Beale Posted April 23, 2016 Author Share Posted April 23, 2016 13 minutes ago, kopapaka said: I see you have a thing for the Mk1 cabin Awesome, love the drop tanks! Video! I have been listening to a lot of Moondog lately. And with this new release - why not take 30 minutes to put together a little "trailer"? Quote Link to comment Share on other sites More sharing options...
Guest Posted April 24, 2016 Share Posted April 24, 2016 4 hours ago, Beale said: T A N T A R E S V.34 - Fuji revamp (craft breaking) - added search tags - huge name cleanup - huge bulkhead profile cleanup - removed defunct MM patches. 1.1 compatible now. On Spacedock and Curse. Upload on SpaceDock is being problematic, but the update is available on Curse right now. Let me know of any bugs. 2 Best news I've heard all day! Now to relearn how to build the N-1. Quote Link to comment Share on other sites More sharing options...
Danny88 Posted April 24, 2016 Share Posted April 24, 2016 Question: What is the MAPC based off of? Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted April 24, 2016 Share Posted April 24, 2016 Yeah, Proton still flips... Not very good at getting rockets just right recently, eh? I believe in you. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 24, 2016 Share Posted April 24, 2016 Oh yeah, like riding a bike. Except the bike is shiny and new. I've missed this! Quote Link to comment Share on other sites More sharing options...
Sackpfeife Posted April 24, 2016 Share Posted April 24, 2016 Congrats to 1.1.! But could it be that you forgot the Gimini in the parts folder? Quote Link to comment Share on other sites More sharing options...
FlyMeToTheMinmus Posted April 24, 2016 Share Posted April 24, 2016 Sackpfeife, the Gemini in Tantares was removed and reworked as the independent TRAILS mod Quote Link to comment Share on other sites More sharing options...
Beale Posted April 24, 2016 Author Share Posted April 24, 2016 (edited) 12 hours ago, Danny88 said: Question: What is the MAPC based off of? It's based off of something that I accidentally forgot to remove before release! The design is based from large conical Mars lander designs, with a TKS twist 10 hours ago, VenomousRequiem said: Yeah, Proton still flips... Not very good at getting rockets just right recently, eh? I believe in you. Very strange, I have had no problems testing, many different payloads. Anyone else? Maybe try delete drag cubes? 8 hours ago, Jack Wolfe said: Oh yeah, like riding a bike. Except the bike is shiny and new. I've missed this! Nice LOK! 5 hours ago, Sackpfeife said: Congrats to 1.1.! But could it be that you forgot the Gimini in the parts folder? Yep, as FlyMeToTheMinmus has said, it is moved into a separate mod. SpaceDock Upload Edited April 24, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
Danny88 Posted April 24, 2016 Share Posted April 24, 2016 21 minutes ago, Beale said: It's based off of something that I accidentally forgot to remove before release! The design is based from large conical Mars lander designs, with a TKS twist Ahhhh love those 60's designs <3 So it's something you're working on? Explains why it's kind of hard to fly at the moment. I did manage to land it on the Mun. Quote Link to comment Share on other sites More sharing options...
Damon Posted April 24, 2016 Share Posted April 24, 2016 You removed the Spica RCS? Using KSP 1.1 and Tantares V34.1 Quote Link to comment Share on other sites More sharing options...
Beale Posted April 24, 2016 Author Share Posted April 24, 2016 (edited) 1 hour ago, Danny88 said: So it's something you're working on? Explains why it's kind of hard to fly at the moment. I did manage to land it on the Mun. Impressive! There were a lot of control issues yes. I'm not currently working on it, but don't have the heart to delete it, so it lingers. 22 minutes ago, damonvv said: You removed the Spica RCS? Using KSP 1.1 and Tantares V34.1 Yes, I forgot to note in the update changelog (but have now fixed). Gemini parts have been removed and put in a separate pack "Trails". To save your craft, download an earlier version and put in the parts. Edited April 24, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
tjsnh Posted April 24, 2016 Share Posted April 24, 2016 I still use the MAPC beta parts in my career mode mod, first class stuff. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 24, 2016 Author Share Posted April 24, 2016 24 minutes ago, tjsnh said: I still use the MAPC beta parts in my career mode mod, first class stuff. The RCS thrusters that are currently a part of the MAPC will be salvaged, I don't think there is anything wrong with them. But, the body - I might do either: Hole-In-The-Heatshield Replace radial engines with a central engine. It would need to be animated though (Heatshields with holes don't fare so well, it would need an animated hatch). Make The Whole Heatshield A Fairing Base Require a lot less "dual purpose" parts than the current setup (No fuel tank / docking port combo nonsense). Conical-No-More Could be interesting. Something Dragon-like? You don't need a lot of Delta-V to land on Duna, maybe just a tiny craft will do. The mission profile I designed the MAPC around had as a requirement refueling on the surface. Something Crazy? Energia-Shot Diving into dark waters. I know winged issues with the Kliper. Quote Link to comment Share on other sites More sharing options...
Danny88 Posted April 24, 2016 Share Posted April 24, 2016 (edited) 1 hour ago, Beale said: So that's the RCS goes. I had it up on the middle part! I also had A-Z3H Descent Engine and a small stack-tank on top so I could return from Mun. Edit: My Revised version: Edited April 24, 2016 by Danny88 Quote Link to comment Share on other sites More sharing options...
OTmikhail Posted April 24, 2016 Share Posted April 24, 2016 Hey @Beale a while back @CobaltWolf suggested putting the engines for the arrow, knight, and, and prince in the same tech nodes as the rest of their parts, which would be advRocketry, it is weird to get access in a career to all the fuel tanks, decouplers, and control units of these rockets, but not actually use them until unlocking the engines in heavierRocketry, for the past few releases I have edited the cfg files myself to have the parts unlock at the same time (in fact I have arrow and knight unlock in advRocketry and the prince unlock in heavierRocketry as it feels like a better progression), also the Knight reaction wheel is in the Propulsion category when it should be in Control (I also edit that on my end), sorry for bringing it up again if you have already taken care of that SAS. In any case I just installed the newest versions of LV and Tantares for 1.1 and will report any bugs I find. Keep up the great work. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 24, 2016 Author Share Posted April 24, 2016 1 hour ago, OTmikhail said: Hey a while back suggested putting the engines for the arrow, knight, and, and prince in the same tech nodes as the rest of their parts, which would be advRocketry, it is weird to get access in a career to all the fuel tanks, decouplers, and control units of these rockets, but not actually use them until unlocking the engines in heavierRocketry, for the past few releases I have edited the cfg files myself to have the parts unlock at the same time (in fact I have arrow and knight unlock in advRocketry and the prince unlock in heavierRocketry as it feels like a better progression), also the Knight reaction wheel is in the Propulsion category when it should be in Control (I also edit that on my end), sorry for bringing it up again if you have already taken care of that SAS. In any case I just installed the newest versions of LV and Tantares for 1.1 and will report any bugs I find. Keep up the great work. I'll fix that, thanks for the reminder. Proton I have a few reports that it is completely un-flyable in 1.1. Trying to reproduce, but performance is okay to me (But, a little wobble - fixing that). Can anyone else chime in? It is "overpowered" of course, delivering a full Saylut-like to 150km with the third stage still full, but that's just how things are. Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted April 24, 2016 Share Posted April 24, 2016 Damn, I really love the compact RCS . It looked very nice on Soyuz, right on top of the non-working texture RCS holes. Anyway, thanks for the 1.1 update, I was waiting to move on just because I wanted Tantares! Finally Fuji gets an update, I use those nice panels and orbital module in a lot of my vessels. About MAPC: I do not really like the idea of going into only planned/futuristic/only artistic projects like that, but for the sake of reusability I'd like to see MAPC staying at current state. Simple, plain, and it adds those useful strap on engines. Anything else looks like a bit out of Tantares style. I'd really love the return of Kliper (Lynx IIRC) but I know it's a difficult project, maybe without hope. But having such a nice little thinghy really made me happy! Quote Link to comment Share on other sites More sharing options...
Guest Posted April 24, 2016 Share Posted April 24, 2016 1 hour ago, Beale said: Proton I have a few reports that it is completely un-flyable in 1.1. Trying to reproduce, but performance is okay to me (But, a little wobble - fixing that). Can anyone else chime in? It is "overpowered" of course, delivering a full Saylut-like to 150km with the third stage still full, but that's just how things are. 1 I can confirm this. I used a simple TKS payload for the test. Noted aggressive gimbal during the roll manoeuvre at T+7 seconds, manually compensated. Then after the start of the gravity turn at T+32 seconds (altitude 3275m, velocity 204m/s), vehicle control was lost. Two additional runs at different throttle settings yielded similar results. I believe it's down to the main engine gimbal rates. Quote Link to comment Share on other sites More sharing options...
hendrack Posted April 24, 2016 Share Posted April 24, 2016 (edited) Confirmed in stock aero. Check YT video I posted: first try just a test weight (25T) + fuel tank + proton. Aggressive roll and unplanned rapid disintegration. Second try I added some verniers which helped with the roll maneuver, still unplanned disintegration. In KSP 1.0.5 the Proton worked best for me with a long and top heavy design. Not with this version though. Edited April 24, 2016 by hendrack Quote Link to comment Share on other sites More sharing options...
Beale Posted April 24, 2016 Author Share Posted April 24, 2016 1 hour ago, trooperMNG said: Damn, I really love the compact RCS . It looked very nice on Soyuz, right on top of the non-working texture RCS holes. Anyway, thanks for the 1.1 update, I was waiting to move on just because I wanted Tantares! Finally Fuji gets an update, I use those nice panels and orbital module in a lot of my vessels. About MAPC: I do not really like the idea of going into only planned/futuristic/only artistic projects like that, but for the sake of reusability I'd like to see MAPC staying at current state. Simple, plain, and it adds those useful strap on engines. Anything else looks like a bit out of Tantares style. I'd really love the return of Kliper (Lynx IIRC) but I know it's a difficult project, maybe without hope. But having such a nice little thinghy really made me happy! If you are happy to use Trails, the RCS blocks will be available there For the MAPC, I understand and agree with you on futuristic and high concept things. But, I think Tantares needs a Mars lander and there are not a lot of real-life examples to pick from 30 minutes ago, Jack Wolfe said: I can confirm this. I used a simple TKS payload for the test. Noted aggressive gimbal during the roll manoeuvre at T+7 seconds, manually compensated. Then after the start of the gravity turn at T+32 seconds (altitude 3275m, velocity 204m/s), vehicle control was lost. Two additional runs at different throttle settings yielded similar results. I believe it's down to the main engine gimbal rates. 17 minutes ago, hendrack said: Confirmed in stock aero. Check YT video I posted: first try just a test weight (25T) + fuel tank + proton. Aggressive roll and unplanned rapid disintegration. Second try I added some verniers which helped with the roll maneuver, still unplanned disintegration. In KSP 1.0.5 the Proton worked best for me with a long and top heavy design. Not with this version though. My goodness, thank you for the feedback! Very puzzling why I am experiencing such different results to you both. Could I ask if either of you are using Kerbal Joint Reinforcement? (Trying to put together some kind of pattern) Quote Link to comment Share on other sites More sharing options...
hendrack Posted April 24, 2016 Share Posted April 24, 2016 Just now, Beale said: If you are happy to use Trails, the RCS blocks will be available there For the MAPC, I understand and agree with you on futuristic and high concept things. But, I think Tantares needs a Mars lander and there are not a lot of real-life examples to pick from My goodness, thank you for the feedback! Very puzzling why I am experiencing such different results to you both. Could I ask if either of you are using Kerbal Joint Reinforcement? (Trying to put together some kind of pattern) Yarp KJR. I'll try without then. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 24, 2016 Share Posted April 24, 2016 I am using Kerbal Joint Reinforcement. I'll try to test later without it. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 24, 2016 Author Share Posted April 24, 2016 (edited) 10 minutes ago, hendrack said: Yarp KJR. I'll try without then. 10 minutes ago, Jack Wolfe said: I am using Kerbal Joint Reinforcement. I'll try to test later without it. Interesting... 3/4 reports so far using KJR. @VenomousRequiem, were you using KJR too? I am not using KJR, though there are for sure problems with wobble and control, nothing as bad as I see above. Edited April 24, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted April 24, 2016 Share Posted April 24, 2016 ...I'm also using KJR... Quote Link to comment Share on other sites More sharing options...
TheUnamusedFox Posted April 24, 2016 Share Posted April 24, 2016 (edited) Made a little patch to give everything but manned capsules tweakscale functionality. https://www.dropbox.com/s/iog5zzsa7hol0pc/FoxTantaresScalePatch.cfg?dl=0 Enjoy -Dangit! Didn't realize the capsule were still scaleable, should have a fixed version up in a second...-edit Edited April 24, 2016 by lagcity613 dangit... Quote Link to comment Share on other sites More sharing options...
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