VenomousRequiem Posted April 24, 2016 Share Posted April 24, 2016 2 minutes ago, lagcity613 said: Made a little patch to give everything but manned capsules tweakscale functionality. https://www.dropbox.com/s/iog5zzsa7hol0pc/FoxTantaresScalePatch.cfg?dl=0 Enjoy There was already a TweakScale config. Quote Link to comment Share on other sites More sharing options...
TheUnamusedFox Posted April 24, 2016 Share Posted April 24, 2016 Just now, VenomousRequiem said: There was already a TweakScale config. ... Where? I didn't notice one Quote Link to comment Share on other sites More sharing options...
Beale Posted April 24, 2016 Author Share Posted April 24, 2016 6 minutes ago, VenomousRequiem said: ...I'm also using KJR... 4/4 Now. I will ask on the KJR thread. 4 minutes ago, lagcity613 said: Made a little patch to give everything but manned capsules tweakscale functionality. https://www.dropbox.com/s/iog5zzsa7hol0pc/FoxTantaresScalePatch.cfg?dl=0 Enjoy Great stuff! Many will appreciate this. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted April 24, 2016 Share Posted April 24, 2016 (edited) 4 minutes ago, lagcity613 said: ... Where? I didn't notice one Is it like... Free scaling? If yes, than its different than the ones already here. Also if yes... I'm sorry, Curt... Edited April 24, 2016 by VenomousRequiem Quote Link to comment Share on other sites More sharing options...
TheUnamusedFox Posted April 24, 2016 Share Posted April 24, 2016 (edited) 6 minutes ago, VenomousRequiem said: Is it like... Free scaling? Yep, just gave it the free tweakscale type, I've found it to be the easiest one out of all of them to use - at least in my opinion. Oh, I see the tweakscale patch that comes with tweakscale, but for some reason it's not working in my install :/ Edited April 24, 2016 by lagcity613 Quote Link to comment Share on other sites More sharing options...
hendrack Posted April 24, 2016 Share Posted April 24, 2016 Right, no KJR this time, still wonky gimbal. Third try with 6(!) verniers and 3 big fat wings worked. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted April 24, 2016 Share Posted April 24, 2016 2 minutes ago, lagcity613 said: Yep, just gave it the free tweakscale type, I've found it to be the easiest one out of all of them to use - at least in my opinion. Woo! Thanks, man. Any plan on adding the manned capsules? I'd like to use the VA capsule for uh... Science, But it needs to be 2.5m. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 24, 2016 Author Share Posted April 24, 2016 (edited) 15 minutes ago, hendrack said: Right, no KJR this time, still wonky gimbal. Third try with 6(!) verniers and 3 big fat wings worked. Glad to see some success, but something still feels very wrong there! Are you starting the turn, or is it naturally sloping that way? Just a minute ago, I launched the ATV on Proton, no verniers or fins - no issues. But: here are the changes made. - Changed node strength to 3, instead of 2 (2 is probably fine though, no major difference in performance). - Reduced Engine A ISP to 300 - Reduced Motor A ISP to 305 - Reduced Motor B ISP to 310 Edited April 24, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
hendrack Posted April 24, 2016 Share Posted April 24, 2016 Right now 90% of mod issues are caused by CKAN. Tomorrow I do a clean install and test again. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 24, 2016 Share Posted April 24, 2016 42 minutes ago, VenomousRequiem said: Woo! Thanks, man. Any plan on adding the manned capsules? I'd like to use the VA capsule for uh... Science, But it needs to be 2.5m. I've got my eyes on you... Quote Link to comment Share on other sites More sharing options...
TheUnamusedFox Posted April 24, 2016 Share Posted April 24, 2016 (edited) 48 minutes ago, VenomousRequiem said: Woo! Thanks, man. Any plan on adding the manned capsules? I'd like to use the VA capsule for uh... Science, But it needs to be 2.5m. https://www.dropbox.com/s/5x98h4vqhy99b85/FoxTantaresScalePatch.cfg?dl=0 Here ya go, fixed the scaling and I gave the crewed pods a unique scaling type - you can only scale them up, not down. Edited April 24, 2016 by lagcity613 Quote Link to comment Share on other sites More sharing options...
Guest Posted April 24, 2016 Share Posted April 24, 2016 (edited) 1 hour ago, hendrack said: Right now 90% of mod issues are caused by CKAN. Tomorrow I do a clean install and test again. Which is why you couldn't pay me to use CKAN. Bad mojo. Edited April 24, 2016 by Jack Wolfe Quote Link to comment Share on other sites More sharing options...
Deltac Posted April 24, 2016 Share Posted April 24, 2016 41 minutes ago, Beale said: Glad to see some success, but something still feels very wrong there! Are you starting the turn, or is it naturally sloping that way? Just a minute ago, I launched the ATV on Proton, no verniers or fins - no issues. But: here are the changes made. - Changed node strength to 3, instead of 2 (2 is probably fine though, no major difference in performance). - Reduced Engine A ISP to 300 - Reduced Motor A ISP to 305 - Reduced Motor B ISP to 310 Did a Stock KSP reinstall, Mechjeb and Tantares only. Flew the same configuration as you, and flippity flip! Also just put a progress command module on top, and still flippity flip. To me it appears that the not-a-proton-don't-sue-us has reversed aerodynamics. Instead of wanting to point the nose into the wind, it wants to point it's rear to the wind. Both the first stage and second stage do this. Great for landing like the Falcon 9, but not great for getting into space. I'd suggest downloading your own mod and seeing if those files are behaving. Perhaps also reinstalling KSP. Might also need to do the debugging dance of software testing. Quote Link to comment Share on other sites More sharing options...
TheUnamusedFox Posted April 24, 2016 Share Posted April 24, 2016 Just now, VenomousRequiem said: Scaling down, you keep the same crew capacity - You can have a hitchhiker as a .625m part and still hold all the kerbals. But if you really want it unrestricted, https://www.dropbox.com/s/6b1kkiiq88jjr0v/FoxTantaresScalePatchUnrestricted.cfg?dl=0 Quote Link to comment Share on other sites More sharing options...
kopapaka Posted April 24, 2016 Share Posted April 24, 2016 Nice work Beale... Quote Link to comment Share on other sites More sharing options...
Guest Posted April 25, 2016 Share Posted April 25, 2016 Back to the Puzzle of the Loopy Protons for a moment; for those using MechJeb, limit the angle of attack to 3-3.5°. It's not a great solution, but it's workable until you can fine-tune an ascent profile you're happy with. Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted April 25, 2016 Share Posted April 25, 2016 Hello! I love this mod so much, especially the rockets! It's probably my favorite mod. I just downloaded the one with Mir, Soyuz, Salyut, Progress, and such but I cannot figure out how to build the more famous Soviet and Russian crafts , specifically, Soyuz, the LK lander, and Progress. Do you have a tutorial or build instructions page for any of those? Thanks. Quote Link to comment Share on other sites More sharing options...
IronCretin Posted April 25, 2016 Share Posted April 25, 2016 (edited) The USI life support config doesn't seem to work. None of the orbital modules or progress parts have supplies. Never mind, I installed it wrong. My fault. Edited April 25, 2016 by IronCretin I'm an idiot Quote Link to comment Share on other sites More sharing options...
Andem Posted April 25, 2016 Share Posted April 25, 2016 45 minutes ago, IronCretin said: The USI life support config doesn't seem to work. None of the orbital modules or progress parts have supplies. Pods don't hold supplies in USILS. Pods have Hab time, there are separate tanks for supplies. Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted April 25, 2016 Share Posted April 25, 2016 On TweakScale, I'll get to it ASAP. There are some changes I've made. Tomorrow I'll upload a fresh batch of configs. Thanks for being patient. I'm going to ask @pellinor to remove the current patch for Tantares as to not confuse people, but I think either @pellinor should distribute the patch with TweakScale, or @Beale should distribute it with Tantares. It's Beale's call though. I'm still available to maintain, but I imagine it's inconvenient for people to keep having to re-download the patch every time Tantares gets update, which compared to most mods, is pretty frequently. Quote Link to comment Share on other sites More sharing options...
Sandworm Posted April 25, 2016 Share Posted April 25, 2016 (edited) I like the parts, but am totally confused about docking. I've docked the Tantares probe/drogue pair easily. They just work. Now I'm trying with the larger pair and cannot get anywhere. Extand, retract, backoff and try again ... I'm just bumping parts. Are these meant to dock with each other? If not, is there a list somewhere showing exactly which go with which? If I am wrong about these two, there is no clear instruction in-game. TDP-MD-350 "Ficcare" Docking Probe + TDD-MD-350 "Imbuto" Docking Drogue **** Edit, might this be the problem. The CFGs for these two parts list them both as "genderFemale= true" Mistake? " title = TDP-M0-350 “Ficcare” Docking Probe [...] { name = ModuleDockingNode referenceAttachNode = top animCaptureOff = false gendered = true genderFemale = true nodeType = size1 } title = TDD-M0-350 “Imbuto” Docking Drogue [...] MODULE { name = ModuleDockingNode referenceAttachNode = top gendered = true genderFemale = true nodeType = size1 } ***** Update 2. I changed the Ficcare to "genderFemale = false" and the parts docked. That fixed the problem on my end. Has anyone else faced this? Edited April 25, 2016 by Sandworm Quote Link to comment Share on other sites More sharing options...
hendrack Posted April 25, 2016 Share Posted April 25, 2016 (edited) On 4/20/2016 at 9:56 PM, hendrack said: https://www.dropbox.com/s/qln495ayvmjo55o/_Extra_USILifeSupport.cfg?dl=0 I updated the USI MM patch. I reduced the mulch to almost nothing. USI parts have their own mulch containers, so either you just restock your orbital stations and throw mulch out of the window, or use USI-LS parts anyway. Also, there is no need to add replacement parts, since USI has a MM patch that adds that resource to command pods (which most Tantares parts in this MM patch are anyway). I have not encountered any problems in MKS-Lite or OKS/UKS. @Beale missed this before the update. Btw the Habtech modpack goes very well with USI and Tantares stations. They got some nice looking science labs, supplies containers and even basic life support. Thats nice if you only want MKS-Lite and not the full UKS/OKS chain. Edited April 25, 2016 by hendrack Quote Link to comment Share on other sites More sharing options...
hendrack Posted April 25, 2016 Share Posted April 25, 2016 (edited) 7 hours ago, Joeybafoey said: Hello! I love this mod so much, especially the rockets! It's probably my favorite mod. I just downloaded the one with Mir, Soyuz, Salyut, Progress, and such but I cannot figure out how to build the more famous Soviet and Russian crafts , specifically, Soyuz, the LK lander, and Progress. Do you have a tutorial or build instructions page for any of those? Thanks. https://kerbalx.com/CaptKordite/craft One of the crafts report a missing docking port, just remove that from the craft file with an editor. That mod has a nice Soyuz skin for its fuel tank. Edited April 25, 2016 by hendrack Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted April 25, 2016 Share Posted April 25, 2016 10 hours ago, Beale said: Interesting... 3/4 reports so far using KJR. @VenomousRequiem, were you using KJR too? I am not using KJR, though there are for sure problems with wobble and control, nothing as bad as I see above. I think that almost 3/4 of the entire player base of KSP uses KJR. Stock settings require struts for everything... KJR should be included in the game, absolutely Quote Link to comment Share on other sites More sharing options...
Mykill Metal Posted April 25, 2016 Share Posted April 25, 2016 Anyone know what's up with this? http://imgur.com/Uy4xFpQ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.