Share Posted March 30, 2016 Just now, Beale said: Not necessarily true, especially in the case of the Soyuz, see Soyuz 1-11 (Not all great examples of safety I admit). Well we already knew Cosmonauts were crazy, but I was speaking entirely regarding Kerbals... they always wear their helmets on takeoff or landing... I'm pretty sure Gene threatens to take their snacks away if they don't... But seriously @Beale i love this mod and ALWAYS use it in my games! Keep up the good work! Quote Link to comment Share on other sites More sharing options...
SirKeplan Posted March 30, 2016 Share Posted March 30, 2016 @Beale It seems there's an issue with the Alnair_Parachute_A and Alnair_Parachute_B parts models, Maybe missing UVs. it's not a problem in stock, but it breaks the part for some reason when setting it up with RealChute. (tried importing the parts with blender, this is the error "KeyError: 'bpy_prop_collection[key]: key "Spica_Parachute_A_Canopy_Spica_Parachute_A_Canopy_auvMat.mainMaterial" not found'") Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 30, 2016 Share Posted March 30, 2016 T-th-thanks senpai... Real talk tho the Black Arrow parts should be either basic or general rocketry (I vote basic - it's a tiny rocket), and the Blue Streak should be advanced or heavy (I vote advanced, with the Titan 1). Quote Link to comment Share on other sites More sharing options...
InsaneDruid Posted March 31, 2016 Share Posted March 31, 2016 (edited) 19 hours ago, RabbitOfDogs said: Based on your argument on helmet size it's actually mathematically impossible to fit 2 kerbals in a 1.25m pod sitting side by side... Whether or not a pod can hold a set number of kerbals without helmets is irrelevant, as the space must be able to hold them with helmets as they are required for take-off and re-entry. Therefore you cannot fit 3 kerbals in a 1.25 pod. I believe a 1.875m pod would still be too small for 3 even with a tiered seating arrangement unless the pod is elongated and given a backseat. Thus either their helmets are smaller than .625m or kerbal capsules are bigger on the inside... The real sojus seats aren't side by side (on the diameter) but arranged on the circumfence of the craft, pointing the smaller foot sections inwards (and stacked in height, commander is a bit deeper). And yes, at least the MK1 capsule has a (much) bigger IVA than EVA Model. Can be seen in 1.1pre with the x-ray vision. My 2 cents on the topic: for me, having the better (realistic) scale between the size of the actual lifeform (the kerbal) and the part (and the IVA) 99% of the time is worth more than the requirement to put on a completely oversized EVA (!) helmet on a green man with an oversized head just during takeoff and landing. All pods that increase the size (of the actual mesh or just the IVA mesh to perfectly fit kerbals with helmets result in IVA views that resemble a TARDIS more than the thing they are trying to recreate. The IVAs look like the kerbals sitting in a cathedral rather than a small, just barely fitting capsule. Also, all the squad IVAs for spaceplanes and shuttles DON'T have helmets enabled in the IVA. So much for the realism^^ It would be cool to have smaller IVA helmets without the bulges for the lamps and all. Something like the inner Apollo Pressure "fishbowl" helmets or something. Edited March 31, 2016 by InsaneDruid Quote Link to comment Share on other sites More sharing options...
Markush100 Posted March 31, 2016 Share Posted March 31, 2016 I have a problem. whenever i add some capsule, (vostok capsule or the 4 man can) i cant see the kerbal portraits. so it is impossible to EVA. Its really bugging me. Quote Link to comment Share on other sites More sharing options...
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