Beale Posted September 8, 2016 Author Share Posted September 8, 2016 1 minute ago, CobaltWolf said: Oh god it's so beautiful... The new engines have me nervous! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 8, 2016 Share Posted September 8, 2016 (edited) 21 minutes ago, Beale said: The new engines have me nervous! The stock ones? Those use a completely different shader though! Are any of those screenshots you posted using PBR? EDIT: Couldn't let you be the only one trying it... Edited September 8, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Beale Posted September 8, 2016 Author Share Posted September 8, 2016 24 minutes ago, CobaltWolf said: The stock ones? Those use a completely different shader though! Are any of those screenshots you posted using PBR? EDIT: Couldn't let you be the only one trying it... Beautiful! Do you have more information on the shader? Interesting. Quote Link to comment Share on other sites More sharing options...
Voidryder Posted September 8, 2016 Share Posted September 8, 2016 @Beale and @CobaltWolf molto bello! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 8, 2016 Share Posted September 8, 2016 8 minutes ago, Beale said: Beautiful! Do you have more information on the shader? Interesting. well, from my quick test converting KSP bumped-specular to the Standard Unity 5 shader, I just dropped the diffuse (which had the specularity mapped to the alpha) into the Metallic slot in the shader. Albedo is diffuse, normal is normal but I cranked it to 3. If I played with the actual textures and the settings a bit I could get results very close to the new stock engines. I just booted up Unity to check real quick. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted September 8, 2016 Share Posted September 8, 2016 Oh no! I liked Beale Grey. (And, honestly, the Soyuz has a thermal blanket on it, so it shouldn't be that reflective.) The Apollo CM definitely does well with the shininess though! Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted September 9, 2016 Share Posted September 9, 2016 (edited) On 9/4/2016 at 6:01 PM, CobaltWolf said: just make all possible permutations On 9/5/2016 at 11:08 AM, Beale said: But of course, that is still only 11 Still, I cannot think many people would want... Oh, but I can! Actually, you have a couple I don't, and I had a few more planned besides those, but still. In fact, your blocks have the same shape but much better texturing, so if you cover all the possibilities I can even stop maintaining these! Edited September 9, 2016 by Starbuckminsterfullerton Quote Link to comment Share on other sites More sharing options...
tjsnh Posted September 9, 2016 Share Posted September 9, 2016 15 hours ago, Beale said: Love the styling on the new textures - but please for the love of Korolev, make sure they stay "stock alike" and don't go all FASA on us. :-) Quote Link to comment Share on other sites More sharing options...
Beale Posted September 9, 2016 Author Share Posted September 9, 2016 14 hours ago, Z3R0_0NL1N3 said: Oh no! I liked Beale Grey. (And, honestly, the Soyuz has a thermal blanket on it, so it shouldn't be that reflective.) The Apollo CM definitely does well with the shininess though! 2 hours ago, tjsnh said: Love the styling on the new textures - but please for the love of Korolev, make sure they stay "stock alike" and don't go all FASA on us. :-) Hehehe, you both misunderstood I think. That is the same texture, but under a procedurally based rendering shader, which will one day be standard in KSP, just a little preview 7 hours ago, Starbuckminsterfullerton said: Oh, but I can! Actually, you have a couple I don't, and I had a few more planned besides those, but still. In fact, your blocks have the same shape but much better texturing, so if you cover all the possibilities I can even stop maintaining these! Youve convinced me Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 9, 2016 Share Posted September 9, 2016 2 hours ago, tjsnh said: Love the styling on the new textures - but please for the love of Korolev, make sure they stay "stock alike" and don't go all FASA on us. :-) FASA looks nothing like that. Most of the parts are way lower detail. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 9, 2016 Share Posted September 9, 2016 On 9/8/2016 at 7:33 AM, tjsnh said: Been discussed. Clip some fins into the tanks. 21 hours ago, Beale said: Strange... I have no problems with N1. Can you try delete partDatabase.cfg? Fins and gridfins for block A helped a lot, but then block V gets out of control! I had to tweak a lot of fuel and thrust values in order to make it into orbit. Thanks! Quote Link to comment Share on other sites More sharing options...
captainradish Posted September 9, 2016 Share Posted September 9, 2016 FASA was/is extra-shiney, however. I DO really like FASA's launch towers. Beale, how-about you and/or CobaltWolf create some? FASAs are getting a bit long in the tooth. Quote Link to comment Share on other sites More sharing options...
minepagan Posted September 9, 2016 Share Posted September 9, 2016 1 hour ago, captainradish said: FASA was/is extra-shiney, however. I DO really like FASA's launch towers. Beale, how-about you and/or CobaltWolf create some? FASAs are getting a bit long in the tooth. BDB has apollo-style launch clamps in the roadmap Quote Link to comment Share on other sites More sharing options...
tjsnh Posted September 9, 2016 Share Posted September 9, 2016 7 hours ago, CobaltWolf said: FASA looks nothing like that. Most of the parts are way lower detail. I meant generally having textures that look slightly "shiney" and don't fit with the stock parts. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 9, 2016 Share Posted September 9, 2016 27 minutes ago, tjsnh said: I meant generally having textures that look slightly "shiney" and don't fit with the stock parts. Well that's because they had a plugin that added metallic reflections to the parts. Seeing as metallic reflections are going to be a sort of 'default' for exposed metal in the new artstyle... (Check out the leaked image in the dev notes thread if you haven't seen them) 1 hour ago, minepagan said: BDB has apollo-style launch clamps in the roadmap ... crap. Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted September 9, 2016 Share Posted September 9, 2016 8 hours ago, Beale said: That is the same texture, but under a procedurally based rendering shader, which will one day be standard in KSP, just a little preview Youve convinced me So could it be applied to any texture? I thought it was a special normal map or something, and I was about to suspend my modding efforts because I can't make those, but if it can be added to existing parts like you've done I might keep at it. Also yes more RCS blocks! Quote Link to comment Share on other sites More sharing options...
captainradish Posted September 10, 2016 Share Posted September 10, 2016 7 hours ago, CobaltWolf said: ... crap. Did you forget already? I'd really like to see a Soyuz or an N1 stand. I like the Soviet-style launch platforms. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted September 10, 2016 Share Posted September 10, 2016 2 hours ago, captainradish said: Did you forget already? I'd really like to see a Soyuz or an N1 stand. I like the Soviet-style launch platforms. This was posted in this thread about a year ago and was made by SnowWhite but the last time she visited the forums was in May and she wasn't very active then either Quote Link to comment Share on other sites More sharing options...
tjsnh Posted September 10, 2016 Share Posted September 10, 2016 9 hours ago, NeoFatalis said: This was posted in this thread about a year ago and was made by SnowWhite but the last time she visited the forums was in May and she wasn't very active then either That would be killer as a Kerbal Konstructs site. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted September 10, 2016 Share Posted September 10, 2016 1 hour ago, tjsnh said: That would be killer as a Kerbal Konstructs site. It would also be cool to have stairs that go from the bottom to the top (just like IRL , also it's my 100th post , yay!) Quote Link to comment Share on other sites More sharing options...
pap1723 Posted September 11, 2016 Share Posted September 11, 2016 Tantares and Tantares LV are officially supported by the Historical Progression Tech Tree! Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted September 11, 2016 Share Posted September 11, 2016 (edited) So... this is my issue. I can't change sizes at all. How do I fix this? What did I do wrong? The parts are the Soyuz Orbital Module and the CLV boosters. My standard Soyuz is sandwiched in the middle. Modlist is as follows: Spoiler KSP: 1.1.3 (Win64) - Unity: 5.2.4f1 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.0.2 Toolbar - 1.7.12 B9 Animation Modules - 1.0.3 B9 Part Switch - 1.4.3 Boosteriferous - 0.2.2 CactEye 2 - 1.1.3.4 Chatterer - 0.9.90.1289 Community Resource Pack - 0.5.4 Connected Living Space - 1.2.3 CriticalTemperatureGauge - 1.1.3.3 CryoEngines - 0.3.6 DMagic Orbital Science - 1.3.0.2 CapCom Mission Control On The Go - 1.0.2.4 Contract Parser - 1.0.4 Contracts Window Plus - 1.0.6.4 Progress Parser - 1.0.5 Elephant Engine - 0.2 Engine Lighting - 1.4.5 EvaFuel - 1.2.2 EVA Struts - 1.0.2 Firespitter - 7.2.3 HeatControl - 0.3.2 HullcamVDSContinued - 0.1.1 Interstellar Fuel Switch - 2.1.4 JSIAdvTransparentPods - 0.1.7 RasterPropMonitor - 0.27.1 RPMEDP - 1.2.1 Kerbal Attachment System - 0.5.9 Camera Mode Persistence - 1.0 Kerbin Environmental Institute - 1.1.1 KerbalAtomics - 0.2.6 Kerbal Engineer Redux - 1.1.1 Kerbal Joint Reinforcement - 3.2 KerbalKonstructs - 0.9.7.3 HyperEdit - 1.5.2.1 KeridianDynamics Vessel Assembly - 0.8 InlineBallutes - 1.2.4 Kerbal Inventory System - 1.2.12 KSP-AVC Plugin - 1.1.6.1 KWRocketryRedux - 3.0.11 MarkIVSystem - 2.2.1 ModularFlightIntegrator - 1.1.6 ORIGAMI Antennas - 0.9.5 Docking Port Alignment Indicator - 6.4 NearFutureConstruction - 0.6.4 NearFutureElectrical - 0.7.8 NearFuturePropulsion - 0.7.4 NearFutureSolar - 0.6.2 NearFutureSpacecraft - 0.5.1 EVAHandrailsPackContinued - 0.2.1.2 Final Frontier - 1.0.10.2467 No Crew Requirement Continued - 1.0.1 Outer Planets Mod - 2.0 PartCommander - 1.1.1 PersistentDynamicPodNames - 0.1.2 Kerbal Planetary Base Systems - 1.1.4 PoodsOPMVO - 0.2 Procedural Wings - 0.11.1 Radio Free Kerbin - 1.1.2RCS Sounds - 5.0 RealChute - 1.4.1.1 RealPlume - Stock - 0.10.9 ReentryParticleEffect - 1.1 RemoteTech - 1.7.1 AmpYear - 1.3.6 DeepFreeze Continued... - 0.22.3 SafeChute - 2.0 SCANsat - 1.1.6.6 ShipManifest - 5.1.2.2 Sigma Binary - 1.5.5 Sigma: Eve Recolor - 1.2.1 Sigma: OPM Recolor - 1.2 Sigma: OPM Tilt - 1.2 SmartParts - 1.8.1.1 SmartStage - 2.9.4 SpaceY Expanded - 1.1.11 SpaceY Lifters - 1.13.1 StageRecovery - 1.6.4 StationPartsExpansion - 0.4 TextureReplacer - 2.4.13 ThrottleControlledAvionics - 3.2.3 TrackingStationAmbientlight - 0.3.3 Trajectories - 1.6.3 Kerbal Alarm Clock - 3.7.1 Alternate Resource Panel - 2.8.1 Transfer Window Planner - 1.5.1 TweakScale - 2.2.13 VaporVent - 1.1 VenStockRevamp - 1.9.5 VesselViewerContinued - 0.8.1 KSP Interstellar Extended - 1.9.11 WildBlueTools - 1.5.1 Buffalo - 0.7 [x] Science! - 4.20 Edited September 11, 2016 by DJ Reonic Stuff Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted September 11, 2016 Share Posted September 11, 2016 (edited) 11 hours ago, DJ Reonic said: So... this is my issue. I can't change sizes at all. How do I fix this? What did I do wrong? The parts are the Soyuz Orbital Module and the CLV boosters. My standard Soyuz is sandwiched in the middle. Modlist is as follows: (bunch of mods) I don't want to sound rough, but man, what do you expect with so many mods? Current Tantares version is working (I have a nearly Tantares-only save that I use for compatibility purposes), so it must be a problem of mod conflict Edited September 11, 2016 by trooperMNG Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted September 11, 2016 Share Posted September 11, 2016 I figured it was a mod conflict. I'm just trying to figure out which one. I didn't know if someone else already knew which mod it was. I guess I'll have to do it the old fashioned way. Quote Link to comment Share on other sites More sharing options...
hraban Posted September 11, 2016 Share Posted September 11, 2016 51 minutes ago, DJ Reonic said: I figured it was a mod conflict. I'm just trying to figure out which one. I didn't know if someone else already knew which mod it was. I guess I'll have to do it the old fashioned way. Please go to http://forum.kerbalspaceprogram.com/index.php?/forum/70-technical-support-pc-modded-installs/ Quote Link to comment Share on other sites More sharing options...
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